Commit Graph

178217 Commits

Author SHA1 Message Date
Bubberbot
105f861dc3 Automatic changelog for PR #4958 [ci skip] 2025-12-06 20:55:09 +01:00
explosivekitty
afd94de205 Prismatic extracts from xenobiology now recolor clothing (#4958)
## About The Pull Request
Prismatic extracts can now be used to recolor clothing the same way
slime potions do it. Just like with spray can you can left click or
right click for different coloring mode whatever looks better for you.
Also prismatic grey extract will bleach the color making it look like
nothing ever happened if you wish to undo it.
This also changes floor painting so you can either color decals on it or
paint the tile, both of which can be cleaned with a soap
## Why It's Good For The Game
You no longer have to be a dark-blue blob after using fireproofing
potions on your clothing or worry about cleanbots, water, rain or
whatever washing color from your clothes after painting them.
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
<img width="377" height="358" alt="proof of testing"
src="https://github.com/user-attachments/assets/a7e3afe0-3804-4916-8157-64bd70873b10"
/>

</details>

## Changelog
🆑
add: Prismatic extracts from xenobiology can now be used to recolor
clothing and floor decals
/🆑
2025-12-06 11:54:46 -08:00
Bubberbot
a09e9bce69 Automatic changelog for PR #4970 [ci skip] 2025-12-06 17:52:25 +01:00
NiklasNeighbor
b446b0a77d Makes voidwalkers more common (#4970)
## About The Pull Request
Makes voidwalkers more common by increasing the spawn weight and
lowering the minimum population requirements
minimum players are still higher than other ghostset antags
## Why It's Good For The Game
Voidwalkers are extremely rare, as they have a weight of 3 with minimum
30 population on a space map. While it gives them novelty, they do not
nearly have the amount of impact to justify this rarity.
Many of the space maps are not made with voidwalkers in mind, meaning
they often have a hard time, rarely getting a chance to strike. Not to
mention that the many synthetics we have are immune to their main
attack, which deals oxyloss damage.
Making them more common and giving people at least more chances to go up
against these unfavorable odds.

## Proof Of Testing
I didn't test anything, but I'd be very surprised if it didn't work

<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog
🆑
balance: Increased Voidwalker spawn weight to 5 (was 3)
balance: Decrease minimum population requirement for Voidwalker to 25
(was 30)
/🆑
2025-12-06 18:52:00 +02:00
Bubberbot
dc07d35077 Bubberstation automatic changelog compile [ci skip] 2025-12-06 07:06:24 +00:00
Bubberbot
56e4e9d316 Automatic changelog for PR #4974 [ci skip] 2025-12-06 08:05:21 +01:00
BurgerLUA
6bca30f65b Misc Moonstation Fixes Dec 2025 (#4974)
## About The Pull Request

- Fixes missing maintenance markings in some areas.
- Fixes misplaced disposals pipe in telecomms.
- Fixes misplaced disposals pipe leading to the QM's office.
- Fixes LABELED mail not properly being delivered to the right
departments and instead being sent to disposals.
- Increases the amount of SMES units in engineering that power the
station from 3 to 4.
- Removes hidden pulse rifle that spawns when you say "submissive and
preggable" on loudmode common while standing on one of the disco lights
in the bar tile.
- Adds an additional powerline connected to the left side of the
station, making the station not blackout due to one missing wire in east
maint.
- Repaths some disposal pipes for the sake of having less corners.


## Why It's Good For The Game

Fixes good.

## Proof Of Testing

Tested it. Ran mapping verbs to check for APCS, Intercomms, Cameras, Air
Alarms. Tested disposals loop.

## Changelog

🆑 BurgerBB
map: Fixes various Moonstation issues with power and disposals.
/🆑
2025-12-05 23:04:56 -08:00
Bubberbot
ab10452b92 Bubberstation automatic changelog compile [ci skip] 2025-12-05 20:10:18 +00:00
Bubberbot
47e44e8d0f Automatic changelog for PR #4984 [ci skip] 2025-12-05 21:09:27 +01:00
LT3
7ba1a6b686 Update maps.txt with webmaps (#4984)
## About The Pull Request

Updates maps.txt with webmaps and removes pop settings. Min/max pop is
set by the config repo.

