[MIRROR] QM has a garment bag now [MDB IGNORE] (#18258)

* QM has a garment bag now

* Update garment.dm

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-01-06 17:32:12 +00:00
committed by GitHub
co-authored by GuillaumePrata Zonespace
parent 55f85f584a
commit f1ceee89dd
2 changed files with 29 additions and 27 deletions
+28 -13
View File
@@ -30,6 +30,10 @@
name = "chief engineer's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the chief engineer."
/obj/item/storage/bag/garment/quartermaster
name = "quartermasters's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the quartermaster."
/obj/item/storage/bag/garment/Initialize(mapload)
. = ..()
atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
@@ -47,21 +51,21 @@
new /obj/item/clothing/under/rank/captain/parade(src)
new /obj/item/clothing/suit/armor/vest/capcarapace(src)
new /obj/item/clothing/suit/armor/vest/capcarapace/captains_formal(src)
new /obj/item/clothing/suit/hooded/wintercoat/captain(src)
new /obj/item/clothing/suit/jacket/capjacket(src)
new /obj/item/clothing/glasses/sunglasses/gar/giga(src)
new /obj/item/clothing/gloves/color/captain(src)
new /obj/item/clothing/head/costume/crown/fancy(src)
new /obj/item/clothing/head/hats/caphat(src)
new /obj/item/clothing/head/hats/caphat/parade(src)
new /obj/item/clothing/head/costume/crown/fancy(src)
new /obj/item/clothing/neck/cloak/cap(src)
new /obj/item/clothing/shoes/laceup(src)
new /obj/item/clothing/suit/hooded/wintercoat/captain(src)
/obj/item/storage/bag/garment/hop/PopulateContents()
new /obj/item/clothing/under/rank/civilian/head_of_personnel(src)
new /obj/item/clothing/under/rank/civilian/head_of_personnel/skirt(src)
new /obj/item/clothing/suit/armor/vest/hop(src)
new /obj/item/clothing/suit/hooded/wintercoat/hop(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/head/hats/hopcap(src)
new /obj/item/clothing/neck/cloak/hop(src)
@@ -70,21 +74,21 @@
new /obj/item/clothing/suit/hooded/wintercoat/hopformal(src)
/obj/item/storage/bag/garment/hos/PopulateContents()
//new /obj/item/clothing/under/rank/security/head_of_security/grey(src) //SKYRAT EDIT REMOVAL
//new /obj/item/clothing/under/rank/security/head_of_security/skirt(src) //SKYRAT EDIT REMOVAL
new /obj/item/clothing/under/rank/security/head_of_security/skirt(src)
new /obj/item/clothing/under/rank/security/head_of_security/alt(src)
new /obj/item/clothing/under/rank/security/head_of_security/alt/skirt(src)
new /obj/item/clothing/under/rank/security/head_of_security/parade/female(src)
new /obj/item/clothing/under/rank/security/head_of_security/grey(src)
new /obj/item/clothing/under/rank/security/head_of_security/parade(src)
new /obj/item/clothing/under/rank/security/head_of_security/parade/female(src)
new /obj/item/clothing/suit/armor/hos(src)
new /obj/item/clothing/suit/armor/hos/hos_formal(src)
new /obj/item/clothing/suit/armor/hos/trenchcoat/winter(src)
new /obj/item/clothing/suit/armor/vest/leather(src)
new /obj/item/clothing/glasses/hud/security/sunglasses/eyepatch(src)
new /obj/item/clothing/glasses/hud/security/sunglasses/gars/giga(src)
new /obj/item/clothing/head/hats/hos(src)
new /obj/item/clothing/mask/gas/sechailer/swat(src)
new /obj/item/clothing/neck/cloak/hos(src)
new /obj/item/clothing/suit/armor/hos/trenchcoat/winter(src)
/obj/item/storage/bag/garment/research_director/PopulateContents()
new /obj/item/clothing/under/rank/rnd/research_director(src)
@@ -95,31 +99,42 @@
new /obj/item/clothing/under/rank/rnd/research_director/turtleneck/skirt(src)
new /obj/item/clothing/suit/toggle/labcoat/skyrat/rd(src) //SKYRAT EDIT ADDITION
new /obj/item/clothing/under/rank/rnd/research_director/turtleneck(src)
new /obj/item/clothing/suit/hooded/wintercoat/science/rd(src)
new /obj/item/clothing/head/beret/science/rd(src)
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/clothing/neck/cloak/rd(src)
