Commit Graph

31577 Commits

Author SHA1 Message Date
ArcaneMusic
5052dfc2cb Changes the plant reagent formula and makes plant potency, plant reagent % and plant volume interact sanely. (#51723)
* Initial commit and god help me if there are any botany mains left they're probably finding my address right now god save my soul

* Cobby's changes and Shadark was right about my formula being slightly wack

* Adjusts the examine message to suck a bit less.

* Densified Chemicals now halves yield for double-power plants.
2020-07-04 03:24:00 +02:00
ivanmixo
ae68e698d1 Makes it so you can check yourself for injuries while hancuffed (#51738) 2020-07-04 03:15:31 +02:00
Bobbahbrown
14871dd223 yes (#51995) 2020-07-03 21:14:59 +02:00
BarrelOfNapkins
8fbcf89875 Nanites only heal traumas up to their ability (#51743)
Co-authored-by: Clayton Vass <clayvass@gmail.com>
2020-07-02 19:30:38 -04:00
Kyle Spier-Swenson
9d19c4a877 Fix gib_stack_trace printing to runtime logs (#51961)
I forgot a return
2020-07-02 19:18:16 -04:00
WarlockD
a8f9415104 General washing fixes (#51904)
* Intaial Washing fixes

* Got to watch those copypasta

* Update atoms.dm

* Some day I will learn how to read

* Don't update at 5am kids
2020-07-02 13:17:29 +08:00
ShizCalev
6a2f7ec3cf Fixes jaunting mobs being unable to move through bar tables (#51947) 2020-07-02 13:15:35 +08:00
ShizCalev
e135b76fe6 Merge pull request #51913 from carshalash/Weldersuniongoesonstrike
Reactive spines reacts to burns
2020-07-01 12:27:04 -04:00
ShizCalev
d1b15ae80d Merge pull request #51943 from AnturK/hellodarknessmyoldfriend
Fixes lighting updates from opaque objects changing state (ie doors)
2020-07-01 12:19:25 -04:00
ShizCalev
dbe033e675 Merge pull request #51845 from ATH1909/patch-35
fixes an oversight with the wound_bonus of the damage taken from being thrown into a wall
2020-07-01 12:05:08 -04:00
ShizCalev
411dea9542 Merge pull request #51659 from TaG2e/master
Fixes more missing sprites and adds invisible icon
2020-07-01 11:58:17 -04:00
MrMelbert
7d3468a55e Blind people can feel hugs (#51941)
* hugs are good :)

* don't know why that was there
2020-07-01 17:34:49 +12:00
ShizCalev
08ea54449c Merge pull request #51877 from Wayland-Smithy/master
Allow Revenants to read deadchat, and fix their Darkmode speech color
2020-06-30 18:52:22 -04:00
ShizCalev
7161560ac2 Merge pull request #51929 from ATH1909/patch-45
[B R E A T H   C O D E] fixes a copy+paste error made by ghilker
2020-06-30 18:51:18 -04:00
ShizCalev
e6da6d98ee Merge pull request #51932 from tgstation/Cyberboss-patch-2
Removes unused lighting var
2020-06-30 18:44:22 -04:00
AnturK
304bd061b8 Fixes lighting updates from opaque objects changing state (ie doors) 2020-06-30 22:31:42 +02:00
Arkatos1
160a4e1a76 tgui: Abductors (#51920)
* Gland Dispenser

* ProbingConsole and Abductor theme

* State tweaks, Abductor Console DM side, Abductor Uplink, Abductor orderable gear datum

* Line endings

* Finished UIs
2020-06-30 15:09:07 -04:00
Rohesie
62802b2ba0 mobs no longer hard delete by default (#51887)
* hard delete

* doc
2020-06-30 10:43:06 -04:00
ShizCalev
4a0b55ea53 Standarizes how paper products are burned (#51863)
* Standarizes how paper products are burned

* built in handling.

