Commit Graph

309 Commits

Author SHA1 Message Date
SkyratBot
a2cb8c5c0c [MIRROR] Completely removes do_mob and do_after_mob [MDB IGNORE] (#19126)
* Completely removes do_mob and do_after_mob

* update modular

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: lessthnthree <three@lessthanthree.dk>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2023-02-19 19:19:50 +00:00
SkyratBot
355319485f [MIRROR] Fixes layering between tram bridge, pipes, and cables [MDB IGNORE] (#18590)
* Fixes layering between tram bridge, pipes, and cables (#72389)

## About The Pull Request
Fixes the cover up job of
https://github.com/tgstation/tgstation/pull/71858 throwing iron tiles
instead of the tram bridge to get ambient occlusion working.

Puts the pipes and wires on an appropriate plane and layer so they can
co-exist with the tram bridge without screwing with the tram's shading.

![tramlayers1](https://user-images.githubusercontent.com/83487515/210128789-4d57493e-5bd9-444d-bc2e-3b9c2209b47a.png)

![tramlayers2](https://user-images.githubusercontent.com/83487515/210128798-4e283498-a831-431a-b039-e1cdc751d909.png)
## Why It's Good For The Game
#71858 was a temporary fix for the bridge until a permanent solution was
found.
## Changelog
🆑 LT3
fix: Disposal pipes and cable wires now co-exist with the tram bridge
/🆑

* Fixes layering between tram bridge, pipes, and cables

Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
2023-01-08 22:57:06 -08:00
SkyratBot
002ab78d9b [MIRROR] useless update_appearance reduction, emissive_blocker micro optimization (saves a second of init) [MDB IGNORE] (#18243)
* useless update_appearance reduction, emissive_blocker micro optimization (saves a second of init)

* merge conflict

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2023-01-07 18:45:54 -05:00
SkyratBot
3c147ca29f [MIRROR] Defer cable coil updating until LateInitialize. Saves 0.3s of init time. [MDB IGNORE] (#18127)
* Defer cable coil updating until LateInitialize. Saves 0.3s of init time. (#71703)

We were updating appearance of every coil around the initializing one
every time. This resulted in over 9,000 (Lol) wasted update_appearance
calls. Defers it to LateInitialize, or right away if the atoms SS has
already started.

Closes https://github.com/tgstation/dev-cycles-initiative/issues/16
(does that work? It looks like it does!)

* Defer cable coil updating until LateInitialize. Saves 0.3s of init time.

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-12-14 22:43:07 -08:00
Zonespace
f7c26bbf25 515 Compat (#17465)
* ONLY SKYRAT CHANGES

* ACTUALLY SKYRAT CHANGES

* yolo, revert later

* Update alternate_byond_versions.txt

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-11-15 06:59:06 +00:00
SkyratBot
b5bd312379 [MIRROR] Add investigate_deaths [MDB IGNORE] (#17424)
* Add investigate_deaths

* merge changes other than giant_spider which deps on tg/70848

* gib

* dust

* death

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-11-11 14:44:33 -05:00
SkyratBot
2847b2b37e [MIRROR] [ready] adds unit test for missing inhand icons. fixes a bunch of missing inhand icons [MDB IGNORE] (#16649)
* [ready] adds unit test for missing inhand icons. fixes a bunch of missing inhand icons

* cf

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-10-09 22:36:07 +01:00
SkyratBot
9bf006d189 [MIRROR] Multiz Rework: Human Suffering Edition (Contains PLANE CUBE) [MDB IGNORE] (#16472)
* Multiz Rework: Human Suffering Edition (Contains PLANE CUBE)

* skyrat changes

* bodyparts merge

* unres door floorlight fix

* Future upstream fix for blindness

* upcoming upstream airlock fix

* fix button emissive

* Fix FOV markings?

