[MIRROR] Sorts the traitor panel (#6141)

* Sorts the traitor panel (#59489)

* Sorts the traitor panel

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
This commit is contained in:
SkyratBot
2021-06-05 06:58:12 +02:00
committed by GitHub
parent 118aec319d
commit fa7e6b182d
13 changed files with 66 additions and 61 deletions
@@ -0,0 +1,37 @@
/**
* ## Abductees
*
* Abductees are created by being operated on by abductors. They get some instructions about not
* remembering the abduction, plus some random weird objectives for them to act crazy with.
*/
/datum/antagonist/abductee
name = "Abductee"
roundend_category = "abductees"
antagpanel_category = "Other"
antag_hud_type = ANTAG_HUD_ABDUCTOR
antag_hud_name = "abductee"
/datum/antagonist/abductee/on_gain()
give_objective()
. = ..()
/datum/antagonist/abductee/greet()
to_chat(owner, "<span class='warning'><b>Your mind snaps!</b></span>")
to_chat(owner, "<big><span class='warning'><b>You can't remember how you got here...</b></span></big>")
owner.announce_objectives()
/datum/antagonist/abductee/proc/give_objective()
var/mob/living/carbon/human/H = owner.current
if(istype(H))
H.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_LOBOTOMY)
var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random))
var/datum/objective/abductee/O = new objtype()
objectives += O
/datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
add_antag_hud(antag_hud_type, antag_hud_name, M)
/datum/antagonist/abductee/remove_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
remove_antag_hud(antag_hud_type, M)
@@ -166,39 +166,6 @@ GLOBAL_LIST_INIT(possible_abductor_names, list("Alpha","Beta","Gamma","Delta","E
return "<div class='panel redborder'>[result.Join("<br>")]</div>"
/datum/antagonist/abductee
name = "Abductee"
roundend_category = "abductees"
antagpanel_category = "Abductee"
antag_hud_type = ANTAG_HUD_ABDUCTOR
antag_hud_name = "abductee"
/datum/antagonist/abductee/on_gain()
give_objective()
. = ..()
/datum/antagonist/abductee/greet()
to_chat(owner, "<span class='warning'><b>Your mind snaps!</b></span>")
to_chat(owner, "<big><span class='warning'><b>You can't remember how you got here...</b></span></big>")
owner.announce_objectives()
/datum/antagonist/abductee/proc/give_objective()
var/mob/living/carbon/human/H = owner.current
if(istype(H))
H.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_LOBOTOMY)
var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random))
var/datum/objective/abductee/O = new objtype()
objectives += O
/datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
add_antag_hud(antag_hud_type, antag_hud_name, M)
/datum/antagonist/abductee/remove_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
remove_antag_hud(antag_hud_type, M)
// LANDMARKS
/obj/effect/landmark/abductor
var/team_number = 1
+1 -1
View File
@@ -1,7 +1,7 @@
/datum/antagonist/blob
name = "Blob"
roundend_category = "blobs"
antagpanel_category = "Blob"
antagpanel_category = "Biohazards"
show_to_ghosts = TRUE
job_rank = ROLE_BLOB
@@ -682,12 +682,6 @@
newprofile.profile_snapshot = profile_snapshot
newprofile.id_icon = id_icon
/datum/antagonist/changeling/xenobio
name = "Xenobio Changeling"
give_objectives = FALSE
show_in_roundend = FALSE //These are here for admin tracking purposes only
you_are_greet = FALSE
/datum/antagonist/changeling/roundend_report()
var/list/parts = list()
@@ -717,5 +711,3 @@
return parts.Join("<br>")
/datum/antagonist/changeling/xenobio/antag_listing_name()
return ..() + "(Xenobio)"
@@ -1,7 +1,7 @@
/datum/antagonist/disease
name = "Sentient Disease"
roundend_category = "diseases"
