Commit Graph

126 Commits

Author SHA1 Message Date
ikarrus
131b5ee0ec - Removes the useless has_been_rev var
- Reworded intercept report to discourage security from inadvertently causing a gang to win.
- Recaller use is logged
- Made the text explaining membership visibility more visible
2014-09-26 21:37:07 -06:00
ikarrus
65e38bdfbc Gang Mode fixes and improvements
The first of many. Most caused by horrible merge-related accidents.
- Gang converts are no longer revolutionaries
- Revolution controls show up in the TP again
- Gang added to game_options.txt defaulting to 0
- Clarified some help text strings
2014-09-26 19:27:13 -06:00
Aranclanos
95b9754f01 Merge pull request #4507 from RemieRichards/AntagBeforeJobs
Antag selection before Job selection
2014-09-23 08:13:39 -03:00
ikarrus
eabe1f4491 Resolved conflicts and addressed maintainer feedback. 2014-09-21 15:30:54 -06:00
ikarrus
7c32420497 Resolved conflicts and added my yml changelog file 2014-09-19 09:30:59 -06:00
Remie Richards
7c96b0aa95 Merge branch 'master' of https://github.com/tgstation/-tg-station into TraitorBeforeJobs
Conflicts:
	code/datums/mind.dm
	code/game/jobs/job_controller.dm
2014-09-17 23:11:39 +01:00
ikarrus
8f82644d0f All Nuke Ops are told the code when spawned
So they don't have to rely on some sheet of paper.
2014-09-15 09:18:12 -06:00
ikarrus
f0c2cfee5e Bundled hivemind DNA exchanging 2014-09-09 09:37:28 -06:00
ikarrus
3e4378f75f - A leader will always be chosen
- Nuke ops will all stop spawning on the same spawn location (TC management console)
2014-08-31 21:27:32 -06:00
ikarrus
908cac5ac0 Quick-Create Nuke Ops Actually Working
- A nuke will actually spawn with them
- The armory closet (pinpointers, etc) will actually spawn
- Cleaned up code
2014-08-31 19:27:41 -06:00
ikarrus
5aa62a83bb Gang name will be randomized outside of Gang Mode. 2014-08-31 02:55:18 -06:00
ikarrus
f901a0e98a Additional Tweaks 2014-08-31 01:50:16 -06:00
ikarrus
51a333ebe7 Merge gang mode into latest version 2014-08-30 23:31:44 -06:00
ikarrus
4c801434a8 Gang Mode 2014-08-30 23:17:14 -06:00
Firecage
6c7af5eb32 SPANCLASSES!!!!! 2014-08-26 09:52:13 +02:00
ikarrus
f8df362da0 Checks for minds before adding AIs to the list of destroy candidates 2014-08-23 09:46:28 -06:00
ikarrus
06a6a21864 Can add maroon and destroy via Traitor Panel 2014-08-22 22:22:44 -06:00
Robson Richards
e704c9738e Reworks Gamemode/Job interaction a bit 2014-08-20 18:25:53 +01:00
Firecage
bf4ae320c5 Absolute paths for files in the datums folder 2014-08-16 13:50:53 +02:00
Cheridan
9d69e861a2 Merge pull request #3951 from RemieRichards/17/06/2014-PortsMindProcs
Ports Mind Procs from NT
2014-07-08 00:37:57 -05:00
Aranclanos
c65aa2b5a4 Merge pull request #4000 from Cheridan/terribleidea
MONKEY MODE REDUX
2014-06-30 16:27:22 -03:00
Robson Richards
ca016f56f3 Actually uses remove_antag_equip() 2014-06-17 19:11:08 +01:00
Robson Richards
ed39c0445d Swaps one size fits all proc for individual procs 2014-06-17 19:07:34 +01:00
Robson Richards
606cd245fd Swaps Strings for Constants 2014-06-17 18:51:31 +01:00
Robson Richards
10ad5cede8 Ports Mind Procs 2014-06-17 17:54:01 +01:00
Cheridan
352d5a5627 MONKEY MODE REDUX
AHUAHEUAHUHEGUEHGAUHEGUAEH

