Commit Graph

249 Commits

Author SHA1 Message Date
Emmett Gaines
7c69cdcb8a Revert math (#33059)
* Revert "all this wrapping and it's not even christmas (#33035)"

This reverts commit faaf151580.

* Revert "fuck me for forgetting to graph this one"

This reverts commit 45d7acea2f.

* Revert "defines math"

This reverts commit 2817a1737b.
2017-11-23 20:59:52 -05:00
ninjanomnom
2817a1737b defines math 2017-11-22 17:36:58 -05:00
kevinz000
caa1e1f400 Massive research refactor; changes research system to techwebs; Decentralized research 2017-11-18 19:55:40 -08:00
Jordie
8b19b490d1 JSON feedback (#32188)
* wip

* wip2

* makes code actually compile on 511 + fixes

* versioning

* s

* adds python conversion script, schema change and removes 'force ' from item_used_for_combat

* fix to compile

* forgot to actually commit this
2017-11-17 02:43:12 -05:00
kevinz000
01a794b190 1# This is a combination of 2 commits. (#32276)
can no longer turn on projectile dampener with buckled mobs
2017-11-05 05:28:01 -05:00
AnturK
49f35a7147 Nerfs peaceborg chain bucklestun (#32251)
The definition of a trap option is that you don't know its a trap option until you use it. Obviously anyone who has tried it before realizes that they're a stunted joke but that doesn't make it any worse of a addition to the game.
2017-11-01 11:39:43 +13:00
Jordan Brown
677eefc462 Merge pull request #32211 from YPOQ/borgupgradefix
Fixes cyborg upgrades not applying to held items
2017-10-30 15:40:30 -04:00
YPO
097972ef79 Fixes cyborg upgrades not applying to held items 2017-10-28 23:10:03 -06:00
Emmett Gaines
825ab4def4 [512] The great \ref purge (#31824)
* The great \ref purge

* cleanup
2017-10-28 17:20:04 -04:00
Tad Hardesty
c1794bb402 Fix many instances of "the the"
All uses of "the [src]" have been fixed, as well as other bad string
interpolation directly adjacent to such uses.

In addition to its message, the circumstances under which the tracking
implant locator fails have been updated to use the correct define,
malfunctioning on CentCom rather than on the station.
2017-10-11 21:55:44 -07:00
Jordan Brown
b6d349e1d4 Remove drop_item, drop_item_v, put_in_hands_or_del (#31386) 2017-10-07 13:36:33 -04:00
Tad Hardesty
5a0bb2f599 Grammar fixes to atom descriptions (#31293)
* Grammar fixes to atom descriptions

- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate

* Remove spaces before newlines and oneline some strings
2017-10-05 16:33:35 -04:00
shizcalev
81e5154a70 Various grammar fixes 2017-09-17 01:46:41 -04:00
shizcalev
75dc5d8272 Moved emagged var to item parent. 2017-08-17 22:15:11 -04:00
Ian Turk
7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
ShizCalev
45d3d52af7 Made some object lists less terrible to read (#29304)
* spaces

* more spaces

* last ones
2017-07-18 10:44:29 -04:00
ShizCalev
59ef81245b Changes some 1s and 0s to TRUE and FALSE (#29144) 2017-07-10 10:31:34 -04:00
Jordan Brown
1c8badd8fe Merge pull request #28590 from optimumtact/korthemoorstrikesthebooritsquiteashorethatbringsustothefore
Refactors hitreaction to pass in the hitting atom
2017-06-20 09:21:14 -04:00
oranges
186d17b77b Refactors hitreaction to pass in the hitting atom
Required some upstream changes to the check_shields proc to also
reliably pass in the atom
2017-06-20 02:48:17 +00:00
Joan Lung
2672d88800 Renames stun effects and changes stun input values as preliminary work for changing stuns to status effects (#28524) 2017-06-18 23:03:51 -03:00
Lzimann
42aa0dd3aa Changes all the typecaches to the obj definition 2017-06-17 13:24:40 -03:00
Lzimann
3b7fc1afc2 Changes a lot of is_type_in_list to use a typecache 2017-06-13 15:56:09 -03:00
kevinz000
968a384605 Fixes dead PKborgs having active dampener fields (#28214)
* Create robot_items.dm

* on mob death
2017-06-13 09:23:18 +02:00
Lzimann
3e34eb9e3f Changes all sounds to be lower case, plus standardizes their references 2017-06-11 00:38:45 -03:00
oranges
ca6f4cfc35 refactor another spawn cooldown (#28022) 2017-06-04 12:29:41 +02:00
kevinz000
1a26edd243 Update robot_items.dm 2017-05-27 00:37:23 -07:00
kevinz000
882cd4ac46 Adds cycling delay to PKborg dampeners, fixes dampener projectors leaving fields behind when server is lagging (#27655) 2017-05-26 13:12:41 -03:00
kevinz000
b5b2543fdf Fixes pkborg fields not updating location or draining power (#27430) 2017-05-21 20:28:53 -03:00
kevinz000
16b44c2937 [READY]Peacekeeper cyborg projectile dampening fields, attempt three (#27234)
* fields

* peaceborg dampeners

* hm

* nerfs recharge

* ...

