Commit Graph

2143 Commits

Author SHA1 Message Date
Aranclanos
4a4658bc93 Merge pull request #1808 from RobRichards1997/17/11/2013-Turret_Runtime_Fix
Fixes Turret/Atom Moveable Explosion Runtime [BUGFIX]
2013-11-24 22:55:24 -08:00
Giacom
d7b6001f98 Merge pull request #1835 from Cheridan/NukePR
Scale Ops 1.1
2013-11-24 13:51:07 -08:00
Cheridan
2edbd69ce3 what is even the difference between w_class 1 and 2 anyway geez 2013-11-24 14:35:12 -06:00
Cheridan
df9bc262bf Merge pull request #1798 from kyrahabattoir/vending-reloadedB
Vending reloaded!
2013-11-23 11:40:34 -08:00
Cheridan
865fad0d0b Merge pull request #1841 from Giacom/sound_pro
Fixes certain objects not using 3D sounds.
2013-11-23 10:33:03 -08:00
Aranclanos
0ec59be055 Adrenalin implants will now actually add their reagents instead of runtime and cry. 2013-11-22 01:47:18 -03:00
Giacomand
17fd5d6cdc * Fixes certain objects not using 3D sounds.
* Gave the piano a bigger falloff.
 * Capped the sound x/z to 7.
2013-11-21 23:50:53 +00:00
Cheridan
d814414227 Scale Ops 1.1
Reduces the costs of some items based on feedback.
Op lockers now start with a new miniaturized jetpack.
2013-11-20 17:59:02 -06:00
Aranclanos
ab566551af Merge pull request #1789 from havocx42/WindowPush
Attacking unanchored windows with a wrench turns them into stacks of glass
2013-11-20 11:19:16 -08:00
havocx42
a4e71ce1c0 Removed ..() from Del proc 2013-11-20 09:02:37 +00:00
Cheridan
bae3bcff3b Merge pull request #1801 from Giacom/explosion_sound
3D Sounds + Rewrote the explosion sound to be more optimized and to be more dynamic.
2013-11-19 15:49:45 -08:00
Giacomand
62051364ef Changed the heavy impact multiplier to 20. 2013-11-19 21:35:36 +00:00
Laurence Reading
92c0f666f7 When removing a window the Deconstruct sound is played instead of shatter
Adds the ..() call to del()
2013-11-19 13:15:54 +00:00
Kyrah Abattoir
e6ee419f47 ADDED costume restocking unit
REMOVED many useless comments
ADDED invoke vending_refill consutructor superclass

ADDED: Cargo can order the autodrobe supply crate
2013-11-18 19:15:23 +01:00
Giacomand
c012a7aee3 Changed playsound() to use less code. Playsound now loops through the player list, which means you do not have to check inside closets/objects/other mobs to play sounds.
Made all sounds use 3D sounds! This includes sounds which have less volume the further away you are from it.
The piano now uses 3D sounds.
Changed how the far explosion sound is calculated.
2013-11-18 14:38:49 +00:00
Kyrah Abattoir
6042dbe667 Merge branch 'master' into vending-reloadedB 2013-11-18 15:06:08 +01:00
Aranclanos
de227487a8 Merge pull request #1792 from Giacom/PDA_tweak
AIs can no longer intercept messages randomly. Captain PDA no longer starts off.
2013-11-17 22:34:03 -08:00
Giacom
fc1211f1b4 Merge pull request #1803 from kyrahabattoir/examine-cleaning
Examine cleaning
2013-11-17 13:12:09 -08:00
Giacom
583cdb1781 Merge pull request #1763 from fleure/medmech
Fixed some container escape issues
2013-11-17 13:10:53 -08:00
Kyrah Abattoir
4b002b2e7a Fixed some snowflakes in the examine grenade code and redundancies in their descriptions. 2013-11-17 14:59:48 +01:00
Robson Richards
5685c9ed6e Removes old method instead of commenting it out 2013-11-17 12:14:21 +00:00
Robson Richards
ea3b035e5b Fixes the issue in explosion.dm 2013-11-17 12:03:05 +00:00
Kyrah Abattoir
560b50ec1b Reformatted the way objects and items structure their description text, added the little object "icon" everyone seems to be using.
Added superclass invoke for the arcane tome

Added superclass invoke to light switches, removed it's (unused) description.

FLightswitch description repetition derp

examine superclass invoke for gas flow meter, space heater, fire extinguishers, grenades/IEDs, fancy boxes and welder. Changed description for welder and fire extinguisher to show their content in a similar style.

Fixed tank, linen bins and janicart description, and added welder of previous commit (forgot to commit it)

REMOVED icon in mop_bucket description (now provided by item class).
REMOVED unused examine() override in clothing/gloves
REMOVED custom examine() for glass/rag
CHANGED using examine superclass on paperwork/paperbin, removed redundant description code
CHANGED examine superclass for power/apc
ADDED universal maxcharge readout for all the powercell types.
CHANGED using examine superclass on machinery/light, removed redundant description code

FIXED weapon/virusdish use a description field.
TWEAK lowercased some of the portable generators.

