Commit Graph

874 Commits

Author SHA1 Message Date
Swag McYolosteinen
1a5df1d08b Merge pull request #11846 from GunHog/RadsPlzKThxLol
Advanced Energy Gun fixes
2015-09-20 20:36:17 +02:00
Remie Richards
225eee3d2f Merge pull request #11815 from spasticVerbalizer/shootFooting
Makes clumsy misfires actually target a leg
2015-09-20 17:24:24 +01:00
Maarten van den Berg
f3f080693a Adds zone_override var to process_fire and friends, updates clumsy and gun suicide 2015-09-20 16:52:39 +02:00
Remie Richards
82a79a1705 Merge pull request #11787 from bgobandit/theywanttherandd
Adds origin tech values to a lot of items.
2015-09-19 14:20:09 +01:00
GunHog
2b7bebb523 Advanced Energy Gun fixes
- AE gun can once again be researched more easily by forcing it to
critically fail.
- Fixed reliability rating being able to become negative.
2015-09-17 10:29:03 -05:00
Steelpoint
e51eefbe34 MoreChanges 2015-09-16 18:00:21 +08:00
Steelpoint
62e7f1204d NewChanges 2015-09-16 17:53:04 +08:00
Maarten van den Berg
9837ad6ab7 Makes clumsy misfires actually target a leg 2015-09-16 11:11:05 +02:00
bgobandit
0664cffa45 tweaks shit 2015-09-15 21:43:19 -04:00
Steelpoint
5783cdda03 Merge branch 'master' of https://github.com/tgstation/-tg-station into RifleS
Conflicts:
	_maps/map_files/TgStation/tgstation.2.1.3.dmm
2015-09-13 20:00:41 +08:00
Jordie
15e50de0fe Merge pull request #11694 from bear1ake/point-zero
Remove a bunch of useless .0 in vars
2015-09-13 21:47:09 +10:00
Jordie
f02589180d Merge pull request #11698 from GunHog/MaybeNowSecWillWantThem
Added a taser function back to the Advanced Energy Gun
2015-09-13 21:42:45 +10:00
GunHog
34b5dbf5e7 Buffs AE Gun
- Gives Advanced Energy Gun a taser mode.
- Allows them to accept Seclites.
2015-09-10 11:27:30 -05:00
Steelpoint
5a5bcbbbd7 Merge branch 'master' of https://github.com/tgstation/-tg-station into RifleS
Conflicts:
	code/game/gamemodes/changeling/powers/mutations.dm
2015-09-10 23:18:39 +08:00
bear1ake
f697ae90f5 removes a bunch of .0 2015-09-10 20:57:30 +09:00
Steelpoint
98aef2ee6a ExtraValueRemoved 2015-09-10 14:10:48 +08:00
Steelpoint
6eac77fcfd Rifle 2015-09-10 13:14:41 +08:00
Cheridan
304d91fa2c Merge pull request #11606 from Firecage/gunnames
This gives most projectile guns less generic names.
2015-09-09 10:45:18 -05:00
Firecage
2a90cd109e Stetchkin pistol rename. 2015-09-09 17:36:14 +02:00
Steelpoint
a48610fbb9 MinorCHange 2015-09-08 23:20:15 +08:00
Steelpoint
d6f0c2484a InitalCommit 2015-09-08 19:56:07 +08:00
Firecage
42a28af718 Updated gun names. 2015-09-07 10:06:14 +02:00
Firecage
63657bb2e7 Adjusts some gun names like sugggested. 2015-09-06 18:09:42 +02:00
Firecage
1b119f6aef Fixes the russian revolver name, my mistake. 2015-09-06 14:30:43 +02:00
Firecage
56925928eb places /improper in the gun names. 2015-09-06 14:27:54 +02:00
Firecage
9c341fb128 This gives most projectile guns less generic names. 2015-09-06 13:43:38 +02:00
Razharas
93b9f96cfa Merge pull request #11341 from bgobandit/suicideisnotajoke
Adds/tweaks several suicide messages.
2015-09-06 06:42:00 +03:00
Cheridan
a816ff5f8f Merge pull request #11385 from Aranclanos/extrapug
Fixes pugs not following their tail.
2015-09-04 23:20:25 -05:00
bgobandit
ca34015b85 Removes minibomb suicide message. Fixes wand suicide message. 2015-09-02 23:07:40 -04:00
duncathan
51c09f16bf makes all Destroy()'s return properly 2015-08-31 00:21:01 -06:00
Aranclanos