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-02 23:30:09 -04:00
SkyratBot
049b19bb18 [MIRROR] Moves "catch this var/flag" code from obj/init and datum/new into the types that use it [MDB IGNORE] (#16091)
* Moves "catch this var/flag" code from obj/init and datum/new into the types that use it

* Update atoms_movable.dm

* Update airlock.dm

* SRCC

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-09-11 22:21:16 -07:00
SkyratBot
044d75253c [MIRROR] Arconomy: The bigger balance PR (REVISED EDITION) [MDB IGNORE] (#13164)
* Arconomy: The bigger balance PR (REVISED EDITION)

* yes

* wew

* Update multitool.dm

* yers

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-27 21:29:22 +01:00
SkyratBot
3916ea03de [MIRROR] Kapulimbs [MDB IGNORE] (#12497)
* Kapulimbs

* conflicts

* part one of fixes

* more fex

* ugh

* more fix

* eee

* e

* more fix

* Well it compiles, but we need to get digi legs working

* more fixes

* https://github.com/tgstation/tgstation/pull/65887

* https://github.com/tgstation/tgstation/pull/65904

* https://github.com/tgstation/tgstation/pull/65923

* more fix

* now uses dna specific icon overrides.

* species code no longer dictates what icon the limbs use

* digitigrade legs implemenation

* more fixes, species indexing, species bodyparts

* remaining mutant bois

* 0

* okay this work!

* IPC stuffs

* inv file uses

* optimisation and limb string rendering digitigrade stuff

* wew

* partial vox support

* bodymarkings are now stored on the bodypart

* limb key caching

* Update carbon_update_icons.dm

* Update carbon_update_icons.dm

* Moves our mutant variance to the new system and makes shoes squash.

* all legs do it

* https://github.com/tgstation/tgstation/pull/65918

* https://github.com/tgstation/tgstation/pull/65899

* https://github.com/tgstation/tgstation/pull/65990

* teshari bodytype

* them teshari's aren't humans

* bandaid for future proper teshari implementation

* Update vox_bodyparts.dm

* fixes chests and teshari implementation

* fixes

* fex

* Update mutant_zombie_bodyparts.dm

* oops

* Update synthetic_lizard_bodyparts.dm

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update scissors.dm

* wound stuff

* Update carbon_examine.dm

* more stuff

* Delete human_update_icons.dm

* begone thot

* https://github.com/tgstation/tgstation/pull/66065

* Update _external_organs.dm

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-04-11 02:40:05 +01:00
Nerevar
85fed784da [Semi-Modular] Synthetic Rebalance III: A Rope of Sand (#10821)
* upgradespeopleupgrades

* yeah

* weldingmoment

* Apply suggestions from code review

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* love death and robots

* modularity i guess who knows

* Apply suggestions from code review

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* wew

* literally just kill me

* satisfaction

* i hate synths

* Fixing the commented code

* Update code/modules/surgery/healing.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* whew

* Update modular_skyrat/master_files/code/modules/power/cable.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/game/objects/items/tools/weldingtool.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* wew

* Update code/__DEFINES/~skyrat_defines/mobs.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Should hopefully actually fix the logic for the synth revival surgery

* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/human_defense.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* uwu

Co-authored-by: Snakebittenn <12636964+Snakebittenn@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-02-16 16:51:40 +00:00
SkyratBot
3ecaa1cca1 [MIRROR] Fix spelling on multilayer cable reset [MDB IGNORE] (#9401)
* Fix spelling on multilayer cable reset (#62721)

* Fix spelling on multilayer cable reset

Co-authored-by: esainane <esainane+github@gmail.com>
2021-11-11 21:50:14 -05:00
SkyratBot
efa1d383ce [MIRROR] [FUCK] Fixes wires not being placeable [MDB IGNORE] (#9140)
* Fixes wires not being placeable (#62455)

So, uh, well, basically, the condition was checking for something that was true in BYOND's terms when it shouldn't've been. Whoops!

We all love working power, don't we?
Fixes #62446 (Not being able to place cables at all)

* [FUCK] Fixes wires not being placeable

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-10-30 02:27:04 +01:00
SkyratBot
b6ffb1e31b [MIRROR] Refactor /turf/var/intact [MDB IGNORE] (#9114)
* Refactor /turf/var/intact (#62331)

Turfs have a variable, intact, which conflates three meanings:

    Determining whether there's something that can be pried out, such as directly with a crowbar or indirectly with a tile stack and a crowbar off-hand.
    Determining whether underfloor pieces are visible.
    Determining whether underfloor pieces can be interacted with - by players with tools, through interaction with effects like chemical acid, or foam.

