Commit Graph

3965 Commits

Author SHA1 Message Date
Cheshify
c18a157715 [NONMODULAR] Head Of Security Nerf/Fix (#4972)
* HoS Nerf

* Typo Fix

* aaa

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-17 21:43:13 +01:00
SkyratBot
c59647463a [MIRROR] Carved statue rotation bug fix (#4975)
* Allows rotating statues (#58462)

* Carved statue rotation bug fix

Co-authored-by: ArcaneDefence <51932756+ArcaneDefence@users.noreply.github.com>
2021-04-17 14:03:13 +01:00
SkyratBot
fa8e5628e6 [MIRROR] Move eyestabbing to an element, rather than as part of core combat code (#4964)
* Move eyestabbing to an element, rather than as part of core combat code

* Update item_attack.dm

* Update item_attack.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-17 01:57:45 +01:00
SkyratBot
665d46688c [MIRROR] Insulating gloves gives chunky fingers trait (#4931)
* Insulating gloves gives chunky fingers trait (#58407)

* Insulating gloves gives chunky fingers trait

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2021-04-15 19:58:56 +01:00
SkyratBot
70dad5462d [MIRROR] REOPEN: REVERT: Changes faster fireman carrying from a trait on gloves to a skillchip (#4925)
* REOPEN: REVERT: Changes faster fireman carrying from a trait on gloves to a skillchip (#58268)

Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>

* REOPEN: REVERT: Changes faster fireman carrying from a trait on gloves to a skillchip

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>
2021-04-15 16:23:00 +01:00
SkyratBot
3c5ee7bb7c [MIRROR] Fixes initialization getting stuck on paintings. (#4911)
* Fixes initialization getting stuck on paintings. (#58399)

* Fixes initialization getting stuck on paintings.

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2021-04-15 16:21:37 +01:00
SkyratBot
06f2155c3b [MIRROR] Breaking a mirror now gives you a bad omen (#4908)
* breaking a mirror is bad for your health (#58381)

* Breaking a mirror now gives you a bad omen

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-04-14 21:03:49 +01:00
SkyratBot
5c2fdc82cb [MIRROR] Firelocks can't close if an holofan is placed on their turf (#4891)
* Firelocks can't close if an holofan is placed on their turf (#58332)

* Firelocks can't close if an holofan is placed on their turf

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2021-04-13 14:39:14 +01:00
SkyratBot
2a26d1a54d [MIRROR] Four New Sects, small rethemes to first 3 (#4832)
* Four New Sects, small rethemes to first 3

* Update species.dm

* Update species.dm

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-13 12:27:21 +01:00
SkyratBot
6840dbe9c7 [MIRROR] Adds a muzzle-breathmask (#4865)
* Adds a muzzle-breathmask (#58330)

* Adds a muzzle-breathmask

Co-authored-by: Greniza <61635418+Greniza@users.noreply.github.com>
2021-04-13 02:01:56 +01:00
SkyratBot
f5478b7dce [MIRROR] Allows the connect_loc element to have a listener different from the tracked object (#4818)
* Allows the connect_loc element to have a listener different from the tracked object (#58276)

* Allows the connect_loc element to have a listener different from the tracked object

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2021-04-11 03:51:14 +01:00
SkyratBot
37a04ef096 [MIRROR] Remove Uncross() and CheckExit(), add connect_loc element to cover the cases we used it for (#4756)
* Remove Uncross() and CheckExit(), add connect_loc element to cover the cases we used it for (#58188)

* Remove Uncross(), add create_loc element

* Update on ChangeTurf

* Explicit return

* Hold onto elements and remove TEST_FOCUS

* Remove UNIT_TESTS compile flag

* Follow my own advice.

* Comment about Uncross + CRASH

* Remove /atom/Exit ..()

* Apply suggestions from code review

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>

* Use keyed locs

* Re-add Bump()

* Superfluous check

* Correct change turf signal, remove old continue check

* Fix compile failure

* Fix tests

* Don't create element for fulltile windows

* Correctly unregister old location

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>

* Fixed (?)

