## About The Pull Request
This changes bear butchering to produce a new bearpelt material, usable
in in-hand crafting to make the typical bear pelt hat, as well as the
new bear suit.
You can still craft your own bearpelt hat from butchering one bear, so
the exchange rate on bears murdered to cool hats is the same. Crafting a
bear suit will take 5 bear pelts, however, which is 3 kills.
Wearing the bear suit and pelt will give you the new BEAR faction,
making you friendly to bears. If you take the suit off you will
immediately be killed by a flurry of claws and teeth. Don't do that.

I know these sprites aren't pretty, but damn they took a while to make
even remotely presentable. I will accept criticism on these.
This suit/hat combo has also been added to the Gimmick Assistants
station trait. Now you can start your day off right: As a bear.
## Why It's Good For The Game
Could be useful for cytology nerds who don't want to die to their own
creations (provided those creations are bears).
Lets you walk around Icebox without getting attacked by polar bears, if
you aren't into that.
Honestly I just thought the idea was funny. The suit is another silly
costume for assistants to mess around with. The faction thing is just
another notch in the sandbox that becomes extremely relevant for one
round every once in a blue moon.
## Changelog
🆑 Rhials
add: Bears are now butchered for space bear hides, which can be used to
craft a pelt hat and suit. Wearing this suit/hat combo will make you
friendly to bears!
add: New Gimmick Assistants station trait costume: Bear!
/🆑
# This is the 1st commit message:
goofsec hud
# This is the commit message #2:
the sensible tgui errors
# This is the commit message #3:
Gets it to compile
# This is the commit message #4:
Fixes all extra runtimes
# This is the commit message #5:
TGUI Fixes 1
# This is the commit message #6:
Removes open dream check
# This is the commit message #7:
Ticked file enforcement
# This is the commit message #8:
A very harsh way to fix potential missing icons
# This is the commit message #9:
Wipes all the errorneously included files
# This is the commit message #10:
fixes missing_icons fully
# This is the commit message #11:
some extra ci fixes before I forget
# This is the commit message #12:
WHAT THE FUCK
# This is the commit message #13:
really?
# This is the commit message #14:
bye waffles
# This is the commit message #15:
hooray
* Updates forgotten diamond stack sprites (#84581)
## About The Pull Request
When resources were updated diamond stacks were forgotten about. I also
forgot about them in my last PR, so here they are.

## Why It's Good For The Game
Spriting consistency is good
## Changelog
🆑
image: Updated diamond stacks to fit its "unstacked" version.
/🆑
Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
* Updates forgotten diamond stack sprites
---------
Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
changes mech sprites! (#83024)
## About The Pull Request
removes old mech icons, adds new ones!
the mech icons in question can be viewed via icon diffs bot, I don't
have a full scene image of them, yet.
note that mech construction sprites are not done professionally/have
been manually edited by me, and not the actual spriter, so results may
vary in quality.
Credit to INFRARED_BARON for 100% of the base sprites.
## Why It's Good For The Game
Much nicer, chonkier mech icons.
Adds polar hide specific sprites, but lacks the code required to use
these, sadly.

## Changelog
🆑 by INFRARED_BARON
image: Changes icons of: Gygax, d-gygax, durand, ripley variants,
firefighter statue, phazon & odysseus. Adds new icons for polar hide
item.
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
Co-authored-by: githubuser4141 <61243846+githubuser4141@users.noreply.github.com>
* Fixing merge skew
* Icon reset
* Fixes nonmodular skyrat edits
* Update prim_fun.dmi
* Update mineral.dm
* These were updated within the lifetime of this pr
* Icon folder cleaning wave one
* Fixe a merge conflict
* Fixes some more merge conflicts
* Fixes some modular icon paths
* Fixes even more modular icon paths...
Hopefully that's the last of them
* Fixes some merge discrepencies
* More merge issues
* ok
* not ok
---------
Co-authored-by: YesterdaysPromise <122572637+YesterdaysPromise@users.noreply.github.com>
Co-authored-by: Giz <vinylspiders@gmail.com>
* Mey's Copious Sprite Update. (#75701)
## About The Pull Request
Provides a lot of sprite updates for many items, mostly lavaland
related.

Original Axe sprite provided by [rlee595](https://github.com/rlee595)
## Why It's Good For The Game
Better Sprites are better to look at
## Changelog
image: modified: Updated a bunch of sprites, mostly lavaland related.
Fixes a white pixel. Axe by rlee595
/🆑
* Mey's Copious Sprite Update.
---------
Co-authored-by: Mey-Ha-Zah <tomboxallghss@gmail.com>
* Adds the Mothroach (#68763)
About The Pull Request
Yup. That's pretty much it. This PR adds the Mothroach to the game, described as "An ancient ancestor of the moth that surprisingly looks like the crossbreed of a moth and a cockroach."
Do you love the Mothroach? Then you can cuddle with it and pat it, as well as place it on your head for extra cuteness.