When plating is hit with a stack of tiles, /turf/open/floor/attackby checks whether the turf is intact, and if so, ends the attack chain regardless of whether or not the attempt to hotswap a turf (with a crowbar) is successful or not. However, turfs which want the underfloor to be visible - such as catwalks and glass - set the intact variable to FALSE, and so can be repeatedly placed over one another, as if they were the first tile to be placed over the plating.

This refactors /turf/var/intact into two distinct variables:

    /turf/var/overfloor_placed, for whether or not there is something over plating.
    /turf/var/underfloor_visible, for whether or not the various underfloor pieces should be invisible, visible, or both visible and interactable.

All references to /turf/var/intact have been replaced with an equivalent overfloor_placed or underfloor_visible reference, depending on which check is appropriate. underfloor_accessibility can take one of UNDERFLOOR_HIDDEN, UNDERFLOOR_VISIBLE, or UNDERFLOOR_INTERACTABLE. This prevents cases such as acid foam or tools phasing through glass floors to affect the underfloor pieces underneath, and covers all kinds of unusual, not-wiring-visiblity usage such as Holodeck completeness, Revenant interaction, or station integrity checking.

* Refactor /turf/var/intact

* Thank

Co-authored-by: esainane <esainane+github@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-10-30 00:19:21 +13:00
SkyratBot
7954d664a8 [MIRROR] removes double spaces before symbols [MDB IGNORE] (#9117)
* removes double spaces before symbols (#62397)

This can apparently cause some bugs on occasions, so I thought I might as well try to kill them all.

* removes double spaces before symbols

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-10-29 04:14:00 +01:00
SkyratBot
6cdded2bad [MIRROR] no more regal rat runtimes, and, cheeeeeeeeeeeese can now be eaten by it [MDB IGNORE] (#8793)
* no more regal rat runtimes, and, cheeeeeeeeeeeese can now be eaten by it (#62032)

* no more regal rat runtimes, and, cheeeeeeeeeeeese can now be eaten by it

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
2021-10-13 19:09:58 +01:00
SkyratBot
cc93b11d23 [MIRROR] _HELPERS/unsorted.dm has been sorted [MDB IGNORE] (#8627)
* _HELPERS/unsorted.dm has been sorted

* Feexing conflicts

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-10-06 22:07:01 +01:00
SkyratBot
d85ff7bcfc [MIRROR] Fix cable restraint not rendering in crafting menu [MDB IGNORE] (#8583)
* Fix cable restraint not rendering in crafting menu (#61842)

Fixed the cable restraints not showing up in the radial crafting menu. This was caused by the cable restraint (cuff) icon being moved to the restraint.dmi file - I didn't see this old reference elsewhere in the code. (first TG commit, please let me know if I am missing anything.

* Fix cable restraint not rendering in crafting menu

Co-authored-by: Peter <30943236+PeterMorrison1@users.noreply.github.com>
2021-10-03 23:00:42 +01:00
SkyratBot
e68e985ddc [MIRROR] Fix being shocked while laying cables having a 50% chance to give you two cables instead of one. [MDB IGNORE] (#8483)
* Fix being shocked while laying cables having a 50% chance to give you two cables instead of one. (#61754)

Title

deconstruct already gives cable

* Fix being shocked while laying cables having a 50% chance to give you two cables instead of one.

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
2021-09-29 11:55:11 -04:00
SkyratBot
75a4f842aa unused proc begone (#60843) (#7666)
Co-authored-by: Colovorat <lolqwert569@gmail.com>

Co-authored-by: Colovorat <35225170+Colovorat@users.noreply.github.com>
Co-authored-by: Colovorat <lolqwert569@gmail.com>
2021-08-20 18:53:46 +01:00
SkyratBot
7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
SkyratBot
0827abbacb [MIRROR] Allows ghosts to see the status of the power network by examining cables. (#6128)
* Allows ghosts to see the status of the power network by examining cables. (#59469)

Ghosts can now inspect cables to get the same readout that the multitool gives when you use it on a cable.

* Allows ghosts to see the status of the power network by examining cables.