* fffff

* objectively fields

* kinda_working

* why is this not working

* cheep

* bugfixes, adds to robot

* cross doesn't work ;-;

* on border

* appearance

* hi, is this a refactor?

* ffs

* ree

* monitor

* monitor

* hm

* all good

* Update robot_items.dm
2017-05-18 10:53:55 -06:00
Cyberboss
cd08447b30 Fixes dropped cyborg repair modules 2017-05-03 17:20:19 -04:00
Cyberboss
729010bbb2 Unorphans the blackbox (#26129)
Moved sql_poll_population from server_maint to this new SS. Moved few remaining server_maint tasks to SSping and deleted it.
2017-04-27 10:04:57 +12:00
MrPerson
ff3f84ab81 Replaces /image with /mutable_appearance, where appropriate (#26518)
In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.

I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.

Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
2017-04-25 12:15:16 +02:00
Cyberboss
5646c736c8 Merge upstream 2017-03-30 19:18:59 -04:00
KorPhaeron
37325ccbe9 Robot Overlays 2017-03-27 19:52:10 -05:00
Cyberboss
05e1ef69e1 Merge upstream 2017-03-27 09:32:08 -04:00
GunHog
ac4d69254b Revival of "Allows AIs to deploy to borgs" by Shadowlight213 (#25184)
The AI may now deploy to cyborgs prepared as AI shells. The module to do this may be research in the exosuit fabricator. Simply slot the module into a completed cyborg frame as with an MMI, or into a playerless (with no ckey) cyborg.
2017-03-24 21:42:48 -03:00
Cyberboss
d0bfbc3e13 Rename ticker to SSticker 2017-03-22 10:48:25 -04:00
Lzimann
5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
Cyberboss
d1d73bd11d Fixes the cyborg hugging module self targeting (#23465) 2017-01-31 09:38:38 +01:00
Cyberboss
3f7f5d4000 Removes/Refactors /mob/unEquip (#22918)
* Part1

* IT COMPILES!!!!

* Fuck wait this was missing from that last

* Update handlabeler.dm

* Update handlabeler.dm

* Fixes n shit

* Fix this

* Fixes #23310

* Fucking @RemieRichards was right

* Fixes devil unEquip

* WTF ARE BITFLAGS?

* THERES THE FUCKING PROBLEM

* Fixes
2017-01-31 09:28:31 +13:00
kevinz000
08fe5ee84b Update robot_items.dm 2017-01-16 19:59:34 -08:00
Kyle Spier-Swenson
bee4b132a3 [READY]Makes addtimer use callbacks (#22660)
* Makes addtimer use callbacks

* I broke the comment

* I fucked up the regex

* this was a silly idea.
2017-01-04 16:02:56 +13:00
coiax
570cc49db4 Cyborg reboot board tweaks (#22508)
* Cyborgs reboot board tweaks

- Cyborgs now play the "I LIVE AGAIN" noise when rebooted, to give a
little bit of audio feedback.
- We use the grab_ghost() proc, because it's standardised.

* Only play the sound if the cyborg has a mind
2016-12-29 10:12:57 +13:00
oranges
b7fb6eca98 Merge pull request #22480 from ChangelingRain/convertfix
Fixes a bug
2016-12-28 08:58:36 +13:00
Joan Lung
21d01c3669 Fixes a bug 2016-12-26 14:30:13 -05:00
oranges
58e21ba5a8 Merge pull request #22433 from lzimann/lzimann-patch-1
Fix lollipop dispenser message
2016-12-26 14:39:49 +13:00
Joan Lung
95af0534f6 MMI'd clockcultists put in AI cores will properly lose clockcult status (#22369)
* MMI'd clockcultists put in AI cores will properly lose clockcult

* uuuuugh

* fix the core while we're at it

* "

* mrrp

* this will also follow you around

* hmm
2016-12-25 16:18:55 +13:00
Leo
80852b70f6 Fix lollipop dispenser message 2016-12-24 12:15:41 -02:00
coiax
243fd295b4 Cyborg upgrade board tweaks (#22211)
* Cyborg upgrade board tweaks

🆑 coiax
add: Cyborg renaming boards cannot be used if no name has been entered.
del: Cyborg rename and emergency reboot modules are destroyed upon use,
and not stored inside the cyborg to be ejected if modules are reset.
/🆑

Reasons: Because being renamed "default name" isn't fun, and it means
you have to hang around to be renamed AGAIN. And for lore/balance/sanity
reasons, you don't get to get the reboot board back after you used it;
try dying less.

* Naming changes, and transformer tweak

- A new unnamed cyborg will copy the user's prefered cyborg name if
possible, defaulting to the old format if there's no preference.
- A rename board with no setting will apply the cyborg's default name,
if one exists, see above.
- Cyborg transformers (from the traitor AI) will no longer destroy all
items.

* Made behaviour more consistent

* Fix spelling
2016-12-23 09:31:03 +13:00