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belt_icon_state -> inside_belt_icon_state
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@@ -23,7 +23,7 @@
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icon_state = "sword"
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inhand_icon_state = "sword"
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worn_icon_state = "sword_back"
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belt_icon_state = "sword_belt"
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inside_belt_icon_state = "sword_belt"
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hitsound = 'sound/items/weapons/bladeslice.ogg'
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throwforce = 10
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block_chance = 25 //either we make it melee block only or we don't give it too much. It's bulkly so the buckler is superior
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@@ -48,7 +48,7 @@
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icon_state = "katana"
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inhand_icon_state = "katana"
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worn_icon_state = "katana_back"
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belt_icon_state = "katana_belt"
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inside_belt_icon_state = "katana_belt"
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hitsound = 'sound/items/weapons/bladeslice.ogg'
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throwforce = 10
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slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
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@@ -70,7 +70,7 @@
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icon_state = "dagger"
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inhand_icon_state = "dagger"
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worn_icon_state = "dagger_back"
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belt_icon_state = "dagger_belt"
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inside_belt_icon_state = "dagger_belt"
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hitsound = 'sound/items/weapons/bladeslice.ogg'
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embed_type = /datum/embed_data/forged_dagger
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throwforce = 10
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@@ -4,7 +4,7 @@
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icon = 'modular_zubbers/icons/obj/items_and_weapons.dmi'
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icon_state = "papal_staff"
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inhand_icon_state = "papal_staff"
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belt_icon_state = "baguette"
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inside_belt_icon_state = "baguette"
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worn_icon_state = "baguette"
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lefthand_file = 'modular_zubbers/icons/mob/inhands/weapons/melee_lefthand.dmi'
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righthand_file = 'modular_zubbers/icons/mob/inhands/weapons/melee_righthand.dmi'
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@@ -7,7 +7,7 @@
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icon_state = "physgun_grayscale"
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inhand_icon_state = "physgun_grayscale"
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worn_icon_state = "physgun_grayscale"
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belt_icon_state = "physgun_grayscale"
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inside_belt_icon_state = "physgun_grayscale"
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worn_icon = 'modular_zubbers/icons/mob/inhands/architector_items_belt.dmi'
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lefthand_file = 'modular_zubbers/icons/mob/inhands/architector_items_lefthand.dmi'
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righthand_file = 'modular_zubbers/icons/mob/inhands/architector_items_righthand.dmi'
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