Commit Graph

27908 Commits

Author SHA1 Message Date
SkyratBot
25bfeea096 [MIRROR] Move scan results from health analyzers/other scanners from local chat to info tab [MDB IGNORE] (#9883)
* Move scan results from health analyzers/other scanners from local chat to info tab

* Fix that shit up

* More fixies

* There we go

Co-authored-by: maxspells <94013721+maxspells@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-12-05 15:38:49 +00:00
Tom
4603f40235 Replaces Captain and NT Rep sidearms with default energy guns (#9805) 2021-12-04 02:41:51 +00:00
SkyratBot
9ce1a9b733 [MIRROR] Wethide now dries into leather after burning [MDB IGNORE] (#9868)
* Wethide now dries into leather after burning and grilling (#63198)

You can now dry wet hide (obtainable by skinning and wetting goliath plates or other animal hides) into leather by lighting it on fire (with a bonfire grill especially, though the heat of being on fire will dry it regardless of the origin of the fire)

This also means that ashwalkers will be able to obtain leather without getting power, since drying racks require power, which, as shown in #63195, is apparenly intended and not a bug.

* Wethide now dries into leather after burning

Co-authored-by: Bond <58570888+TheBonded@users.noreply.github.com>
2021-12-04 02:13:48 +00:00
Gandalf
f3020a7f42 Microfusion Energy Guns (#9638)
* RELOADING!

* Update skillchip.dm

* a

* Update master.dm

* Update master.dm

* Part one

* E

* E

* EOR

* Oops

* EEEH

* Fixes.

* begone oldcode from old times

* fixes

* cell attatchments

* haha u cant spell

* Gun attachments!

* Fastest gun in the west

* Update multi_cell_charger.dm

* ESA

* Stability

* phase emitters

* foixes

* More fixes

* Update microfusion_gun_attachments.dm

* Update microfusion_gun_attachments.dm

* eee

* Intermediate interactions.

* Update microfusion_energy_master.dm

* wooh

* EEE

* Update microfusion_cell.dm

* Map edits

* Merge branch 'master' into gun_reloads

* E

* attachment removal

* Update _basemap.dm

* proper parent gun interactions

* Update code/game/machinery/recharger.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* E

* Update modular_skyrat/modules/gunsgalore/code/guns/ballistic_master.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Update modular_skyrat/modules/microfusion/code/microfusion_cell.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Update modular_skyrat/modules/microfusion/code/microfusion_cell.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Review comments pt2

* review comments pt2

* review part 3

* review part 4

* review 4.1

* review fixes

* Update microfusion_designs.dm

* ffs

* Update code/__DEFINES/~skyrat_defines/traits.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Nearly there

* final review commit

* Update multi_cell_charger.dm

* Update microfusion_energy_master.dm

* E

* insight

* Fixes, rgb, remove instability on cells

* de epic

* Update _basemap.dm

* TGUI in the houise

* Update MicrofusionGunControl.js

* FULL STEAM AHEAD CHOO CHOO (Adds zooming)

* FUU bayonets and flights

* e

* Nearly

* microCHANGES

* Update gun.dm

* Minidate.

- Shooting the gun while it's overheating can cause it to [REDACTED].
- Shooting the gun while it's overheating will burn your hand!
- Some cells will now notify you when they're empty using an alarm sound.
- Gun barrel attachments now change the sound of the laser!
- An overheating emitter slows down!
- Emitters now control fire time more!

* 0

* owo

* FFF

* Update code/game/machinery/recharger.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/gunhud/code/gun_hud_component.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* no spolsion

* Generally we want the cell in our hands

* 0

* Update microfusion_gun_attachments.dm

* E

* E

* FINAL

* superheater

* Update projectiles.dm

* Update microfusion_energy_master.dm

* Update projectiles.dm

* Update microfusion_gun40x32.dmi

* Update laser_1.ogg

* E

* whoop

* Cargo crates!

* Review plus material updates

* Update microfusion_designs.dm

* E

* E

* E

* E

* EEEE

* Update gun_spawns.dm

* Some fine tuining

* Update gun_spawns.dm

* Update recharger.dm

* E

* Update microfusion_gun_attachments.dm

* E

* E

* Update microfusion_gun_attachments.dmi

* Update code/game/machinery/recharger.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* E

* You can now actually insert different cells into advanced guns!

