Commit Graph

89566 Commits

Author SHA1 Message Date
SkyratBot
3d59cdc19d [MIRROR] Adds Skill Tracker app for tablets [MDB IGNORE] (#9897)
* Adds Skill Tracker app for tablets (#63013)

Adds a skill tracker app for tablets.

I allowed all tablets to install it, but it is currently not pre-installed by default.

It is only available to tablets, with the conceptual compromise that it requires no extra hardware components, but uses sensors through your hands or something.

* Adds Skill Tracker app for tablets

Co-authored-by: Tastyfish <crazychris32@gmail.com>
2021-12-05 22:31:01 -05:00
SkyratBot
ca28ebeaf0 [MIRROR] Adds a tab to the supply console that explains some delivery systems and department orders [MDB IGNORE] (#9895)
* tgui: Help tab to the supply console (#63159)

* Adds a tab to the supply console that explains some delivery systems and department orders

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-12-05 22:29:50 -05:00
SkyratBot
a0465e4256 Automatic changelog generation for PR #9891 [ci skip] 2021-12-06 04:29:11 +01:00
SkyratBot
7178e67c0c [MIRROR] Make screwdrivers able to be inserted into the destructive analyzer through left-click [MDB IGNORE] (#9891)
* Make screwdrivers able to be inserted into the destructive analyzer through left-click (#63085)

* Make screwdrivers able to be inserted into the destructive analyzer through left-click

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2021-12-05 22:29:09 -05:00
Changelogs
c9ce0b531d Automatic changelog compile [ci skip] 2021-12-06 00:24:27 +00:00
SkyratBot
649aa45310 Automatic changelog generation for PR #9889 [ci skip] 2021-12-06 00:48:49 +01:00
SkyratBot
86d77fc6f5 [MIRROR] Fixes the door bolt button the starboard side of the default pirate shuttle [MDB IGNORE] (#9889)
* its starboard external not portstarboard external (#63235)

* Fixes the door bolt button the starboard side of the default pirate shuttle

Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com>
2021-12-05 18:48:47 -05:00
SkyratBot
9c1c7ec106 Automatic changelog generation for PR #9887 [ci skip] 2021-12-06 00:47:54 +01:00
SkyratBot
09431b3f05 [MIRROR] Deltaservice: Updates the cook's additional CQC areas [MDB IGNORE] (#9887)
* Deltaservice: Updates the cook's additional CQC areas (#63227)

* Deltaservice: Updates the cook's additional CQC areas

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-12-05 18:47:51 -05:00
SkyratBot
7b91b22538 Automatic changelog generation for PR #9883 [ci skip] 2021-12-05 16:38:51 +01:00
SkyratBot
25bfeea096 [MIRROR] Move scan results from health analyzers/other scanners from local chat to info tab [MDB IGNORE] (#9883)
* Move scan results from health analyzers/other scanners from local chat to info tab

* Fix that shit up

* More fixies

* There we go

Co-authored-by: maxspells <94013721+maxspells@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-12-05 15:38:49 +00:00
SkyratBot
f43cc00a54 Automatic changelog generation for PR #9886 [ci skip] 2021-12-05 16:29:50 +01:00
SkyratBot
7ee3dfe756 [MIRROR] Department Order Consoles now have fallback areas, if the first area doesn't exist on a map (plus map logging) [MDB IGNORE] (#9886)
* Department Order Consoles now have fallback areas, if the first area doesn't exist on a map (plus map logging) (#63214)

Maploaded department order consoles will now check if they have a valid destination, and set a generic one if they don't while throwing a mapping log.

* Department Order Consoles now have fallback areas, if the first area doesn't exist on a map (plus map logging)

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-12-05 10:29:47 -05:00
SkyratBot
74c2b3fb08 Automatic changelog generation for PR #9885 [ci skip] 2021-12-05 16:29:25 +01:00
SkyratBot
6f91e1359f [MIRROR] BCI implanters no longer drop their BCI on the floor when opened [MDB IGNORE] (#9885)
* BCI implanters no longer drop their BCI on the floor when opened (#63204)

Exactly what it says in the title. Implanters used to drop the BCI they contained when opened up. Now they don't. For good measure I made them drop their contained BCIs when deconstructed as well in case they already did that as a consequence of the BCI being located inside the implanter, which was the cause of the issue in the first place.

