mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-10 09:42:29 +00:00
This reverts commit b27ede689e.
This commit is contained in:
@@ -9,15 +9,22 @@
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#define PLANE_SPACE_PARALLAX_RENDER_TARGET "PLANE_SPACE_PARALLAX"
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#define OPENSPACE_LAYER 17 //Openspace layer over all
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#define OPENSPACE_PLANE -4 //Openspace plane below all turfs
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#define OPENSPACE_BACKDROP_PLANE -3 //Black square just over openspace plane to guaranteed cover all in openspace turf
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#define OPENSPACE_LAYER 600 //Openspace layer over all
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#define OPENSPACE_PLANE -9 //Openspace plane below all turfs
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#define OPENSPACE_BACKDROP_PLANE -8 //Black square just over openspace plane to guaranteed cover all in openspace turf
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#define FLOOR_PLANE -2
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#define FLOOR_PLANE -7
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#define FLOOR_PLANE_RENDER_TARGET "FLOOR_PLANE"
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#define GAME_PLANE -1
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#define OVER_TILE_PLANE -6
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#define WALL_PLANE -5
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#define GAME_PLANE -4
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#define GAME_PLANE_RENDER_TARGET "GAME_PLANE"
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#define UNDER_FRILL_PLANE -3
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#define UNDER_FRILL_RENDER_TARGET = "UNDER_FRILL_PLANE"
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#define FRILL_PLANE -2
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#define FRILL_PLANE_RENDER_TARGET "FRILL_PLANE"
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#define OVER_FRILL_PLANE -1
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#define BLACKNESS_PLANE 0 //To keep from conflicts with SEE_BLACKNESS internals
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#define BLACKNESS_PLANE_RENDER_TARGET "BLACKNESS_PLANE"
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@@ -84,77 +91,96 @@
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#define GASFIRE_LAYER 5.05
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#define RIPPLE_LAYER 5.1
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#define GHOST_LAYER 6
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#define LOW_LANDMARK_LAYER 9
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#define MID_LANDMARK_LAYER 9.1
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#define HIGH_LANDMARK_LAYER 9.2
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#define AREA_LAYER 10
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#define MASSIVE_OBJ_LAYER 11
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#define POINT_LAYER 12
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#define LANDMARK_PLANE 50
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#define LOW_LANDMARK_LAYER 1
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#define MID_LANDMARK_LAYER 2
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#define HIGH_LANDMARK_LAYER 3
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#define EMISSIVE_BLOCKER_PLANE 12
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#define EMISSIVE_BLOCKER_LAYER 12
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#define EMISSIVE_BLOCKER_RENDER_TARGET "*EMISSIVE_BLOCKER_PLANE"
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#define AREA_PLANE 60
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#define MASSIVE_OBJ_PLANE 70
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#define GHOST_PLANE 80
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#define POINT_PLANE 90
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#define CHAT_LAYER 12.0001 // Do not insert layers between these two values
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#define CHAT_LAYER_MAX 12.9999
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#define RAD_TEXT_PLANE 90
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#define EMISSIVE_PLANE 13
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#define EMISSIVE_LAYER 13
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#define EMISSIVE_RENDER_TARGET "*EMISSIVE_PLANE"
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#define FRILL_MASK_PLANE 95
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#define FRILL_MASK_RENDER_TARGET "*FRILL_MASK_PLANE"
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#define EMISSIVE_UNBLOCKABLE_PLANE 14
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#define EMISSIVE_UNBLOCKABLE_LAYER 14
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#define EMISSIVE_UNBLOCKABLE_RENDER_TARGET "*EMISSIVE_UNBLOCKABLE_PLANE"
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#define LIGHTING_PLANE 15
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#define LIGHTING_LAYER 15
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//---------- LIGHTING -------------
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///Normal 1 per turf dynamic lighting objects
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#define LIGHTING_PLANE 100
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#define LIGHTING_RENDER_TARGET "LIGHT_PLANE"
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#define RAD_TEXT_LAYER 15.1
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#define O_LIGHTING_VISUAL_PLANE 16
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#define O_LIGHTING_VISUAL_LAYER 16
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///Lighting objects that are "free floating"
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#define O_LIGHTING_VISUAL_PLANE 110
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#define O_LIGHTING_VISUAL_RENDER_TARGET "O_LIGHT_VISUAL_PLANE"
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#define ABOVE_LIGHTING_PLANE 17
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#define ABOVE_LIGHTING_LAYER 17
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///Things that should render ignoring lighting
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#define ABOVE_LIGHTING_PLANE 120
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#define ABOVE_LIGHTING_RENDER_TARGET "ABOVE_LIGHTING_PLANE"
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#define BYOND_LIGHTING_PLANE 18
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#define BYOND_LIGHTING_LAYER 18
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///visibility + hiding of things outside of light source range
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#define BYOND_LIGHTING_PLANE 130
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#define BYOND_LIGHTING_RENDER_TARGET "BYOND_LIGHTING_PLANE"
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#define CAMERA_STATIC_PLANE 19
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#define CAMERA_STATIC_LAYER 19
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//---------- EMISSIVES -------------
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//Layering order of these is not particularly meaningful.
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//Important part is the seperation of the planes for control via plane_master
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///This plane masks out lighting to create an "emissive" effect, ie for glowing lights in otherwise dark areas
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#define EMISSIVE_PLANE 150
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#define EMISSIVE_RENDER_TARGET "*EMISSIVE_PLANE"
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///This plane masks the emissive plane to "block" it. Byond is wacky, this is the only way to get things to look like they're actually blocking said glowing lights.
