Commit Graph

2336 Commits

Author SHA1 Message Date
Tad Hardesty
fe32dab2d3 Improve efficiency of SSmapping init (#43369)
* Improve efficiency of SSmapping init

* Only admit unique areas to the_station_areas
2019-03-29 09:19:33 +01:00
Tad Hardesty
687f3c97c3 Fix being sent back to lobby not allowing changing quirks (#43319) 2019-03-28 14:49:44 -04:00
Tad Hardesty
11755ab5f3 Slightly refactor how sending someone to latejoin works (#43345) 2019-03-28 11:42:59 -04:00
Tlaltecuhtli
85c1485bab [ready] beepsky smash change (#43228)
* 1

* 2

* 3

* temp

* r

* rogue space

* e

* e

Co-Authored-By: Tlaltecuhtli <33834933+Tlaltecuhtli@users.noreply.github.com>

* restarts appveyor
2019-03-25 12:03:51 -04:00
Rob Bailey
ceca1e605e [READY] Yet more darkmode tweaks and fixes (#43306)
* fuck you whoever made the last icon it was garbage

* ticket log fixes

* ticket log fixes

* changes colors from hardcode per line to a define

* some nicer darkmode colors

* asay and ooc name default fixes

* fuck you appveyer build again

* slight brightening of the default font color

* properly fixes tip of the round being hard to read
2019-03-25 20:49:59 +13:00
ShizCalev
192a5333c3 Automatic deadminning (#42780)
* does the thing

* cleanup

* unbroke deadminning

param broke the verb somehow? honk.

* correct prefs

* more robust handling

* corrected return, cleanup
2019-03-23 10:46:35 +01:00
ShizCalev
5d60f2d568 Merge pull request #43215 from AutomaticFrenzy/patch/throw-exception
Replace 'throw EXCEPTION' with CRASH or WARNING
2019-03-21 23:57:27 -04:00
Kyle Spier-Swenson
b4f4653c21 Fix the living players limit queue getting stuck if you disable it (#43220) 2019-03-21 20:50:07 -07:00
Kmc2000
6b6537cccd Adds toggleable darkmode to the game! (#43072)
* Adds toggleable darkmode to the game! (Use the toggle darkmode verb if you want to use light mode)

* Removes a random linechange

* Undo unintentional changes

* Changes some forced font tags to use spans, which won't break darkmode.

* Fixes up some problems I found while testing
Darkmode is no longer default (this caused some issues with people getting a broken chat)

* Darkmode sucks less now

* Darkmode button now works again
2019-03-21 11:02:41 +13:00
ShizCalev
0248e75b84 Merge pull request #43199 from tgstation/MrStonedOne-patch-4
Afk kick tweaks
2019-03-20 16:38:38 -04:00
AnturK
f90bac1224 Fixes DivideOccupations edge case. (#43125)
* Fixes DivideOccupations edge case.

* No players assigned is absolutely correct.
2019-03-20 11:12:57 -04:00
oranges
de70c67639 Merge pull request #43152 from kevinz000/bunker_message
Panic bunker message is now a config.
2019-03-20 22:09:12 +13:00
Tad Hardesty
570a4da33e Replace 'throw EXCEPTION' with CRASH or WARNING 2019-03-19 23:09:24 -07:00
Kyle Spier-Swenson
a2440fea3d stupid quotes 2019-03-19 14:16:00 -07:00
AnturK
1226308629 Fixes softcap queue 2019-03-19 22:04:44 +01:00
Kyle Spier-Swenson
91a4af076c Afk kick tweaks
Currently it exempts observers and only exempts admins while they are in lobby, that makes no sense.

Now it always exempts admins (they still have the end of round lobby kick that applies to them), and people in the queue to join in lobby. 

Applies to ghosts.

Gives the player a link to rejoin in the disconnect message.
2019-03-19 12:16:22 -07:00
ShizCalev
2c9b6c4d44 [s] adds logging to cloning 2019-03-18 16:18:02 -04:00
kevinz000
92983243c5 panic bunker message config 2019-03-17 14:41:35 -07:00
MrStonedOne
186f6c8ddd dbstickybans: Qdeleting queries, misc fixes, Query select proc for executing mutiple queries at once... 2019-03-16 00:23:40 -07:00
MrStonedOne
54f5e57880 Fixes and improvements 2019-03-16 00:23:39 -07:00
MrStonedOne
f0f40bda51 Fixes and improvements. Hub password changes
Uses lazy access on inner lists (had to make lazy access work on inner lists @cyberboss you won't like this but lazyaccess is useless if you can't use it on inner lists)
Byond only does full stickyban matching when the server has a valid hub password set or compiled in, so now we have to remove it during init.
2019-03-16 00:23:38 -07:00
MrStonedOne
214c0de655 Adds automatic importing of older legacy stickybans 2019-03-16 00:23:38 -07:00
MrStonedOne
03f1eb2f2b Some fixes. 2019-03-16 00:23:38 -07:00
MrStonedOne
2e757683ab Database backed stickybans
Supports disabling stickybans for a round, exempting a key from matching a stickyban, and it now also detects rogue stickybans before anybody currently connected even gets disconnected. (new matches trigger a 5 second sleep and abort enforcement if enough other new matches happen in that timeframe)
2019-03-16 00:23:37 -07:00
Tad Hardesty
55db6f8761 Remove misleading THIS_PROC_TYPE macro 2019-03-06 18:28:42 -08:00
oranges
94cd150bea Merge pull request #43003 from tgstation/MrStonedOne-patch-3
Fix sstimer's reset buckets being stupid
2019-03-05 12:19:55 +13:00
Time-Green
8a8cdce0cd protects genepulse from peepers 2019-03-04 15:12:29 +01:00
Kyle Spier-Swenson
de5b7d4d93 Fix reset buckets being stupid
Why I never did see this I don't know, its a 5 million years old bug.
2019-03-03 22:33:44 -08:00
oranges
c9d2b8c5f8 Logging tweaks and fixes (#42817)
* Add a virus log, plus a log for facehuggers

