Fixes "ING IN", this time for real (#95318)

## About The Pull Request
Proper fix because domi doesn't have time rn
Closes #95226

## Changelog
🆑
fix: Fixed rogue "ING IN" on lobby screen
/🆑
This commit is contained in:
SmArtKar
2026-03-06 11:55:16 -05:00
committed by GitHub
parent ec15dda831
commit f65e7a6872
+3 -3
View File
@@ -779,7 +779,7 @@
var/round_started = SSticker.HasRoundStarted()
if(!MC_RUNNING())
maptext = MAPTEXT("<span style='text-align: center; vertical-align: middle'>[(round_started ? null : "[time_remaining_str()]<br />")]Loading...</span>")
maptext = MAPTEXT("<span style='text-align: center; vertical-align: middle'>[(round_started ? null : "Starting in [time_remaining_str()]<br />")]Loading...</span>")
return
if(SSticker.IsPostgame())
maptext = MAPTEXT("<span style='text-align: center; vertical-align: middle'>Game ended, <br /> \
@@ -795,7 +795,7 @@
else
if(hud.mymob.client?.holder)
new_maptext = "<span style='text-align: center; vertical-align: middle'>[time_remaining_str()]<br /> \
new_maptext = "<span style='text-align: center; vertical-align: middle'>Starting in [time_remaining_str()]<br /> \
[LAZYLEN(GLOB.clients)] player\s<br /> \
[SSticker.totalPlayersReady] players ready<br /> \
[SSticker.total_admins_ready] / [length(GLOB.admins)] admins ready</span>"
@@ -814,7 +814,7 @@
else
time_remaining = "SOON"
return "Starting in [time_remaining]"
return time_remaining
#undef OVERLAY_X_DIFF
#undef OVERLAY_Y_DIFF