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[MIRROR] Fix colossus finale firing like 100 fewer projectiles than it should be [MDB IGNORE] (#21969)
* Fix colossus finale firing like 100 fewer projectiles than it should be (#76202) ## About The Pull Request  ## Changelog 🆑 Melbert fix: The colossus's finale attack is now 100x more lethal, because it was firing 100x fewer projectiles than intended /🆑 * Fix colossus finale firing like 100 fewer projectiles than it should be --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
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@@ -285,6 +285,7 @@
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name = "Titan's Finale"
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desc = "A single-use ability that shoots a large amount of projectiles around you."
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cooldown_time = 2.5 SECONDS
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projectile_type = /obj/projectile/colossus
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/datum/action/cooldown/mob_cooldown/projectile_attack/colossus_final/Activate(atom/target_atom)
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. = ..()
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