monkeys will now possibly transfer all diseases on bite because that's how diseases kinda work
2014-06-14 21:30:25 -05:00
Cheridan
b80e9eda57 Nar-Sie update 2014-06-11 14:19:58 -05:00
Miauw
5abb553f4a Merge branch 'master' of https://github.com/tgstation/-tg-station into warnstandardization
Conflicts:
	code/_onclick/telekinesis.dm
2014-04-08 14:29:58 +02:00
Malkevin
542da7d73b Merge branch 'master' of https://github.com/tgstation/-tg-station into saccult
Conflicts:
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/wizard/soulstone.dm
2014-03-22 21:01:09 +00:00
Malkevin
825f02f3d1 Changed the admin Traitor Panel command to make someone a cultist use the ticker proc - because its previous snowflake nature I wasted an hour wondering why something wasnt working.... bah
Tidied the supplypacks up for consistant names and to avoid The Bureaucracy crate etc.

Created an Innate Communication verb thats given to the cultists when converted and removed when deconverted.
It possibly works with constructs but cant really test because the make constructs procs are all kinds of messed up.
Anyway - they'll tear at their arms, smear blood on the floor, and communicate as normal per the rune. Its pretty rudimentry right now and could be improved in a few ways - see the comments.

Added a link to open the Read Tome window on the Notes page as apparently alert() is limited to a whopping three choices.

Added a built in communication system for the tomes, it works pretty much like the current communicate rune.

Fixed a load of fucked up tabbing in ritual.dm, I don't know who to blame but I'm betting it was sadbutt.
2014-03-22 20:37:16 +00:00
Miauw
a80dd4df0f Merge branch 'master' of https://github.com/tgstation/-tg-station into warnstandardization
Conflicts:
	code/game/objects/items/weapons/AI_modules.dm
2014-03-22 17:42:07 +01:00
MrPerson
6930283efc Merge branch 'master' of https://github.com/tgstation/-tg-station into qdel_r
Conflicts:
	code/game/gamemodes/changeling/changeling_mutations.dm
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/gamemodes/malfunction/Malf_Modules.dm
	code/game/objects/items/weapons/tanks/watertank.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/research/server.dm
2014-03-21 03:05:39 -07:00
Miauw
520b114293 fixes shit 2014-03-09 18:31:43 +01:00
Perakp
10f12b517e Fixed an issue with lesser form and fake death where you would be made a changeling for no reason. 2014-03-02 20:21:55 +02:00
Perakp
edb2154b48 - Changes changeling abilities from verbs to proc_holder objects.
- Functionality should be unchanged
- Admins can varedit chemical costs of individual abilities.
- Allows coders to implement sting upgrades more easily.
2014-03-02 09:12:03 +02:00
MrPerson
9eee3e5067 First pass at a qdel() garbage collection system for tgstation
Works pretty well. If it can't GC something, it'll just del() it and be done.
Speed is amazing, holy shit.

New procs you should be aware of:
qdel(atom/movable) - sets up an object for garbage collection. Call this rather than del(atom/movable).
atom/movable/Destroy() - called right before the object is GC'd, so it still has a loc. Also called if the object is del()'d.
new controller - garbage.dm has all the details on this. Basically it nulls all references on GC'd objects and force del() them if necessary.
Generally speaking, objects should use Destroy() for behavior prior to deletion rather than Del(). You should also always call the parent so the object gets the right gc_destroyed var set.