* BCI implanters no longer drop their BCI on the floor when opened

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
2021-12-05 10:29:23 -05:00
GoldenAlpharex
6f3aaf01da Revert "[MIRROR] Ethereals no longer get the "he" pronoun accidentally [MDB IGNORE]" (#9884)
* Revert "[MIRROR] Ethereals no longer get the "he" pronoun accidentally [MDB IGNORE] (#9880)"

This reverts commit f42200feef.

* Properly reverts it, the Skyrat way
2021-12-05 10:27:36 -05:00
SkyratBot
c476a69f38 Automatic changelog generation for PR #9882 [ci skip] 2021-12-05 16:07:46 +01:00
SkyratBot
e7a6101af9 [MIRROR] Make USB cables attached to locked circuits unable to be modified [MDB IGNORE] (#9882)
* Make USB cables attached to locked circuits unable to be modified (#63084)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Make USB cables attached to locked circuits unable to be modified

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-12-05 10:07:43 -05:00
SkyratBot
d7f14b05de [MIRROR] Removes References to Radiation From Engine Goggle Description [MDB IGNORE] (#9881)
* Removes References to Radiation From Engine Goggle Description (#63230)

Removes the line "and the Radiation Scanner mode lets you see objects contaminated by radiation" from the scanner goggle description.

Scanner goggles can no longer detect radiation as of 0f3c4e51f7, the old examine text was misleading.

* Removes References to Radiation From Engine Goggle Description

Co-authored-by: Tiresoup <94724497+Tiresoup@users.noreply.github.com>
2021-12-05 10:07:18 -05:00
SkyratBot
eaf45d9219 Automatic changelog generation for PR #9880 [ci skip] 2021-12-05 16:01:01 +01:00
SkyratBot
f42200feef [MIRROR] Ethereals no longer get the "he" pronoun accidentally [MDB IGNORE] (#9880)
* Ethereals no longer get the "he" pronoun accidentally (#63221)

Character preferences now disregards the gender value if the species you're playing as is sexless
fixes #61491 (Ethereals being "He" instead of "They")

* Ethereals no longer get the "he" pronoun accidentally

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-12-05 10:00:58 -05:00
SkyratBot
2e5f20471f [MIRROR] Verify that those clicking on admin statclicks are admins [MDB IGNORE] (#9879)
* Verify that those clicking on admin statclicks are admins (#63226)

Also removes some unused statclick.

Statclicks need to get removed someday, they're a pain in the ass, but this is good enough for now.

* Verify that those clicking on admin statclicks are admins

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-12-05 10:00:01 -05:00
SkyratBot
d6379fea95 Automatic changelog generation for PR #9877 [ci skip] 2021-12-05 15:59:36 +01:00
SkyratBot
ccf837ef8a [MIRROR] Makes the edible component not runtime due to connect_loc_behalf when applied to turfs [MDB IGNORE] (#9877)
* Makes the edible component not runtime due to connect_loc_behalf when applied to turfs (#63232)

This makes it so it stops trying to use connect_loc_behalf if the parent of the edible component is a turf, just registering the signal normally instead, which should hopefully be the same functionality.

Runtimes are bad, and even if there's not really any relevant use of that proc in most cases, this is to future-proof things anyway.

* Makes the edible component not runtime due to connect_loc_behalf when applied to turfs

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-12-05 09:59:33 -05:00
SkyratBot
b978a701e6 Automatic changelog generation for PR #9876 [ci skip] 2021-12-05 06:42:57 +01:00
SkyratBot
f037e05933 [MIRROR] APC being burnt now no longer spams runtimes. [MDB IGNORE] (#9876)
* APC being burnt now no longer spams runtimes. (#63244)

* APC being burnt now no longer spams runtimes.

