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russian mobsters are no longer ridicilously fast (#80788)
## About The Pull Request instead of 0 additive slowdown now they have 1.2, moving at a comfortable pace now previously if you did not react fast enough and they hit you even once you could not outrun them because damage slowdown and they moved ridicilously fast like an assistant on crack ## Why It's Good For The Game fixes #79799 ## Changelog 🆑 fix: After a raid on the local drug mafia in the sector by TerraGov, the Russian Mobsters no longer have access to easy drugs and as a result are no longer 24/7 running faster than the average spaceman. /🆑
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@@ -2,7 +2,6 @@
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/mob/living/basic/trooper/abductor
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name = "Abductor Agent"
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desc = "Mezaflorp?"
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speed = 1.1
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faction = list(ROLE_SYNDICATE)
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loot = list(/obj/effect/mob_spawn/corpse/human/abductor)
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mob_spawner = /obj/effect/mob_spawn/corpse/human/abductor
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@@ -2,7 +2,6 @@
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/mob/living/basic/trooper/nanotrasen
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name = "\improper Nanotrasen Private Security Officer"
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desc = "An officer of Nanotrasen's private security force. Seems rather unpleased to meet you."
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speed = 0
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melee_damage_lower = 10
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melee_damage_upper = 15
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faction = list(ROLE_DEATHSQUAD)
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@@ -4,7 +4,6 @@
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desc = "Does what he wants cause a pirate is free."
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response_help_continuous = "pushes"
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response_help_simple = "push"
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speed = 0
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speak_emote = list("yarrs")
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faction = list(FACTION_PIRATE)
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loot = list(/obj/effect/mob_spawn/corpse/human/pirate)
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@@ -42,7 +41,6 @@
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name = "Space Pirate Swashbuckler"
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unsuitable_atmos_damage = 0
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minimum_survivable_temperature = 0
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speed = 1
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loot = list(/obj/effect/mob_spawn/corpse/human/pirate/melee/space)
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mob_spawner = /obj/effect/mob_spawn/corpse/human/pirate/melee/space
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@@ -79,7 +77,6 @@
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name = "Space Pirate Gunner"
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unsuitable_atmos_damage = 0
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minimum_survivable_temperature = 0
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speed = 1
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loot = list(/obj/effect/mob_spawn/corpse/human/pirate/ranged/space)
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mob_spawner = /obj/effect/mob_spawn/corpse/human/pirate/ranged/space
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r_hand = /obj/item/gun/energy/e_gun/lethal
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@@ -2,7 +2,7 @@
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/mob/living/basic/trooper/russian
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name = "Russian Mobster"
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desc = "For the Motherland!"
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speed = 0
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speed = 1.2
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melee_damage_lower = 15
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melee_damage_upper = 15
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unsuitable_cold_damage = 1
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@@ -2,7 +2,6 @@
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/mob/living/basic/trooper/syndicate
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name = "Syndicate Operative"
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desc = "Death to Nanotrasen."
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speed = 1.1
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faction = list(ROLE_SYNDICATE)
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loot = list(/obj/effect/mob_spawn/corpse/human/syndicatesoldier)
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mob_spawner = /obj/effect/mob_spawn/corpse/human/syndicatesoldier
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@@ -192,7 +191,6 @@
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health = 170
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unsuitable_atmos_damage = 0
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minimum_survivable_temperature = 0
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speed = 1
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mob_spawner = /obj/effect/mob_spawn/corpse/human/syndicatecommando
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/mob/living/basic/trooper/syndicate/ranged/shotgun/space/Initialize(mapload)
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