* 0

* E

* Update microfusion_gun_attachments.dm

* Update microfusion_energy_master.dm

* Update modular_skyrat/modules/microfusion/code/microfusion_cell.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/microfusion/code/microfusion_cell.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* E

* Update microfusion_energy_master.dm

* Update microfusion_gun_attachments.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-12-03 22:38:08 +00:00
SkyratBot
959f66bf47 [MIRROR] Fixed spelling of possession, Separate, and Cemetery [MDB IGNORE] (#9862)
* Fixed spelling of possession, separate, and cemetery (#63203)

Just fixes some spelling for gangs. I also fixed misspellings for "posession" to "possession". Fixed "seperate " to "Separate" Fixed "Cemetary" to "Cemetery"

* Fixed spelling of possession, Separate, and Cemetery

Co-authored-by: Doctor Pope <84367152+Dr-Pope@users.noreply.github.com>
2021-12-03 16:58:40 -05:00
SkyratBot
e55fb78f94 [MIRROR] Added an examine message to wired glass tiles [MDB IGNORE] (#9861)
* Added an examine message to wired glass tiles (#63175)

I thought that not being able to place those tiles were a bug. Seems like it's a feature.

* Added an examine message to wired glass tiles

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
2021-12-03 16:56:26 -05:00
SkyratBot
eb25658e2f [MIRROR] adds the ability to splat the goat [MDB IGNORE] (#9860)
* the goat plushie can be run over (#63148)

You can now run over the plushie with the tram, splatting it into the ground

Non-joke reason: The tram now sends a signal to the destination turf, which can be used by objects to have unique interactions with the tram when being ran over.

* adds the ability to splat the goat

Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
2021-12-03 16:56:06 -05:00
Tom
477217bc34 Fixes FTU 'Ignis' plasma sword (#9840) 2021-12-03 15:49:19 -05:00
SkyratBot
2174618823 [MIRROR] TGUI pAI Hotfix 1 [MDB IGNORE] (#9855)
* TGUI pAI Hotfix 1 (#63160)

Adds a new ui state so that players can access the paicard tgui while it's slotted in their PDA (inside the pda wasn't technically in the user's close inventory).
Adds some documentation for the pAI candidate file
Users now get notifications if they can't save files (guest keys).
pAIs previously had NO on screen indicator of hack progress, so I've given them a progressbar over the door
More visual output for pAIs
More output for edge cases
More documentation
Fixes #63161

* TGUI pAI Hotfix 1

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2021-12-03 15:47:45 -05:00
SkyratBot
3c9610c63d [MIRROR] Fixes forged agent id cards breaking wallets [MDB IGNORE] (#9854)
* Fixes forged agent id cards breaking wallets (#63069)

Forged agent ids no longer prevent access from being combines from cards in a wallet

* Fixes forged agent id cards breaking wallets

Co-authored-by: HarseTheef <74737391+HarseTheef@users.noreply.github.com>
2021-12-03 15:14:58 -05:00
SkyratBot
7e8e7a3e73 [MIRROR] Fixes nearspace tiles not lighting up properly [MDB IGNORE] (#9848)
* Fixes nearspace tiles not lighting up properly (#63017)

* Fixes nearspace tiles not lighting up properly

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-12-03 11:10:29 +00:00
SkyratBot
a7f92e5e3f [MIRROR] Gives blind people a chat message when someone tries to handcuff them [MDB IGNORE] (#9834)
* Gives blind people a chat message when someone tries to handcuff them (#63192)

Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>

* Gives blind people a chat message when someone tries to handcuff them

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
2021-12-02 22:23:52 +00:00
SkyratBot
67e89df03c [MIRROR] Updates /code/game/objects/item/{melee,tcg}/* to follow the style guide [MDB IGNORE] (#9832)
* Updates /code/game/objects/item/{melee,tcg}/* to follow the style guide (#63130)

Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>

* Updates /code/game/objects/item/{melee,tcg}/* to follow the style guide

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>
2021-12-02 22:23:31 +00:00
SkyratBot
6953b04a5d [MIRROR] Improved logging for custom radio emote based messages [MDB IGNORE] (#9810)
* Improved logging for custom radio emote based messages

* Feex dat conflict yo

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-12-01 23:03:14 +00:00
SkyratBot
0ab153e59f [MIRROR] Fixes another TK teleportation trick, but more literally [MDB IGNORE] (#9803)
* Fixes another TK teleportation trick, but more literally (#63125)