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#define EMISSIVE_BLOCKER_PLANE 160
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#define EMISSIVE_BLOCKER_RENDER_TARGET "*EMISSIVE_BLOCKER_PLANE"
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///This plane is "unblockable" emissives. It does the same thing as the emissive plane but isn't masked by the emissive blocker plane. Use for on-mob and movable emissives.
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#define EMISSIVE_UNBLOCKABLE_PLANE 170
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#define EMISSIVE_UNBLOCKABLE_RENDER_TARGET "*EMISSIVE_UNBLOCKABLE_PLANE"
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///---------------- MISC -----------------------
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///AI Camera Static
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#define CAMERA_STATIC_PLANE 200
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#define CAMERA_STATIC_RENDER_TARGET "CAMERA_STATIC_PLANE"
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#define RUNECHAT_PLANE 20
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///Popup Chat Messages
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#define RUNECHAT_PLANE 250
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#define ATMOS_GROUP_PLANE 21
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#define ATMOS_GROUP_LAYER 21
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///Debug Atmos Overlays
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#define ATMOS_GROUP_PLANE 450
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//HUD layer defines
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#define FULLSCREEN_PLANE 31
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#define FLASH_LAYER 31
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#define FULLSCREEN_LAYER 31.1
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#define UI_DAMAGE_LAYER 31.2
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#define BLIND_LAYER 31.3
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#define CRIT_LAYER 31.4
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#define CURSE_LAYER 31.5
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///--------------- FULLSCREEN IMAGES ------------
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#define FULLSCREEN_PLANE 500
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#define FULLSCREEN_RENDER_TARGET "FULLSCREEN_PLANE"
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#define FLASH_LAYER 1
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#define FULLSCREEN_LAYER 2
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#define UI_DAMAGE_LAYER 3
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#define BLIND_LAYER 4
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#define CRIT_LAYER 5
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#define CURSE_LAYER 6
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#define HUD_PLANE 42
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#define HUD_LAYER 42
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//-------------------- HUD ---------------------
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//HUD layer defines
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#define HUD_PLANE 1000
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#define HUD_RENDER_TARGET "HUD_PLANE"
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#define ABOVE_HUD_PLANE 43
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#define ABOVE_HUD_PLANE 1100
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#define ABOVE_HUD_RENDER_TARGET "ABOVE_HUD_PLANE"
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#define RADIAL_LAYER 43
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///1000 is an unimportant number, it's just to normalize copied layers
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#define RADIAL_LAYER 1000
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#define SPLASHSCREEN_LAYER 54
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#define SPLASHSCREEN_PLANE 54
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#define RADIAL_BACKGROUND_LAYER 0
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#define RADIAL_CONTENT_LAYER 1
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///Plane of the "splash" icon used that shows on the lobby screen. Nothing should ever be above this.
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#define SPLASHSCREEN_PLANE 9999
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#define SPLASHSCREEN_RENDER_TARGET "SPLASHSCREEN_PLANE"
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///cinematics are "below" the splash screen
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#define CINEMATIC_LAYER -1
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///Plane master controller keys
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#define PLANE_MASTERS_GAME "plane_masters_game"
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@@ -35,7 +35,7 @@
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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alpha = 0
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screen_loc = "12,1"
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layer = SPLASHSCREEN_LAYER
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plane = SPLASHSCREEN_PLANE
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var/client/parent
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var/matrix/target
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@@ -149,7 +149,7 @@
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screen_loc = "WEST,SOUTH to EAST,NORTH"
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icon_state = "flash"
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plane = SPLASHSCREEN_PLANE
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layer = SPLASHSCREEN_LAYER - 1
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layer = CINEMATIC_LAYER
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color = "#000000"
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show_when_dead = TRUE
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@@ -176,6 +176,5 @@
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/atom/movable/screen/fullscreen/see_through_darkness
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icon_state = "nightvision"
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plane = LIGHTING_PLANE
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layer = LIGHTING_LAYER
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blend_mode = BLEND_ADD
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show_when_dead = TRUE
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@@ -37,6 +37,17 @@
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appearance_flags = PLANE_MASTER
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blend_mode = BLEND_OVERLAY
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/atom/movable/screen/plane_master/over_tile
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name = "over tile world plane master"
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plane = OVER_TILE_PLANE
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appearance_flags = PLANE_MASTER //should use client color
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blend_mode = BLEND_OVERLAY
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/atom/movable/screen/plane_master/wall
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name = "wall plane master"
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plane = WALL_PLANE
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appearance_flags = PLANE_MASTER //should use client color
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blend_mode = BLEND_OVERLAY
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///Contains most things in the game world
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/atom/movable/screen/plane_master/game_world
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@@ -49,6 +60,50 @@
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if(istype(mymob) && mymob.client && mymob.client.prefs && mymob.client.prefs.ambientocclusion)
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add_filter("AO", 1, drop_shadow_filter(x = 0, y = -2, size = 4, color = "#04080FAA"))
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/atom/movable/screen/plane_master/wall