Fixed improperness of pacman names
2013-11-16 22:15:50 +01:00
Fleure
ecc10f6aea Refactored big package attack code 2013-11-16 20:56:23 +00:00
Giacomand
261314d23d * Rewrote the explosion sound to be more optimized and to be more dynamic.
Explosions that are close to you play the usual sound.
Explosions which are far away will play explosionfar.ogg but with volume differences depending on the distance.
Max cap bombs will play explosionfar.ogg for half of the station (140 tiles).
Explosion sounds will have panning, so stereo users will be able to tell the direction that the sound came from.
Small bombs will play much less than max cap bombs, and be quieter.
2013-11-16 19:27:10 +00:00
Kyrah Abattoir
94497eed78 Corrected typos and cleaned out description 2013-11-16 12:57:16 +01:00
Kyrah Abattoir
86a75bba95 Fixed paths for icons. 2013-11-16 12:01:29 +01:00
Kyrah Abattoir
40f17ebaf2 More code, vending machines cannot dispense while they are unscrewed. (might remove that)
Only the dmi files are missing now.
2013-11-15 20:26:39 +01:00
Giacomand
6b68a7245d * AIs can no longer intercept messages randomly. Instead they can use the Message Monitor by getting their cyborg to get the keypass.
* The Captain's PDA no longer starts off, instead their PDA is detonation proof.
2013-11-15 14:17:53 +00:00
Kyrah Abattoir
e11b05416b New system based on restocking points rather than fixed inventory. 2013-11-15 01:04:32 +01:00
havocx42
be44497a09 removing unnecessary "/" from variant declaration 2013-11-14 22:54:23 +00:00
Laurence Reading
d753d524c2 Attacking unanchored windows truns them into stacks of glass 2013-11-14 22:17:01 +00:00
Kyrah Abattoir
b6cceb8ac7 vending system that use granular stock boxes 2013-11-14 21:57:36 +01:00
Fleure
05d5933137 Fixed being able to escape moving lockers 2013-11-14 18:42:13 +00:00
fleure
364992496b Fixed nozzle not filling from sink. 2013-11-12 00:02:29 +00:00
fleure
c860235a51 Added watertank backpack and put on map 2013-11-11 19:08:37 +00:00
Cheridan
b2b9aea469 Merge pull request #1733 from JJRcop/borg-decon-dumb
Adds instructions to deconstruct cyborgs into Cyborgs for Dummies
2013-11-10 13:39:31 -08:00
Giacomand
f7e662e883 Merge branch 'master' of https://github.com/tgstation/-tg-station into tele_sci_change
Resolved Conflicts:
	code/__HELPERS/game.dm
2013-11-09 18:43:55 +00:00
Aranclanos
2295080ea3 Merge branch 'medmech' of https://github.com/fleure/-tg-station into medmech
Conflicts:
	code/game/objects/structures/crates_lockers/closets.dm
2013-11-09 15:14:48 -03:00
Giacomand
0c5cd7d8ac Telescience now uses projectile trajectories to calculate the tile to teleport to.
The user can set a rotation (the direction the teleport will send him), the power (the amount of power the telepad will use, basically the x velocity) and the angle (which is the y velocity).

The random factor is that the power is randomly offset everytime you recalibrate the telepad.

There is a delay between each use of the teleport, which is calculated by the time it takes for a projectile to hit a destination.
There is also a delay determined by the amount of power you use.

Added a manual for telescience, which links to the wiki.
2013-11-09 15:03:23 +00:00
Miauw
5ad9505ef4 [MAP]Fixed space-fastening properly.
Conflicts:
	code/modules/power/singularity/field_generator.dm
	maps/tgstation.2.1.2.dmm
(What is this I don't even)
2013-11-09 14:42:54 +01:00
Miauw
58f021626b Cleaned up bugfixes. Committed musician.dm too, I accidently forgot that. 2013-11-09 14:11:40 +01:00
Miauw
b6a35258ec RCD's "Change Airlock Settings" will no longer ask you weird shit. Fixed #232 2013-11-09 14:10:23 +01:00
JJRcop
685910cfd5 Adds instructions to deconstruct cyborgs into Cyborgs for Dummies 2013-11-09 00:43:51 -05:00
Giacom
9f5f30eb68 Merge pull request #1670 from Cheridan/Bugs
Bugfixes
2013-11-07 09:08:57 -08:00
Cheridan
c0566016d5 Merge branch 'master' of https://github.com/tgstation/-tg-station into pr/1701 2013-11-06 11:03:40 -06:00
Fleure
aaf68d2a12 Included additional structures to escape from 2013-11-05 00:26:30 +00:00
Cheridan
729dea43a2 Fixes up the implant removal messages, replaces names with paths in uplink_item.dm 2013-11-04 09:58:04 -06:00
Cheridan
637e7f72c9 Nuke Op Population Scaling and Content Update
to be edited
2013-11-03 16:41:57 -06:00
AlexanderUlanH
87b72833bd Added the labor shuttle 2013-11-02 15:16:39 -04:00