Logs each infect event and contains detailed descriptions of the virus

I also added a log message for printing virus culture bottles including
who printed them

Finally i tacked on a change to adding a game log entry for facehuggers
because why not

* Further logging fixes and updates

Medbots now combat log

combat log no longer tries to run keyname on an object because that
doesn't make much sense

* Dead say no longer logs twice

* tabs to spaces
2019-02-26 21:13:36 +11:00
oranges
f3ae55258b Merge pull request #42758 from VileBeggar/scrunglartiy
Adds scrunglartiy as a roundend sound
2019-02-14 16:18:15 +13:00
Vile Beggar
29d5499f3e How do I set up the. SHow do I set u p the Singu. how I the scrungulartiy???? 2019-02-12 22:36:58 +01:00
zxaber
aba756ea58 Adds a max length config option for AI law upload boards. (#42700)
* Adds a length check for freeforms, 250 char cap

* added a define as requested.

* Actually it's better if it applies to all boards

* Now it's better good

Also added a max to the Asimov board that was missing it before.

* Better defined

* Undefining defines

* Config code

* Adding config line

* whoops

* Update AI_modules.dm
2019-02-12 15:18:17 -05:00
4dplanner
0a81c85bad Adds some FIRE_PROOF checks (#42569)
* Adds some FIRE_PROOF checks

* Whoops

* Uses extinguish()

* Removes redundant ON_FIRE check

* Reinstates ON_FIRE check
2019-02-05 13:49:41 -05:00
Menshin
21cd92e7a6 Fixes some glitches with auto-rotation of vis_overlays (#42652)
* Fixes some glitch with auto-rotation of vis_overlays

* Removed unnecessary code.
2019-02-03 21:59:55 -05:00
Militaires
cecf676684 [Ready] Outputs datum (#41535)
Idea and instructions by @Razharas, many thanks.

This PR only implements the framework required to catalog as well as play the sounds. Their to_chat text, and icons (if any) are not included, are to be pushed in a separate PR.

This PR does not remove the old playsound_local system, it is kept for the sake of not necessitating a direct changeover of every single playsound in the code, which will surely cause a lot of merge conflicts. It does however, replace bike horns' and toy nukes' means of playback to this datum, purely as proof of concept.

Playsound_local may remain in the code to support playback of admin-uploaded sounds that do not have an inherent datum. Playsound will likely be renamed to something else in the next PR to reflect its new, more universal function. We will see.

New process for adding sounds:

    Create a new datum/outputs subtype.
    If you wish, write down some supporting text; this gives further meaning to the sound.
    Add multiple sounds to the sounds list, and weight them as you wish. (New)
    Add a sound icon if you wish, it defaults to a generic sound circle anyways though.
    playsound(/datum/outputs/new_subtype, receiver), and it will deliver, icon, sound, and text to the receiver.

Maintaining implication is that from now on playsound should only be processing datum/outputs

This pr intends to gut to_chats that are added alongside playsounds in the code.
This pr eliminates the need to initialize sounds in a list so that you can weight them or have the game play them randomly from the list.

Sound Rings
Currently, only mobs with the audiolocation var may view them. Sound icons have an alpha that depends on the volume of the sound, louder sounds create a more opaque image

Sound rings are completely modular and may be changed to any image.