* clumsiness bypass param

* cleanup unneeded param
2020-06-30 21:20:09 +08:00
ATH1909
f95ea437e7 medbay personnel will (hopefully) no longer be shotgunned for attempting to feed you a vaccine (#51911) 2020-06-30 04:01:04 -04:00
Jordan Brown
2685f263fe Removes unused lighting var 2020-06-30 03:48:01 -04:00
carshalash
64476aaf4f Update reactive_spines.dm 2020-06-30 11:30:13 +10:00
ATH1909
b82dea9b7a dude deadass just copy+pasted the effects of nitryl, lung burning, silencing, and all 2020-06-29 20:25:19 -05:00
EdgeLordExe
059def0b40 New Codex cicatrix sprites : Kryson edition (#51849)
About The Pull Request

Replaces old shit codex sprites with nice looking animated kryson sprites

also fixes some broken to_chats in the book. oops
Why It's Good For The Game

Looks are important
Changelog

🆑Kryson sprites, Edge code
tweak: Codex cicatrix now looks a lot better
/🆑
2020-06-30 09:50:17 +12:00
anconfuzedrock
6e53a2f25c nerfs katana and suit please work (#51719) 2020-06-29 13:28:05 -04:00
EdgeLordExe
bf604b00d6 [Merge Ready]Medipen middle ground, direct nerf but more versatile (#51757)
* lavaland changes

* luxury medipens

* Update code/modules/reagents/reagent_containers/hypospray.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/reagents/reagent_containers/hypospray.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* e

* e

* e

* Update code/modules/reagents/reagent_containers/hypospray.dm

Co-authored-by: ラッピ from PSO2 <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: ラッピ from PSO2 <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2020-06-29 13:25:28 -04:00
ShizCalev
295f4249b4 Paper icon fixes, adds support for objects to have custom fire overlays (#51862)
* Fixes papers constantly adding overlays when on fire

* things

* neediful

* better var name
2020-06-29 19:16:45 +02:00
TaG2e
1c216ff132 Fix Conflict: The 2nd Attempt 2020-06-28 17:52:08 -05:00
TaG2e
abd2fdabcf Resolve conflict 2020-06-28 17:47:27 -05:00
TaG2e
5276005acb Reverts, changes, and fixes to sawoff and energy weapons' icons 2020-06-28 17:34:41 -05:00
ATH1909
c3a97d03a4 Fixed n2o knocking out players for longer than expected. (#51872) 2020-06-28 10:15:40 -04:00
silicons
5413ed0f7d Anomaly Core Production (but I actually finish it this time) (#51432)
Remake of #50528
About The Pull Request

https://hackmd.io/@tgstation/r1tzxpwPL

Basically that.
Raw anomaly cores
Cargo crates for them (currently 5k credits each, please tell me if this is good I balanced it relative to other crates I have no clue what the current cargo "meta"/power levels are)

Finish the explosive/implosion compressor attackby and implosion procs

Map in the implosion compressor

    Map in the roundstart 2 cores each type for science

Current values are set to maxcap at the 8th core, and 4 light radius (1/2/4 explosion required) at the first core. I think this is a bit low but I'm just going off the document.

The implosion compressor consumes the TTV + tanks on an attempted detonation, regardless of success. However, the "bare minimum" of checks are included (it won't let you insert incomplete TTVs. It will however, let you insert TTVs that have no explosive potential (test your bombs like you test your code ;) ), and will not waste the raw core if you fail to make a high enough radius.

Props to @ArcaneMusic for the machine sprite!

Why It's Good For The Game

image

Start of the anomaly core system I guess, gives toxins a use other than doing the quirky 50k maxcap tritium speedrun rush (or was that removed already?).

Yadda yadda allows locking items behind it and another method of getting these other than supermatter overloads (I don't know if that is already gone either by the by).
Changelog

🆑
add: An explosion compressor has been added to science. It makes raw anomaly cores into proper anomaly cores using prepared TTVs of a specific required blast radius.
/🆑
2020-06-28 23:56:40 +12:00
ArcaneMusic
94e3bb9b12 Converts the Cargo Bounties UI to TGUI and adds a modular app for it. (#51509)
* How did this take me like 3 hours but the bounty UI took 4 weeks like fuck

* Uses style's suggestions for UI cleanup.

* Rebuild TGUI

* Squiggly Brackets No. 1

* Squiggly Brackets No. 2

* Rebuilds tgui also sorry style I got lazy

* Another tgui update

* GREP?

* Rebuilds tgui again

* Rebuild yet again

* How'd you like a nice tender lambchop?

* Take me HOOOOOOOME country ROOOOOADS

* Updates with Anturk's changes.

* Removes unnecessary flex element

Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-06-28 11:56:03 +02:00
NightRed
fbef87a3bf Stacker to silo fix (#51852)
About The Pull Request

Currently when the stacker picks up an item it is stored in the stacker console and creats a log in the silo that 0 amount was added to the silo. This is in contrast to when you slap the stacker with a stack, it will go to the silo and not the stacker console.

