Commit Graph
1999 Commits
Author SHA1 Message Date
3a0c5e75b3 Adds a new job: the Paramedic (#48236)
* Adds a new job: EMT

* adds code

* either adds or removes code, hard to tell at this point

* Never not on it, leanin' so hard you're ashamed
You can't dismiss this sick transmission, huffs your brain
Exhale your will and forget I ever knew you
Fuck do you do?
Fuck a man with hips for hulu
Rack a snitch, chalk and cue you
Corner pocket consume you
Too many hoes in my
Too many hoes in my motherfuckin' meal
Asking if I know how a motherfucker feels
How a motherfucker feels

* 300 hours in MS Paint

* map editing is almost as pleasant as CBT

* remove crepe

* indentation

* map merge

* crew pinpointer, EVA access

* sick sprites by twaticus

* Replaces pen acid bottle with calomel

* Moves crew monitor/pinpointer to premium

* Triple six, five, forked tongue
Subatomic penetration rapid fire through your skull
How I shot it on one taking it back to the days of trying to lose control
Swerving in a blaze of fire, raging through my bones
Oh shit I'm feeling it Takyon
Hell yeah, fuck yeah, I feel like killing it Takyon
Alright that's tight, what its like to experience Takyon
Out of the blue, in through the back
Door coming through like fuck what was that
Man I don't know, but it made me feel so heated
How we creep without showing you jack
Shit from below, give a shit if you know
'cause even if you did, you'd keep coming back
Back for more, need it man you're addicted to the heat
We make beats catch
Beat it til it bleeds to death, each track
Like EPMD snappin' necks as we tap energy
From everything on and off the map
Oh shit I'm feeling it Takyon
Hell yeah, fuck yeah I feel like killing it Takyon
Alright that's tight what its like to experience Takyon
Takyon, shot down your throat like a keg of beer
Choke on the smoke we in and exhale 'til the whole chamber is clear
Haters act so fucking weird
Try to stain this atmosphere
But they can't 'cause its way too sheer
How to make a hater disappear
Take shit where it ain't never been
Fuck what you thought could not comprehend
This shit if I fisted your brain with it
10-9-8-7-triple 6-5-forked tongue
Criminal level crunk lightning storm
Get out the way or get up torn
Ain't a picture big enough to fit
What we dig up from the core
Of all that they forgot ever was
Militant march of this war
Takyon taking them down
All we see is blood
Takyon turning them out
How to trick out and freak that buzz
Oh shit I'm feeling it Takyon
Hell yeah, fuck yeah I feel like killing it Takyon
Alright that's tight what its like to experience Takyon
Lunar eclipse forcing you to trip
Off the moonlit fire we spray
Cryonic haunted bullets hollow tipped with toxic waste
So here's the deal, if you don't feel ill
Don't want it nowhere near my zone
That shit is dead, can't nobody get
With that shit gets dial toned
Takyon bitch slappin pussy clots and clones
Takyon settin' off uni bombs inside your dome
Oh shit I'm feeling it Takyon
Hell yeah, fuck yeah I feel like killing it Takyon
Alright that's tight what its like to experience Takyon

* YUH

* Updates sprites

* changes job order, uncomments plasmeme clothes

* Updates outfits

* last commit I swear

* bottle descriptions

* Renames EMT to paramedic

* Renames existing EMT clothes to paramedic as well

* Add missing job icons for Paramedic (#9)

SecHUD icon
ID card icon

* Improves descriptions

* Reverts vending balance change, replaces random spaces with tabs

* Resolves map conflicts

* Update strings/ion_laws.json

Co-Authored-By: BadSS13Player <58376109+BadSS13Player@users.noreply.github.com>

* Adds missing pda_slot to the paramedic outfit

* roller bed starting equipment

* Fixes map conflict

Co-authored-by: JJRcop <jrubcop@gmail.com>
Co-authored-by: BadSS13Player <58376109+BadSS13Player@users.noreply.github.com>
2019-12-27 10:29:12 -05:00
Paxilmaniacandoranges 1b0c4212a9 Monkey Energy Overdose (#48381)
About The Pull Request