Stop people with TK being able to instantly teleport onto weight machines

* Fixes another TK teleportation trick, but more literally

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-01 10:24:23 -05:00
SkyratBot
35a98b019b [MIRROR] Catwalk Tiles have names now & can be recycled [MDB IGNORE] (#9799)
* Catwalk Tiles have names now & can be recycled  (#63142)

* Catwalk Tiles have names now & can be recycled

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
2021-12-01 10:21:38 -05:00
OrionTheFox
73dff88937 [MANUAL MIRROR OF 9774 AND 9798] DELTASTATION: Complete service + arrivals revamp, cargo tweaks (some maintenance was harmed in the making of this pr) (#9779)
* DELTASTATION: Complete service + arrivals revamp, cargo tweaks (some maintenance was harmed in the making of this pr) (#62972)

* manually update our modular map mmm

* shuddle

* vacant office > NT rep office

now with lights

* '

* did i even make a change?

* ggggggg

* reinforced + spawn

* Manual mirror of #9798

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-12-01 07:43:53 +00:00
SkyratBot
465f734a2d [MIRROR] Fix telecomms to work with multi-z [MDB IGNORE] (#9797)
* Fix telecomms to work with multi-z (#63146)

* Fix telecomms to work with multi-z

Co-authored-by: Tim <timothymtorres@gmail.com>
2021-12-01 00:24:57 -05:00
SkyratBot
310c932c4f [MIRROR] Fixes PDA skill tracker hard lock [MDB IGNORE] (#9787)
* Fixes PDA skill tracker hard lock (#63024)

* Fixes PDA skill tracker hard lock

Co-authored-by: Tastyfish <crazychris32@gmail.com>
2021-11-30 15:57:28 -05:00
SkyratBot
43cb9a554b [MIRROR] pAI TGUI conversion [MDB IGNORE] (#9784)
* pAI TGUI conversion

* Feeeeeeex

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-30 01:18:16 -05:00
SkyratBot
0a7da7a901 [MIRROR] Fixes baseball bat knockback relative direction [MDB IGNORE] (#9781)
* Fixes baseball bat knockback direction (#63089)

Baseball bats now establish their direction of knockback based on the cardinal direction from the atom of the bat to the target instead of the user to the target.

* Fixes baseball bat knockback relative direction

Co-authored-by: HarseTheef <74737391+HarseTheef@users.noreply.github.com>
2021-11-30 04:06:51 +00:00
SkyratBot
c44e22c5da [MIRROR] Industrial lift should no longer phase through floors and ceilings [MDB IGNORE] (#9765)
* Industrial lift should no longer phase through floors and ceilings (#63067)

About The Pull Request

There was no check to see if there was a ceiling above the elevator, so you could always go up if you wanted to, you just couldn't go down.

There was also an issue where if the menu was opened and any change was made either up or down, it wouldn't be taken into account by the lift and it would do it anyway. That means that the top level could become unsuitable by someone blocking it off and the elevator wouldn't care.

Finally, should fix the issue where the radial menu doesn't update when the lift move, causing you to be able to make illegal moves because there was no sanity checks. Now there is some sanity checks, and the menu will additionally close if the elevator has moved since you opened it. Just click on it again to open it once more.

I also ended up documenting some of the code there while I was there, and improved a few variable names because they didn't follow coding standards.
Why It's Good For The Game

Going through floors and ceilings was in general a pretty bad thing about elevators. Now it shouldn't happen anymore.
Changelog

cl GoldenAlpharex
fix: Elevators are no longer defying the laws of physics and therefore can no longer phase through ceilings or floors.
fix: When an individual is interacting with an elevator and said elevator is moved, their menu will be closed if they weren't the one to cause that move, to prevent more physics-defying operations.
code: Improved the industrial lift code by adding documentation and trying to enforce the coding standards in there while I was at it.
/cl

* Industrial lift should no longer phase through floors and ceilings

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-29 01:56:59 +00:00
SkyratBot
38f6ece63b [MIRROR] The Tramstation Tram no longer shoves the handicapped out of their wheelchairs when moved [MDB IGNORE] (#9763)
* The Tramstation Tram no longer shoves the handicapped out of their wheelchairs when moved

* Feeeeex

Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-29 01:03:39 +00:00
RatFromTheJungle
40fe2de00a [STILL NOT MODULAR] Adding Hemophages (#9681)
* Create hemophage.ts

