Remie Richards
3a10a3b198
Merge pull request #6427 from paprka/janitorbuffholyfuckvalvepleasenerf
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Adds dirt overlays for walking on simulated turfs
2015-01-04 02:22:50 +00:00
tkdrg
bbe34b2a53
Merge pull request #6186 from Dorsisdwarf/Chemoverlaysreal
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Chemdispenser Overlays [feature]
2015-01-03 02:26:10 -03:00
tkdrg
84e3eaaf16
Merge pull request #6676 from Jordie0608/beeverycarefulwiththese
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Adds bee and butterfly disease to virus pack
2015-01-02 02:33:23 -03:00
paprka
8661025135
Moves the typecast under the ischeck for space cleaner
2014-12-31 17:25:23 -08:00
paprka
9de9f4b3f8
istypes the space cleaner dirt clean
2014-12-31 17:21:36 -08:00
paprka
d048dd87bd
Merge branch 'master' of https://github.com/tgstation/-tg-station into janitorbuffholyfuckvalvepleasenerf
2014-12-31 17:14:03 -08:00
Jordie0608
fd71b7cbb2
Adds bee and butterfly disease to virus pack
2014-12-30 14:44:30 +11:00
Razharas
f7e6552e33
Merge branch 'master' of https://github.com/tgstation/-tg-station into GenShit
2014-12-29 17:05:20 +03:00
tkdrg
48374658a8
Merge pull request #6638 from paprka/beamexplody
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Fixes disabler beams exploding fuel tanks
2014-12-29 10:37:43 -03:00
Razharas
418e3a0613
General cleanup
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Fixed the magic text failing in monkey injectors
Removed lots of comments
Didnt fix mysterious list bounds runtime in tourettes
2014-12-29 11:36:01 +03:00
Razharas
4c3f83d085
This shall fix the hunger system
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I really really hope it does
2014-12-28 21:51:28 +03:00
paprka
88a0ee34f4
fixes disabler beams exploding fuel tanks
2014-12-28 03:15:26 -08:00
Razharas
76a21883a8
Merge branch 'master' of https://github.com/tgstation/-tg-station into GenShit
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Conflicts:
code/game/mecha/mecha.dm
code/game/objects/structures/tables_racks.dm
code/modules/mob/living/silicon/silicon.dm
code/modules/projectiles/gun.dm
Fixes dem conflicts
2014-12-28 11:20:15 +03:00
paprka
8535145401
Merge branch 'master' of https://github.com/tgstation/-tg-station into janitorbuffholyfuckvalvepleasenerf
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Conflicts:
code/game/turfs/simulated/floor.dm
2014-12-27 21:54:53 -08:00
paprka
9b7aa9ca82
adds a check for gravity and ignored turfs
2014-12-27 21:43:48 -08:00
tkdrg
7f7fad7ac9
Merge pull request #6586 from phil235/ResonatorTableFix
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Fixes the resonator being activated when placed on a table/closet/storage
2014-12-27 15:06:36 -03:00
tkdrg
1846489593
Merge pull request #6589 from phil235/SiliconPunchMsgFix
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Fixes message typos
2014-12-27 11:48:54 -03:00
Swag McYolosteinen
7ee2317ec3
Merge pull request #6207 from phil235/RecursiveHearVisibleMessage
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Mob inside something can now see visible_message()'s
2014-12-27 13:20:50 +01:00
Cheridan
cededeaa8e
Merge pull request #6498 from as334/MobReactions
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Allows chemical reactions inside mobs
2014-12-27 01:20:18 -06:00
as334
8a9d7b12c4
Change the spacing.-For Cheridan
2014-12-27 02:09:07 -05:00
as334
a3e70b3cf2
Prevents certain chemical reactions occuring in mobs.
2014-12-27 01:38:31 -05:00
phil235
8a56892892
Fixes message typos in silicon punch message, mecha construction description, message when taking blood sample.
2014-12-26 12:13:54 +01:00
phil235
b60fa8b57b
Fixes the resonator being activated when placed on a table/closet/storage.
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Also fixes beaker being splashed when put inside the vault's safe.
2014-12-24 20:07:49 +01:00
Ergovisavi
a9d7266ca2
Merge branch 'master' of https://github.com/tgstation/-tg-station into muh_mobs
2014-12-22 19:55:04 -08:00
Razharas
9a27fe7c8d
Conflict fix
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Yeah makes it all work
2014-12-21 06:12:33 +03:00
phil235
c667feeb61
Merge branch 'master' of https://github.com/tgstation/-tg-station into RecursiveHearVisibleMessage
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Conflicts:
code/modules/reagents/Chemistry-Holder.dm
2014-12-19 15:23:16 +01:00
paprka
ef189dc9d4
adds dirt overlays for walking on turfs
2014-12-16 22:12:14 -08:00
Razharas
b12472e0bb
Made shit compilable, probably broke new hunger
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Whoever made it: tough luck bro
2014-12-16 03:12:58 +03:00
Razharas
f0c8f2eeac
Merge branch 'master' of https://github.com/tgstation/-tg-station into GenShit
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Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
conflicts resolution
2014-12-16 02:52:08 +03:00
phil235
ff36952344
Fixes not being able to remove used slime extract from the slime extract smartfridge in xenobio.
