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revert due to CONTRIBUTING.MD
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@@ -1,6 +1,6 @@
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// Foam
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// Similar to smoke, but slower and mobs absorb its reagent through their exposed skin.
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#define ALUMINIUM_FOAM 1
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#define ALUMINUM_FOAM 1
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#define IRON_FOAM 2
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#define RESIN_FOAM 3
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@@ -71,7 +71,7 @@
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/obj/effect/particle_effect/foam/metal
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name = "aluminium foam"
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metal = ALUMINIUM_FOAM
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metal = ALUMINUM_FOAM
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icon_state = "mfoam"
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/obj/effect/particle_effect/foam/metal/MakeSlippery()
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@@ -109,7 +109,7 @@
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/obj/effect/particle_effect/foam/proc/kill_foam()
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STOP_PROCESSING(SSfastprocess, src)
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switch(metal)
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if(ALUMINIUM_FOAM)
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if(ALUMINUM_FOAM)
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new /obj/structure/foamedmetal(get_turf(src))
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if(IRON_FOAM)
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new /obj/structure/foamedmetal/iron(get_turf(src))
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@@ -345,6 +345,6 @@
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return TRUE
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. = ..()
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#undef ALUMINIUM_FOAM
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#undef ALUMINUM_FOAM
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#undef IRON_FOAM
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#undef RESIN_FOAM
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