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Sleeping Carp deflect works once more (#69821)
* Actually passes user in can_deflect in sleeping carp, making it work again.
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@@ -130,7 +130,7 @@
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/datum/martial_art/the_sleeping_carp/on_projectile_hit(mob/living/carp_user, obj/projectile/P, def_zone)
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. = ..()
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if(!can_deflect())
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if(!can_deflect(carp_user))
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return BULLET_ACT_HIT
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if(carp_user.throw_mode)
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carp_user.visible_message(span_danger("[carp_user] effortlessly swats the projectile aside! They can block bullets with their bare hands!"), span_userdanger("You deflect the projectile!"))
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