## About The Pull Request
What it says on the tin. These gun cases can be used to store a massive
amount of ammo.
## Why It's Good For The Game
Hitting the ammo economy of ballistic weapons approaching the removal,
feel like this is a small change that will have a big impact.
## Proof Of Testing
Compiles, currently testing
<details>
<summary>Screenshots/Videos</summary>
</details>
## Changelog
🆑 ReturnToZender
balance: Cargo-ordered weapons no longer come in gun cases. Gun cases
are now bulky, and cannot fit in backpacks.
del: Armadyne corporate security no longer come with Wespe cases on top
of their issued guns
del: DS-2 Mining Officer (not the Persistence, DS-2) no longer has a
Makarov.
/🆑
---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
## About The Pull Request
Seems the logic here was reading variables from the person being
examined.. not the person examining.
Yes this meant that souless mobs would runtime, and anyone could meta an
antag because antags would show the option to view exploitables when
others would not.
## Why It's Good For The Game
Holy shit how did I miss this in a review
## Proof Of Testing
I tested it, no runtimes related to examination

## Changelog
🆑
fix: Exploitables no longer show up when you examine an antag, exposing
them
fix: Exploitables now check the variables of the correct mob
/🆑
## About The Pull Request
patches a blooddrinking holodeck exploit from holodeck stuff
## Why It's Good For The Game
holograms having blood is weird
## Proof Of Testing
tested
## Changelog
🆑
fix: Hologram mobs no longer have blood
/🆑
---------
Co-authored-by: The Sharkening <95130227+StrangeWeirdKitten@users.noreply.github.com>
## About The Pull Request
Port one part of Niko's PR,
https://github.com/NovaSector/NovaSector/pull/397 and basically allows
borgs to equiip hats by right clicking on hats.
## Why It's Good For The Game
no more needing someone to put on a hat.
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
</details>
## Changelog
🆑
add: Borgo can put on hats by rightclicking.
/🆑
Co-authored-by: The Sharkening <95130227+StrangeWeirdKitten@users.noreply.github.com>
## About The Pull Request
Most of these are ported from Shiptest on request. In total, 1 new
snout, 4 new frills, 5 new horns, and 1 new head marking.
## Why It's Good For The Game
Makes [anonymous requester] happy!
## Proof Of Testing
https://github.com/user-attachments/assets/67824f8b-2e08-44d9-b0c6-73db3e564055
## Changelog
🆑
add: Added Horns: Simple (New), Broken (New), Ram (New), Lightning, and
Brimstone
add: Added Frills: Droopy, Frillhawk, Neck Frills (New), Neck Frills
(Fuller New)
add: Added Markings: Dome
add: Added Snouts: Extra Sharp
/🆑
---------
Co-authored-by: Jinshee <manastra2536@gmail.com>
## About The Pull Request
Buffs security jackboots slightly.
## Why It's Good For The Game
Much needed nerf considering the foot fetish metagang moved onto
Bubberstation. Should make playing security much easier.
## Proof Of Testing
Untested.
</details>
## Changelog
🆑 BurgerBB
add: Buffs security jackboots slightly.
/🆑
## About The Pull Request
See name, removes the martyr and hijack objs from traitor and spy
## Why it's good for the game
Giving these out for free on a random chance on the most common antag
types is a bad idea. Especially when it gives the potential
justification to bypass the station integrity rule. Also it's a mess to
admin + we aren't trying to be Manuel, despite what it might seem like
at times.
## Changelog
🆑
del: Removes the martyr and hijack objs from traitor and spy
/🆑
## About The Pull Request
Events no longer run if the shuttle is moving towards the station in a
no-recall state. This state usually occurs when the map vote is sent.
This does not affect manual shuttle calls, unless the shuttle has
reached the unrecallable state.
This does not affect admin-created events.
## Why It's Good For The Game
Alternative version of #3034
This prevents antagonists from getting antag status at the literal last
minute.
## Proof Of Testing
Untested. If it compiles, it works.
## Changelog
🆑 BurgerBB
add: Events no longer run if the shuttle is moving towards the station
in a no-recall state.
/🆑
---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
## About The Pull Request
Fixes several moonstation bugs, such as:
- 3 bad areas marked as space due to previous DMM
conflicts/updates/whatever.
- uhhh some stuff I missed idk
Adds several changes, such as:
- Adding the new detective's board.
- Moving the robotics mech crowbar to robotics, instead of the RD's
office.
- Increasing the size of chemistry (rip med maint).
- Adding a vote box to Command's meeting room.
- Adding an aquarium to the lawyer's office.
- Clarifying that the high risk AI modules in the upload intentionally
requires captain's access (It's like this on Metastation).
- Adds a floor safe to the NT rep's office because why not.
- FIxing missing turbine pipe in the turbine room
- Upgrading the windows in the supermatter room, HFR room, and turbine
room to reinforced plasma.
- Removing misplaced floor decal in command.
- Removing misplaced trash pile in morgue.
- Removing the RD's freeze cube to make the break area bigger.
- Reducing the weather frequency of sandstorms on the surface.
## Why It's Good For The Game
Penis
## Proof Of Testing
Untested.
## Changelog
🆑 BurgerBB
add: Fixes several moonstation bugs/issues/whatever.
/🆑
## About The Pull Request
I toppled a house of cards when I merged in the new changes to game
announcements
## Why It's Good For The Game
Being notified when a new round starts is good
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>

