* Revert "[MIRROR] Ethereals no longer get the "he" pronoun accidentally [MDB IGNORE] (#9880)"
This reverts commit f42200feef.
* Properly reverts it, the Skyrat way
* Ethereals no longer get the "he" pronoun accidentally (#63221)
Character preferences now disregards the gender value if the species you're playing as is sexless
fixes#61491 (Ethereals being "He" instead of "They")
* Ethereals no longer get the "he" pronoun accidentally
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
* makes the gradient color options not show if no gradient is selected (#63169)
* makes the gradient color options not show if no gradient is selected
Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
* de-hardcodes moth antennae preference icons (#62888)
It just makes the preferences actually appear for downstreams who have unique moth preferences.
* de-hardcodes moth antennae preference icons
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* Replaces Batform with Vampire houses (#62516)
Permissions for species change
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About The Pull Request
Goodbye batform
Hello, new preference called vampire status. Outcast vampires act just like normal, Inoculated vampires join their department under a unified "vampire house name" everyone shares.
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Why It's Good For The Game
I've heard people complain about batform for years now, if vampires aren't gone by next halloween we can at least enjoy making them far less griefy (ruining a lot of the fun of halloween as just a dumb grief holiday) and more roleplay oriented. I don't even know why vampires got a griefy spell when they already have their main mechanic encourage randomly attacking people and stealing their blood to stay alive
Changelog
cl
del: Batform is gone!
add: ...Replaced by vampire houses as a preference. Join your department as a vampire ménage!
/cl
* Replaces Batform with Vampire houses
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
* Hair gradient preference no longer shows for species that don't have hair (#62950)
* Hair gradient preference no longer shows for species that don't have hair
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
* Ringers work now
Added entry on the list
moved PDA colors and style to character prefs
Works as far as I can tell!
* Made requested changes
Description less overly specific and meta-referencey
Sanitized input
* Allows any character to use the body type setting regardless of gender
* Feex
* Another feex
* Avoiding savefile corruption
* Shut up linters
Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
* Fixes numeric prefs not working with TGUI dropdowns that might return a string instead of a number (#62653)
* Fixes numeric prefs not working with TGUI dropdowns that might return a string instead of a number
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
* FUCKIN WOOO
* much better
* yesssssss
* yeetus deletus the merge conflictus dies
* fug that was an oops
* better
* linters are weird
* woops I erased tesh tails
* better
* wingfix
Co-authored-by: Gandalf <jzo123@hotmail.com>
* Adding a newline so it doesn't mess up with Manage Player Ranks for downstreams
* Makes Veteran-only Quirks work, makes them display something in the Quirks menu too.
* Fixing linters
* There it goes, still kinda crazy that it still worked, I was lucky.
* Nearsighted quirk lets you pick the look of the glasses you spawn with (#62145)
expansion: Nearsighter quirk now lets you pick the look of your prescription glasses from the character preference menu
imageadd: Added thin prescription glasses
* Nearsighted quirk lets you pick the look of the glasses you spawn with
Co-authored-by: Mickyan <38563876+Mickyan@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* Moves hair gradients to the preferences menu (#62102)
* Hmm yes.
* let's not make everyone have rainbow hair
* Update basic.dm
* Undoes the dyekit removal!
* Update tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/species_features.tsx
* Update tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/species_features.tsx
* Update basic.dm
* Moves hair gradients to the preferences menu
Co-authored-by: Gandalf <jzo123@hotmail.com>
* initial commit
* whoops hahah you don't need that comment
* species check on the prefs menu
* species check actually works now, podpeople quirks
* goof was right
* Fixes default FPS and makes it apply to new players (#61957)
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* Fixes default FPS and makes it apply to new players
Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* Fixes missing color for undershirt/socks
Added color choice to undershirt and socks selection.
* Added SKYRAT EDITs
Added SKYRAT EDITs
* Moved a file to the masterfiles
Moved a file to the masterfiles
* tgui Preferences Menu + total rewrite of the preferences backend
* nah, we dont need to ping those people
* trying to remove the funny stuff
* unmodularizing this
* prefs reset
* this may need to be reverted, who knows
* okay, this part
* perhaps
* EEEEEEEEE
* unsanitary
* E
* Stage 1 + loadout system
* more fixes
* E
* I mean, it launches?
* More fixes and reorganisation
* E
* customisation code is spaget.
* disable ERP prefs
* Update erp_preferences.dm
* Update erp_preferences.dm
* E
* Slowly getting there
* It may be time for help :)
* tri...colors... help
* preferences now pass preferences
* Update dna.dm
* Fuck this man
* missing savefile return, set_species works, removed dumb stuff from updateappearance
* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8199
* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8224
* https://github.com/tgstation/tgstation/pull/61519
* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8278
* e
* le butonAZARAK HELLO
* hhh
* Proper recognition where it's due, MrMelbert!
* EEEE
* examine block
* Better gen hit sounds from whitedream
* final loadout touches, more bug fixes im sure to come
* i said there would be bugfixes
* Update LoadoutManager.js
* Missing preferences in the html menu
* LIVE TESTING PHASE BABY
* Update LoadoutManager.js
* EEE
* LAUNCH TEST FIRE
* Update job.dm
* Update new_player.dm
* 50gb DAY ONE PATCH
* EEE
* Update preferences.dm
* buggle fixes
* Update examine.dm
* >LOOC starts on
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>