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name = "wall plane master"
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plane = WALL_PLANE
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appearance_flags = PLANE_MASTER //should use client color
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blend_mode = BLEND_OVERLAY
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/atom/movable/screen/plane_master/under_frill
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name = "under frill plane master"
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plane = UNDER_FRILL_PLANE
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appearance_flags = PLANE_MASTER //should use client color
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blend_mode = BLEND_OVERLAY
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/atom/movable/screen/plane_master/frill
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name = "frill plane master"
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plane = FRILL_PLANE
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appearance_flags = PLANE_MASTER //should use client color
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blend_mode = BLEND_OVERLAY
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/atom/movable/screen/plane_master/area
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name = "area plane master"
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plane = AREA_PLANE
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appearance_flags = PLANE_MASTER //should use client color
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blend_mode = BLEND_OVERLAY
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/atom/movable/screen/plane_master/massive_obj
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name = "massive object plane master"
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plane = MASSIVE_OBJ_PLANE
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appearance_flags = PLANE_MASTER //should use client color
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blend_mode = BLEND_OVERLAY
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/atom/movable/screen/plane_master/ghost
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name = "ghost plane master"
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plane = GHOST_PLANE
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appearance_flags = PLANE_MASTER //should use client color
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blend_mode = BLEND_OVERLAY
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/atom/movable/screen/plane_master/point
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name = "point plane master"
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plane = POINT_PLANE
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appearance_flags = PLANE_MASTER //should use client color
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blend_mode = BLEND_OVERLAY
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///Contains all lighting objects
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/atom/movable/screen/plane_master/lighting
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name = "lighting plane master"
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@@ -131,7 +186,6 @@
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/atom/movable/screen/plane_master/o_light_visual
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name = "overlight light visual plane master"
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layer = O_LIGHTING_VISUAL_LAYER
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plane = O_LIGHTING_VISUAL_PLANE
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render_target = O_LIGHTING_VISUAL_RENDER_TARGET
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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@@ -74,6 +74,19 @@
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/atom/movable/plane_master_controller/game
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name = PLANE_MASTERS_GAME
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controlled_planes = list(FLOOR_PLANE, GAME_PLANE, LIGHTING_PLANE, EMISSIVE_PLANE, EMISSIVE_UNBLOCKABLE_PLANE)
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controlled_planes = list(
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OPENSPACE_PLANE,
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FLOOR_PLANE,
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OVER_TILE_PLANE,
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WALL_PLANE,
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GAME_PLANE,
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UNDER_FRILL_PLANE,
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FRILL_PLANE,
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AREA_PLANE,
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MASSIVE_OBJ_PLANE,
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GHOST_PLANE,
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POINT_PLANE,
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LIGHTING_PLANE,
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)
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@@ -221,6 +221,8 @@ GLOBAL_LIST_EMPTY(radial_menus)
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var/datum/radial_menu_choice/choice_datum = choice_datums[choice_id]
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if (choice_datum.info)
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var/obj/effect/abstract/info/info_button = new(E, choice_datum.info)
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info_button.plane = ABOVE_HUD_PLANE
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info_button.layer = RADIAL_BACKGROUND_LAYER
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E.vis_contents += info_button
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/datum/radial_menu/New()
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@@ -262,6 +264,8 @@ GLOBAL_LIST_EMPTY(radial_menus)
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var/mutable_appearance/MA = new /mutable_appearance(to_extract_from)
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if(MA)
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MA.plane = ABOVE_HUD_PLANE
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MA.layer = RADIAL_CONTENT_LAYER
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MA.appearance_flags |= RESET_TRANSFORM
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return MA
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@@ -9,7 +9,6 @@
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/atom/movable/screen
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name = ""
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icon = 'icons/hud/screen_gen.dmi'
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layer = HUD_LAYER
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plane = HUD_PLANE
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animate_movement = SLIDE_STEPS
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speech_span = SPAN_ROBOT
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@@ -56,7 +55,6 @@
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maptext_width = 480
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/atom/movable/screen/swap_hand
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layer = HUD_LAYER
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plane = HUD_PLANE
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name = "swap hand"
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@@ -126,7 +124,6 @@
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var/icon_full
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/// The overlay when hovering over with an item in your hand
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var/image/object_overlay
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layer = HUD_LAYER
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plane = HUD_PLANE
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/atom/movable/screen/inventory/Click(location, control, params)
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@@ -257,7 +254,6 @@
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name = "drop"
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icon = 'icons/hud/screen_midnight.dmi'
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icon_state = "act_drop"