</details>
## About The Pull Request
Bumps the sleep time from 0.1 seconds to 0.2 seconds on #89933 so it
more consistantly fixes the zoom on your character in the creator.
## Why It's Good For The Game
I know it's a little more ugly with a slight increase in time, but it
will be more consistant since players are needing to close and reopen
their UI still. This is way more intrusive then a brief pause before it
loads.
## Changelog
Not really needed.
## About The Pull Request
Title
## Why It's Good For The Game
the process was cock and ball torture before
## Proof Of Testing
it works, source:dude trust me
<details>
<summary>Screenshots/Videos</summary>
</details>
## Changelog
🆑
admin:makes it easier for admins to bus malf nuke
/🆑
## About The Pull Request
slightly increase the height of the character panel and fix create
loadout button
## Why It's Good For The Game
char creator UI kinda requires you to scroll to see your name and stuff,
this fixes that, and the add loadout button didn't work, broken shit
working is better, i'd say
## Proof Of Testing
i tested it, no pic, sorry
## Changelog
🆑
fix: Character setup panel is now slightly bigger
fix: Character setup panel's add loadout button now works again
/🆑
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
it just makes it zero cost to obtain instead of having it on spawn.
## Why It's Good For The Game
qol, because a lot of the times it'll end up very close to revive
stasis, both prompt you for "Are you sure?" and yet have very,
incredibly differing outcomes. i also think this is a better solution
than moving it offscreen everytime you readapt/update buttons.
especially because last resort itself is super mediocre compared to
getting an early start on your revive stasis timer as it's a literal
last resort. this'll at least give people the option to opt in on having
it.
## Proof Of Testing
<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->
<details>
<summary>Screenshots/Videos</summary>
one changed line changes the world.
</details>
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and its effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
qol: last resort is no longer innate, instead just a free ability like
DNA sting and defib grasp.
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
---------
Co-authored-by: Arturlang <24881678+Arturlang@users.noreply.github.com>
## About The Pull Request
This adds a incredibly simple, 1 pixel, "third eye" marking for you
Hylotl's and Salubri's out there.
## Proof Of Testing
Painstakingly made mistakes until it tested completely fine locally
<details>
<summary>Screenshots/Videos</summary>

</details>
## Changelog
🆑
add: Third eye marking
/🆑
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
_**SPECIAL THANKS TO ARTUR**_
TL;DR read the title. But I ported the ability to change the background
of the character creator [from
Virgo](https://github.com/VOREStation/VOREStation/pull/2341). They are
able to be changed in the character creation menu. Also character
resizing works now, so you can properly see your oversized characters.
All of the possible backgrounds are:
- 000 (Pure Black)
- Midgrey (Grey)
- FFF (Pure White)
- White (White Tiles)
- Plasteel (Normal Tiles)
- Dark (Dark Tiles)
- Plating (Maints Plating)
- Reinforced (Reinforced Floor)
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->
## Why It's Good For The Game
Some people play characters that have pure black parts or are really
dark, so the ability to change the background helps them better preview
their character.
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Proof Of Testing
It worked and I was able to update the background in game and change it
to other ones.
<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->
<details>
<summary>Screenshots/Videos</summary>

</details>
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and its effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑 xPokee, RimiNosha
add: Added the ability to change the character creator background via
the character visuals tab.
fix: Fixed oversized characters and larger characters not being fully
visible in the character creator
image: Added additional background icons for the character creator.
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
---------
Co-authored-by: RimiNosha <riminosha@gmail.com>