russian mobsters are no longer ridicilously fast (#80788)

## About The Pull Request

instead of 0 additive slowdown now they have 1.2, moving at a
comfortable pace now
previously if you did not react fast enough and they hit you even once
you could not outrun them because damage slowdown and they moved
ridicilously fast like an assistant on crack

## Why It's Good For The Game

fixes #79799

## Changelog
🆑
fix: After a raid on the local drug mafia in the sector by TerraGov, the
Russian Mobsters no longer have access to easy drugs and as a result are
no longer 24/7 running faster than the average spaceman.
/🆑
This commit is contained in:
jimmyl
2024-01-05 17:58:41 +00:00
committed by GitHub
parent f9e885a9d1
commit f970d56ec9
5 changed files with 1 additions and 8 deletions
@@ -2,7 +2,6 @@
/mob/living/basic/trooper/abductor
name = "Abductor Agent"
desc = "Mezaflorp?"
speed = 1.1
faction = list(ROLE_SYNDICATE)
loot = list(/obj/effect/mob_spawn/corpse/human/abductor)
mob_spawner = /obj/effect/mob_spawn/corpse/human/abductor
@@ -2,7 +2,6 @@
/mob/living/basic/trooper/nanotrasen
name = "\improper Nanotrasen Private Security Officer"
desc = "An officer of Nanotrasen's private security force. Seems rather unpleased to meet you."
speed = 0
melee_damage_lower = 10
melee_damage_upper = 15
faction = list(ROLE_DEATHSQUAD)
@@ -4,7 +4,6 @@
desc = "Does what he wants cause a pirate is free."
response_help_continuous = "pushes"
response_help_simple = "push"
speed = 0
speak_emote = list("yarrs")
faction = list(FACTION_PIRATE)
loot = list(/obj/effect/mob_spawn/corpse/human/pirate)
@@ -42,7 +41,6 @@
name = "Space Pirate Swashbuckler"
unsuitable_atmos_damage = 0
minimum_survivable_temperature = 0
speed = 1
loot = list(/obj/effect/mob_spawn/corpse/human/pirate/melee/space)
mob_spawner = /obj/effect/mob_spawn/corpse/human/pirate/melee/space
@@ -79,7 +77,6 @@
name = "Space Pirate Gunner"
unsuitable_atmos_damage = 0
minimum_survivable_temperature = 0
speed = 1
loot = list(/obj/effect/mob_spawn/corpse/human/pirate/ranged/space)
mob_spawner = /obj/effect/mob_spawn/corpse/human/pirate/ranged/space
r_hand = /obj/item/gun/energy/e_gun/lethal
@@ -2,7 +2,7 @@
/mob/living/basic/trooper/russian
name = "Russian Mobster"
desc = "For the Motherland!"
speed = 0
speed = 1.2
melee_damage_lower = 15
melee_damage_upper = 15
unsuitable_cold_damage = 1
@@ -2,7 +2,6 @@
/mob/living/basic/trooper/syndicate
name = "Syndicate Operative"
desc = "Death to Nanotrasen."
speed = 1.1
faction = list(ROLE_SYNDICATE)
loot = list(/obj/effect/mob_spawn/corpse/human/syndicatesoldier)
mob_spawner = /obj/effect/mob_spawn/corpse/human/syndicatesoldier
@@ -192,7 +191,6 @@
health = 170
unsuitable_atmos_damage = 0
minimum_survivable_temperature = 0
speed = 1
mob_spawner = /obj/effect/mob_spawn/corpse/human/syndicatecommando
/mob/living/basic/trooper/syndicate/ranged/shotgun/space/Initialize(mapload)