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layer = HUD_LAYER
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plane = HUD_PLANE
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/atom/movable/screen/drop/Click()
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@@ -415,7 +411,6 @@
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name = "resist"
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icon = 'icons/hud/screen_midnight.dmi'
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icon_state = "act_resist"
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layer = HUD_LAYER
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plane = HUD_PLANE
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/atom/movable/screen/resist/Click()
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@@ -428,7 +423,6 @@
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icon = 'icons/hud/screen_midnight.dmi'
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icon_state = "act_rest"
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||||
base_icon_state = "act_rest"
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||||
layer = HUD_LAYER
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||||
plane = HUD_PLANE
|
||||
|
||||
/atom/movable/screen/rest/Click()
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@@ -447,7 +441,6 @@
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name = "storage"
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||||
icon_state = "block"
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||||
screen_loc = "7,7 to 10,8"
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||||
layer = HUD_LAYER
|
||||
plane = HUD_PLANE
|
||||
|
||||
/atom/movable/screen/storage/Initialize(mapload, new_master)
|
||||
@@ -677,7 +670,6 @@
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||||
icon = 'icons/blank_title.png'
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||||
icon_state = ""
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||||
screen_loc = "1,1"
|
||||
layer = SPLASHSCREEN_LAYER
|
||||
plane = SPLASHSCREEN_PLANE
|
||||
var/client/holder
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||||
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||||
@@ -733,6 +725,7 @@
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||||
icon_state = ""
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
screen_loc = ui_combo
|
||||
plane = ABOVE_HUD_PLANE
|
||||
var/timerid
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||||
|
||||
/atom/movable/screen/combo/proc/clear_streak()
|
||||
|
||||
@@ -557,7 +557,7 @@ GLOBAL_LIST_EMPTY(colored_images)
|
||||
for(var/sharp_color in GLOB.contrast_colors)
|
||||
var/obj/effect/overlay/atmos_excited/suger_high = new()
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GLOB.colored_turfs += suger_high
|
||||
var/image/shiny = new('icons/effects/effects.dmi', suger_high, "atmos_top", ATMOS_GROUP_LAYER)
|
||||
var/image/shiny = new('icons/effects/effects.dmi', suger_high, "atmos_top")
|
||||
shiny.plane = ATMOS_GROUP_PLANE
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||||
shiny.color = sharp_color
|
||||
GLOB.colored_images += shiny
|
||||
|
||||
@@ -14,15 +14,20 @@
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||||
#define CHAT_MESSAGE_WIDTH 96
|
||||
/// Max length of chat message in characters
|
||||
#define CHAT_MESSAGE_MAX_LENGTH 110
|
||||
/// Maximum precision of float before rounding errors occur (in this context)
|
||||
#define CHAT_LAYER_Z_STEP 0.0001
|
||||
/// The number of z-layer 'slices' usable by the chat message layering
|
||||
#define CHAT_LAYER_MAX_Z (CHAT_LAYER_MAX - CHAT_LAYER) / CHAT_LAYER_Z_STEP
|
||||
/// The dimensions of the chat message icons
|
||||
#define CHAT_MESSAGE_ICON_SIZE 9
|
||||
/// Macro from Lummox used to get height from a MeasureText proc
|
||||
#define WXH_TO_HEIGHT(x) text2num(copytext(x, findtextEx(x, "x") + 1))
|
||||
|
||||
///Base layer of chat elements
|
||||
#define CHAT_LAYER 1
|
||||
///Highest possible layer of chat elements
|
||||
#define CHAT_LAYER_MAX 2
|
||||
/// Maximum precision of float before rounding errors occur (in this context)
|
||||
#define CHAT_LAYER_Z_STEP 0.0001
|
||||
/// The number of z-layer 'slices' usable by the chat message layering
|
||||
#define CHAT_LAYER_MAX_Z (CHAT_LAYER_MAX - CHAT_LAYER) / CHAT_LAYER_Z_STEP
|
||||
|
||||
/**
|
||||
* # Chat Message Overlay
|
||||
*
|
||||
|
||||
@@ -22,7 +22,6 @@
|
||||
icon = 'icons/effects/station_explosion.dmi'
|
||||
icon_state = "station_intact"
|
||||
plane = SPLASHSCREEN_PLANE
|
||||
layer = SPLASHSCREEN_LAYER
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
screen_loc = "BOTTOM,LEFT+50%"
|
||||
appearance_flags = APPEARANCE_UI | TILE_BOUND
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
return
|
||||
goal = goal_number
|
||||
bar_loc = target
|
||||
bar = image('icons/effects/progessbar.dmi', bar_loc, "prog_bar_0", HUD_LAYER)
|
||||
bar = image('icons/effects/progessbar.dmi', bar_loc, "prog_bar_0")
|
||||
bar.plane = ABOVE_HUD_PLANE
|
||||
bar.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
|
||||
user = User
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
. = ..()
|
||||
switch(blocks_emissive)
|
||||
if(EMISSIVE_BLOCK_GENERIC)
|
||||
var/mutable_appearance/gen_emissive_blocker = mutable_appearance(icon, icon_state, EMISSIVE_BLOCKER_LAYER, EMISSIVE_BLOCKER_PLANE)
|
||||
var/mutable_appearance/gen_emissive_blocker = mutable_appearance(icon, icon_state, 0, EMISSIVE_BLOCKER_PLANE)
|
||||
gen_emissive_blocker.dir = dir
|
||||
gen_emissive_blocker.alpha = alpha
|
||||
gen_emissive_blocker.appearance_flags |= appearance_flags
|
||||
@@ -139,7 +139,7 @@
|
||||
if(!blocks_emissive)
|
||||
return
|
||||
else if (blocks_emissive == EMISSIVE_BLOCK_GENERIC)
|
||||
var/mutable_appearance/gen_emissive_blocker = mutable_appearance(icon, icon_state, EMISSIVE_BLOCKER_LAYER, EMISSIVE_BLOCKER_PLANE)
|
||||
var/mutable_appearance/gen_emissive_blocker = mutable_appearance(icon, icon_state, 0, EMISSIVE_BLOCKER_PLANE)
|
||||
gen_emissive_blocker.dir = dir
|
||||
gen_emissive_blocker.alpha = alpha
|
||||
gen_emissive_blocker.appearance_flags |= appearance_flags
|
||||
|
||||
@@ -62,11 +62,11 @@
|
||||
return
|
||||
if(inserted_id)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "recharger-full", layer, plane, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "recharger-full", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "recharger-full", 0, EMISSIVE_PLANE, dir, alpha)
|
||||
return
|
||||
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "recharger-empty", layer, plane, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "recharger-empty", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "recharger-empty", 0, EMISSIVE_PLANE, dir, alpha)
|
||||
|
||||
/obj/machinery/accounting/update_appearance(updates)
|
||||
. = ..()
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
/obj/machinery/light_switch/update_overlays()
|
||||
. = ..()
|
||||
if(!(machine_stat & NOPOWER))
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "[base_icon_state]-glow", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "[base_icon_state]-glow", 0, EMISSIVE_PLANE, dir, alpha)
|
||||
|
||||
/obj/machinery/light_switch/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -181,12 +181,12 @@
|
||||
|
||||
if(!charging)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "[base_icon_state]-empty", layer, plane, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "[base_icon_state]-empty", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "[base_icon_state]-empty", 0, EMISSIVE_PLANE, dir, alpha)
|
||||
return
|
||||
if(using_power)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "[base_icon_state]-charging", layer, plane, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "[base_icon_state]-charging", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "[base_icon_state]-charging", 0, EMISSIVE_PLANE, dir, alpha)
|
||||
return
|
||||
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "[base_icon_state]-full", layer, plane, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "[base_icon_state]-full", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "[base_icon_state]-full", 0, EMISSIVE_PLANE, dir, alpha)
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
anchored = TRUE
|
||||
layer = GHOST_LAYER
|
||||
plane = GHOST_PLANE
|
||||
color = "#ff0000" // text color
|
||||
var/text_size = 3 // larger values clip when the displayed text is larger than 2 digits.