This makes it so that all items that are picked up will go to the connected silo, just like slapping it would.

The gulag points are properly calculated and save to the point console for both methods.

Fixes #48587
Why It's Good For The Game

Stacker works as expected when it picks up stacks.
Changelog

🆑
fix: Stackers deposit to the silo when picking up stacks from the input side.
/🆑
2020-06-28 16:31:52 +12:00
ShizCalev
0ff08c5ea9 [s] Fixes folder exploit (#51864)
🆑 ShizCalev
fix: Fixed an exploit that would allow you to destroy round-critical / indestructible items with folders.
/🆑
2020-06-28 13:54:25 +12:00
EdgeLordExe
ba76828e3e Heretics Balancing patch (#51847)
* balance

* e

* e

* Update code/modules/antagonists/eldritch_cult/eldritch_magic.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

* E

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-06-27 19:47:57 -03:00
Fikou
a01c43e753 you can now transmute a codex cicatrix (#51726)
* you can now transmute a codex cicatrix

* nae nae

* roundstart
2020-06-27 18:44:12 -03:00
Radacitus
2e2fa5579f makes decal painter a basic tool (#51762)
* makes decal painter a basic tool

Makes the Decal Painter into a Basic Tool instead of a BEPIS unlock. It's very meh for a BEPIS unlock, especially for the Scientists that'll be using it. Though, it does have a use that some builders might like.

* Update maintenance_loot.dm

* decal painter value decrease

decal painter now contains much less mats since it is a basic tool

* decal painter no longer needs an empty ink cartridge to eject
2020-06-27 18:26:57 -03:00
EdgeLordExe
91e7801a23 Mansus Grasp smoothing out (#51848)
* Magic bugfixing

* E

* Update code/modules/antagonists/eldritch_cult/knowledge/ash_lore.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/antagonists/eldritch_cult/knowledge/rust_lore.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/antagonists/eldritch_cult/knowledge/flesh_lore.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* E

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-06-27 18:05:50 -03:00
ShizCalev
5d42fcfcbb Fix some admin areacoord messages (#51865) 2020-06-27 10:16:10 -07:00
necromanceranne
849da1df45 New Eldritch Blade Sprites (and some minor fixes) (#51782)
* Adds some new inhands to the eldritch blades, adds some flavour text, and also updates some other text in that same file. Also, fixes a mistake I made with the infiltrator toolbox.

* some stray pixels in the in-hands

* Made some changes based on feedback

* fixing those inhands
2020-06-27 05:18:04 -03:00
Wayland-Smithy
80397988a5 Fix Darkmode Revenant chat color 2020-06-27 03:37:51 -04:00
Wayland-Smithy
9956b7d8c0 Add TRAIT_SIXTHSENSE to Revenant antag 2020-06-27 02:08:39 -04:00
Tlaltecuhtli
8aac8ca620 nerfs lexorin to have some counters (#51541)
* 1

* 2

* 1

* gkokdfjpewj

* dasddad
2020-06-26 13:59:12 -04:00
AnturK
9f66ffce9d Cleans up unused config entries. (#51844)
* Removes unused config entries.

* Cleans up default config old entries.

* huh did i change my settings here.
2020-06-26 11:21:40 -04:00
Ryll Ryll
c240088937 Bone hurting juice hurts bones (#51850) 2020-06-26 11:19:43 -04:00
Jordan Brown
3554deb815 Merge pull request #51806 from coiax/nanite-wounds
Add Wound option to nanite Host Scan program
2020-06-25 17:56:27 -04:00
Jordan Brown
c2ca20dadc Merge pull request #51823 from ShizCalev/revenant-light-fix
Fixes revenants being unable to use their light breaking / overload ability if there's a single broken / turned off light in the same turf
2020-06-25 17:53:25 -04:00
Jordan Brown
f2e1cc79b8 Merge pull request #51822 from ShizCalev/golem-bonechill-fix
Fixes bronze golems and bone rattling when dead mobs are around
2020-06-25 17:53:01 -04:00
Jordan Brown
a0b58fcf1f Merge pull request #51821 from ShizCalev/give-alert-fix
Fixes a scenario where you would be unable to offer someone an item if you already had a pending item offer with someone else standing near you
2020-06-25 17:51:07 -04:00