Automatic changelog for PR #91054 [ci skip]

This commit is contained in:
tgstation-ci[bot]
2025-06-01 00:38:28 +00:00
committed by GitHub
parent b4061f1800
commit f0fe17ea8a
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author: "SmArtKar, MrMelbert"
delete-after: True
changes:
- rscadd: "Some bloodtypes now have unique behavior, such as liquid electricity blood glowing in the dark, podpeople \"water-blood\" not staining items or turfs, and oil not transferring viruses."
- rscadd: "Non-blood blood now contains DNA, meaning that, for example, Ethereal blood works just fine for making a vaccine in a PANDEMIC machine."
- rscadd: "Cyborgs and bots can now leave bloody (or oily) tracks if their wheels get stained."
- balance: "Slimepeople are now capable of bleeding (slime jelly), be careful with knives!"
- balance: "Oil blood now requires welding fuel to be restored, slime jelly can be restored with stable plasma and snail lube with silicon (previously all 3 were affected by iron). Saline solution no longer works on non-iron-based blood."
- bugfix: "Mindless monkeys and big manipulators should be able to harvest replica pods now."
- bugfix: "Reagents that went inside of a mob no longer lose some of their properties when sucked back out."
- bugfix: "Burdened chaplain's blessing now properly plays its SFX and grants a moodlet when successful, instead of doing so upon failure."
- code_imp: "Optimized human rendering slightly."
- refactor: "Species reagent interactions now are fully handled by their livers."
- refactor: "Refactored all blood decals and a lot of mob blood handling code, report if anything is broken!"