Gives monkey energy an overdose that makes you spout random phrases that make you sound like a boomer.
Why It's Good For The Game

Makes it quite obvious when you have been chugging unhealthy amounts of monkey energy.
Changelog

cl
add: overdose effect to monkey energy
/cl
2019-12-27 10:35:40 +13:00
BadSS13Playerandoranges 184d055cca Creation of AIs and silicon law changes are now reported in deadchat (#48216)
About The Pull Request

This PR adds deadchat notifications for law changes of AIs and unsynced borgs (listing the full new lawset), uses of AI/Cyborg Upload and the creation of new AIs.
Why It's Good For The Game

The AI is one of the most important players in the round, so it only makes sense that players watching in deadchat are kept up to date on its laws, especially hidden laws since they are never stated.
Changelog

cl
add: Silicon law changes are now reported in deadchat.
add: The creation of new AIs is now reported in deadchat.
/cl
2019-12-27 08:26:55 +13:00
spookydonutandEmmett Gaines 9ce2bdae8c COMPONENT_DUPE_SELECTIVE (#48021)
* COMPONENT_DUPE_SELECTIVE

* a

* changes per review

* webedit
2019-12-25 22:02:27 -08:00
Tad HardestyandJordan Brown c98644600a Add debugging with VSCode (#48383) 2019-12-25 10:21:54 -05:00
nightredandJordan Brown 1c9b672005 Breath interacts with body temperature (#48364)
* breath interacts with body temp

* the words are better

* Removed offset

* breathe
2019-12-23 21:48:34 -05:00
Tetr4andAnturK 00fdcc3072 hugbox rads (#48325) 2019-12-21 16:55:02 +01:00
skoglolandAnturK 4a487ca803 Refactors language holder (#48106)
* Language holder refactor

* Ironed out bugs, testing

* adds sourced language, blocking list. more useful helpers.

* Replaced old usage

* Adresses requests

* Autodoc attempt #1

* Fixed monkeyize (again)

* Travis happy

* Language menu updated

* Final pass
2019-12-18 22:22:12 +01:00
MickyanandAnturK 55f19df748 Normalizes payouts and vendor prices to an approximate of cargo's credit value (#48174)
* prices & income

* more prices

* lower megaseed premium prices

* custom prices for premium tools

* slightly lowers prices for some snacks/drinks/cigs

* hey get back here
2019-12-16 17:43:27 +01:00
AnturKandEmmett Gaines 14a50b2550 Adds toggleable pit grate (#48221) 2019-12-13 11:02:28 -05:00
FelandEmmett Gaines a5b0273e2f Adds a Charcoal Stylus (#48219) 2019-12-13 10:51:28 -05:00
TheVekterandskoglol 0277d5039e Cleans up the difference between Pharmacy and Chemistry access (#48196)
* Cleans up the difference between Apothecary and Chemistry access

* Changes ACCESS_APOTHECARY to ACCESS_PHARMACY

* Map cleanup

* I deserve this for using capitals in a replace function
2019-12-12 18:28:57 +01:00
tralezabandskoglol 160982c116 [READY]New Plasma Fist Finale: Apotheosis! (#47955)
* relic file

* Revert "Merge branch 'master' of https://github.com/tralezab/tgstation"

This reverts commit 826916d87b421dbb0ebcfce7fad96e456b6d3674, reversing
changes made to a0f476d874.

* a couple runtimes to kill, otherwise ready

* beam animation

* removes bad idea lol

* more panache

* fixes spelling

* nobomb mode

* nobomb granter

* sanity for levelling, plasma cap is now a var

* DO YOU LIKE... MY CAR...