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-04-11 02:34:12 +02:00
Bear
b727637c0a [Semi-modular] More barsigns (#4802)
* h

* oh

* Update readme.md

* Update barsigns.dm
2021-04-11 00:06:04 +01:00
SkyratBot
3c49e406e2 [MIRROR] Placing a fireman carried person onto a table no longer harms them (#4675)
* Placing a fireman carried person onto a table no longer harms them (#58147)

Previously, clicking on a table with a fireman carried person while not in combat mode would start a do_after(), then harmfully smash the person you fireman carrying into the table. This harmful smash has been replaced by your character merely placing the fireman carried person onto the table, like what happens when you click on a table while not in combat mode while you have someone in a grab. You can still click on a table with a fireman carried person while in combat mode to perform a limb smash, if you wish.

* Placing a fireman carried person onto a table no longer harms them

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
2021-04-05 20:23:04 +01:00
FlamingLily
3f296f0d3e holosigns baby (#4669) 2021-04-05 14:53:27 +01:00
SkyratBot
5ed908387f [MIRROR] RCD now rebuilds existing constructs faster and with less resources (#4641)
* RCD now rebuilds existing constructs faster and with less resources (#58029)

* RCD now rebuilds faster

* Reconstructing now costs less

* Fix _

* Remove unused flag, use helper proc

* Add sound

* Remove previously useless, now inaccurate comment

* Add MIN_COMPILER_VERSION warning

* RCD now rebuilds existing constructs faster and with less resources

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-04-04 15:58:57 +01:00
SkyratBot
d86522bf6e [MIRROR] Persistence now cleans up json entries (fixes a lot of runtimes involved) (#4608)
* Persistence now cleans up json entries (fixes a lot of runtimes involved) (#58084)

* super duper persistence cleaning

* compiles now, much better written

* Persistence now cleans up json entries (fixes a lot of runtimes involved)

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-04-03 16:21:11 +01:00
SkyratBot
1736440cc0 [MIRROR] changes most uses of SSvis_overlays.add_vis_overlay() inside of update_overlays() to true overlays (#4569)
* changes most uses of SSvis_overlays.add_vis_overlay() inside of update_overlays() to true overlays (#57985)

* changes most uses of SSvis_overlays.add_vis_overlay() inside of update_overlays() to true overlays

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-04-01 02:04:42 +01:00
Gandalf
d14f4ea7c9 Revert "Revert "[MIRROR] Layer overhaul (#4503)" (#4509)" (#4536)
This reverts commit b27ede689e.
2021-03-31 02:08:56 +01:00
Useroth
b27ede689e Revert "[MIRROR] Layer overhaul (#4503)" (#4509)
This reverts commit 8ac892d340.
2021-03-30 23:45:08 +01:00
SkyratBot
1fbe38a51a [MIRROR] [Ready] Fermichem part 2.3 Adds a new reagent: Eigenstasium (#4445)
* [Ready] Fermichem part 2.3 Adds a new reagent: Eigenstasium

* Update quirks.dm

* Update closets.dm

* aaaaaaa

* Update lizardpeople.dm

* Update mothmen.dm

* Update species.dm

* Update species.dm

Co-authored-by: Thalpy <33956696+Thalpy@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2021-03-30 10:12:19 +02:00
SkyratBot
8ac892d340 [MIRROR] Layer overhaul (#4503)
* Layer overhaul (#57915)

## About The Pull Request
Changes up some layer and plane defines for no particular reason lol

## Why It's Good For The Game
Planes actually override layers, and layers control ordering within planes. A lot of the usage of plane and layer was wholly unnecessary. This refactor helps future maintainability while also being needed staging for _future features._

* Layer overhaul

* aaaaaaaaa

a

Co-authored-by: Rob Bailey <actioninja@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-03-29 16:36:36 +01:00
SkyratBot
5fdec34a99 [MIRROR] Minor tramstation and train-rail-fluff fixes (#4406)
* Minor tramstation and train-rail-fluff fixes (#57639)

Fixes an incorrectly-shifted sprite for floor tram rails and adds some missing tram-rail fluff objects
Also does some minor renaming (railing -> rail)

cl
fix: Nanotrasen railroad engineers have done some minor repairs to their in-station tram rails.
/cl

* Minor tramstation and train-rail-fluff fixes

Co-authored-by: Emmanuel S <mrdoomboyo@gmail.com>
2021-03-26 15:26:21 +00:00
SkyratBot
483b829c2d [MIRROR] Adds a plumbing layer manifold (#4367)
* Adds a plumbing layer manifold (#57494)

