Commit Graph

1280 Commits

Author SHA1 Message Date
Xhuis
a3178652d6 Ore satchels no longer have infinite capacity 2017-07-20 12:37:26 -04:00
Jordan Brown
5b0e0d5f96 Adds logging for the blood contract 2017-07-19 19:32:26 -04:00
Ashe Higgs
6624d353e5 Picking up ores by crossing them no longer spams your chat box (#29323) 2017-07-18 21:24:21 -03:00
ShizCalev
45d3d52af7 Made some object lists less terrible to read (#29304)
* spaces

* more spaces

* last ones
2017-07-18 10:44:29 -04:00
Emmett Gaines
1d201939ba [Ready] Shuttle dock() rewrite (#29049)
A complete rewrite of the dock proc for shuttles to make it more maintainable and readable and also bring over some new features while we're at it. This allows for multi-area shuttles and more control over the effects of anything being moved.

Areas, and movable atoms all have (before|on|after)ShuttleMove procs, turfs have (from|to)ShuttleMove procs which are called the same as beforeShuttleMove.

All ShuttleMove procs have been moved to a single file in the shuttle module.

Stationary docks will have their baseturf_type and area_type modified in maps once the problems have been worked out.
2017-07-17 12:17:56 +12:00
Leo
ca59ca6c23 Changes all access const to be a define (#29260) 2017-07-16 18:44:23 +02:00
Joan Lung
2370e8c872 Fixes cleave conditions for the cleaving saw 2017-07-12 19:38:05 -04:00
Ashe Higgs
77f8b362fc Adds a 'nemesis faction' system to transforming weapons (#28826)
* Minor generalizations of the cleaving saw

* Some fixes and refactors

* Update transforming.dm
2017-07-12 17:02:52 -04:00
Jordan Brown
d135dc2643 Merge pull request #29162 from ChangelingRain/directionliststweak
Renames GLOB.cardinal to GLOB.cardinals to match GLOB.diagonals and GLOB.alldirs
2017-07-10 18:45:52 -04:00
ShizCalev
59ef81245b Changes some 1s and 0s to TRUE and FALSE (#29144) 2017-07-10 10:31:34 -04:00
Jordan Brown
d4e5cfd5a3 Merge pull request #29140 from ChangelingRain/integrity
Removes now-unnecessary obj_integrity definitions
2017-07-09 20:43:44 -04:00
Joan Lung
ec9439b915 Renames GLOB.cardinal to GLOB.cardinals to match GLOB.diagonals and GLOB.alldirs 2017-07-09 17:24:28 -04:00
Joan Lung
9e3e8e9df6 Fixes entire stacks of goliath plates being used on mechs (#29127) 2017-07-09 08:44:27 -03:00
Joan Lung
1feb0021a1 Removes now-unnecessary obj_integrity definitions 2017-07-08 14:02:50 -04:00
kevinz000
0ad378a7bb Actually fixes wormhole jaunters, and no it was not my fault. (#28998) 2017-07-06 22:15:35 -03:00
Leo
a43ba99207 Merge pull request #29061 from ChangelingRain/warpeffect
Warp cubes are slightly less instant but way cooler
2017-07-06 22:12:21 -03:00
shizcalev
d83f85184a lowercased computer names 2017-07-05 19:18:00 -04:00
Joan Lung
f6c1d03805 Warp cubes are slightly less instant but way cooler 2017-07-05 18:02:05 -04:00
Joan Lung
888b2e093e Makes the lavaland pressure check a proc (#28954)
* Makes the lavaland pressure check a proc

* code that probably did nothing tm

* sss

* 50 should be a define instead
2017-07-02 20:14:42 -04:00
Joan Lung
a110e881ad Adds the blood-drunk miner as a potential mining "mini" boss (#28829) 2017-06-30 22:39:49 -03:00
Joan Lung
9dbe3253d0 Adds some neat tiles and walls for use on lavaland (#28760)
* Adds some neat tiles and walls for use on lavaland

* heh

* these, too

* misflip
2017-06-26 11:18:51 -03:00
KorPhaeron
060b767a47 Ninja Dash (#28644) 2017-06-26 10:57:12 -03:00
Joan Lung
601ad4beda Adds the Cleaving Saw as what will be the reward for killing a miniboss (#28565)
* Adds the Cleaving Saw as what will be a reward for killing a miniboss

* slashslice

* wowduh

* some tweaks

* bleed!

* a little slower

* Smaller cleave, higher damage

* more info

* saw icon

* It's finally dooooone!

* done
2017-06-25 12:49:32 -04:00
Joan Lung
70e712017e Status effects start processing immediately instead of on the next timer subsystem tick (#28747)
* Status effects start processing immediately instead of on the next timer subsystem tick

* let's fix this while we're at it

* hup

* not technically efficient but better than not updating when needed
2017-06-25 12:47:10 -04:00
Jordan Brown
37e00d62bd Merge pull request #28716 from lzimann/offhand
Repathes mining_hammer -> kinetic_crusher. Also fixes offhands being qdel'd more than once
2017-06-23 15:07:37 -04:00
kevinz000
13ec788a50 fixes wormhole jaunters (#28706)
* Update wormhole_jaunter.dm

* Don't feel like waiting for @kevinz000 to do this
2017-06-23 15:01:36 -04:00
Jordan Brown
06c22a1e40 Merge pull request #28714 from ChangelingRain/crusherlighting
Fixes the kinetic crusher not emitting light
2017-06-23 14:49:13 -04:00
Lzimann
88816aae12 Repathes mining_hammer -> kinetic_crusher. Also fixes offhands being
qdelled many times.
2017-06-22 16:32:24 -03:00
Joan Lung
fdbfe9bd9d Fixes the kinetic crusher not emitting light 2017-06-22 15:10:06 -04:00
nicbn
77a2d3f5cd Replaces "istype"s with is_helpers macros (#28676) 2017-06-22 15:03:19 -03:00
Joan Lung
58c054acb5 Stun is now a status effect (#28654)
* Stun is now a status effect