|
||||
var/started = FALSE
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "pointer"
|
||||
icon = 'icons/hud/screen_gen.dmi'
|
||||
icon_state = "arrow"
|
||||
layer = POINT_LAYER
|
||||
plane = POINT_PLANE
|
||||
duration = 25
|
||||
|
||||
/obj/effect/temp_visual/point/Initialize(mapload, set_invis = 0)
|
||||
|
||||
@@ -45,7 +45,6 @@
|
||||
icon = 'icons/effects/alphacolors.dmi'
|
||||
icon_state = "white"
|
||||
plane = LIGHTING_PLANE
|
||||
layer = LIGHTING_LAYER
|
||||
blend_mode = BLEND_ADD
|
||||
|
||||
/obj/effect/abstract/marker
|
||||
|
||||
@@ -64,14 +64,12 @@
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
layer = ATMOS_GROUP_LAYER
|
||||
plane = ATMOS_GROUP_PLANE
|
||||
|
||||
/obj/effect/overlay/light_visible
|
||||
name = ""
|
||||
icon = 'icons/effects/light_overlays/light_32.dmi'
|
||||
icon_state = "light"
|
||||
layer = O_LIGHTING_VISUAL_LAYER
|
||||
plane = O_LIGHTING_VISUAL_PLANE
|
||||
appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
@@ -82,7 +80,6 @@
|
||||
name = ""
|
||||
icon = 'icons/effects/light_overlays/light_cone.dmi'
|
||||
icon_state = "light"
|
||||
layer = O_LIGHTING_VISUAL_LAYER
|
||||
plane = O_LIGHTING_VISUAL_PLANE
|
||||
appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
@@ -61,7 +61,6 @@
|
||||
|
||||
/obj/effect/projectile/tracer/tracer/aiming
|
||||
icon_state = "pixelbeam_greyscale"
|
||||
layer = ABOVE_LIGHTING_LAYER
|
||||
plane = ABOVE_LIGHTING_PLANE
|
||||
|
||||
/obj/effect/projectile/tracer/wormhole
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
if(broken || !secure)
|
||||
return
|
||||
//Overlay is similar enough for both that we can use the same mask for both
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "locked", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "locked", 0, EMISSIVE_PLANE, dir, alpha)
|
||||
. += locked ? "locked" : "unlocked"
|
||||
|
||||
/obj/structure/closet/examine(mob/user)
|
||||
|
||||
@@ -57,7 +57,6 @@
|
||||
name = "Space Station 13"
|
||||
icon = 'icons/blank_title.png'
|
||||
icon_state = ""
|
||||
layer = SPLASHSCREEN_LAYER
|
||||
plane = SPLASHSCREEN_PLANE
|
||||
bullet_bounce_sound = null
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
|
||||
icon_state = "grey"
|
||||
plane = OPENSPACE_BACKDROP_PLANE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
layer = SPLASHSCREEN_LAYER
|
||||
plane = SPLASHSCREEN_PLANE
|
||||
//I don't know why the others are aligned but I shall do the same.