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
2021-12-05 00:42:54 -05:00
SkyratBot
1ce071d5f7 Automatic changelog generation for PR #9875 [ci skip] 2021-12-05 04:18:00 +01:00
GoldenAlpharex
8e1754ba79 Whoops, no more underage! (#9875) 2021-12-05 03:17:58 +00:00
SkyratBot
512d4be014 Automatic changelog generation for PR #9692 [ci skip] 2021-12-05 02:26:54 +01:00
Tokorizo
a55de2a8fd Vox Sprites Fix One [READY FOR MERGE] (#9692)
* Adds some vox sprites (WIP)

* fixes two hats

* just fixes contractor armor
2021-12-04 20:26:52 -05:00
SkyratBot
7712dbf6b5 [MIRROR] Removes the IRC from the README [MDB IGNORE] (#9874)
* Removes the IRC from the README  (#63207)

* Removes the IRC from the README

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2021-12-04 20:09:00 -05:00
Changelogs
5e7c8d15ec Automatic changelog compile [ci skip] 2021-12-05 00:25:32 +00:00
SkyratBot
8eb31670d1 Automatic changelog generation for PR #9869 [ci skip] 2021-12-04 03:42:37 +01:00
Tastyfish
90fa97d40f Fixes interdynefob map (#9869) 2021-12-04 02:42:35 +00:00
SkyratBot
0322847ce5 Automatic changelog generation for PR #9805 [ci skip] 2021-12-04 03:41:54 +01:00
Tom
4603f40235 Replaces Captain and NT Rep sidearms with default energy guns (#9805) 2021-12-04 02:41:51 +00:00
SpaceVampire
3e3b7f3ae5 aaaa (#9845) 2021-12-04 02:37:49 +00:00
SkyratBot
ec5ad2f326 Automatic changelog generation for PR #9865 [ci skip] 2021-12-04 03:36:40 +01:00
Tom
679b2bf830 Adds ambition approval/discarding to ticket counter (#9865)
* Adds ambition approval/discarding to ticket counter

* rename a few bits
2021-12-04 02:36:38 +00:00
SkyratBot
5eb8138bed Automatic changelog generation for PR #8230 [ci skip] 2021-12-04 03:34:48 +01:00
faaaay
8317e7f72a Personal space quirk (#8230)
* replaces "iron ass" trait with "personal space"

* ass-slapping with the personalspace trait now also checks for combat mode

* re-adds Iron Ass for Player ChoiceTM

* minor punctuation fix + added to trait description

* fixes ironass value

* add checks for counterattacks

* Update code/modules/mob/living/carbon/carbon_defense.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/datums/traits/neutral.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/__DEFINES/~skyrat_defines/traits.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/datums/traits/neutral.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* reremoves Iron Ass

* replaces magic numbers with defs

* remove TRAIT_IRONASS

* removes IRON_ASS check from carbon_defense

* Let's get this over with

* Of course I had to forget some of them...

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-12-03 21:34:46 -05:00
SkyratBot
cf6e61c250 Automatic changelog generation for PR #9868 [ci skip] 2021-12-04 03:13:51 +01:00
SkyratBot
9ce1a9b733 [MIRROR] Wethide now dries into leather after burning [MDB IGNORE] (#9868)
* Wethide now dries into leather after burning and grilling (#63198)

You can now dry wet hide (obtainable by skinning and wetting goliath plates or other animal hides) into leather by lighting it on fire (with a bonfire grill especially, though the heat of being on fire will dry it regardless of the origin of the fire)

This also means that ashwalkers will be able to obtain leather without getting power, since drying racks require power, which, as shown in #63195, is apparenly intended and not a bug.