* I'D RATHER NOT

* smart

* very smart

* pideyview

* small fixes

* slight fix
2017-06-22 10:50:46 +10:00
bgobandit
078a1e45a6 Lavaland mushrooms and plants can now be cultivated. (#28533) 2017-06-20 20:05:31 -03:00
Jordan Brown
50f00bc023 Merge pull request #28603 from ChangelingRain/sleeptostatus
Sleeping is now a status effect
2017-06-20 16:22:34 -04:00
Jordan Brown
edca3c06cd Merge pull request #28596 from Xhuis/luxury_capsule_fix
Luxury shelter capsules' display cases no longer spawn offhand objects (Fixes #28589)
2017-06-20 11:11:32 -04:00
kevinz000
d1108df80c [READY] The Portal Update - Linked portals, momentum conservation, and more! (#28055)
* THE PORTAL UPDATE

* portal gun checks

* damn functions

* o_range(s)

* Atmos Portals (#12)

* Rod Form's damage now scales with how much it's upgraded

* buffs chem grenades

* Fix getrev runtime

* Automatic changelog generation for PR #27948 [ci skip]

* Automatic changelog generation for PR #27951 [ci skip]

* Fixes admiral recall (#27861)

* the man with the 2 shotguns that blasted me to the end of the world with dualwielding. nerf (#27978)

* Beam rifles now slowdown while scoped (#27898)

* Update beam_rifle.dm

* Update beam_rifle.dm

* Update beam_rifle.dm

* Fixes a very silly clockwork false wall trick (#27996)

* Fixes #27979 (#28002)

* Automatic changelog generation for PR #28002 [ci skip]

* Fixes #27989 : Riot suits no longer hide jumpsuits (#28003)

* Fixes #27989

* remove tag

* Automatic changelog generation for PR #28003 [ci skip]

* Refactors a cooldown var to not require a spawn or sleep (#28011)

* wat (#28012)

* Remove spawns in favour of stacktrace calls, which don't stop the called (#28013)

proc

* Refactor another spawned cooldown var (#28014)

* Come on, pathetic (#28015)

* Refactor another spawn cooldown (#28016)

* Goodbye spawn (#28017)

* Another spawn timer (#28018)

* Remove a commented out function (#28019)

* Gotta go with the fro2.0 (#28010)

* This doesn't do anything (#28020)

* refactor another spawn cooldown (#28022)

* Refactors another spawn cooldown var (#28023)

* Refactor another spawn (#28024)

* Refactor another spawn var (#28027)

* woops

* woops2

* atmos links!

* unused

* wew

* ffs!

* Forced updates

* update

* Update portals.dm

* adjacent/atmospass checks

* Create portals.dm

* Update portals.dm

* Update other_tools.dm

* stuff

* crossed

* documentation

* reee

* no portal stacking!

* woops
2017-06-20 11:02:01 -04:00
Jordan Brown
1c8badd8fe Merge pull request #28590 from optimumtact/korthemoorstrikesthebooritsquiteashorethatbringsustothefore
Refactors hitreaction to pass in the hitting atom
2017-06-20 09:21:14 -04:00
oranges
186d17b77b Refactors hitreaction to pass in the hitting atom
Required some upstream changes to the check_shields proc to also
reliably pass in the atom
2017-06-20 02:48:17 +00:00
Joan Lung
563f66700c Sleeping is now a status effect 2017-06-19 14:47:35 -04:00
Xhuis
3dac7d1797 Removes offhand objects from fake artifact cases 2017-06-19 11:25:35 -04:00
Joan Lung
cc3c809646 Fixes improper text replacement of Fireball.ogg and FleshToStone.ogg 2017-06-18 23:10:25 -04:00
Joan Lung
2672d88800 Renames stun effects and changes stun input values as preliminary work for changing stuns to status effects (#28524) 2017-06-18 23:03:51 -03:00
Joan Lung
790a7037e0 Fixes crusher trophies not properly being added 2017-06-17 19:52:48 -04:00
bgobandit
17e07eca8d Examining an ore box you are adjacent to shows its contents. (#28206) 2017-06-15 22:25:58 -03:00
Joan Lung
7cebb6d20b Merge pull request #28411 from optimumtact/aiscanmove
ore coin crossed runtime fix
2017-06-13 22:01:48 -04:00
Cruix
13e4f6cf6a Refactored advanced camera consoles (#28360)
* Updated advanced camera consoles to be more generic

* Renamed /obj/machinery/computer/camera_advanced/proc/EjectUser() to /obj/machinery/computer/camera_advanced/remove_eye_control()
2017-06-13 15:20:17 +02:00
oranges
70905ba312 ore coin crossed runtime fix
Make sure it checks for the proper type and not the parent type as AI's
can actually move around the map
2017-06-13 02:06:13 +00:00
Joan Lung
924381d02a Merge pull request #28188 from Xhuis/paper_pinning
Adds the ability to attach papers and photos to airlocks
2017-06-11 18:28:52 -04:00
Lzimann
3e34eb9e3f Changes all sounds to be lower case, plus standardizes their references 2017-06-11 00:38:45 -03:00
ShizCalev
f2d829261a [Typo] Duffel Bag (#28200) 2017-06-08 19:16:20 -03:00
Joan Lung
0b56e9af1d Merge pull request #28080 from kevinz000/patch-208
adds proper gibtonite detonation timing
2017-06-07 19:45:32 -04:00