## Why It's Good For The Game

Updated webmaps

## Changelog

🆑 LT3
qol: Updated station web maps, now including all the Bubber maps!
/🆑
2025-12-05 12:09:01 -08:00
Bubberbot
533f561ba2 Automatic changelog for PR #4983 [ci skip] 2025-12-05 07:37:25 +01:00
Shadow-Quill
c577f8fdac Makes slowclap work for all living mobs (#4983)
## About The Pull Request
slowclap should now function for all mobs
may fuck with keybinding, IDK
## Why It's Good For The Game
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog
🆑
qol: Slowclap can now be used by all living mobs.
/🆑
2025-12-04 22:36:58 -08:00
Bubberbot
a7b81c913a Bubberstation automatic changelog compile [ci skip] 2025-12-04 23:14:41 +00:00
Bubberbot
ee3c9ca9f1 Automatic changelog for PR #4979 [ci skip] 2025-12-05 00:10:00 +01:00
Alexis
6b579b6d84 Moves Radiation Storm to the Moderate Track (#4979)
## About The Pull Request
Does as the title suggests.
## Why It's Good For The Game
The Major track should be for the events that will be likely to severely
impact the round or move the story of the round forwards in some form.
For the majority of the list, this makes sense, there are rods, meteors,
and earthquakes to name a few. But then on the other hand, some don't
quite fit in, either due to how easy they are to fix/recover from or due
to how inconsequential they are, radiation storm is one of those due to
the existence of the SAD.
## Proof Of Testing
It was a simple copy/paste across two files, it *should* work.

## Changelog
🆑
balance: Radiation storms are now on the 'Moderate' storyteller track.
/🆑
2025-12-04 15:09:37 -08:00
LT3
7b81714206 Log player count at map vote creation (#4977)
## About The Pull Request

Generates a log entry with the player count at time of map vote.

## Changelog

None required
2025-12-05 00:23:22 +02:00
Bubberbot
66bb3d3708 Bubberstation automatic changelog compile [ci skip] 2025-12-03 20:31:12 +00:00
Bubberbot
dc86affc37 Automatic changelog for PR #4972 [ci skip] 2025-12-03 21:27:29 +01:00
LT3
c146a00822 Medical lobbies and shutters (#4972)
## About The Pull Request

Adds shutters and consistent naming to medical security posts on Bubber
maps.
Adds a pair of missing lights on Blueshift
Adds a missing button on Void Raptor
Gives medical lobbies a water cooler

## Changelog

🆑 LT3
map: Fixed missing lights in Blueshift medical lobby
map: Fixed missing door button in Void Raptor medical
map: Added some water coolers to medical lobbies
/🆑
2025-12-03 12:27:07 -08:00
Bubberbot
214ae16ed3 Automatic changelog for PR #4743 [ci skip] 2025-12-03 19:26:08 +01:00
SpaceCatSS13
5d8afbabb3 Add the ability to duplicate characters (#4743)
## About The Pull Request

Lets you copy characters in the character customizer. This'll be useful
if you ever want to create variants of your character or Need to move
characters to different slots.

This needs large scale testing, I couldn't break anything on local but
given this involves tinkering with saves better safe than sorry.

## Why It's Good For The Game

I saw a complaint on discord about having to delete characters to
reorganize the list, this resolves that.
This also lets you create a "base" character to use as a template or to
generate variants of an existing character without making them from
scratch or editing them.
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
Soon....
</details>

## Changelog
🆑
qol: You can now copy your characters into other slots.
/🆑

---------

Co-authored-by: xPokee <catmc8565@gmail.com>
2025-12-03 13:25:44 -05:00
Bubberbot
64ad881b1e Bubberstation automatic changelog compile [ci skip] 2025-12-01 23:26:17 +00:00
Bubberbot
bd4c558fb7 Automatic changelog for PR #4964 [ci skip] 2025-12-01 22:37:34 +01:00
IronDragoon
4cd464f8a5 Weh Fun Stuff (#4964)
## About The Pull Request

Adds a new reagent (Juice That Makes You Weh), a premade foam grenade
with this chemical and a cargo import of various lizard related items
including the grenade (or a chance for). The grenades are also added to
maints loot with a similar consistency to the glitter grenades.
## Why It's Good For The Game

This just adds some fun items for messing about, it should not affect
balance or break the game in any way. The chemical cannot currently be
made (I may add this in future, so only exists in the grenades
currently) and does nothing except make the mob emit a sound for a
relatively short time, around a minute at full exposure. The cargo crate
is again, more just for fun and a way to at least semi-reliably get the
grenades if desired. I'd like to add more 'weh' items in future such as
bedsheets, funny outfits, etc. This is just to get my foot in the door.

