Stunprods no longer go into backpacks

This commit is contained in:
Lzimann
2016-09-05 15:47:10 -03:00
parent 7711fba9bd
commit f0af0a59b6
3 changed files with 5 additions and 2 deletions
+3 -2
View File
@@ -175,12 +175,13 @@
desc = "An improvised stun baton."
icon_state = "stunprod_nocell"
item_state = "prod"
w_class = 4
force = 3
throwforce = 5
stunforce = 5
hitcost = 2500
hitcost = 2000
throw_hit_chance = 10
slot_flags = null
slot_flags = SLOT_BACK
var/obj/item/device/assembly/igniter/sparkler = 0
/obj/item/weapon/melee/baton/cattleprod/New()
@@ -1,9 +1,11 @@
/obj/item/weapon/melee/baton/cattleprod/teleprod
name = "teleprod"
desc = "A prod with a bluespace crystal on the end. The crystal doesn't look too fun to touch."
w_class = 3
icon_state = "teleprod_nocell"
item_state = "teleprod"
origin_tech = "combat=2;bluespace=4;materials=3"
slot_flags = null
/obj/item/weapon/melee/baton/cattleprod/teleprod/attack(mob/living/carbon/M, mob/living/carbon/user)//handles making things teleport when hit
..()
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