mirror of
https://github.com/Bubberstation/Bubberstation.git
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118 lines
3.7 KiB
Plaintext
118 lines
3.7 KiB
Plaintext
/mob/living/simple_animal/hostile/biohazard_blob
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gold_core_spawnable = HOSTILE_SPAWN
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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see_in_dark = 4
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mob_biotypes = MOB_ORGANIC
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gold_core_spawnable = NO_SPAWN
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icon = 'modular_skyrat/modules/biohazard_blob/icons/blob_mobs.dmi'
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vision_range = 5
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aggro_vision_range = 8
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move_to_delay = 6
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/mob/living/simple_animal/hostile/biohazard_blob/oil_shambler
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name = "oil shambler"
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desc = "Humanoid figure covered in oil, or maybe they're just oil? They seem to be perpetually on fire."
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icon_state = "oil_shambler"
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icon_living = "oil_shambler"
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icon_dead = "oil_shambler"
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speak_emote = list("blorbles")
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emote_hear = list("blorbles")
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speak_chance = 5
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turns_per_move = 4
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maxHealth = 150
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health = 150
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obj_damage = 40
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melee_damage_lower = 10
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melee_damage_upper = 15
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faction = list(MOLD_FACTION)
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attack_sound = 'sound/effects/attackblob.ogg'
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melee_damage_type = BURN
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del_on_death = TRUE
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light_system = MOVABLE_LIGHT
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light_range = 2
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light_power = 1
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light_color = LIGHT_COLOR_FIRE
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damage_coeff = list(BRUTE = 1, BURN = 0, TOX = 0, CLONE = 1, STAMINA = 0, OXY = 0)
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maxbodytemp = INFINITY
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gender = MALE
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/mob/living/simple_animal/hostile/biohazard_blob/oil_shambler/Initialize()
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. = ..()
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update_overlays()
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/mob/living/simple_animal/hostile/biohazard_blob/oil_shambler/Destroy()
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visible_message("<span class='warning'>The [src] ruptures!</span>")
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var/datum/reagents/R = new/datum/reagents(300)
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R.my_atom = src
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R.add_reagent(/datum/reagent/napalm, 50)
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chem_splash(loc, 5, list(R))
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playsound(src, 'sound/effects/splat.ogg', 50, TRUE)
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return ..()
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/mob/living/simple_animal/hostile/biohazard_blob/oil_shambler/update_overlays()
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. = ..()
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SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
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SSvis_overlays.add_vis_overlay(src, icon, "oil_shambler_overlay", layer, plane, dir, alpha)
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SSvis_overlays.add_vis_overlay(src, icon, "oil_shambler_overlay", 0, EMISSIVE_PLANE, dir, alpha)
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/mob/living/simple_animal/hostile/biohazard_blob/oil_shambler/AttackingTarget()
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. = ..()
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if(isliving(target))
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var/mob/living/L = target
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if(prob(20))
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L.fire_stacks += 2
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if(L.fire_stacks)
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L.IgniteMob()
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/mob/living/simple_animal/hostile/biohazard_blob/diseased_rat
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name = "diseased rat"
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desc = "An incredibly large, rabid looking rat. There's shrooms growing out of it"
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icon_state = "diseased_rat"
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icon_living = "diseased_rat"
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icon_dead = "diseased_rat_dead"
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speak_emote = list("chitters")
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emote_hear = list("chitters")
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speak_chance = 5
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turns_per_move = 4
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maxHealth = 70
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health = 70
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obj_damage = 30
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melee_damage_lower = 7
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melee_damage_upper = 13
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faction = list(MOLD_FACTION)
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attack_verb_continuous = "bites"
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attack_verb_simple = "bite"
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pass_flags = PASSTABLE
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butcher_results = list(/obj/item/food/meat/slab = 1)
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attack_sound = 'sound/weapons/bite.ogg'
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melee_damage_type = BRUTE
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/mob/living/simple_animal/hostile/biohazard_blob/electric_mosquito
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name = "electric mosquito"
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desc = "An ovesized mosquito, with what it seems like electricity inside its body."
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icon_state = "electric_mosquito"
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icon_living = "electric_mosquito"
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icon_dead = "electric_mosquito_dead"
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speak_emote = list("buzzes")
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emote_hear = list("buzzes")
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speak_chance = 5
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turns_per_move = 4
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maxHealth = 70
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health = 70
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obj_damage = 20
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melee_damage_lower = 5
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melee_damage_upper = 6
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faction = list(MOLD_FACTION)
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attack_verb_continuous = "stings"
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attack_verb_simple = "sting"
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attack_sound = 'sound/effects/attackblob.ogg'
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melee_damage_type = BRUTE
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pass_flags = PASSTABLE
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/mob/living/simple_animal/hostile/biohazard_blob/electric_mosquito/AttackingTarget()
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. = ..()
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if(iscarbon(target))
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var/mob/living/carbon/C = target
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C.reagents.add_reagent(/datum/reagent/teslium, 2)
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