new /obj/item/clothing/shoes/jackboots(src)
new /obj/item/clothing/suit/hooded/wintercoat/science/rd(src)
new /obj/item/clothing/gloves/color/black(src)
/obj/item/storage/bag/garment/chief_medical/PopulateContents()
new /obj/item/clothing/head/beret/medical/cmo(src)
new /obj/item/clothing/head/utility/surgerycap/cmo(src)
new /obj/item/clothing/under/rank/medical/chief_medical_officer(src)
new /obj/item/clothing/under/rank/medical/chief_medical_officer/skirt(src)
new /obj/item/clothing/under/rank/medical/chief_medical_officer/scrubs(src)
new /obj/item/clothing/suit/hooded/wintercoat/medical/cmo(src)
new /obj/item/clothing/suit/toggle/labcoat/cmo(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/clothing/head/beret/medical/cmo(src)
new /obj/item/clothing/head/utility/surgerycap/cmo(src)
new /obj/item/clothing/neck/cloak/cmo(src)
new /obj/item/clothing/shoes/sneakers/blue (src)
new /obj/item/clothing/suit/hooded/wintercoat/medical/cmo(src)
/obj/item/storage/bag/garment/engineering_chief/PopulateContents()
new /obj/item/clothing/under/rank/engineering/chief_engineer(src)
new /obj/item/clothing/under/rank/engineering/chief_engineer/skirt(src)
new /obj/item/clothing/suit/hooded/wintercoat/engineering/ce(src)
new /obj/item/clothing/glasses/meson/engine(src)
new /obj/item/clothing/gloves/color/chief_engineer(src)
new /obj/item/clothing/head/utility/hardhat/white(src)
new /obj/item/clothing/head/utility/hardhat/weldhat/white(src)
new /obj/item/clothing/neck/cloak/ce(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/clothing/suit/hooded/wintercoat/engineering/ce(src)
/obj/item/storage/bag/garment/quartermaster/PopulateContents()
new /obj/item/clothing/under/rank/cargo/qm(src)
new /obj/item/clothing/under/rank/cargo/qm/skirt(src)
new /obj/item/clothing/suit/hooded/wintercoat/cargo/qm(src)
new /obj/item/clothing/suit/utility/fire/firefighter(src)
new /obj/item/clothing/gloves/fingerless(src)
new /obj/item/clothing/head/soft(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/neck/cloak/qm(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
@@ -5,20 +5,7 @@
/obj/structure/closet/secure_closet/quartermaster/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/qm(src)
new /obj/item/storage/lockbox/medal/cargo(src)
// SKYRAT EDIT REMOVAL BEGIN - MOVED TO COMMAND CLOTHING VENDOR
/*
new /obj/item/clothing/under/rank/cargo/qm(src)
new /obj/item/clothing/under/rank/cargo/qm/skirt(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/clothing/gloves/fingerless(src) // Why does the QM spawn with generic gloves
new /obj/item/clothing/mask/gas(src) // Why does the QM spawn with a generic gas mask
new /obj/item/clothing/head/soft(src) // Why does the QM spawn with a generic soft cap
*/
new /obj/item/radio/headset/heads/qm(src)
new /obj/item/clothing/suit/utility/fire/firefighter(src)
new /obj/item/clothing/gloves/fingerless(src)
new /obj/item/megaphone/cargo(src)
new /obj/item/tank/internals/emergency_oxygen(src)
new /obj/item/universal_scanner(src)
@@ -26,10 +13,10 @@
new /obj/item/circuitboard/machine/techfab/department/cargo(src)
new /obj/item/storage/photo_album/qm(src)
new /obj/item/circuitboard/machine/ore_silo(src)
new /obj/item/clothing/suit/hooded/wintercoat/cargo/qm(src)
new /obj/item/gun/ballistic/rifle/boltaction/brand_new/quartermaster(src) // SKYRAT EDIT - The QM's 'special' head item. It spawns loaded, but you have to find more ammo if you run out and get ready to manually load rounds in!
new /obj/item/cargo_teleporter(src) // SKYRAT EDIT - Adds a cargo teleporter to QM locker, so they can intice others to research it
new /obj/item/clothing/glasses/hud/gun_permit/sunglasses(src) //SKYRAT EDIT - GUN CARGO
new /obj/item/storage/bag/garment/quartermaster(src)
/obj/structure/closet/secure_closet/quartermaster/populate_contents_immediate()
. = ..()