What if you hate it, though? You can always kill and butcher Mothroaches in order to mass produce moth plushes for your own profit... How fun!
Either way, you win!
The Mothroach can be picked up and has a special on-head sprite (which looks really cute). It is able to vent-crawl and you may get one by randomly summoning a friendly mob through the gold slime extracts, or by ordering one through the Cargo Requests. After butchered, you may use its hide, a heart, and some cloth to craft a moth plushie, the most devilish of Devil's designs.
Full Preview of all the Sprites (NEW): https://www.youtube.com/watch?v=pdg8FTNEYjI
Preview of some of the Sprites (OLD): https://www.youtube.com/watch?v=9A-8hGCiW0s
In-hand, on-head, and grounded Mothroach sprite credits go to ValuedEmployee.
I did the Mothroach hide sprite though!
Why It's Good For The Game
The Mothroach is incredibly cute and a neat, fresh, new piece of content. Although it could use some future repurposing, right now it's simply a cute exotic pet with a few interactions.
These cute sprites are just too good to go to waste...
I keep seeing people complain about the lack of new content. Well, here's something niche that won't break the whole balance of the game and that will be cute. I seriously cannot see a motive not to add this to the game. Just because it isn't a powergaming tool or something that is seen every shift, that doesn't mean that it won't have a positive influence on the game. As I have stated, right now the Mothroaches are underperforming in terms of interactions and ways of getting them, but adding them is the first step to later improve them.
Changelog
cl
add: The Mothroach, your new local exotic pet
add: Mothroach Hide and Mothroach Meat
add: New crafting recipe for the Moth Plush: 1 Mothroach Hide; 1 heart; 3 cloth
fix: Fixes dead mobs on-head not having sprites
/cl
* Adds the Mothroach
Co-authored-by: Justice <42555530+Justice12354@users.noreply.github.com>
* so runescape is a funny game with funny assets (#65617)
imageadd: Runite Bars have a nicer appearance.
* Resprites the Runite Bar and its stacks
Co-authored-by: AdipemDragon <76874615+AdipemDragon@users.noreply.github.com>
* adamantium resprite (#62707)
It's simple really - looked through materials to see what could I do for wallening, and found that the metal hydrogen and adamntine share their sprites, so went ahead to make these distinct sufficiently.
* Adamantine will now use a distinct sprite rather than metal hydrogen one.
Co-authored-by: darkmanx37 <33235060+darkmanx37@users.noreply.github.com>
* Baton refactor. item/melee/baton is now a subtype of item/melee/baton (formerly classic_baton)
* EEEE
* E
* follow the fucking guidelines
* E
* Update CentCom_skyrat.dmm
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* Convert wrapping paper sprites to GAGS (#59374)
Wrapping paper has been put through GAGS. You can set the base color and ribbon color with right click, then apply it to a package.
Co-authored-by: coiax <yellowbounder@ gmail.com>
* Wrapping Paper GAGS
Co-authored-by: RaveRadbury <3204033+RaveRadbury@users.noreply.github.com>
Co-authored-by: coiax <yellowbounder@ gmail.com>
* Removes capitalism and communism golems [the sun sets on freedom] [fall of the iron curtain] (#54637)
About The Pull Request
Removes commie and cappy golems, and all connected parts and features.
Why It's Good For The Game
You're downloading 5 mb of capitalist and communist songs and talk sounds every time you log into a server, which makes it take much longer to actually join the game. While this was a good meme and became even better when cappy golems would fight the communist ones, they are:
Really really underused for what they are
Really really boring and simple without all the special sounds
Really really not worth keeping gutted
Changelog
🆑
del: Capitalism (golem) and Communism (golem) are dead.
/🆑
* Removes capitalism and communism golems [the sun sets on freedom] [fall of the iron curtain]
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
* ZK-Lambda-Class Remade (#52941)
This PR adds the crystal invasion event, a new event involving the Supermatter and the monsters from within.
When the event starts there will be a message from centcomm announcing it, then the supermatter explode leaving a destabilized crystal that emits radiations and harmful gases; after a bit portals will spawn around the station, that will produce a number of monsters each. there are 4 types of waves and 4 types of portals
The waves are: Small, Medium, Big, Huge (each have different kind of portals that can spawn and different amounts too)
The portals are the same types of the waves, they differ from each other for the number of monsters that can spawn and the kind of monsters that can spawn (bigger portals spawn stronger monsters)
To end the event the players should stabilize the crystal by destroying the portals (for now are indestructible and they are disabled by using an anomaly neutralizer, might change that) and collecting otherworld crystals; then those crystals are to be put in the crystal stabilizer, an item unlockable in the tech tree. After this just inject the destabilized crystal with it and the remaining portals will close on their own (the spawned monsters will still remain tho so you have to slay them)
All the numbers are mostly eyeballed and could change if requested/with feedbacks
* ZK-Lambda-Class Remade
Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
* New breathtaking medical stack: the mourning poultice! (#52968)
New type of medical stack, obtainable from botany: the mourning poultice.