* reviews handled, again

* more reviews! 🔪
2019-12-12 12:04:51 +01:00
PKPenguin321andEmmett Gaines 396624a68a Blood bursting (#48208)
* blood burstin 1 of 2

* blood burstin 2 of 2
2019-12-12 00:21:36 -05:00
MrPersonandEmmett Gaines 1465adb116 Improves cinematic code (#48193)
* Improves cinematic code

Makes the /obj/screen/cinematic that the cinematics use GC's properly.
Adds a global signal for when a cinematic tries to play. Kills the global list of cinematics.
Makes cinematics no longer loop through the global mob list to make sure that each mob is in fact actually in the global mob list.

* Suggested fixes
2019-12-12 00:16:25 -05:00
Ryll Ryllandoranges beff318999 Adds a bunch of new achievements (#48094)
About The Pull Request

Now that achievements are open for adding again, adds 7 new misc achievements-

    Disk, Please!: As a nuclear operative, hold up the captain with a loaded rocket launcher. The captain must be conscious for it to count!
    My Watchlist Status is Not Important: Get reported to security and medical staff by displaying antisocial tendencies in a video game.
    I Was a Teenage Anarchist: Get killed by a vending machine falling on you.
    Mister Sandman: Kill someone by botching surgery while they're asleep
    A Bowl-d New World: Die to a toilet
    How Do I Switch Hands???: Hit yourself idiot
    One Lean, Mean, Cleaning Machine: Gaze upon a fully promoted cleanbot

Why It's Good For The Game

Adds more fun things to do for the gamer cred that aren't just killing things on lavaland
Changelog

cl Ryll/Shaps
add: A bunch of new achievements have been added! To name a few, there are achievements for holding up the captain with a rocket launcher as a nuclear operative, dying to inanimate objects, dying in a toilet, and getting watchlisted! Go do some dumb stuff!
/cl
2019-12-11 14:36:31 +13:00
AnturKandJordie 27ee01cee1 Adds name and desc to achievement metadata (#48146)
* Adds name and desc to achievement metadata

* Name 64, Desc 512
2019-12-10 15:59:18 +11:00
MrPersonandEmmett Gaines e8ba7a1f68 Solar improvements (#48110)
Improves the code for the solar panels a lot. It's still pretty bad but to make it better I'd have to dive into powernets.

Solar panels visually rotate a full 360 degrees instead of being locked to ordinal directions only. In 513 this uses vis_contents, in 512 it uses a regular overlay that needs to be reset constantly.
Adds a signal from the sun SS when the sun moves.
Timed tracking is now measured in degrees per minute instead of degrees per hour.
2019-12-09 13:47:57 -05:00
RohesieandEmmett Gaines acf3ca684c shuttlemode2str removal(#48172) 2019-12-09 09:50:56 -05:00
MrPersonandEmmett Gaines 71a698c68e Adds a signal when an explosion happens (#48161) 2019-12-09 03:26:51 -05:00
Rob BaileyandEmmett Gaines 798bbd3d99 [ready] Smooth-ish move rising: revengeance (#47817)
* Smooth movement

Squashed commit:

[870d550fff] updates a variable name to not shadow a parent variable

[65131a9a4b] redundant

[7c85f7b87e] override based pulling and pushing

[60a9760c4b] unnecessary when it's done via an override

[0a67dfb3cb] removes a redundant manual override

[7f25104fed] pushing

[2bfd9973eb] eh

[fca7155245] cast properly

[ad4b9ad8ab] compile fix

[c28fde4bfb] some wonkiness with pulling fixed

[0e028d30b3] buckling fix + finer rounding

[8f93df2bbe] dragging + buckling fixes

[1541e1ce78] small optimization

[bda72345dd] smoother movement

fix to dragging being fucky

vehicle fix

orbiter fix

eof newline

cleanup

comment cleanup

stupid hack

bunch of tweaks/hacks + 60 fps default oh god

potential fix for orbiter issues (in a shitty way)