* Wethide now dries into leather after burning

Co-authored-by: Bond <58570888+TheBonded@users.noreply.github.com>
2021-12-04 02:13:48 +00:00
SkyratBot
e90c5e9913 Automatic changelog generation for PR #9866 [ci skip] 2021-12-04 02:56:51 +01:00
Tom
1961f926b9 Removes nice things (#9866) 2021-12-04 01:56:49 +00:00
Changelogs
4cc27d2791 Automatic changelog compile [ci skip] 2021-12-04 00:23:47 +00:00
SkyratBot
99a2830f64 Automatic changelog generation for PR #9864 [ci skip] 2021-12-03 23:48:22 +01:00
GoldenAlpharex
11535d6e57 Fixes spelling and improves the Fishing Master skillchip's name (#9864) 2021-12-03 22:48:20 +00:00
SkyratBot
2035a52497 Automatic changelog generation for PR #9638 [ci skip] 2021-12-03 23:38:12 +01:00
Gandalf
f3020a7f42 Microfusion Energy Guns (#9638)
* RELOADING!

* Update skillchip.dm

* a

* Update master.dm

* Update master.dm

* Part one

* E

* E

* EOR

* Oops

* EEEH

* Fixes.

* begone oldcode from old times

* fixes

* cell attatchments

* haha u cant spell

* Gun attachments!

* Fastest gun in the west

* Update multi_cell_charger.dm

* ESA

* Stability

* phase emitters

* foixes

* More fixes

* Update microfusion_gun_attachments.dm

* Update microfusion_gun_attachments.dm

* eee

* Intermediate interactions.

* Update microfusion_energy_master.dm

* wooh

* EEE

* Update microfusion_cell.dm

* Map edits

* Merge branch 'master' into gun_reloads

* E

* attachment removal

* Update _basemap.dm

* proper parent gun interactions

* Update code/game/machinery/recharger.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* E

* Update modular_skyrat/modules/gunsgalore/code/guns/ballistic_master.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Update modular_skyrat/modules/microfusion/code/microfusion_cell.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Update modular_skyrat/modules/microfusion/code/microfusion_cell.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Review comments pt2

* review comments pt2

* review part 3

* review part 4

* review 4.1

* review fixes

* Update microfusion_designs.dm

* ffs

* Update code/__DEFINES/~skyrat_defines/traits.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Nearly there

* final review commit

* Update multi_cell_charger.dm

* Update microfusion_energy_master.dm

* E

* insight

* Fixes, rgb, remove instability on cells

* de epic

* Update _basemap.dm

* TGUI in the houise

* Update MicrofusionGunControl.js

* FULL STEAM AHEAD CHOO CHOO (Adds zooming)

* FUU bayonets and flights

* e

* Nearly

* microCHANGES

* Update gun.dm

* Minidate.

- Shooting the gun while it's overheating can cause it to [REDACTED].
- Shooting the gun while it's overheating will burn your hand!
- Some cells will now notify you when they're empty using an alarm sound.
- Gun barrel attachments now change the sound of the laser!
- An overheating emitter slows down!
- Emitters now control fire time more!

* 0

* owo

* FFF

* Update code/game/machinery/recharger.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/gunhud/code/gun_hud_component.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* no spolsion

* Generally we want the cell in our hands

* 0

* Update microfusion_gun_attachments.dm

* E

* E

* FINAL

* superheater

* Update projectiles.dm

* Update microfusion_energy_master.dm

* Update projectiles.dm

* Update microfusion_gun40x32.dmi

* Update laser_1.ogg

* E

* whoop

* Cargo crates!

* Review plus material updates

* Update microfusion_designs.dm

* E

* E

* E

* E

* EEEE

* Update gun_spawns.dm

* Some fine tuining

* Update gun_spawns.dm

* Update recharger.dm

* E

* Update microfusion_gun_attachments.dm

* E

* E

* Update microfusion_gun_attachments.dmi

* Update code/game/machinery/recharger.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* E

* You can now actually insert different cells into advanced guns!

* 0

* E

* Update microfusion_gun_attachments.dm

* Update microfusion_energy_master.dm

* Update modular_skyrat/modules/microfusion/code/microfusion_cell.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/microfusion/code/microfusion_cell.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* E

* Update microfusion_energy_master.dm

* Update microfusion_gun_attachments.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-12-03 22:38:08 +00:00