In addition to renaming playsound to reflect its new function. I intend to give blind people sound icons at the cost of their small view, but that is for another PR.

cl Basilman
refactor: refactored how sounds are stored and played
add: Added sound rings and supporting text
/cl
2019-02-04 10:25:48 +13:00
nichlas0010
3ec4eb619f [s] disables the Middle Mouse Button exploit (#42594)
* disables the MMB exploit

* Adds a config option to set a minimum build, with the recommended minimum build for 512 users being 1421

* readds the post-block detection, and changes MMB -> Middle Mouse Button

* Makes it the standard, I guess

Co-Authored-By: nichlas0010 <nichlas00100@gmail.com>

* Update client_procs.dm
2019-01-30 11:07:45 -05:00
coiax
ffd160a495 Readds non-persistent contraband filled smugglers satchels (#42228)
* Readds non-persistent contraband filled smugglers satchels

* Ten random satchels are placed each round
2019-01-07 21:16:47 +11:00
Jack Edge
5d50181514 Renames SSsqueak to SSminor_mapping 2019-01-04 21:22:51 +00:00
subject217
5a52f8a7bf Removes smugglers satchels (#42166)
* Removes smugglers satchels

I love the cutie reading this

* remove smuggler's satchel from code

* removes all smugglers' satchel persistence code

* removes remaining things

storage component for smugglers, the miracle ruin (uses smugglers), the dme
2019-01-02 15:28:26 -05:00
Qustinnus
0de28b726a [READY]Humans now have hygiene (DOES NOT AFFECT MOOD GO AWAY MOODPOSTERS) (#41986)
cl Floyd / Qustinnus
tweak: You now have to be naked to get the nice shower moodlet, if you shower with clothes you get a bad moodie
add: Hygiene, you slowly become dirty over time, the more covered in blood you are the faster you will lose hygiene. When you are too dirty you will have a stink overlay. (Hygiene doesn't affect mood currently) It also spawns miasma slowly if you smell like shit.
add: adds NEET and neat traits. NEET's get 20 bucks social welfare extra and like being unhygienic, while neat people dislike being unhygienic and like being hygienic
/cl

This doesn't affect mood so plssss dont strawman in this PR about how I'm forcing you to shower or die or whatever

This PR is mostly visual and will allow for people to judge others for literaly being smelly as hell.

also NEET and neat traits which interact with being smelly. (neat likes hygiene, dislikes lack of it. NEETs like lack of hygiene and get some social welfare (20 bucks))
2019-01-02 01:04:51 +13:00
oranges
6907ac6775 Merge pull request #41993 from Carbonhell/catshills
Add system for disabling creation of new felinid characters
2018-12-27 09:45:02 +13:00
Denton
69bd242346 Removes gondola round end sound 2018-12-24 03:03:57 +01:00
nicbn
8e3a812bf2 You can now click on objects and mobs below flaps and signs (#41866)
* You can now click on objects and mobs below flaps and signs

* Update admins.txt

* Update code/controllers/subsystem/vis_overlays.dm

Co-Authored-By: nicbn <nicolas.nattis@gmail.com>
2018-12-20 12:34:58 -05:00
Mickyan
e6de5b36eb Adds the Hypersensitive and Light Drinker quirks (#41984)
* newquirks

* revert

* hypersensitive/light drinker

* this is a commit

* may as well

* increments + fix

* i never liked math anyway

* I really dont like math
2018-12-18 15:03:57 -05:00
Carbonhell
449bd89c9e Adds the system discussed in the felinid poll, to allow for people with a felinid character to not be reset to human 2018-12-18 01:20:12 +01:00
coiax
b0d78a8ad2 Bar signs now rename the area, doors and some wall items (#41811)
cl coiax
add: Bartenders can now rename the generic area "Bar" to the bar name of their choice with the use of their bar sign. This will rename air alarms, doors and APCs, so everyone knows what you're calling your bar this shift. (The bar sign chosen is also now a statistic that's tracked!)
/cl

Metastation now only has one bar sign.
Bar signs start blank.
Bar signs no longer require bartender ID to repair.
Emagging now only sets the bar sign (and bar name) to the Syndi Cat, rather than changing the Barsign to syndicate access only and making them impossible to repair.
Only machinery that is normally renamed when the area is renamed will have their name changed, this means only doors originally called "Bar" will be renamed.

Area renames are split into separate procs, so we can use their renaming of machinery features.
2018-12-16 12:55:30 +13:00
Jordie
20042be376 Merge pull request #41895 from kriskog/smuggler
Fixes smuggler satchel spawning
2018-12-14 13:51:13 +11:00
kevinz000
10d846022a [READY]MultiZ stuff - tile atmos, movement backend, falling backend, etc etc - Electric boogaloo (#40428)
Basic multiZ mob movement procs (Observers can always move)
Open space, showing what things are below it, and everything that entails. No complex support for dynamic generation just yet.
Decide how openspace should look :/

    Atoms falling through open space (NO MOB SUPPORT/DAMAGE/ANYTHING YET.)

//CANCELLED FOR ANOTHER PR - [ ] Being able to see upwards? Downwards is going to be handled by open space.

MultiZ tile atmospherics - EDIT: Working demo! https://puu.sh/B7mUs/3f6274740f.mp4
Bugtest the heck out of this trainwreck.
2018-12-11 22:09:59 +13:00
skoglol
0dac34927d fixes smuggler satchels - again 2018-12-11 00:09:12 +01:00
Jordan Brown
f1d22a017e Fix TGS stuff (#41806)
Closes #41794
2018-12-10 14:50:48 +13:00