2014-12-15 01:30:18 +01:00
phil235
f87da5939a
Making nutrition level values into defines.
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Adding a changelog.
Snack vending machine's chef compartment is locked with kitchen access but can be emagged or hacked.
Adding feedback message for the user when its metabolism_efficiency changes.
Negative satiety can make you jitter a little bit at times. (probability linked to your satiety)
2014-12-13 17:15:35 +01:00
Razharas
8d110ee496
Tiny clean up, still lots of work to do
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Only compiletested, these changes were never tested in the game yet
2014-12-12 23:57:11 +03:00
phil235
0e94a86e55
Another typo
2014-12-12 15:50:13 +01:00
phil235
70dca65c95
Splitting the huge Chemistry-Reagents.dm into smaller files for better readability.
2014-12-12 14:30:44 +01:00
phil235
f9dff2f626
Balancing nutrition and fixing some nutrition stuff that I had missed.
2014-12-12 13:59:31 +01:00
Razharas
0921aa201f
Added datum mutations
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Also removed some mob vars like sdisabilities and merged the usability
with disabilities
Removed need for mutations var, they are not handled in dna
Removed blinded var, now its handled by eye_blind being bigger than zero
Ands lots, lots of other shit in files that used mutations
2014-12-12 04:48:11 +03:00
phil235
7bd9b86652
Changes the hunger system in various ways. New hunger hud icons. Food w/o sugar can be loaded in snack vending machines by anyone. Adding two new var for mobs "satiety" and "metabolism efficiency". Rearranging datum/reagents, all "good" medical reagents are under datum/reagent/medicine/ and all food&drink reagents are under datum/reagent/consumable. Adding a pizza crate to cargo orders. Growns and cooked food are given vitamins while junk food are all given sugar. Removed some unnecessary code in Chemistry-Reagents.dm .
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high satiety+fed = higher metabolism_efficiency, lower if starving. Sugar digested drains satiety and vitamin raises satiety. Negative satiety means faster nutrition drop. Positive high satiety means lower chance to spread viruses. metabolism efficiency affect metabolization speed of healing and damaging reagents and the efficiency of bodytemp stabilization via calory use.
2014-12-11 20:46:27 +01:00
Ergovisavi
c9700d6b12
-Attempting to make mobs less laggy in the event many hostile mobs are spawned near each other by narrowing their searching by default with a new var, removes ishuman check
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-Humans create a unique faction on creation, and transfer it via cloning/replica podding etc
-Created slime faction, gives slime and slime men that faction
-Simultaneous goliath tentacling will no longer stack, and goliaths now have a "tell" when they're about to strike
2014-12-09 02:05:34 -08:00
Razharas
cc8c221fab
Merge pull request #6257 from as334/Slimes
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Add's more stuff for Xenobiology and slimes
2014-12-09 06:44:12 +03:00
Swag McYolosteinen
bff2e62a0f
Merge pull request #6175 from Razharas/ExActFix
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Fixes ex_act() destroying too much shit
2014-12-08 08:03:35 +01:00
as334
7b05f3962b
Fixes chem reactions
2014-12-07 16:42:37 -05:00
as334
f21e9d0a6b
Adds neat slime stuff
2014-12-07 16:20:31 -05:00
Swag McYolosteinen
609807df75
Merge pull request #6199 from Ergovisavi/less_terrible_human_plants
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Pod Cloning changes
2014-12-07 17:34:54 +01:00
Ergovisavi
e581a3ff8f
Commiting changelog for new replica pod behavior
2014-12-07 05:13:54 -08:00
phil235
be1b02059f
Merge branch 'master' of https://github.com/tgstation/-tg-station into RecursiveHearVisibleMessage
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Conflicts:
code/game/machinery/doors/windowdoor.dm
code/game/mecha/mecha.dm
code/game/objects/structures.dm
code/game/turfs/simulated/walls.dm
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/mob/living/living_defense.dm
2014-12-05 22:02:01 +01:00
Razharas
7758a0afed
Ok now explosions shall work properly
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Changed severity to target, make items not destroy themselves on
severity lower than 1, all that stuff
2014-12-05 23:21:48 +03:00
Cheridan
f909d59d1a
Merge pull request #6130 from phil235/AttackMsgStandardizedFormat
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Standardizing attack messages to always show the attacker first
2014-12-04 12:45:31 -06:00
phil235
d545eb7f9f
Visible_message() now uses recursive_hear_check so mob inside something can see those messages. Fixes being able to see visible_message w/o seeing the src of it (happened when the src could see us but not the other way around), you no longer see visible_message from mobs inside closets for example.
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Fixes pAI being deaf.
Removing some no longer needed occupant_message() in mecha code.
Fixed some typos and span class here and there.
2014-12-04 01:08:04 +01:00
hornygranny
bc9d9f6d58
Merge pull request #6105 from RemieRichards/AcidProtectionUpdate
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Acid protection update
2014-12-03 10:28:47 -08:00
Ergovisavi
ff5b845371
Some changes to Blood and Replica Pods, adds more vars for allowing Replica pods to clone without an intact body, sets replica production to 1 for faster cloning, makes you a plantman/woman 100% of the time
2014-12-03 06:29:49 -08:00