duncathan
140bbd3972
3rd pass OOP
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now we've got lists for parents, nodes, and air mixtures
(they're all broken)
moves tank.dm, cryo.dm, Freezer.dm to components/unary_devices/
2015-07-11 02:47:19 -06:00
Remie Richards
f7faf4d730
Merge pull request #10487 from MrStonedOne/attacklogcleanup
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Attack logging tweaks/cleanup
2015-07-10 18:42:08 +01:00
Jordie
4928617c2b
Merge pull request #10334 from xxalpha/jetbutt
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Added ability for items inside items to have action buttons.
2015-07-09 20:51:29 +10:00
MrStonedOne
a262f9aac7
Attack logging tweaks
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Removed the "feature" to have something log in an atom's vv attack log, but not the file attack log. all attack log items will go to the file as well as vv.
Replaced all hard coded src.name/name for attack log's object argument with an actual object (src) except where it made more sense not to.
All attack logging *should* happen AFTER damage is applied now.
Removed the confusing attack entry for when a changeling stings another changeling.
Tweaked how punch attack logs worked
2015-07-08 23:14:37 -07:00
Cheridan
2c3c8d7ae3
Merge pull request #10455 from Ikarrus/cyborgobjectives
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Borging Antagonists
2015-07-08 17:40:01 -05:00
Swag McYolosteinen
ca88306125
Merge pull request #10440 from MrStonedOne/patch-19
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Utterly guts the player privacy poll.
2015-07-08 17:34:25 +02:00
MrStonedOne
de7b8c3c30
Removes privacy poll, part7: newplayer.dm
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I forgot about this part.
2015-07-08 08:24:06 -07:00
Ikarrus
4c4d1aaae4
Rewording
2015-07-07 20:37:07 -06:00
Ikarrus
3497744234
Makes it really obvious that antags no longer have objectives after being borged
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Because people were confused by their memory being shown to them after the operation, which includes their objectives.
This also puts brains on a layer just above human mobs, so they can be seen when they pop out.
2015-07-07 15:11:53 -06:00
phil235
1a0f0469e9
Merge pull request #10376 from Perakp/simpleAnimalEmoteSpam
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Fixes hostile animal emote spam
2015-07-07 20:22:31 +02:00
Cheridan
c72c44bc18
Merge pull request #10426 from Ikarrus/shredreduction
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Removes light blasts shredding clothes
2015-07-07 09:53:40 -05:00
MrStonedOne
b56648205f
Removes privacy poll, part2: newplayer/login.dm
2015-07-07 07:01:27 -07:00
MrStonedOne
a4d3c887be
Removes privacy poll, part1: poll.dm
2015-07-07 06:58:46 -07:00
Cheridan
54754c52a9
Merge pull request #10407 from nullstation/hi-extended-patch
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Improvements to crew monitoring computer
2015-07-07 07:12:08 -05:00
Ikarrus
b1d8d049c1
Renames duplicate random_name() proc
2015-07-06 20:15:47 -06:00
Ikarrus
75578aa69d
Removed Shredding for light blasts
2015-07-06 16:45:21 -06:00
Ikarrus
472f973cac
Reduces the chance of your clothes getting shredded with light blast damage
2015-07-06 08:27:52 -06:00
Ikarrus
5e50b2b982
Update and Changelog
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Lizard names are now "name1-name2"
2015-07-05 22:20:00 -06:00
Ikarrus
b0cfaf401f
Random Names for Lizards
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Lizards now have their own list of names to pull from when randomizing their names.
2015-07-05 18:35:56 -06:00
NullQuery
10109d134f
- Fixes sorting on the crew monitoring computer. Items will now sort as they have before, based on the department and job.
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- Hovering over a dot on the map will now scroll to the applicable person in the table.
- Patch for interactive mobs (sNPCs) to properly set assignments on their ID's.
2015-07-05 13:15:20 +02:00
Razharas
60a5a83757
Merge branch 'master' of https://github.com/tgstation/-tg-station into ChamFix
2015-07-04 22:31:18 +03:00
Cheridan
798f05e4a6
Merge pull request #10272 from Razharas/DarkClick
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Fixes clicks in darkness
2015-07-04 12:17:10 -05:00
Swag McYolosteinen
b25767b33f
Merge pull request #10335 from Ikarrus/bombcover
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Fixes clothes not protecting underlaying clothes.
2015-07-04 17:24:59 +02:00
Swag McYolosteinen
b649c11bc6
Merge pull request #10314 from RemieRichards/MoreAttackAnimations
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More Attack Animations
2015-07-04 17:22:24 +02:00
Swag McYolosteinen
a4b60449f8
Merge pull request #10129 from AnturK/ayy
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Abductors fixes and improvements
2015-07-04 16:57:10 +02:00
Perakp
d6405a0051
- Reduces emote spam of some hostile simple animals.
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- Removes a near-duplicate proc LostTarget (kept LoseTarget).
- Adds punctuation to some simple animal emotes.