Adds a multilayer plumbing manifold, I also murdered the multilayer duct

You can now alt-click the plumbing RCD to change the layer it prints. I made a whole thing where right clicking changed the settings and you could use that to change machinery aswell. I even did that with the plunger, it was absolutely beautiful. Anyway that drained the life out of me because apparently there's no attack_obj_secondary and afterattack_secondary ALSO called attack_obj (left click). I just hate whoever made it with intensity

Plumbing now uses three layers. They should be easier to navigate. I tried to make layer connecting the same as cross-color connecting, but that would take more of my soul then there is to take

* Adds a plumbing layer manifold

Co-authored-by: Time-Green <timkoster1@hotmail.com>
2021-03-24 19:30:36 +00:00
SkyratBot
5554f2cdd8 [MIRROR] Ice cream revamp: Ice cream is a component and cones can hold multiple servings of ice cream now. (#4341)
* Ice cream revamp: Ice cream is a component and cones can hold multiple servings of ice cream now. (#57415)

* Ice cream rework WIP

* I'm done!

* i'll deal with my verbose engrish at a later date. I'm dead tired.

* linter aaaaaa

* Take a bite!

* FINALLY, A COMPONENT!

* ghost macro.

* Review, typos, beheading of a lame comsig.

* Typo. Now I'm self-obliged to test it again.

* It works.

* Ice cream revamp: Ice cream is a component and cones can hold multiple servings of ice cream now.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-03-23 14:09:23 +00:00
SkyratBot
97fa286a2c [MIRROR] Fixes items in toilet cisterns being deleted / null'd on deconstruction (#4320)
* Fixes items in toilet cisterns being deleted / null'd on deconstruction (#57864)

* banished

* drop loc

* Fixes items in toilet cisterns being deleted / null'd on deconstruction

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-03-22 13:05:25 +00:00
SkyratBot
c023f6b951 [MIRROR] tram hotfix hopefully maybe (#4279)
* tram hotfix hopefully maybe (#57646)

The cause of the blender was the fact the UI wouldn't update properly if left open and you walked away, meaning you could tell the tram to go to a destination it was already at and brrrrrrrrrr.

TGUI really isn't my strong suite and forcing it closed guarantees the info on the UI is updated so no blender.

* tram hotfix hopefully maybe

Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
2021-03-21 01:03:54 +00:00
SkyratBot
9ffdf58259 [MIRROR] Some explosions code cleanup (#4276)
* Some explosions code cleanup (#57493)

Clears out two deprecated explosions systems (explosion ids and explosion levels)
Refactors a bunch of contents_explosions procs to be maybe slightly faster.
Cleans up a bunch of ex_act code.
Slightly cleaner code
A few less unused vars on /atom and /turf

* Some explosions code cleanup

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-03-21 01:03:36 +00:00
SkyratBot
7935a2c059 [MIRROR] More harddel fixes + Tram sanity check (#4271)
* More harddel fixes + Tram sanity check (#57828)

* Fixes a harddel caused by the FUCKING MACHINE VAR WHAT THE FU-

* Fixes a tram related harddel, the proc that removed things from the riders list worked on stuff passed in by Uncrossed, but failed with the qdeleting signal. I've made a wrapper proc to better support these things, added signal handlers, and removed an if check that hid nulls (If it's breaking I need to know)

* More harddel fixes + Tram sanity check

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-03-20 14:18:21 +00:00
SkyratBot
c2d6dd7d75 [MIRROR] Fixes a ton of harddels (#4215)
* Fixes a ton of harddels (#57736)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>

* Fixes a ton of harddels

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>
2021-03-17 20:42:47 +00:00
SkyratBot
84f6558402 [MIRROR] Tramstation: choo choo MORE MAP COMIN' THROUH (#4083)
* Tramstation: choo choo MORE MAP COMIN' THROUH

* Tramstation: Skyrat Edition (#4104)

* Decals Fixed

* Modularity? Whatever

* Fuck me if I need to make a second PR for this

* Blueshield + Cryo + Ian Fursuit

* Automatic changelog generation for PR #4104 [ci skip]

Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
Co-authored-by: Cheshify <73589390+Cheshify@users.noreply.github.com>
2021-03-12 23:19:38 +00:00
SkyratBot
e85f8a4486 [MIRROR] Replace some turf in range() with RANGETURFS and fix(?) bspace trauma (#4070)
* Replace some turf in range() with RANGETURFS and fix(?) bspace trauma (#57566)