early override for some cases

unset orbit

multiply instead of add offset

no

no more timescale scaling and higher multiplier

meant to include this in last commit

comment

* clamp to 6, 1.25 multiplier

* (poorly) fixed buckles not always propagating

* get rid of some debug prints whoops

* fixes an infinite loop

* syntax + update savefile instead of interpreting 0 different

* uuuh
2019-12-05 02:34:46 +00:00
Ryll RyllandEmmett Gaines 75af862fee Buffs immersion, adds manual blinking and inhale/exhale checks (#47704)
* *blink *inhale *exhale *blink *inhale *blink *exhale

* rapidly blinks

* mass immersion

* how was that even working

* manual blinking today, manual breathing tomorrow

* b

* cleansed

* more neatening

* minus check

* Update code/modules/admin/verbs/randomverbs.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* un-nom's my code

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* un-nom's my code

* less
2019-12-04 16:02:42 +00:00
spookydonutandAnturK f15f3b1de0 Makes TRAIT_NOCLONELOSS mobs immune to clone damage (#47976)
* Fixes #45378

* Update code/modules/mob/living/damage_procs.dm

* Update code/modules/mob/living/damage_procs.dm
2019-12-02 10:21:33 +01:00
Rob BaileyandAleksej Komarov 044fd3f7ad TGUI-next Nanite Interface Overhaul + Dropdown component (#47972)
* Nanite TGUI-Next + Dropdown

nanite remote

program hub and better remote

fuck it let's make a dropdown component, time to die

DROPDOWN WORKING HOLY SHIT

more dropdown work

cleanup + fixes

new timer system

nanite work

jj

functional dropdown + final structure for backend, more refactor needed

dropdown being insane

oh my god dropdown actually works correctly for once

massive backend refactor

small fix + docs

dropdown optimizations + width

wip nanite cloud control

forgot it

cloud controller

bunch of work

final chamber console

nanite remotes

rebuild

small tweaks

rebuild after rebase

* fixes

* big refactor to useFrontend, use standard style

* whoops

* small changes

* rebuild

* small fixes and tweaks + documentation on dropdown and collapsible

* small tweak to programmer ui

* Cosmetic
2019-12-02 01:00:38 +02:00
orangesandskoglol e83462632f Revert "paychecks are now a % of the budget instead of fixed numbers … (#48032)
* Revert "paychecks are now a % of the budget instead of fixed numbers (#47303)"

This reverts commit 10ba7c11ef.

* Add newline lint
2019-12-01 10:58:54 +01:00
AnturKandJordie f28b2d60b9 Adds achievement metadata table (#48007)
* Renames hub_id to database_id
Adds achievement_metadata table.

* Fixups

* enum
2019-11-30 18:34:42 +11:00
carlarctgandskoglol fd0cfe9389 The Defib Nerf (Defibs are no longer a 10 second paralyze) (#47675)
* hardstuns? nostuns*

* WELCOME TO THE HAPPY HOTEL

* YOU'RE GOING TO LOVE IT HERE

* whoops i accidentally a status effect and a new item

* skog alert

* Update code/game/objects/items/defib.dm

Co-Authored-By: skoglol <33292112+kriskog@users.noreply.github.com>

* Update code/game/objects/items/defib.dm

Co-Authored-By: skoglol <33292112+kriskog@users.noreply.github.com>
2019-11-29 14:31:54 +01:00
Ryll Ryllandoranges 85de1066f0 Freeze! Adds holding people up with guns. (#47677)
About The Pull Request

Attacking someone with a gun at point blank with grab intent will now hold them at gunpoint. This means you will automatically shoot the target if they move or attack, though they're still free to rummage around in their (or your, if you continue standing next to them) inventory, speak (including using radios), and throw things. The shooter may roam around a 3 tile box radius without breaking the hold-up, allowing them to reposition themselves, though breaking visibility will break the hold-up. In addition, if you're several tiles away and they make a break for it, they may be able to dodge the projectile. Tactical choices!