* Update scan_gate.dm

* Update revenant_abilities.dm

* Update species.dm

* Update species.dm

* Create hemophage.dm

* Update SpeciesPage.tsx

* Update data.ts

* Update DNA.dm

* Update is_helpers.dm

* Update ScannerGate.js

* Update sensor.dm

* Update game_options.txt

* Update species.dm

* Update ScannerGate.js

* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update hemophage.dm

* Update hemophage.ts

* Update hemophage.ts

* Update tgui/packages/tgui/interfaces/PreferencesMenu/preferences/species/hemophage.ts

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update tgui/packages/tgui/interfaces/PreferencesMenu/preferences/species/hemophage.ts

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update hemophage.ts

* Update hemophage.dm

* Update hemophage.dm

* Update tgstation.dme

* Update hemophage.dm

* Update hemophage.dm

* dont be angry map merge bot please

* Update alcohol_reagents.dm

* Update alcohol_reagents.dm

* final fix

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-28 14:23:02 -05:00
SkyratBot
f507febe4d [MIRROR] Fixes yet another couple TK teleportation tricks. [MDB IGNORE] (#9752)
* Fixes yet another couple TK teleportation tricks. (#62925)

Fixes airlock notes and cloth sheets cut from gauzes being teleported to the user because of TK.

* Fixes yet another couple TK teleportation tricks.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-28 14:12:26 -05:00
SkyratBot
5509d3b47c [MIRROR] Bot code improvement (2/??) [MDB IGNORE] (#9717)
* Bot code improvement (2/??)

* Feex

* More feex

* Now we're good... Right?

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-28 01:55:51 +00:00
SkyratBot
aefaa7e228 [MIRROR] Re-paths and changes the worn layer of GAR glasses [MDB IGNORE] (#9736)
* Re-paths and changes the layer of GAR glasses (#63009)

Re-paths GAR glasses to make them subtypes of each other, where applicable.
Re-names some of the icon states, to make it clearer as to what they are.

Changes the alternate_worn_layer to make them show over hair, rather than under. (Muh reference)

Subtypes good. Being able to see what you're wearing properly also good.

* Re-paths and changes the worn layer of GAR glasses

* Feex

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-28 01:10:36 +00:00
SkyratBot
6e13367e78 [MIRROR] Abductor Frankenstein edition: How aliens got a limb grower. [MDB IGNORE] (#9731)
* Abductor Frankenstein edition: How aliens got a limb grower. (#62841)

This PR will completely remove the brain traumas component of being abducted. in its place, there will be a round start limb grower machine to make up for it. All upgrade disks for the machine come in the above locker and I was even nice enough to include 50 units of synthflesh! Wow!

* Abductor Frankenstein edition: How aliens got a limb grower.

* Fixed Skyrat's abductor ships

Co-authored-by: carshalash <carshalash@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-27 17:10:31 -05:00
SkyratBot
aa89507910 [MIRROR] I forgot to add an achievement for getting pda bombed. [MDB IGNORE] (#9744)
* I forgot to add an achievement for getting pda bombed. (#62948)

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

* I forgot to add an achievement for getting pda bombed.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>
2021-11-27 20:33:09 +00:00
SkyratBot
de5ab5cfe7 [MIRROR] Updates /code/game/objects/item/grenades/* to follow the style guide [MDB IGNORE] (#9726)
* Updates /code/game/objects/item/grenades/* to follow the style guide (#63030)

Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>

* Updates /code/game/objects/item/grenades/* to follow the style guide

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>
2021-11-27 20:27:41 +00:00
SkyratBot
747a8273d8 [MIRROR] Gradients can now be applied to facial hair too. [MDB IGNORE] (#9719)
* Gradients can now be applied to facial hair too.

* Fixing dem conflicts

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-27 20:22:36 +00:00
SkyratBot
ed90e4a14f [MIRROR] Moves deconstructing beds and chairs to right click [MDB IGNORE] (#9714)
* Moves deconstructing beds and chairs to right click (#63038)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Moves deconstructing beds and chairs to right click

* Fixing linter conflicts, guh

Co-authored-by: Bond <58570888+TheBonded@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-27 19:59:15 +00:00
SkyratBot
aa6fa4e498 [MIRROR] Fixes pipe layer and rotation actions interfering [MDB IGNORE] (#9733)
* Fixes pipe layer and rotation actions interfering (#63059)

Currently, attempting to left + alt click a pipe or pipe accessory will both rotate and change the layer the pipe sits on in the same click. This changes the layer swapping to occur on right + alt click while leaving the rotation action to a left + alt click.