0d1d321651 Fixes pugs not following their tail.
The staff of change won't create invisible pugs anymore, same with the experimentator relics.
Removes a leftlover pug typepath.
2015-08-25 05:28:58 -03:00
Swag McYolosteinen
825b5794c7 Merge pull request #11239 from Firecage/del2qdel
del() to qdel()
2015-08-19 11:50:24 +02:00
Remie Richards
f77047b640 Merge pull request #11185 from Cheridan/brycepaxsbrain
Logging Syntax Improvement
2015-08-18 20:24:42 +01:00
Firecage
2ee2c8513e This fixes the Syndicate Carbine. 2015-08-17 00:51:23 +02:00
Firecage
bf13763e3b Merge branch 'master' of https://github.com/tgstation/-tg-station.git into del2qdel 2015-08-16 23:34:03 +02:00
Firecage
dfae1e0b53 Changes a lot of del() to qdel() 2015-08-16 23:33:22 +02:00
phil235
bc6ffdcf31 Merge pull request #11194 from Aranclanos/wabbajack
The staff of change projectile will qdel the mob instead of manually …
2015-08-15 22:28:27 +02:00
phil235
531334087e Merge pull request #11181 from Miauw62/sch-e-slch-schsch-schshc-sc-hschsch-schs-hcshchschschschschshcshshch-schsh-cshcsh-chschsch-s-chschscsh-cshcshcsh
Fixes ranged stuns causing slurring.
2015-08-14 11:15:41 +02:00
Aranclanos
ca98ac5151 The staff of change projectile will qdel the mob instead of manually deleting it.
Added a warning for when the mob controller removes a null from the mob list.
2015-08-13 21:40:00 -03:00
Cheridan
5979ffdec7 Logging Syntax Improvement 2015-08-13 12:14:14 -05:00
Swag McYolosteinen
2bb4f63023 Merge pull request #11087 from phil235/GirderSinguloPull
Girder deconstruction bugfix
2015-08-13 16:33:28 +02:00
Miauw
771bf84cc1 Fixes ranged stuns causing slurring instead of stuttering. Fixes #8189 2015-08-13 12:49:18 +02:00
phil235
866cdbcd34 Fixes plasma cutter firing sound, as well as lack of sound when slicing girder/statues.
Rearrange girders.dm
Singularity_pull() no longer unanchors anchored objects (because it breaks the deconstruction of table/girder/states/etc, and make mech pullable by mobs), but it still pulls them.
2015-08-07 23:14:45 +02:00
phil235
bec7be024f Fixes runtime when firer is null. 2015-08-07 15:54:21 +02:00
Jordie
0b5223a687 Merge pull request #11041 from phil235/PlasmaCutterChange
Plasma cutter tweaks
2015-08-07 19:35:15 +10:00
phil235
b90fcaa765 Remove mech immobilization when shooting.
Changed the fix to delete bullets the user is on the target loc while he fires so we don't get floating bullets.
2015-08-06 16:31:30 +02:00
phil235
207fbc7cb6 Fixes being able to run into your own bullet (both as a mob or inside a mech). 2015-08-06 01:21:55 +02:00
phil235
e2ca2de4b2 Plasma cutter's fire rate is now a bit slower but its projectile can pierce multiple asteroid walls(2 for normal cutter, 3 for advanced). Its range is no longer reduced in pressurized environment (so the projectile is no longer invisible). 2015-08-05 21:58:19 +02:00
Remie Richards
5434bb7854 Merge pull request #10970 from phil235/SyringeProjShieldBlockFix
Projectile blocking fixes
2015-08-03 05:28:28 +01:00
phil235
cdd15b7c27 Removes some unneeded code(flag = "magic" when already inheriting it from parent, adding a 0 argument to on_hit when it already defaults to 0).
Fixes syringe dart not respecting shield blocking.
Projectile doesn't show the hit message anymore if 100% blocked (shield blocking mostly). (but it is still logged)

Fixes deflected dart projectiles not being logged.
2015-08-01 16:57:27 +02:00