Death of the istype invasion from slimes, previously every single color of slime was its own kind of mob, and every single one of those slimes also had an adult form which was a different mob.
There is now only one kind of slime, reliant on new var is_adult and old var colour to determine how it looks. All baby slimes functioned identically outside of icon and core, and all adult slimes functioned identically to each other and to the babys save for a bit higher Health and more capacity to break shit.
A nice side effect is that this solves any inheritence issues of baby slimes growing up since it's still the same mob, though it doesn't solve the same issues for adult slimes splitting.
Also fixed a few annoying but rare bugs (like getting ghosted because you got DC'd and your slime self split and you weren't around to get mind transfered)
Crematorium lights up when cooking.
Morgue slabs change light color depending on what is inside.
Red = dead body, orange = no body but items, green = client connected
body.
Updates when open or closed, and when ghosts/re-enters body inside.
*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.
Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.
If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only where it was intentional (holodeck items could use this for example).
Replaces all instances of the old Swat and riot sprites with Validsalad's new ones
Replaces Sechailer's with Officer, Warden and HoS versions code and Sprites wise (Sptires by Validsalad again)
The officer gas mask is gas/sechailer, the warden's is gas/sechailer/warden and the HoS's is gas/sechailer/hos
Clicking on a transit station with a grab or harm intent will cause you to attempt to empty the contents of the pod onto the floor, takes 4 seconds
Clicking on a transit station with a grab item in the aggressive state or above will cause you to attempt to stuff the grabbed mob into the pod, takes 6 seconds
EDIT1: Caused stuffing people in pods to stun them for 5 seconds to assist transport of captured persons