sets every instance of race changes to use hardset_dna instead of directly replacing the datum (needs more testing to be sure I didn't break shit)
removes the invisible man race (aka the generic) and shadowlings from the new green slime mutation toxin while I'm in the area
Fix carp knocking borg. 7394
Replace carp knockdown by stamina dmg (for human only) (now 5 bites instead of 7 to go from 100% to crit w/o armor) 7905
Fix being stunned as a borg causing temporary blindness, deafness and muteness. 9061
Change robot out of power: now only stunned, can talk but not move or interact. Adding feedback in examine. 6170
Robots now take damage in the hottest of inferno (35,000+ K) 8840
Nerfs uranium wall radiation: 6 times less radiation (just double the effect of urafloor), chain reaction range down to 1. 6841
Fixes putting braindead/notincorpse/ghosted brains in mmi, and same for mmi in borgs, the action fails and sends a message to the ghost. 4841 7447
Fixes brains taking eye damage and becoming blind. 6039
Fixes heart underwear sprite being too big.
Fixes being able to push a janicart through plastic flaps.
Fixes ERT medic closet starting with a combat defib with no cell. Empty combat defib can now get a cell inserted.
Fixes inconsistency in nukeop pinpointer upon activation, it now says standard pinpointer message plus the current mode (shuttle or disk).
Fixes alien humanoid custom pixel shift being reset by life(). Refactors how pixel reinitialisation (when standing or lying or during animations) is done. Adding get_standard_pixel_y_offset() proc (and same for x), removing lying_pixel_y_offset var from all mobs, adding custom_pixel_x_offset (and y) so Wjohnston can play with his aliens.
Fixes surviving suicide
Fixes suicide damage overlays.
Fixes ninja regen "clothes warm" spam message. (moving rad armor check outside of apply_effect)
Fixes ninja smoke bomb count.
Fixes dead shaved corgi
Fixes lipozine still being in code.
Fixes flattening boxes requiring them to have their window opened.
Fixes armor softening message from disarm attack.
Fixes player being forced to play spiders without choosing.
Adds a fourth mob size "MOB_SIZE_TINY" to differentiate corgi size and mouse size. (used in bear trap code)
Rewrites beartrap/Crossed() to have less istype checks.
Adds a flying var to simple animals (used in bear trap code)
Makes pulling update in living/life.dm() to fix pulling not stopping when you're incapacitated.
Replaced numbered states with the GIRDER_stuff.
Fixed some grammar stuff.
Made reinforced girder deconstruction give the plasteel back when deconstructed.