|
||||
vis_flags = VIS_INHERIT_ID
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
invisibility = INVISIBILITY_REVENANT
|
||||
health = INFINITY //Revenants don't use health, they use essence instead
|
||||
maxHealth = INFINITY
|
||||
layer = GHOST_LAYER
|
||||
plane = GHOST_PLANE
|
||||
healable = FALSE
|
||||
sight = SEE_SELF
|
||||
throwforce = 0
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
move_resist = INFINITY
|
||||
layer = MASSIVE_OBJ_LAYER
|
||||
plane = MASSIVE_OBJ_PLANE
|
||||
plane = ABOVE_LIGHTING_PLANE
|
||||
light_range = 6
|
||||
appearance_flags = LONG_GLIDE
|
||||
|
||||
@@ -302,7 +302,7 @@
|
||||
user.visible_message("<span class='warning'>[user] furiously claws at [src]!</span>", "<span class='notice'>You manage to clear away the stuff blocking the scrubber.</span>", "<span class='hear'>You hear loud scraping noises.</span>")
|
||||
welded = FALSE
|
||||
update_appearance()
|
||||
pipe_vision_img = image(src, loc,dir = dir)
|
||||
pipe_vision_img = image(src, loc, dir = dir)
|
||||
pipe_vision_img.plane = ABOVE_HUD_PLANE
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 100, TRUE)
|
||||
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
else
|
||||
talpha = 255
|
||||
obj_flags |= BLOCK_Z_OUT_DOWN | BLOCK_Z_IN_UP
|
||||
plane = BYOND_LIGHTING_LAYER //What matters it's one above openspace, so our animation is not dependant on what's there. Up to revision with 513
|
||||
plane = BYOND_LIGHTING_PLANE //What matters it's one above openspace, so our animation is not dependant on what's there. Up to revision with 513
|
||||
animate(src,alpha = talpha,time = 10)
|
||||
addtimer(CALLBACK(src,.proc/reset_plane),10)
|
||||
if(hidden)
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
/atom/movable/screen/buildmode
|
||||
icon = 'icons/misc/buildmode.dmi'
|
||||
var/datum/buildmode/bd
|
||||
|
||||
// If we don't do this, we get occluded by item action buttons
|
||||
plane = ABOVE_HUD_PLANE
|
||||
|
||||
/atom/movable/screen/buildmode/New(bld)
|
||||
bd = bld
|
||||
|
||||
@@ -108,8 +108,7 @@
|
||||
var/mutable_appearance/MA = new()
|
||||
MA.maptext = MAPTEXT("[strength]k")
|
||||
MA.color = "#04e604"
|
||||
MA.layer = RAD_TEXT_LAYER
|
||||
MA.plane = GAME_PLANE
|
||||
MA.plane = RAD_TEXT_PLANE
|
||||
pic.appearance = MA
|
||||
flick_overlay(pic, list(user.client), 10)
|
||||
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
/obj/machinery/smartfridge/update_overlays()
|
||||
. = ..()
|
||||
if(!machine_stat)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "smartfridge-light-mask", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "smartfridge-light-mask", 0, EMISSIVE_PLANE, dir, alpha)
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
SSrestaurant.food_appearance_cache[object_to_order] = appearance //and cache it for future orders
|
||||
qdel(temp_object)
|
||||
|
||||
var/image/I = image(icon = 'icons/obj/machines/restaurant_portal.dmi' , icon_state = "thought_bubble", loc = customer_pawn, layer = HUD_LAYER)
|
||||
var/image/I = image(icon = 'icons/obj/machines/restaurant_portal.dmi' , icon_state = "thought_bubble", loc = customer_pawn)
|
||||
|
||||
I.appearance = appearance
|
||||
I.underlays += mutable_appearance(icon = 'icons/obj/machines/restaurant_portal.dmi' , icon_state = "thought_bubble")
|
||||
@@ -104,7 +104,7 @@
|
||||
|
||||
customer_pawn.say(order_food_line(reagent_to_order))
|
||||
|
||||
var/image/I = image(icon = 'icons/obj/machines/restaurant_portal.dmi' , icon_state = "thought_bubble", loc = customer_pawn, layer = HUD_LAYER)
|
||||
var/image/I = image(icon = 'icons/obj/machines/restaurant_portal.dmi' , icon_state = "thought_bubble", loc = customer_pawn)
|
||||
I.add_overlay(mutable_appearance('icons/obj/drinks.dmi', glass_visual))
|
||||
I.pixel_y = 32
|
||||
I.pixel_x = 16
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
/atom/movable/emissive_blocker
|
||||
name = ""
|
||||
plane = EMISSIVE_BLOCKER_PLANE
|
||||
layer = EMISSIVE_BLOCKER_LAYER
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
//Why?
|
||||
//render_targets copy the transform of the target as well, but vis_contents also applies the transform
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
color = null //we manually set color in init instead
|
||||
plane = LIGHTING_PLANE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
layer = LIGHTING_LAYER
|
||||
invisibility = INVISIBILITY_LIGHTING
|
||||
vis_flags = VIS_HIDE
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
var/list/baseturf_to_replace
|
||||
var/baseturf
|
||||
|
||||
layer = POINT_LAYER
|
||||
plane = POINT_PLANE
|
||||
|
||||
/obj/effect/baseturf_helper/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -8,7 +8,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
desc = "It's a g-g-g-g-ghooooost!" //jinkies!
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "ghost"
|
||||
layer = GHOST_LAYER
|
||||
plane = GHOST_PLANE
|
||||
stat = DEAD
|
||||
density = FALSE
|
||||
see_invisible = SEE_INVISIBLE_OBSERVER
|
||||
|
||||
@@ -31,10 +31,10 @@ GLOBAL_DATUM_INIT(cameranet, /datum/cameranet, new)
|
||||
vis_contents_transparent = new /obj/effect/overlay/camera_static/transparent()
|
||||
vis_contents_objects = list(vis_contents_opaque, vis_contents_transparent)
|
||||
|
||||
obscured = new('icons/effects/cameravis.dmi', vis_contents_opaque, null, CAMERA_STATIC_LAYER)
|
||||
obscured = new('icons/effects/cameravis.dmi', vis_contents_opaque, null)
|
||||
obscured.plane = CAMERA_STATIC_PLANE
|
||||
|
||||
obscured_transparent = new('icons/effects/cameravis.dmi', vis_contents_transparent, null, CAMERA_STATIC_LAYER)
|
||||
obscured_transparent = new('icons/effects/cameravis.dmi', vis_contents_transparent, null)
|
||||
obscured_transparent.plane = CAMERA_STATIC_PLANE
|
||||
|
||||
// Checks if a chunk has been Generated in x, y, z.