## Proof Of Testing

Tested relatively expansively and works fine

<details>
<summary>Screenshots/Videos</summary>
<img width="589" height="643" alt="1"
src="https://github.com/user-attachments/assets/48d57183-bb66-41ca-a966-366b617e2678"
/>
<img width="592" height="160" alt="2"
src="https://github.com/user-attachments/assets/8c07a7f7-f0c6-453a-b7a0-923e6b23be86"
/>
<img width="331" height="371" alt="3"
src="https://github.com/user-attachments/assets/1d873de6-9b3e-457d-b4df-02a88424df83"
/>
<img width="846" height="492" alt="4"
src="https://github.com/user-attachments/assets/a7ed6485-daf9-4ec4-8813-4bb047dc529f"
/>
<img width="833" height="120" alt="5"
src="https://github.com/user-attachments/assets/2dbc5193-d129-48b3-b5d2-39b8c6199421"
/>
</details>

## Changelog
🆑
add: new reagent, 'Juice That Makes You Weh'. It makes you weh. Cannot
currently be synthesized
add: new maints item, 'Weh-nade', contains the above chem and foam mix
to spread the joy of weh with fellow crewmembers.
add: new cargo import, 'Lizard Goods Crate', contains random Lizard
items like plushes, foods and maybe a weh-nade or two. Also maybe little
tiny lizards
/🆑
2025-12-01 23:36:56 +02:00
Bubberbot
c5ffb0e0a1 Bubberstation automatic changelog compile [ci skip] 2025-12-01 19:23:42 +00:00
Bubberbot
489f38fe89 Automatic changelog for PR #4968 [ci skip] 2025-12-01 19:07:36 +01:00
LT3
64abdacca0 Bubber map medbay lobby vendor/door buttons (#4968)
## About The Pull Request

Does a pass on Bubber's maps, making consistent medbay door open
buttons, and adds missing Deforest wall units in the lobby where
missing. Also RETA request consoles in the medical main corridor.

## Why It's Good For The Game

Convenience, consistency

## Changelog

🆑 LT3
map: Consistency pass on Bubber medbay lobbies for wall healers, door
buttons, and RETA request consoles
/🆑
2025-12-01 12:07:10 -06:00
Bubberbot
4519d710d3 Bubberstation automatic changelog compile [ci skip] 2025-11-29 23:25:11 +00:00
Bubberbot
72740c9d20 Automatic changelog for PR #4936 [ci skip] 2025-11-29 18:32:15 +01:00
Roxy
af0758f560 Locks heretic ascension behind admin approval (#4936)
## About The Pull Request
Title

Also disables feast of owls as a starting knowledge - has no downside if
ascension is functionally disabled anyways
Also fixes a small typo

## Why It's Good For The Game
By all accounts this is a removal of ascension - consider it similar to
how the malf AI nuke works. As per the poll I ran, a good chunk of
players think heretic isn't in a good state right now. A seperate PR
with general balance changes by another coder to make it fit more with
our round lengths is planned for the near future.

Our players do not typically like round-ending antags. The fact that
heretics are capable of ending the round severely limits the roleplay
potential. Even just the possibility of ascension causes it to be #1
threat even if the heretic isnt planning on it, causing sec to game,
which in turns causes the antag to game as well.

With ascension functionally removed, feast of owls would have zero
downsides, just providing free knowledge points. Thus this also disables
that.

While by all accounts any antag can end the round (a traitor wiping sec
and crew and an ERT on red is also effectively ending the round), there
will still be a mental difference between the two. This change hopefully
puts less tension on the situation when they as much as exist.

## Proof Of Testing

<img width="311" height="256" alt="afbeelding"
src="https://github.com/user-attachments/assets/853f1037-1af8-4707-94c5-2a3a4461c068"
/>
<img width="379" height="84" alt="afbeelding"
src="https://github.com/user-attachments/assets/a81c829f-afd2-412e-9c1a-859b52481f0b"
/>
<img width="532" height="99" alt="afbeelding"
src="https://github.com/user-attachments/assets/d5eeebee-a24d-4c90-a735-f91921ffec01"
/>
<img width="377" height="313" alt="afbeelding"
src="https://github.com/user-attachments/assets/ed762616-8751-4d8e-a757-44e60fb04142"
/>