Fixes #62809 (and improves atmospherics game-play):
    try and rotate a pipe with alt click
    it changes its layer too
    be sad

* Fixes pipe layer and rotation actions interfering

Co-authored-by: HarseTheef <74737391+HarseTheef@users.noreply.github.com>
2021-11-26 20:49:05 -05:00
SkyratBot
3887794863 [MIRROR] Updates /code/game/objects/item/circuitboards/* to follow the style guide [MDB IGNORE] (#9735)
* Updates /code/game/objects/item/circuitboards/* to follow the style guide (#63026)

Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>

* Updates /code/game/objects/item/circuitboards/* to follow the style guide

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>
2021-11-26 20:47:58 -05:00
SkyratBot
c36f97c885 [MIRROR] Fixes the space heater right click functionality [MDB IGNORE] (#9732)
* Fixes the space heater right click functionality (#63063)

Currently the space heater does not properly toggle on/off the functionality of the space heater itself, just one aspect of its icon state. This brings the right click functionality in line with the TGUI on/off toggle functionality. It will now properly inform the user via chat when it is toggled and also properly change the state of the machinery to be on and off.

fixes #63042 and standardizes the toggling of the machine.:
      Attempting to Right click to enable a space heater will turn it on, but it will not actually do anything. Turning it on manually through the interface will let it work.

* Fixes the space heater right click functionality

Co-authored-by: HarseTheef <74737391+HarseTheef@users.noreply.github.com>
2021-11-26 20:00:52 -05:00
SkyratBot
6ecfa7ace3 [MIRROR] prison plates now include their name in a lot of places it was missing [MDB IGNORE] (#9729)
* prison plates now include their name in a lot of places it was missing (#63068)

* prison plates now include their name in a lot of places it was missing

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-11-26 20:44:16 +00:00
Seris02
67bdbbd496 [NON-MODULAR] stops medhuds from seeing DNRs as revivable (#9716)
* stops medhuds from seeing DNRs as revivable

* annnd now on examine text
2021-11-26 15:37:33 -05:00
SkyratBot
bf1a2409c5 [MIRROR] Catwalk Tiles REVAMP + floorbot buff [MDB IGNORE] (#9724)
* Catwalk Tiles REVAMP + floorbot buff (#63016)

Requested to bring this upstream, so here we are now. The floorbot stuff is new though.

Adds new catwalk tiles that blend better with other flooring

Also does some improvements to floorbots, specifically:
-Auto-place catwalks in maints (now when they wander in there they'll actually be helpful!)
-Actually patch holes (they used to just lay a tile over space and call it good; crowbarring it up would show a lack of plating)
-Repairing floor tiles actually REPAIRS it, leaving the decals intact

More usable catwalks, rather than what we currently had.

Added new reskins of the Catwalk Tiles, which will blend better with other types of floor! These can be selected via a radial on the base catwalk tile, crafted with iron rods.
Floorbots will automatically place catwalks when they're in a maintenance area, and will repair damaged/burnt tiles rather than fully replacing them.
Floorbots will actually place a plating when repairing a breach with tiles, rather than haphazardly laying a tile that has space below it.

* Catwalk Tiles REVAMP + floorbot buff

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
2021-11-26 07:11:59 -05:00
SkyratBot
2113f5a749 [MIRROR] Replace slime extract experiments, required for biotech, with dissection surgery [MDB IGNORE] (#9713)
* Replace slime extract experiments, required for biotech, with dissection surgery

* Fix

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-25 19:03:44 -05:00
SkyratBot
52f076f1e5 [MIRROR] Remove pick_weight_allow_zero, and allow pick_weight to take zero values [MDB IGNORE] (#9708)
* Remove pick_weight_allow_zero, and allow pick_weight to take zero values (#63035)

* Remove pick_weight_allow_zero, and allow pick_weight to take zero values

* Remove pick_weight_allow_zero, and allow pick_weight to take zero values

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-11-25 17:20:48 -05:00
SkyratBot
3a349ed38f [MIRROR] Allows armless people to open emergency access'd doors [MDB IGNORE] (#9689)
* Allows armless people to open emergency access'd doors (#63011)

