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https://github.com/Bubberstation/Bubberstation.git
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fine, fine fuck okay sure
don't sacrifice dogs, okay? nar-sie has standards, of a sort
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@@ -59,6 +59,12 @@ It also contains rune words, which are soon to be removed.
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user << "The scriptures of the Geometer. Allows the scribing of runes and access to the knowledge archives of the cult of Nar-Sie."
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/obj/item/weapon/tome/attack(mob/living/M, mob/living/user)
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if(istype(M,/mob/dead/observer))
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M.invisibility = 0
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user.visible_message("<span class='warning'>[user] strikes the air with [src], and a ghost appears!</span>", \
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"<span class='cult'>You drag the ghost to your plane of reality!</span>")
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add_logs(user, M, "smacked", src)
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return
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if(!istype(M))
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return
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if(!iscultist(user))
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@@ -378,10 +378,12 @@ var/list/teleport_other_runes = list()
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/obj/effect/rune/sacrifice/proc/sac(mob/living/T)
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var/sacrifice_fulfilled
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if(T)
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if(istype(T, /mob/living/simple_animal/pet))
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if(istype(T, /mob/living/simple_animal/pet/dog))
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for(var/mob/living/carbon/C in range(3,src))
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if(iscultist(C))
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C << "<span class='cultitalic'>\"A tasty morsel.\"</span>"
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C << "<span class='cultlarge'>\"Even I have standards, such as they are!\"</span>"
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if(C.reagents)
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C.reagents.add_reagent("hell_water", 2)
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if(T.mind)
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sacrificed.Add(T.mind)
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if(is_sacrifice_target(T.mind))
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@@ -56,7 +56,7 @@
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adjustBruteLoss(-5)
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if(src != M)
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Beam(M,icon_state="sendbeam",icon='icons/effects/effects.dmi',time=4)
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M.emote("me", 1, "mends some of \the <EM>[src]'s</EM> wounds.")
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M.emote("me", 1, "repairs some of \the <EM>[src]'s</EM> dents.")
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else if(src != M)
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..()
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@@ -78,7 +78,7 @@
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/mob/living/simple_animal/construct/armored
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name = "Juggernaut"
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real_name = "Juggernaut"
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desc = "A massive, armored construct build to spearhead attacks and soak up enemy fire."
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desc = "A massive, armored construct built to spearhead attacks and soak up enemy fire."
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icon_state = "behemoth"
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icon_living = "behemoth"
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maxHealth = 250
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@@ -134,7 +134,7 @@
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/mob/living/simple_animal/construct/wraith
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name = "Wraith"
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real_name = "Wraith"
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desc = "A wicked, clawed shell built to assassinate enemies and sow chaos behind enemy lines."
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desc = "A wicked, clawed shell constructed to assassinate enemies and sow chaos behind enemy lines."
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icon_state = "floating"
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icon_living = "floating"
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maxHealth = 75
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