|
||||
@@ -191,7 +191,6 @@ GLOBAL_DATUM_INIT(cameranet, /datum/cameranet, new)
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
|
||||
layer = CAMERA_STATIC_LAYER
|
||||
plane = CAMERA_STATIC_PLANE
|
||||
|
||||
/obj/effect/overlay/camera_static/transparent
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
|
||||
robot_modules_background = new()
|
||||
robot_modules_background.icon_state = "block"
|
||||
robot_modules_background.layer = HUD_LAYER //Objects that appear on screen are on layer ABOVE_HUD_LAYER, UI should be just below it.
|
||||
robot_modules_background.plane = HUD_PLANE
|
||||
|
||||
inv1 = new /atom/movable/screen/robot/module1()
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
name = "beam of solar energy"
|
||||
icon_state = "solar_beam"
|
||||
icon = 'icons/effects/beam.dmi'
|
||||
layer = LIGHTING_LAYER
|
||||
plane = LIGHTING_PLANE
|
||||
duration = 5
|
||||
randomdir = FALSE
|
||||
|
||||
|
||||
@@ -516,7 +516,7 @@
|
||||
light_range = 10
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
layer = MASSIVE_OBJ_LAYER
|
||||
plane = MASSIVE_OBJ_PLANE
|
||||
/// The amount of time the rift has charged for.
|
||||
var/time_charged = 0
|
||||
/// The maximum charge the rift can have.
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
density = TRUE
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
icon_state = "boh_tear"
|
||||
layer = MASSIVE_OBJ_LAYER
|
||||
plane = MASSIVE_OBJ_PLANE
|
||||
plane = ABOVE_LIGHTING_PLANE
|
||||
light_range = 6
|
||||
move_resist = INFINITY
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
appearance_flags = LONG_GLIDE
|
||||
density = FALSE
|
||||
gender = FEMALE
|
||||
layer = MASSIVE_OBJ_LAYER
|
||||
plane = MASSIVE_OBJ_PLANE
|
||||
light_color = COLOR_RED
|
||||
light_power = 0.7
|
||||
light_range = 15
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
move_resist = INFINITY
|
||||
layer = MASSIVE_OBJ_LAYER
|
||||
plane = MASSIVE_OBJ_PLANE
|
||||
plane = ABOVE_LIGHTING_PLANE
|
||||
light_range = 6
|
||||
appearance_flags = LONG_GLIDE
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
anchored = TRUE
|
||||
appearance_flags = LONG_GLIDE
|
||||
density = TRUE
|
||||
layer = MASSIVE_OBJ_LAYER
|
||||
plane = MASSIVE_OBJ_PLANE
|
||||
plane = ABOVE_LIGHTING_PLANE
|
||||
light_range = 6
|
||||
move_resist = INFINITY
|
||||
|
||||
@@ -387,15 +387,15 @@
|
||||
//check for items in disposal - occupied light
|
||||
if(contents.len > 0)
|
||||
. += "dispover-full"
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "dispover-full", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "dispover-full", 0, EMISSIVE_PLANE, dir, alpha)
|
||||
|
||||
//charging and ready light
|
||||
if(pressure_charging)
|
||||
. += "dispover-charge"
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "dispover-charge-glow", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "dispover-charge-glow", 0, EMISSIVE_PLANE, dir, alpha)
|
||||
else if(full_pressure)
|
||||
. += "dispover-ready"
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "dispover-ready-glow", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "dispover-ready-glow", 0, EMISSIVE_PLANE, dir, alpha)
|
||||
|
||||
/obj/machinery/disposal/bin/proc/do_flush()
|
||||
set waitfor = FALSE
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
if((machine_stat & (NOPOWER|MAINT|BROKEN)) || panel_open)
|
||||
return
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "nanite_program_hub_on", layer, plane)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "nanite_program_hub_on", EMISSIVE_LAYER, EMISSIVE_PLANE)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "nanite_program_hub_on", 0, EMISSIVE_PLANE)
|
||||
|
||||
/obj/machinery/nanite_program_hub/attackby(obj/item/I, mob/user)
|
||||
if(istype(I, /obj/item/disk/nanite_program))
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
if((machine_stat & (NOPOWER|MAINT|BROKEN)) || panel_open)
|
||||
return
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "nanite_programmer_on", layer, plane)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "nanite_programmer_on", EMISSIVE_LAYER, EMISSIVE_PLANE)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "nanite_programmer_on", 0, EMISSIVE_PLANE)
|
||||
|
||||
/obj/machinery/nanite_programmer/attackby(obj/item/I, mob/user)
|
||||
if(istype(I, /obj/item/disk/nanite_program))
|
||||
|
||||
@@ -148,7 +148,7 @@
|
||||
//Debug proc used to highlight bounding area
|
||||
/obj/docking_port/proc/highlight(_color = "#f00")
|
||||
invisibility = 0
|
||||
layer = GHOST_LAYER
|
||||
plane = GHOST_PLANE
|
||||
var/list/L = return_coords()
|
||||
var/turf/T0 = locate(L[1],L[2],z)
|
||||
var/turf/T1 = locate(L[3],L[4],z)
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
icon_state = "swarmer_console"
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 50, BIO = 100, RAD = 100, FIRE = 100, ACID = 100)