antagpanel_category = "Disease"
antagpanel_category = "Biohazards"
show_to_ghosts = TRUE
var/disease_name = ""
@@ -242,6 +242,7 @@
nuke_team.memorized_code = null
/datum/antagonist/nukeop/reinforcement
show_in_antagpanel = FALSE
send_to_spawnpoint = FALSE
nukeop_outfit = /datum/outfit/syndicate/no_crystals
+1 -1
View File
@@ -2,7 +2,7 @@
name = "Space Pirate"
job_rank = ROLE_TRAITOR
roundend_category = "space pirates"
antagpanel_category = "Pirate"
show_in_antagpanel = FALSE
show_to_ghosts = TRUE
var/datum/team/pirate/crew
@@ -0,0 +1,20 @@
/**
* ## Imps
*
* Imps used to be summoned by a devil ascending to their final form, but now they're just
* kinda sitting in limbo... Well, whatever! They're kinda cool anyways!
*/
/datum/antagonist/imp
name = "Imp"
show_in_antagpanel = FALSE
show_in_roundend = FALSE
/datum/antagonist/imp/on_gain()
. = ..()
give_objectives()
/datum/antagonist/imp/proc/give_objectives()
var/datum/objective/newobjective = new
newobjective.explanation_text = "Try to get a promotion to a higher devilish rank."
newobjective.owner = owner
objectives += newobjective
@@ -44,21 +44,6 @@
Though you are not obligated to help, perhaps by aiding a higher ranking devil, you might just get a promotion. However, you are incapable \
of intentionally harming a fellow devil.</B>"
/datum/antagonist/imp
name = "Imp"
antagpanel_category = "Other"
show_in_roundend = FALSE
/datum/antagonist/imp/on_gain()
. = ..()
give_objectives()
/datum/antagonist/imp/proc/give_objectives()
var/datum/objective/newobjective = new
newobjective.explanation_text = "Try to get a promotion to a higher devilish rank."
newobjective.owner = owner
objectives += newobjective
//////////////////The Man Behind The Slaughter
/mob/living/simple_animal/hostile/imp/slaughter
@@ -7,7 +7,6 @@
/datum/antagonist/traitor/internal_affairs
name = "Internal Affairs Agent"
employer = "Nanotrasen"
antagpanel_category = "IAA"
var/special_role = "internal affairs agent"
var/syndicate = FALSE
@@ -234,6 +234,7 @@
//Random event wizard
/datum/antagonist/wizard/apprentice/imposter
name = "Wizard Imposter"
show_in_antagpanel = FALSE
allow_rename = FALSE
move_to_lair = FALSE
@@ -266,6 +267,7 @@
/datum/antagonist/wizard/academy
name = "Academy Teacher"
show_in_antagpanel = FALSE
outfit_type = /datum/outfit/wizard/academy
move_to_lair = FALSE
@@ -78,7 +78,7 @@
origin.transfer_to(M)
var/datum/antagonist/changeling/C = origin.has_antag_datum(/datum/antagonist/changeling)
if(!C)
C = origin.add_antag_datum(/datum/antagonist/changeling/xenobio)
C = origin.add_antag_datum(/datum/antagonist/changeling)
if(C.can_absorb_dna(owner))
C.add_new_profile(owner)
+2
View File
@@ -1659,6 +1659,7 @@
#include "code\modules\antagonists\_common\antag_team.dm"
#include "code\modules\antagonists\abductor\abductor.dm"
#include "code\modules\antagonists\abductor\ice_abductor.dm"
#include "code\modules\antagonists\abductor\abductee\abductee.dm"
#include "code\modules\antagonists\abductor\abductee\abductee_objectives.dm"
#include "code\modules\antagonists\abductor\equipment\abduction_gear.dm"
#include "code\modules\antagonists\abductor\equipment\abduction_outfits.dm"
@@ -1808,6 +1809,7 @@
#include "code\modules\antagonists\revolution\revolution.dm"
#include "code\modules\antagonists\santa\santa.dm"
#include "code\modules\antagonists\separatist\separatist.dm"
#include "code\modules\antagonists\slaughter\imp_antag.dm"
#include "code\modules\antagonists\slaughter\slaughter.dm"
#include "code\modules\antagonists\slaughter\slaughter_antag.dm"
#include "code\modules\antagonists\slaughter\slaughterevent.dm"