ISSUES:
Tries to GC mobs atm. This actually works for new players, not so much for humans/monkies/simple_animals/anything. I'm guessing it needs to clear out their mind and HUD and maybe other things.
Gibbing is really bugged. It works, but the overlays just sit there for awhile and ugh. I'm very tempted just to del() mob/living and mob/camera and call it a day.
qdel() equipment doesn't unequip the item.
Pipes don't generally GC correctly. Debugging suggests they get referenced in many pipenets and that isn't cleared properly. However some do work fine. Need assistance here.
Bots don't GC, probably in the radio controller.
Lots of other shit doesn't GC but it's hard to find them because of the pipe spam.
I think I'm calling Destroy() twice by accident.
2014-02-23 14:55:12 -08:00
Perakp
965e7ad6d8 Merge to master
Conflicts in mob.dm
2014-02-18 23:59:59 +02:00
Perakp
9a27f7d39b Merge remote-tracking branch 'origin/spellsFromBodyToMind' into spellsFromBodyToMind
Conflicts (Resolved):
	code/game/gamemodes/wizard/artefact.dm
	config/admins.txt
2014-02-14 21:00:10 +02:00
Perakp
7ca06565b5 Merge remote-tracking branch 'upstream/master' into spellsFromBodyToMind
Conflicts (Resolved):
	code/datums/spells/mind_transfer.dm
	code/game/gamemodes/wizard/artefact.dm
	code/modules/mob/mob.dm
	code/modules/projectiles/projectile/change.dm
2014-02-14 20:57:11 +02:00
Miauw
9b8656247c u_equip is now called unEquip PANIC 2014-02-13 20:58:33 +01:00
Miauw
1307a9e388 Makes NODROP work for carbons, adds sanity checks to u_equip calls. 2014-02-12 21:08:09 +01:00
Miauw
8c7ef19be6 Replaced before_take_item() and drop_from_inventory() with u_equip 2014-02-12 19:51:37 +01:00
Giacomand
4b51e6d386 Merge branch 'master' of https://github.com/tgstation/-tg-station into pr/2371 2014-01-22 20:01:11 +00:00
Giacomand
6a497b98ad Added the SetEmagged proc, for cyborgs, and replaced code to use it.
Added get_inactive_modules and get_usable_modules procs to use while looping through the cyborg's modules.
The cyborg's storage screen will now shrink if there is an empty row.
Added a new on_emag proc for modules, which is called when the module is emagged. Miner borgs use it to replace their borg drill for a diamond one.
Fixes a runtime where there is no client to update the hud.
Fixes a bug where if you emag a cyborg with no module and when they choose a miner they do not receive their diamond drill.
2014-01-22 20:00:39 +00:00
Perakp
a7e5165703 Puts the mime's vow of silence to his mind
- cleaned up emotes
- put the mime’s vow of silence and his spells to his mind
- merge conflicts resolved
2014-01-14 21:58:00 +02:00
Perakp
6ae1a18970 - Destroying a mindswapper's old body won't destroy the spells.
- Reverts a non-fun change to silly spellcasters.
- Mime's spells are bound to the mob. They do not transfer and can not be lost in mindswap.
2014-01-10 20:04:54 +02:00
Perakp
8ba1e8cd33 - Moves spells from the mob to the mind.
- Construct spells are an exception.
- Spells are transferred whenever a mind is transferred: cloning, pod cloning, borging, staff of changing.
- Spells are not transferred when you create a new mind for a new mob: soul stones, golems, respawns.
- To my surprise, this did not fix the issue where a mind-swapped wizard loses their spells when their original body is destroyed. I do not know why this happens.
- Non-human mobs can't use spells by default. Varedit spell.human_req to do that.
2014-01-10 15:59:55 +02:00
Miauw
67e37bd449 Merge branch 'master' of https://github.com/tgstation/-tg-station into dalawisfluid
Conflicts:
	code/game/objects/items/weapons/AI_modules.dm
	code/modules/research/designs.dm
	maps/tgstation.2.1.2.dmm
2014-01-07 18:18:59 +01:00
Incoming
ac1a96fd43 feature: renames the monkeyizing var to "notransform" since that's how it was being used in the code, as a flag to tell code to ignore transformation (initially because they were already turning into a monkey).
bugfix: gives notransform to etheral jaunting based on an observed edge case where a wizard was staff of changed while starting a jaunt and got stuck in bluespace for the rest of the round

meta: modified revive() so I could remove all that horrible snowflake I introduced to let reviving simple mobs come back
2013-12-19 11:50:33 -05:00
Miauw
8b09e95aaf Changes roundstart AI law behavior. 2013-12-19 17:12:05 +01:00