For the first 3 seconds after the hold-up, any triggered reaction shot will deal normal damage.
Between 3-10 seconds after, any triggered reaction shot will deal double damage.
After 10 seconds, the reaction shot will deal 2.5x damage.

The ramp-up is to give weapons with weaker per-shot damage like disablers, laser guns, and the .38 the ability to be useful for arrests and stick ups, without affecting combat balance too much. If you got someone you're trying to kill to hold still for 2 seconds at point blank range, you may as well just keep shooting them rather than fiddle with holding them up. If you're gonna resist, it's best to do it quickly!

Lastly, if the shooter is attacked and takes damage from anything, they have a chance to flinch and fire in reaction. This is a 50% chance, unless they're hit in the arm holding the gun, in which case it's an 80% chance.

Why It's Good For The Game

Adds in mechanical backing for taking people hostage or being able to arrest people with the threat of violence rather than actually carrying out that violence. Trying to take hostages or hold people up right now will just get you immediately shove spammed mid-"DROP $500 OR FAILRP" unless the other person feels like playing along. This makes cooperating or risking getting shot an actual choice, increasing mechanical depth while also adding more roleplay potential.

Also yes, the target cuffing themselves will not trigger the reaction shot, so holding someone up, backing up, and throwing cuffs at them is a valid move.
2019-11-28 21:30:52 +13:00
AnturKandoranges a31c460dc0 Moves achievements from Hub to DB. (#47617)
Drops byond hub support and adds score and top 50 browsers.

Requires DB changes and manual creation of migration script if we want to keep old achievements so no random merges please.
2019-11-26 20:35:28 +13:00
KomradeSpectreandEmmett Gaines db878e848b Adds a new element, Self-Knockback. (#47938)
* Adds a new element, Self-Knockback.

* Squashes a potential edgecase runtime in projectile_selfknockback before it can even happen.

* Allows item_selfknockback to interact with dense turfs now.

* Made self-knockback utilize the Element Bespoke flag to allow custom force and speed values on attachment.

* fixes newline issue, adds a usage comment.

* fixes the newline issue in self-knockback for real this time, thanks TortoiseGit.

* i swear on god almighty if this doesn't fix the newline issue, i'll eat a shoe.

* Testing newline lint
2019-11-25 21:34:14 +00:00
Emmett GainesandAnturK 12a4983b75 Adds a flag for bespoke elements (#47807)
* Adds a flag for bespoke elements

And applies it to firestacker

* Improves bespoke documentation
2019-11-25 17:53:00 +01:00
Rob BaileyandAleksej Komarov b4ded1ad00 The Bomb (#47929)
I spent a ridiculous amount of time on this.

Arm order now works like:
input disk
input nuke code, press E
input time, press E
press ARM to activate
press ARM again to deactivate (with disk)
press C to clear code input while ready but not armed
2019-11-25 11:50:52 +02:00
XDTMandRob Bailey cec90df582 Nanite timer rework and general code improvements (#47745) 2019-11-21 20:36:47 -08:00
ShizCalevandGitHub 0ef3974ff4 Merge pull request #47837 from mrhugo13/New_Mob_Size
New MOB_SIZE define & Megafauna Fix
2019-11-19 13:25:42 -05:00
Unknown 33d4fc3613 Part 2 - Shitcode Tendency 2019-11-19 13:10:17 +01:00
ShizCalevandGitHub 2769ebb17f Adds international garbage day, a day to respect janitors everywhere (#47846) 2019-11-19 00:05:26 -05:00
Emmett GainesandRob Bailey 5481515dff Removes the non bitflag slot defines (#47742)
Removes the non bitflag slot defines
2019-11-17 17:52:11 -08:00
oranges 8fd624e5a6 Adds international garbage day, a day to respect janitors everywhere 2019-11-17 22:38:55 +00:00
MrPersonandAnturK cccdcc6d04 Shooting a BSA beam at the SM will make it delaminate (#47748)
* BSA beam delams the SM via a new signal

Adds a BSA beam blocker element that blocks bluespace artillery beams. SM and singulo have it.