These poultices convert 10 brute and 10 burn into oxy per application, and can be used on corpses as well as the living.
It takes 20u bungotoxin, 20u aloe juice and 20u cellulose to create one stack.
I have split all the existing medical stacks into their own dmi, stacks_medical.dmi.
* New breathtaking medical stack: the mourning poultice!
Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
About The Pull Request
Adds a slew of new material datums. Included are bronze, runed metal, sand (made from sand blocks, made by using sand on a sink), sandstone, snow, paper, cardboard, bone and bamboo. Oh, and pizza. Yes, pizza.
newmats
(from left to right: bronze, sandstone, sand, snow, bamboo, paper, cardboard, runed metal, and bone).
PIZZA
PIZZA!
Pizza is a special case: it's edible, and to craft it, you need pepperoni sheetzzas. These are made by using a rolling pin on a pizza slice.
Why It's Good For The Game
More mats datumised, and pizza is a good meme.
Changelog
🆑 EOBGames (Inept)
add: A whole bunch of materials are now datumised! Check out bronze, runed metal, sand, sandstone, snow, paper, cardboard, bone and bamboo. Oh, and pizza. Yes, pizza.
/🆑
* balancing, fixes, tweaks
* freon specific_heat increase
* fix an issue with negative temperature
* changed HyperNob canister color
* done change request and tweaked more the hardcap limit
* Just freon addition, no removal nor fire. Maybe unbalanced
* fixes
* material properties addition, removed from the object itself
* added admin and game logging to hot ice
* Typos
* made the component more generic
* other typos, some fixes
* typos and balancing
* better code readability
* dunno
* merge error and travis build errors fixes
* asked changes, fixes and balancing
* Squashes Commits, has BEPIS, Techs, TGUIs, Rewards, and fixes.
* Makes rewardable techs a variable in all_nodes, and removes RnD Points rewards from the minor reward pool.
* Fixes conflict with pubby and beam icon.
* Review comments and basic cleanup A
* Review Comments and basic cleanup B, also cleans up icon states to work fluidly.
* Map Update
* Indentation, flipped Update_decal_path, and rebuilds tgui
* One last clean up of icon_state, adds the last bit of changes from review, and that should be everything.
* Alright last change for real I swear 105%
* Last change, adds simple sanity check for silicons.
* Moved Human and card variables into ui_interact.
* Fixes map conflict
* Alright Review Round 2 Part A, Fixes Grammar, splits polycircuit into it's own file, UI QOL improvements, Withdrawing credits, changes from arbitary values on the mini RLD, etc.
* More review bits, Part 2:B. Easier returns for less processing, Defines, fixes the merge conflict and updates the UI with new buttons. Just need to figure out Button Mapping for the UI and Duplicate prevention.
* Implemented duplicate tech protection. Yeet.
* Get back in there you
* Alright why are you breaking on me god damnit.
* It's optimized, closer to god, nearly perfect, all together it's ready to ship.
* Cleans up all of the decal painter, shorter, cleaner, works around all the turf_decal quirks.
* Tab spacing on github will look fucky
* More review changes.
* Uses use_power == ACTIVE_POWER_USE instead of powered except for the UI
Hey you, punk Are you hip with modular computers?
...What's that, you think there's nothing to do on that old tablet of yours? Whoah brochacho, don't dump that tablet in the trash, and check out the new gaming app that's sweeping the station!
* Base
* epic
* bandaid begone
* Documentation
* Bugmash
* Replaces bruise packs and ointment in on maps.
* Fixes for testmerge
* new line
* Dirty web
* Nasty webedit
* med suture is now a chemical recipe, adds cellulose reagent
* capitalism is the true way
* better sound clip
* there we go
* fixes mine and time-greens copy pasta
* adds the soviet golem to the human file
* capatalist golems now bleed money
* makes it so both capatlist and soviet golems can now use guns
* hec
* makes the song the U.S.A Anthem to please the copyright gods and removes money bleeding cause im to lazy to do a refactor right now
* Update code/modules/mob/living/carbon/human/species_types/golems.dm
Co-Authored-By: fluffe9911 <dablank02@hotmail.com>
* re
* better sound clip
cl MMMiracles
add: Botany can now grow cotton to produce cloth for various jumpsuits.
add: Cotton can be mutated into a much more durable strand, allowing for the production of crude armor.
add: Rainbow flowers, an alternative for clothing dyeing, is obtainable through cargo's exotic seed crate.
add: A loom can now be crafted with some planks so you can actually weave that cotton into a usable fabric.
add: Fannypacks, softcaps, beanies and scarves are now craftable with cloth and dyeable.
/cl
[why]: A way to produce clothing and naturally obtain cloth past ripping up other stuff seemed useful and with the economy aspect, might actually have some extra use.