## Changelog

🆑
balance: Heretics can no longer ascend without admin interference.
balance: Due to the functional lack of ascension, feast of owls no
longer is starting knowledge.
fix: fixes a small typo within the roundend heretic flavor texts.
/🆑
2025-11-29 19:31:53 +02:00
Bubberbot
40c28fc918 Automatic changelog for PR #4947 [ci skip] 2025-11-29 18:30:25 +01:00
Alexis
82462d073f [SEMI-MODULAR] Oversized SAD Functionality (#4947)
## About The Pull Request
Adds a new variable on `/obj/machinery` called `ignore_size` it does as
implied, ignores the size of a mob if the variable is set to true on a
machine. So far, I only implemented this on the SAD so that oversized
quirk users can finally use it, but it can be modularly added to pretty
much any machine that opens/closes.
## Why It's Good For The Game
Oversized quirk users can finally use the SAD instead of being screwed
and having to rely on getting a NIF (and being completely screwed in a
few odd edge cases).
## Proof Of Testing
Parsed, compiled, and ran without any runtimes and worked as expected.
## Changelog
🆑
qol: Oversized quirk users can now use SADs.
/🆑
2025-11-29 19:30:02 +02:00
Bubberbot
b4cbd3b344 Automatic changelog for PR #4960 [ci skip] 2025-11-29 09:23:48 +01:00
BurgerLUA
17f8badbec Moonstation science update 2025 (#4960)
<img width="1728" height="1632" alt="image"
src="https://github.com/user-attachments/assets/b138e103-4168-4676-8517-a937a03fdbd3"
/>

## About The Pull Request


### Major Changes

Remaps about half of science to make it feel more connected to the
station.

The main lobby was moved closer to the station, saving about one
hallways worth of movement to get from science to other departments. A
back entrance still exists where the old lobby was so people don't
suffer completely from the change.



### Minor Changes

- Adds missing DeForest health stations across the map.
- Fixes missing camera coverage and air alarm in the public loopstation
dock.


## Why It's Good For The Game

People hated the location of science, saying it felt disconnected from
the rest of the station. This PR should make it feel better.


## Proof Of Testing

If it passes linters, it werks.

(I ran some mapping debug things. I placed missing cameras, air alarms,
and fixed some areas up as the errors reported).

## Changelog

🆑 BurgerBB
map: Makes Moonstation's Science Department objectively better.
/🆑
2025-11-29 02:23:27 -06:00
Bubberbot
3927168dc8 Bubberstation automatic changelog compile [ci skip] 2025-11-26 20:07:12 +00:00
sunny
f59ece0649 Adds "All" option to the "Expose/Hide genitals" verb (#4832)
## About The Pull Request
Title.
<img width="335" height="296" alt="image"
src="https://github.com/user-attachments/assets/96516265-7307-4a99-bbad-5ad708356284"
/>
## Why It's Good For The Game
It's annoying to have to click several times to hide or show multiple
genitalia at once.
## Proof Of Testing
Compiles without errors. Tested with all genitals, and without any.
<details>
<summary>Screenshots/Videos</summary>

</details>

---------

Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
2025-11-26 12:04:24 -08:00
Bubberbot
f956ed4299 Automatic changelog for PR #4937 [ci skip] 2025-11-26 21:04:03 +01:00
Arturlang
ed0039203d hemophage feed bloodloss reduction fixes (#4937)
## About The Pull Request
hemophage feed bloodloss reduction no longer is given always when
feeding, instead it requires a mind (a player who has been inside this
body at some point)
the feed 10+ mood buff for 8 minutes now actually happens for feed when
the fed on target has a mind
plus drinking from monkeys limits you to 560 blood again if you're a
hemophage
## Why It's Good For The Game
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog
🆑
fix: hemophages again can only drink up to 560 blood from monkeys
fix: hemophages bloodloss reduction debuff is only granted if your
victim has a midn
fix: the feed mood buff is now possible to gain from feeding on people
with a mind
/🆑

---------

Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
2025-11-26 12:03:41 -08:00
Bubberbot
e066c14c6a Automatic changelog for PR #4956 [ci skip] 2025-11-26 21:03:33 +01:00
IronDragoon
8cc72925f3 Status readout module for miners (#4956)
Adds modsuit status readout module to mining point vendor
## About The Pull Request
Just adds the status readout module to the mining point vendor. 

## Why It's Good For The Game
I feel that the mining modsuit is already not too often used for several
reasons, but one of the larger ones for me is the fact it overrides
cuffs, leaving you off sensors. I think that it is not unreasonable to
allow miners to buy this module, improving miner survivability or at
least recoverability.