* Replace some turf in range() with RANGETURFS and fix(?) bspace trauma

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
2021-03-11 13:44:28 +01:00
SkyratBot
1a12e64888 [MIRROR] plastic flap air wall fix (#3978)
* plastic flap air wall fix (#57455)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* plastic flap air wall fix

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-03-08 01:30:00 +00:00
SkyratBot
cc953398be [MIRROR] Adds Directional Presets To Several Common Wall Mounts For Mapping (#3967)
* Adds Directional Presets To Several Common Wall Mounts For Mapping (#57463)

* Adds Directional Presets To Several Common Wall Mounts For Mapping

Co-authored-by: Paxilmaniac <57122098+Paxilmaniac@users.noreply.github.com>
2021-03-07 01:58:13 +00:00
Gandalf
f6408deed8 Ports beestation's gasmask (#3877)
* adds a new mask

* a

* Update mask.dmi
2021-03-05 00:10:58 +00:00
Tom
020b5f14c8 captain case access (#3805) 2021-03-03 17:43:19 +00:00
SkyratBot
6250754697 [MIRROR] At first i thought that i was being forced to add a feature 🤮 but then i realized i was being encouraged to refactor 😄. Electrified chair is now a component instead of a failure (#3801)
* At first i thought that i was being forced to add a feature 🤮 but then i realized i was being encouraged to refactor 😄. Electrified chair is now a component instead of a failure (#57117)

* At first i thought that i was being forced to add a feature 🤮 but then i realized i was being encouraged to refactor 😄. Electrified chair is now a component instead of a failure

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-03-03 14:19:19 +00:00
Tom
7340f8c3db [SEMI-MODULAR] [READY] Space Hotel Rework (#3409)
* a

* :hhh:

* reworks hotel

* iron repath eee

* modularize

* arcade

* cables

* fills unused areas

* does this fix it 🤔

* pipe

* plants and office touchup

* bruh

* manager role

* adds a little carpet

* door access reqs

* original hotel revert

* gitkraken hates me

* swaps out flooring, adds some more lights

* plating

* modularisation

Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com>
2021-03-03 05:00:11 +00:00
SkyratBot
a05f7e863a [MIRROR] Fully implements the ID Card design document (#3729)
* Fully implements the ID Card design document

* Oh fuck that hurt.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-03-03 01:54:25 +00:00
SkyratBot
25092a85bb [MIRROR] Reworks plumbing reaction chamber, purity support (#3763)
* Rework plumbing reaction chamber, purity support (#57071)

Currently does four things:

The reaction chamber now supports purity! It has a yellow (acid) and green (basic) input for buffers, aswell as a setting to automatically dispense either an acidic or alkalic buffer when above/below a certain pH! Now you can make a 100% pure meth factory! The buffer connects are on an alternate layer.

Probably going to be less loved, but I removed the reaction chambers ability to pick reagents from the net. Instead, it will pull untill a set volume is reached. Then it'll start reacting. While this means that players will have to be more creative and use a wider array of machinery.

Also new machine! Buffers! They fill the hole that reagent chambers left. They can be set with a threshold volume and will only start putting out chems when ALL of their neighbouring buffers also are also above this threshold. You might have a lot of one chem and have to wait for a more specialized chem to be produced, and with the cleverness of reaction chambers gone, bufferers can do just that: wait.

I also removed all but two layers. I want to make it obvious what layer the buffer connects are on. Also layers are basically unusable and I'm gonna give them a rework very soon. I'll put the things back in then when they actually have something to contribute

* Reworks plumbing reaction chamber, purity support

Co-authored-by: Time-Green <timkoster1@hotmail.com>
2021-03-02 19:12:11 +00:00
SkyratBot
f5083f498b [MIRROR] *smacks table* Hot Damn! (#3734)
* *smacks table* Hot Damn! (#57269)

* *smacks table* Hot Damn!

