## About The Pull Request
We've had many cases of new players mistaking Lone Infiltrator for Lone
Operative. This PR renames the antagonist to "Syndicate Boarder," and
changes their preview to instead use the Infiltrator MOD (even if they
don't actually get an infiltrator MOD, yet)
## Why It's Good For The Game
Prevents confusion with the murderbone punishment antagonist type and
more clearly explains what the Syndicate Boarder (former Lone
Infiltrator) is.
## Proof Of Testing
<img width="340" height="309" alt="image"
src="https://github.com/user-attachments/assets/c26ca7fb-5655-424e-b2f7-209790738e69"
/>
## Changelog
🆑 ReturnToZender
qol: Lone Infiltrators have been renamed to Syndicate Boarders for
clarity.
/🆑
---------
Co-authored-by: Artur Lang <24881678+Arturlang@users.noreply.github.com>
* Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople)
* [MIRROR] Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople) (#2314)
* Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople)
* Modular adjustments (vox, teshari names)
* Update yangyu.dm
* Delete language.dm
* Remove language.dm override
---------
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
* Fix 2
* fix 3
* Update monkeys.dm
* test fix
* One modular adjustment
* Ticked
* yeah
* unhardcodes modsuit parts (#82905)
see #70061 but i almost finished it, i only need to go through every
single module and assign it a fitting part
🆑
refactor: modsuits have been refactored if you see bugs report them
fix: admin cargo tech modsuit outfit now works correctly
/🆑
---------
Co-authored-by: Andrew <mt.forspam@gmail.com>
* Revert "unhardcodes modsuit parts (#82905)"
This reverts commit 622968a8e5e9cd142cb4d19bf9775f084a4c17d9.
* Removes language.dm and duplicate species() proc
* Removes modular language subsystem
---------
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Andrew <mt.forspam@gmail.com>
* Removes progression from midround and latejoin traitor, renames reputation to threat level (#79020)
## About The Pull Request
Reputation has been renamed to 'Threat Level' to more accurately
represent what it means.
Midround and latejoin traitors no longer have access to secondary
objectives, the ones which give TC and objectives.
## Why It's Good For The Game
Midround antagonists, like traitor, shouldn't really have the
progression system that is meant for roundstart. Final objectives in
particular are only suited for traitors who have worked towards it from
the start.
Reputation wasn't really a good name for the player-facing progression
system of traitors as you'd passively gain progression which didn't make
since if it was supposed to be your reputation.
## Changelog
🆑
balance: Removed secondary objectives from midround and latejoin
traitors.
grammar: Renamed reputation to threat level.
/🆑
---------
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
* Removes progression from midround and latejoin traitor, renames reputation to threat level
* Lone infiltrator was using this exact path
---------
Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
* Removes requirements from most midround rulesets, and lowers their minimum population to run (#68571)
* Removes requirements from most midround rulesets, and lowers their minimum population to run, because nobody knows what it means
* Remove duplicate minimum_players
* Removes requirements from most midround rulesets, and lowers their minimum population to run, because nobody knows what it means
* oorah
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
* Goodbye SolGov, Hello SolFed (also a few Breach Control tweaks)
* Removes Sergeant/CDO (They were already unused)
* HuD fixes/remove Mindshield from NRI (for HuD purposes)
* oops forgot space police trim
* goodbye map landmarks
* remove the catwalk-over-tile mistake i once made
* PDA overrides
* nvm windows are better
* pre-merge #11484
* updates our unique dmi with new syndie icon :)
* better organization/corrections officer icons
* [Ready] MODsuits
* we dont need to add these people as codeowners, goodness gracious
* have to remove this because upstream
* part 1 of these fixes
* EEEE
* Update peacekeeper_clothing.dm
* E
* E
* Auto stash before merge of "upstream-merge-59109" and "origin/upstream-merge-59109"
* E
* Update expeditionary_trooper.dm
* more removal
* nice
* modsuti modstui modusuti
* fixes
* E
* ITS MODsuit not HARDSUIT
* more hardsuit references
* MODSUIT NOT HARSUITEDSA
* Maps
* More ,map
* oop
* e
* oo aa
* 0
* ting tang
* Update modsuit_tailsprites.dm
* hi fikou
* bs tech update
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
* EFT
* E
* EEE
* E
* INTO TO ORBIT
* I hate this but I'm going to ignore it.
* Seriously, fuck this.
* Update CentCom_skyrat_z2.dmm
* Update tgstation.dme
* oops
* Update positronic_alert_console.dm
* E