## Proof Of Testing

Runs locally, tested

## Changelog
🆑
add: Added modsuit status readout module to mining point vendor
/🆑
2025-11-26 12:03:06 -08:00
Bubberbot
a692742f6a Automatic changelog for PR #4961 [ci skip] 2025-11-26 21:02:39 +01:00
Arturlang
e5b8430b38 hemos no longer loose blood if DC'd (#4961)
## About The Pull Request
hemos no longer loose blood if DC'd

## Why It's Good For The Game
AFK hemo's die to this which is kinda not nice

## Proof Of Testing

<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog

🆑
qol: the hemophage tumor no longer drains blood if the host is
disconnected
/🆑
2025-11-26 12:02:13 -08:00
Bubberbot
0784fd0865 Bubberstation automatic changelog compile [ci skip] 2025-11-26 19:41:46 +00:00
Bubberbot
0cf65ac7eb Automatic changelog for PR #4861 [ci skip] 2025-11-26 20:40:57 +01:00
Bridget (Yaki)
ba0ae43546 Adds Kinetic Prosthetics (#4861)
## About The Pull Request
Adds kinetic prosthetics! These prosthetics are simple, yet elegant
affairs. Offers a non-robotic alternative to surplus prosthetic limbs
that are nicer looking than peg limbs.

Kinetics:

- Are immune to EMPs
- Attach/detach easily
- Cause no wounds
- Don't hit hard
- Don't allow you to use guns (or anything locked by big hands)
- Have no feeling
- Look nicer than peg limbs.

Available at roundstart (via Augments+) or via cargo crate.
## Why It's Good For The Game
Kinetics provide a simpler alternative to the surplus prosthetic limbs,
that aren't robotic, and are more advanced than peg limbs. Offers a
middle ground between pegs and surplus prosthetics. They're also
available at roundstart and via cargo crate order, unlike peg limbs
which need to be crafted.
More variety is always a nice thing!
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
<img width="71" height="72" alt="3f796af75db3578c47279e8d40a24e7b"
src="https://github.com/user-attachments/assets/0e1d30bb-0d9e-4419-9d99-81738d47068d"
/>
<img width="68" height="67" alt="a15f7441914d6a2032160bd9319bba07"
src="https://github.com/user-attachments/assets/647cb95e-6994-4f57-9ecb-eceadd807b8b"
/>
<img width="68" height="70" alt="506d69ae2eb0e5057291a1494c43a4d7"
src="https://github.com/user-attachments/assets/3ce7da3d-7a08-487e-b9cd-ea3d3ca8d408"
/>
<img width="66" height="66" alt="85ad4d9c4d550d1e98050c1a1474630d"
src="https://github.com/user-attachments/assets/3df9f39e-8284-44fe-abc4-cf9f25a33c07"
/>
<br>
<img width="397" height="372" alt="f29384d507fb0dd21faff1769f9db6f3"
src="https://github.com/user-attachments/assets/cb6cbee8-3dc8-4af8-b73d-53eae80bf37e"
/>
<img width="632" height="81" alt="f0b7048ea1c926fbe94eba55923ac1a9"
src="https://github.com/user-attachments/assets/e80f8930-0678-41d7-b859-5e5c5927c480"
/>
</details>

## Changelog
🆑
add: Added new prosthetics: simple kinetic prosthetics! They offer a
middle ground prosthetic between peg limbs and surplus robotics.
add: New options to Augments+ to have roundstart kinetic prosthetics.
add: Kinetic prosthetic limb cargo pack: includes two full sets of
kinetics. Costs 1000cr, needs medical access.
/🆑

---------

Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com>
2025-11-26 11:39:38 -08:00
Bubberbot
50a29593e5 Automatic changelog for PR #4849 [ci skip] 2025-11-26 20:39:02 +01:00
shellspeed1
a9a0373a05 Nerfs the interdyne modsuit, take 2 (#4849)
## About The Pull Request

The interdyne modsuit goes REALLY fast. This PR makes it go less fast.
## Why It's Good For The Game

<img width="446" height="532" alt="image"
src="https://github.com/user-attachments/assets/e6063164-1162-49d4-88c0-ce385f67cbdb"
/>
## Proof Of Testing

Its a one line change tested in the original PR.
https://github.com/Bubberstation/Bubberstation/pull/4830
<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog
🆑
balance: Reduced the interdyne modsuit move speed change from -0.5 to 0.
/🆑

Co-authored-by: Arturlang <24881678+Arturlang@users.noreply.github.com>
2025-11-26 11:37:33 -08:00
Bubberbot
fb4f2dc737 Automatic changelog for PR #4922 [ci skip] 2025-11-26 20:30:25 +01:00
Cursor
f910a5a408 Re-enables Soviet crate (#4922)
## About The Pull Request

Skyrat revert again. I think people should be allowed to LARP as
Russians if they want.
## Why It's Good For The Game

Ditto.

## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog
🆑
add: Soviet Surplus has been re-enabled.
/🆑
2025-11-26 11:30:02 -08:00
Bubberbot
521b700889 Automatic changelog for PR #4928 [ci skip] 2025-11-26 20:29:48 +01:00