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-03-01 17:49:38 +00:00
SkyratBot
04c193462a [MIRROR] Fixes plungers missing worn icon states (#3702)
* Adds missed worn icon states for plungers (#57216)

* Fixes plungers missing worn icon states

Co-authored-by: ArcaneDefence <51932756+ArcaneDefence@users.noreply.github.com>
2021-02-27 22:46:00 +00:00
SkyratBot
4770eca75e [MIRROR] Adds tourist robots that order food and drinks from the bar and cafeteria (#3651)
* Adds tourist robots that order food and drinks from the bar and cafeteria (#57010)

* Adds Tourism Economy

Co-authored-by: Emmanuel S. <emmanuelssr@ gmail.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Co-authored-by: coiax <yellowbounder@ gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Adds tourist robots that order food and drinks from the bar and cafeteria

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Emmanuel S. <emmanuelssr@ gmail.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Co-authored-by: coiax <yellowbounder@ gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-02-27 09:19:00 +00:00
SkyratBot
1f665ef7f7 [MIRROR] Beauty is now an element. Fixing an issue with enter/exit area comsigs. (#3639)
* Beauty is now an element. Fixing an issue with enter/exit area comsigs. (#57147)

Co-authored-by: Ghommie <425422238+Ghommie@ users.noreply.github.com>

* Beauty is now an element. Fixing an issue with enter/exit area comsigs.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Ghommie <425422238+Ghommie@ users.noreply.github.com>
2021-02-25 13:37:25 +00:00
SkyratBot
e5ff997ef8 [MIRROR] Experi-Sci: Techweb nodes may now require you to perform "scientific" experiments (#3614)
* Experi-Sci: Techweb nodes may now require you to perform "scientific" experiments

* Update all_nodes.dm

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-23 21:51:28 +00:00
SkyratBot
64ae06d9d9 [MIRROR] fixes pirate captain spawning with the wrong outfit (#3604)
* fixes pirate captain spawning with the wrong outfit (#57106)

* fixes pirate captain spawning with the wrong outfit

Co-authored-by: Fikou <piotrbryla@onet.pl>
2021-02-23 13:04:49 +00:00
SkyratBot
adea9a6449 [MIRROR] Implements JPS (Jump Point Search) Pathfinding (#3581)
* Implements JPS (Jump Point Search) Pathfinding (#56780)

So a month or so ago I wanted to make it so dogs in my dog AI PR could path through doors if they had access, and was told I'd need to improve our pathfinding efficiency if I wanted to use full pathfinding for them. Thus, enter JPS, a pathfinding algorithm that allows for massive timesavings in systems with uniform cost grids like ours. This code is still fairly rough and needs polishing, but it's fully functional and already shows massive savings over traditional A*! I plan for this to replace A* as our default pathing method, but I'll leave the A* code in place in case someone ever needs it for whatever reason, like if a specific case needs variable cost pathing.

Note that this allows for diagonal pathing instead of the cardinal pathing our A* uses right now, and the current version of the code costs the same to move diagonally as it does to move laterally, which may change later. There's also a lot of dummy/test code in right now in general, but you should still be able to test it out for yourself by spawning a bot like a medibot and using your PDA to summon it.
Preliminary Profile Results

A preliminary profile is available here. Using one medibot by itself on Metastation, I generated a list of 500 random blob spawn points around the station, gave the medibot all access, then let each algorithm tackle the list. The old A* algorithm took a total of 86 seconds to complete the list and processed 978065 nodes, while JPS took a total of 46 seconds and processed only 100062 nodes, for a 47% decrease in total time and an almost 90% decrease in nodes processed!
Why It's Good For The Game

Significantly cheaper pathing, which will very much come in handy for the AI datums I'm looking to dig into, what's not to like?

* Implements JPS (Jump Point Search) Pathfinding

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-02-22 02:24:42 +00:00
SkyratBot
2186569cdc [MIRROR] Increased holo count for atmos holofans. Added one to the CE's locker. (#3567)
* Buffed atmos holofans. Added to CE locker. (#57074)

Atmos holofans can now make six holos instead of three. Swapped the (useless) engineering holo with the atmos holo in the CE locker.

* Increased holo count for atmos holofans. Added one to the CE's locker.

Co-authored-by: Cimika/Lessie/KathyRyals <65850818+KathyRyals@users.noreply.github.com>
2021-02-22 02:07:54 +00:00
SkyratBot
fc2fc8db6b [MIRROR] Icebox QoL minus features (#3459)
* Icebox QoL minus features (#56472)

* Icebox QoL minus features

Co-authored-by: Whoneedspacee <yougotreallyowned@gmail.com>
2021-02-21 22:02:33 +00:00
SkyratBot
268a97a111 [MIRROR] Updates the lifebringer flavor text to be less ambivalent about their goals (#3562)
* Updates the lifebringer flavor text to be less ambivalent about their goals (#57059)

* Updates the lifebringer flavor text to be less ambivalent about their goals

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-02-21 14:14:35 +00:00