* Allows armless people to open emergency access'd doors

Co-authored-by: Seth Scherer <supernovaa41@protonmail.com>
2021-11-24 23:37:19 +00:00
SkyratBot
1346eeaed3 [MIRROR] Fixed captain in crew tracker [MDB IGNORE] (#9688)
* Fixed captain in crew tracker (#63027)

* Fixed captain in crew tracker

Co-authored-by: Tastyfish <crazychris32@gmail.com>
2021-11-24 23:32:20 +00:00
SkyratBot
e99b87ad42 [MIRROR] Toy Crossbows can be fired with one hand again [MDB IGNORE] (#9686)
* Toy Crossbows can be fired with one hand again (#63021)

* Toy Crossbows can be fired with one hand again

Co-authored-by: Seth Scherer <supernovaa41@protonmail.com>
2021-11-24 23:26:56 +00:00
SkyratBot
c1ca55382d [MIRROR] Fixes ghosts' boo ability going on cooldown when the light they tried to flicker didn't flick [MDB IGNORE] (#9672)
* Fixes ghosts' boo ability going on cooldown when the light they tried to flicker didn't flick

* Update code/modules/power/lighting/light.dm

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-23 21:35:02 -05:00
SkyratBot
a20f1d7492 [MIRROR] Department orders now include unique circuitboards [MDB IGNORE] (#9668)
* Department orders now include unique circuitboards (#62830)

About The Pull Request

I missed the circuitboards in the original pr, now they have em!
Why It's Good For The Game

Not really even printable right now but they are needed to reconstruct them in case of damage
Changelog

cl
fix: department order consoles include circuitboards
/cl

* Department orders now include unique circuitboards

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-11-23 21:05:23 -05:00
Tom
ebd5914af5 Patches digi and vox gags jumpsuits and sneakers (#9665)
* It's ALWAYS the digi icons

* remove indent
2021-11-23 16:06:15 -05:00
SkyratBot
81199f2146 [MIRROR] Add randomized tracking beacons to all maps [MDB IGNORE] (#9537)
* Add randomized tracking beacons to all maps (#61673)

This takes the new random tracking beacon spawner and adds them to all maps. The only guaranteed tracking beacon that spawns is the one at arrivals. The rest have a 35% chance to spawn and are located in the following areas:

    teleporter
    AI Sat teleporter
    escape
    showcase
    bridge
    courtroom
    bomb testing range
    atmos
    xenobio secure chamber
    medbay
    engineering
    bar/cafe
    EVA
    virology
    dorms
    mech bay
    lavaland
    cargo
    shooting range/security
    chapel
    disposals
    hydro
    garden
    library
    gateway
    incinerator room
    vacant office

More roguelike randomization for every round is good for the soul.

* Add randomized tracking beacons to all maps

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-23 14:09:00 -05:00
SkyratBot
40f7364842 [MIRROR] Refactor cult dagger rune drawing and null rod rune clearing into components + minor rune / blood magic tweaks [MDB IGNORE] (#9662)
* Refactor cult dagger rune drawing and null rod rune clearing into components + minor rune / blood magic tweaks (#62918)

The act of inscribing runes, anchoring / unanchoring cult structures, deconstructing cult girders, and purging cultists of holy water have all been moved off of the cult dagger itself and onto a component, cult_ritual_item.

The act of destroying a cult rune or heretic rune with the null rod have been moved off of their respective items and onto the nullrod itself.

Added a signal, COMSIG_ITEM_ATTACK_EFFECT, for the above purposes.
Various cult spells and dagger interactions have had their code improved slightly.

* Refactor cult dagger rune drawing and null rod rune clearing into components + minor rune / blood magic tweaks

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-11-23 12:45:12 -05:00
SkyratBot
d3692922ef [MIRROR] Donuts found in sec vendors and boxes can now be used to make glazed donuts [MDB IGNORE] (#9559)
* Donuts found in sec vendors and boxes can now be used to make glazed donuts (#62910)

* Donuts found in sec vendors and boxes can now be used to make glazed donuts

* Hopefully fixes CI

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-23 12:02:47 -05:00
SkyratBot
7352c16d46 [MIRROR] Lets you build & deconstruct glass floors [MDB IGNORE] (#9640)
* Lets you build & deconstruct glass floors (#62890)

* Lets you build & deconstruct glass floors

* Adds the glass tiles to our modular files

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-23 10:21:53 -05:00