Co-authored-by: peptron1 <57651027+peptron1@users.noreply.github.com>
2021-06-05 16:39:25 +12:00
SkyratBot
59c317a276 Metastation Telecomms Powergrid Fix (#4005)
Co-authored-by: Maurukas <66576896+Maurukas@users.noreply.github.com>
2021-03-09 18:11:01 +00:00
SkyratBot
d63ad1a2c3 [MIRROR] Fix borgos infinite cable restrain (#3811)
* Fix borgos infinite cable restrain (#57346)

fix #56330

* Fix borgos infinite cable restrain

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2021-03-03 18:36:59 +00:00
SkyratBot
18eca27569 [MIRROR] update_appearance (#3508)
* update_appearance

* a

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:08:09 +00:00
SkyratBot
43febe3145 [MIRROR] Converts many proc overrides to properly use list/modifiers, lots of other smaller things (#3433)
* Converts many proc overrides to properly use list/modifiers, lots of other smaller things

* Update human_defense.dm

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-17 14:18:21 +00:00
SkyratBot
b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
SkyratBot
dc76c98db2 [MIRROR] Changes to Regal Rats (#3253)
* Changes to Regal Rats (#56145)

Co-authored-by: Qustinnus <Floydje123@ hotmail.com>
Co-authored-by: Paul, Sendroiu <AA2792@ student.jamk.fi>

* Changes to Regal Rats

Co-authored-by: eeSPee <robotdevilinside@gmail.com>
Co-authored-by: Qustinnus <Floydje123@ hotmail.com>
Co-authored-by: Paul, Sendroiu <AA2792@ student.jamk.fi>
2021-02-10 11:55:43 +00:00
SkyratBot
94f9a384b0 [MIRROR] [READY] Bespoke Datum Mats (#2737)
* [READY] Bespoke Datum Mats

* Update sheetifier.dm

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2021-01-17 13:25:04 +01:00
SkyratBot
635d2d5aa1 [MIRROR] Fixes borg tiles (#2431)
* Fixes borg tiles (#55858)

- Fixes greyscale material floor tiles created from cyborg stacks
- Makes cyborg stacks contain materials
- Prevents a potential bug involving metalgen and stacks

* Fixes borg tiles

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-01-01 19:57:00 +00:00
SkyratBot
9dfb7a1189 [MIRROR] Everything that uses maptext now uses the class that makes it actually readable (#2116)
* Everything that uses maptext now uses the class that makes it actually readable

* Update chatmessage.dm

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-12-11 00:40:04 +00:00
SkyratBot
3bf844af89 [MIRROR] Fixes cyborgs in general replenishing stack modules from external sources (#1846)
* Fixes cyborgs in general replenishing stack modules from external sources (#54935)

* Cyborg stack fix

- Makes cyborgs capable of recycling floor tiles again

* Touches up module code

- Makes module code slightly more OOP-compliant
- Speeds up module creation by an imperceptable amount
- Reworks how borg modules handle stacks

* Fixes cyborgs in general replenishing stack modules from external sources

* Update robot_modules.dm

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-11-27 07:28:50 +00:00
SkyratBot
9e88359f04 [MIRROR] Re-assesses 99% of vending prices through Arconomics to match player resources and round-length. (#1686)
* Re-assesses 99% of vending prices through Arconomics to match player resources and round-length. (#54715)

* The Re-pricening

* Rewritten and adjusted for paycheck defines.

* I made the map changes finally.

* And the refills too.

* "OH YEAH REPLACING IT ALL WITH DEFINES AND SCALING IT THE EXCEL DOCUMENT WILL BE EASY, ARCANE!!!"

* And the premium ones too.

* Accidently spoiled a future pr due to dme bleedover

* Re-assesses 99% of vending prices through Arconomics to match player resources and round-length.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-11-14 21:49:11 +01:00
SkyratBot
eedf2362cc [MIRROR] Refactored 'IsAdvancedToolUser' into a macro plus relative trait. Tweaked 'can_hold_items'. (#1674)
* Refactored 'IsAdvancedToolUser' into a macro plus relative trait. Tweaked 'can_hold_items'. (#54665)

The PR aims to allow advanced tool users to be defined by traits rather than a hardcoded proc.
Also necessary for the CanUseTopic refactor I'm working on, which will be PRed separately for atomization purposes.
This PR also fixes an inconsistency with can_hold_items (since monkeys can actually hold items).