|
||||
max_integrity = 500
|
||||
layer = MASSIVE_OBJ_LAYER
|
||||
plane = MASSIVE_OBJ_PLANE
|
||||
light_color = LIGHT_COLOR_CYAN
|
||||
light_range = 10
|
||||
anchored = TRUE
|
||||
|
||||
@@ -263,7 +263,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
|
||||
if(!light_mask)
|
||||
return
|
||||
if(!(machine_stat & BROKEN) && powered())
|
||||
SSvis_overlays.add_vis_overlay(src, icon, light_mask, EMISSIVE_LAYER, EMISSIVE_PLANE)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, light_mask, 0, EMISSIVE_PLANE)
|
||||
|
||||
/obj/machinery/vending/obj_break(damage_flag)
|
||||
. = ..()
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
hub_password = "kMZy3U5jJHSiBQjr"
|
||||
name = "/tg/ Station 13"
|
||||
fps = 20
|
||||
map_format = SIDE_MAP
|
||||
#ifdef FIND_REF_NO_CHECK_TICK
|
||||
loop_checks = FALSE
|
||||
#endif
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
var/door_light_power = AIRLOCK_LIGHT_POWER
|
||||
|
||||
/obj/effect/overlay/vis_airlock
|
||||
layer = EMISSIVE_LAYER
|
||||
layer = 0
|
||||
plane = EMISSIVE_PLANE
|
||||
vis_flags = VIS_INHERIT_ID
|
||||
|
||||
|
||||
@@ -9,4 +9,4 @@
|
||||
|
||||
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
|
||||
if(!(machine_stat & (NOPOWER|BROKEN)) && !panel_open)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, light_mask, EMISSIVE_LAYER, EMISSIVE_PLANE)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, light_mask, 0, EMISSIVE_PLANE)
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
. = ..()
|
||||
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "oil_shambler_overlay", layer, plane, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "oil_shambler_overlay", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "oil_shambler_overlay", 0, EMISSIVE_PLANE, dir, alpha)
|
||||
|
||||
/mob/living/simple_animal/hostile/biohazard_blob/oil_shambler/AttackingTarget()
|
||||
. = ..()
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
. = ..()
|
||||
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "blob_core_overlay", layer, plane, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "blob_core_overlay", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "blob_core_overlay", 0, EMISSIVE_PLANE, dir, alpha)
|
||||
var/obj/effect/overlay/vis/overlay1 = managed_vis_overlays[1]
|
||||
var/obj/effect/overlay/vis/overlay2 = managed_vis_overlays[2]
|
||||
overlay1.appearance_flags = PIXEL_SCALE | TILE_BOUND | RESET_COLOR
|
||||
@@ -166,7 +166,7 @@
|
||||
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
|
||||
if(blooming)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "[icon_state]_overlay", layer, plane, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "[icon_state]_overlay", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "[icon_state]_overlay", 0, EMISSIVE_PLANE, dir, alpha)
|
||||
var/obj/effect/overlay/vis/overlay1 = managed_vis_overlays[1]
|
||||
var/obj/effect/overlay/vis/overlay2 = managed_vis_overlays[2]
|
||||
overlay1.appearance_flags = PIXEL_SCALE | TILE_BOUND | RESET_COLOR
|
||||
@@ -327,7 +327,7 @@
|
||||
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
|
||||
if(is_full)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "blob_bulb_overlay", layer, plane, dir, BLOB_BULB_ALPHA)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "blob_bulb_overlay", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "blob_bulb_overlay", 0, EMISSIVE_PLANE, dir, alpha)
|
||||
var/obj/effect/overlay/vis/overlay1 = managed_vis_overlays[1]
|
||||
var/obj/effect/overlay/vis/overlay2 = managed_vis_overlays[2]
|
||||
overlay1.appearance_flags = PIXEL_SCALE | TILE_BOUND | RESET_COLOR
|
||||
|
||||
@@ -180,7 +180,7 @@ Armageddon is truly going to fuck the station, use it sparingly.
|
||||
anchored = TRUE
|
||||
opacity = FALSE
|
||||
density = FALSE
|
||||
layer = LIGHTING_LAYER
|
||||
plane = LIGHTING_PLANE
|
||||
CanAtmosPass = ATMOS_PASS_DENSITY
|
||||
var/timeleft = CME_MINIMAL_BUBBLE_BURST_TIME
|
||||
var/cme_light_range_lower = CME_MINIMAL_LIGHT_RANGE_LOWER
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
if(active)
|
||||
luminosity = 1
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "active", layer, plane, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "active", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "active", 0, EMISSIVE_PLANE, dir, alpha)
|
||||
|
||||
|
||||
/obj/machinery/jukebox/ui_status(mob/user)
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
/obj/structure/flora/biolumi/update_overlays()
|
||||
. = ..()
|
||||
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "[base_icon]_light", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "[base_icon]_light", 0, ABOVE_LIGHTING_PLANE)
|
||||
if(light_color)
|
||||
var/obj/effect/overlay/vis/overlay = managed_vis_overlays[1]
|
||||
overlay.color = light_color
|
||||
|
||||
Reference in New Issue
Block a user