* Shut up Travis

* Destroy the singularity when it's BSA'd

* No shooting nar-nar with BSA

* Removed an incorrect and unhelpful comment
2019-11-17 19:22:51 +01:00
Unknown d1f4e93457 Part 1 - Phantom Code 2019-11-17 13:50:23 +01:00
Emmett Gainesandoranges 6ffc35a83b Converts gravity slowdown into a movespeed mod and removes movement_delay() (#47808)
Gravity still needs a rewrite but at least it's a speed modification now.

EDIT: And now it's the last one, goodbye movement_delay()!

cl ninjanomnom
fix: Gravity slowdown applies to all mobs instead of just humanoids
tweak: If you're floating in high gravity somehow you're no longer slowed down
/cl
2019-11-17 13:21:31 +13:00
Emmett GainesandRob Bailey 70cc9d71c1 Migrates equipment slowdown to a movespeed mod (#47782) 2019-11-16 05:28:51 -08:00
Rob BaileyandEmmett Gaines 3cb6432f80 Revert "Makes REF a macro (#47723)" (#47811)
This reverts commit b5b1ce67f7.
2019-11-15 16:36:07 -05:00
Emmett GainesandRob Bailey b5b1ce67f7 Makes REF a macro (#47723) 2019-11-15 00:27:30 -08:00
Emmett GainesandAnturK 75c981b66a Converts slowdown from lacking limbs into a movespeed modifier (#47761)
* Converts slowdown from lacking limbs into a movespeed modifier

* Losing arms only slows you down if you have no legs
2019-11-14 21:37:54 +01:00
Coulsandoranges 26a61a489c ports TGMCs click hack for non-hotkey players ports classic keybinds from TGMC (#47670)
About The Pull Request

Ports tgstation/TerraGov-Marine-Corps#2977, overrides click proc to return focus back to chat bar using winsets also ports tgstation/TerraGov-Marine-Corps#1904 which has two sets of defaults for hotkey and classic mode
fixes #47672 fixes #47659

much credit to @Rohesie and the TGMC team for a bunch of these improvements
Why It's Good For The Game

lets the non-hotkey players walk and talk again
Changelog

cl
add: Custom keybinds will now check what style (classic / hotkey) you prefer when resetting if you use classic mode make sure to reset your keybinds to default!
add: multiple keybind support
tweak: non-hotkey mode keeps focus on chat
fix: pressing 4 as cyborg now properly cycles
fix: AI location hotkeys now work again
/cl
2019-11-14 09:22:33 +13:00
Emmett GainesandRob Bailey d8d1abadd1 Grab movespeed modifier (#47728)
* Migrates grab move delay to a movemod

Doesn't work until all grab state changes are hooked in

* Replaces grab_state sets with proc

`\bgrab_state\s*?=\s*?(\w+)` => `setGrabState($1)`
Check over the results, this will catch a couple false positives

* Catches a missed increment and fixes a bug
2019-11-13 03:30:28 -08:00
spookydonutandRob Bailey dd6fa5eded More spawn/sleep removals (#47634)
* remove more spawns

* more

* more

* varsets

* oops

* unfuck this
2019-11-13 03:07:59 -08:00
Krysonismandmoo 738b4fcae7 Da bottle update. Empty glass bottles, bottle crafting, hooch & moonshine bottles. (#47696)
* bottle bottle bottle

* newline
2019-11-12 17:54:49 -05:00
XDTMandEmmett Gaines 196568e0d1 Timestop prevents speech (#47695) 2019-11-11 11:51:09 -05:00