* Refactored 'IsAdvancedToolUser' into a macro plus relative trait. Tweaked 'can_hold_items'.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-11-11 02:52:32 +00:00
SkyratBot
186f4bd4c2 [MIRROR] Fixes a few bugs with greyscale stacks. (#1670)
* Fixes a few bugs with greyscale stacks. (#54858)

    Fixes greyscale floor tiles merging regardless of their materials.
    Fixes greyscale floor tiles voiding materials when splitting the stack.
    Fixes greyscale floor tile stacks being created with no mats_per_unit and only enough custom materials for a single unit.
    Fixes greyscale tile flooring being created with the wrong amount of materials.
    Fixes greyscale tile flooring not producing floor tiles/producing floor tiles with 0 units.

* Fixes a few bugs with greyscale stacks.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2020-11-11 02:51:23 +00:00
SkyratBot
119dd2ea3d [MIRROR] Basepixels (#1512)
* Basepixels (#54652)

* Basepixels

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-30 17:30:11 +00:00
SkyratBot
28472fa8f3 [MIRROR] Moves screen objects from mob to hud (#1336)
* Moves screen objects from mob to hud (#54400)

This moves screen images from icons/mob to icons/hud
Makes more sense and it is easier to find

* Moves screen objects from mob to hud

* Update radial.dm

Co-authored-by: nicbn <nicolas.nattis@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-16 03:37:54 +02:00
SkyratBot
4b6cc9d088 [MIRROR] Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. (#830)
* Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. (#53305)

* Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-09-17 02:05:30 +01:00
SkyratBot
2a7405c449 [MIRROR] Fixes powernets improperly rebuilding when a ship moves (#501)
* Fixes powernets imporoperly rebuilding when a ship moves (#53132)

* Fixes powernets improperly rebuilding when a ship moves

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2020-08-25 00:01:16 +02:00
SkyratBot
49f7becb88 [MIRROR] Personalized combat messages part 2 (#334)
* Personalized combat messages part 2 (#52890)

Adds more "personalized" combat messages for all participants in a fight: the attacker, the victim and the spectators

* Personalized combat messages part 2

* Update misc.dm

Co-authored-by: kingofkosmos <riki.sundberg@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-08-14 23:29:15 +02:00
SkyratBot
9bdc964871 [MIRROR] You can now craft cable restraints directly from the radial menu (#306)
* You can now craft cable restraints directly from the radial menu (#52614)

* You can now craft cable restraints directly from the radial menu

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-08-12 11:30:34 +01:00
SkyratBot
191fd8993f [MIRROR] Move cable radial menu to attack_self. Move recipe crafting to radial menu chose (#131)
* Move cable radial menu to attack_self. Move recipe crafting to radial menu chose (#52540)

* Move cable radial menu to attack_self

Move recipe crafting to radial menu chose

* Remove loc check in attack_self

* Move cable radial menu to attack_self. Move recipe crafting to radial menu chose

Co-authored-by: Dennok <Deneles@yandex.ru>
2020-07-31 00:23:05 +02:00
Dennok
2e9df486c7 Remove cable hubs from handcrafting (#52539) 2020-07-29 09:06:53 -04:00
jdawg1290
62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
WarlockD
12540c7b30 Fixed cyborgs using multi layer cables. (#51714)
* Fixed cyborgs using multi layer cables.

* I guess human's should work on wires too

* Ugh I need to look more at the mob code some day
2020-06-19 11:55:50 -04:00
ShizCalev
cbaf10eea1 Fixes singular cable stacks never showing up properly 2020-06-15 02:07:14 -04:00
nemvar
6ef421be42 Renames a few variables. Also reorders icon fallback order again. (#51060)
* Renames a few variables. Also reorders fallback order again.
Renames item_state to inhand_icon_state
Renames mob_overlay_icon to worn_icon
Renames mob_overlay_state to worn_icon_state
worn_icon_state/mob_overlay_state now never gets used for inhands.

* Fixes some comments

* Fixes map issue

* Restart lints

* Properly resolves conflicts
2020-05-25 06:47:19 +02:00
Dennok
13456c32a7 remove hub coloring (#50345)
Remove hub color layer indication
Why It's Good For The Game

i see it redundant after i add cable visualization
2020-04-18 10:59:25 +12:00
Tad Hardesty
e699211c8a Fix editor icon state of layer 3 cables (#50400) 2020-04-06 16:50:20 +08:00