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Stunprods no longer go into backpacks
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@@ -175,12 +175,13 @@
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desc = "An improvised stun baton."
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icon_state = "stunprod_nocell"
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item_state = "prod"
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w_class = 4
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force = 3
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throwforce = 5
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stunforce = 5
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hitcost = 2500
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hitcost = 2000
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throw_hit_chance = 10
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slot_flags = null
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slot_flags = SLOT_BACK
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var/obj/item/device/assembly/igniter/sparkler = 0
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/obj/item/weapon/melee/baton/cattleprod/New()
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@@ -1,9 +1,11 @@
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/obj/item/weapon/melee/baton/cattleprod/teleprod
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name = "teleprod"
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desc = "A prod with a bluespace crystal on the end. The crystal doesn't look too fun to touch."
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w_class = 3
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icon_state = "teleprod_nocell"
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item_state = "teleprod"
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origin_tech = "combat=2;bluespace=4;materials=3"
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slot_flags = null
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/obj/item/weapon/melee/baton/cattleprod/teleprod/attack(mob/living/carbon/M, mob/living/carbon/user)//handles making things teleport when hit
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..()
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