2015-07-04 15:37:00 +03:00
Razharas
bc2592eb5a
Merge pull request #10222 from MMMiracles/freedomsocks
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Adds patriotic apparel for upcoming 4th of July (and inferior countries too I guess)
2015-07-04 10:04:46 +03:00
Cheridan
7b6867bc21
Merge pull request #10328 from Ikarrus/datumgangs
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Datum-Based Gangs [Ready]
2015-07-03 10:35:07 -05:00
Remie Richards
97cff6fc78
Specifies that the 3 value is for the Time argument of animate(), it was already, and did work, but due to animate() being ~funky~ it's kind of hard to read.
2015-07-03 11:50:36 +01:00
Swag McYolosteinen
d7289fd34e
Merge pull request #10254 from AlexanderUlanH/saltyseclites
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Shadowling Update 2: 121% Merge-Ready
2015-07-03 10:55:32 +02:00
Incoming
20426cc18d
Fixes the catastrophe: If human mutants aren't allowed in configs they don't have to be tested for roles
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Additionally the game will properly read a null feature as racially pure.
2015-07-03 03:08:11 -04:00
Razharas
b1bf4d04fe
Merge pull request #10209 from Ricotez/human_mutantparts
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Gives humans two types of mutant accessories: ears and (human-specific) tails.
2015-07-03 08:36:36 +03:00
Razharas
572121ecc4
Merge pull request #10244 from Ikarrus/workplacesafety
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Workplace "Accidents"
2015-07-03 05:05:36 +03:00
Ikarrus
8f8164d8e8
Removed atom var and instead used paramaters to determine the thrower
2015-07-02 19:57:51 -06:00
Ikarrus
91728513b6
Fixes clothes not protecting underlaying clothes.
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It was because the |= operator couldn't be used to fetch the flags while the variable was null. It's set at 0 now.
2015-07-02 17:50:54 -06:00
xxalpha
b563d5fbf4
Added ability for items inside items to have action buttons.
2015-07-03 00:33:02 +01:00
Ikarrus
2191a2c33d
Datum-Based Gangs
2015-07-02 15:12:55 -06:00
Remie Richards
846d3e56c1
MINOR changes to the animation, it's now guaranteed to "smash down" into the victim, where as it was kind of random before (wtf byond?) it's also faster due maintain the same slam/smash effect.
2015-07-02 12:35:50 +01:00
Remie Richards
d3e1521214
Changes the effect, the Weapon overlay now fades (to half transparency) and shifts it's pixel_z over the course of the animation. flick_overlay() now uses spawn()
2015-07-02 11:54:45 +01:00
Ikarrus
55bec2d24d
Adds a thrownby var that's used by admin logging.
2015-07-01 13:00:12 -06:00
Remie Richards
4eba0b0802
Fixes SNPCs thinking a bullet attack was a melee attack (which obviously causes issues with this system)
2015-07-01 12:43:02 +01:00
Remie Richards
9f8a4be5a0
Combat now shows an overlay of the melee weapon used. it appears on screen for 5 ticks (1/2 a second)
2015-07-01 12:00:15 +01:00
Remie Richards
cd36b1665b
Merge pull request #10202 from nullstation/hi-extended
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HTML interface module: Port of the crew monitoring computer
2015-07-01 05:59:39 +01:00
phil235
782fdd7678
Merge pull request #10259 from Razharas/DemonFix
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Fixes dummy objects being rightclick visible
2015-06-30 23:04:30 +02:00
Ricotez
acd297e7f5
-Added new option to the VV menu drop-down list: Toggle Purrbation.
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-Putting a human on purrbation gives them cat ears and a cat tail, and sends them the message 'You suddenly feel valid.'
-Removing a human from purrbation reverses the effects, and sends them the message 'You suddenly don't feel valid anymore.'
-Renamed "Long and Smooth" tail to "Cat" tail. I wasn't kitten anyone with the old name.
-Updated changelog.
Forgot to include these two in the last commit:
-Cat ears and tail now use your hair colour instead of your mutant colour.
-Added changelog.
2015-06-30 20:17:55 +02:00
Cheridan
3fe48e2f26
Merge pull request #10248 from optimumtact/patch-6
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log simple animal attacks to attack log
2015-06-29 23:03:12 -05:00
Cheridan
1368794705
Merge pull request #10112 from Ikarrus/whyamiinspace
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Reactive Teleport Armor can teleport the user to space tiles again
2015-06-29 22:11:03 -05:00
Cheridan
87cd31c11f
Merge pull request #10211 from Ikarrus/burntweaks
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Destructible Clothing Tweaks and Fixes
2015-06-29 21:38:20 -05:00
Ikarrus
5792e7ccd9
- Swaps floor throwing and distance throwing
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- Reagent containers thrown by bartenders will never spill if it doesn't collide into anything
2015-06-29 19:31:18 -06:00
Ricotez
3ea2eae81b
-Removed roundstart access to ears and human tails. They are an admin only thing now.
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-You can now set which colour an accessory should use: HAIR, FACEHAIR, EYECOLOR, MUTCOLORS or its own (0). Right now only mutantparts use this.
-Consequently, humans lost their ability to change mutant colours, although the special flag MUTCOLORS_PARTSONLY still exists.
2015-06-29 23:49:55 +02:00