Incoming
09124ccf6b
If a hand teleporter portal is forced to spawn on top of you (meaning you're completely encased in impassible material) you will automatically teleport with it.
2014-02-26 19:47:29 -05:00
Cheridan
89170dd6d9
Merge pull request #2867 from Aranclanos/hardestfix
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Smoke effect runtime fix.
2014-02-22 13:12:11 -06:00
Aranclanos
8ca49d5e90
Fixes a small runtime related to deleting smoke that doesn't exist after a spawn()
2014-02-21 08:30:46 -03:00
hornygranny
ed12a9cfb0
missing exclamation points
2014-02-20 12:41:23 -08:00
hornygranny
a86de57c05
Fixes #2726
2014-02-20 12:11:00 -08:00
Aranclanos
e529a1ae84
small fix for an runtime related to ion trails (that smoke coming out from your jetpack when you move)
2014-02-13 18:08:41 -03:00
adrix89
c1ae410869
Fixes 1653
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Projectiles now have a layer threshold 2.75 which is the spiderlings layer.
2014-02-03 17:15:49 +02:00
fleure
fba7c32a5c
Merge pull request #2455 from Rolan7/Issue297_Gib_Fix
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Issue 297 Gibbing in pipes fix
2014-01-26 10:56:26 -08:00
Rolan7
5d931d70ef
Larvae who chestburst while their host is swallowed are now properly added to stomach_contents, so they can be regurgitated. As are the gibs from the gibbing.
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Tidied up the loop in alien_powers.dm
2014-01-20 15:43:43 -05:00
Pete Goodfellow
e8ed1a83f7
Merge branch 'master' of github.com:tgstation/-tg-station into waistcoat2
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Conflicts:
code/game/objects/structures/crates_lockers/closets/job_closets.dm
2014-01-20 19:29:47 +00:00
Rolan7
5f1fae05dd
Gibbing now occurs in whatever the mob happens to be in, instead of fetching the turf.
2014-01-20 01:37:43 -05:00
Pete Goodfellow
5222191b73
Changes the waistcoat path from /obj/item/clothing/suit/wcoat to /obj/item/clothing/tie/wcoat so you can wear it under a spacesuit or suit jacket.
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Also makes ties show up on the jumpsuit object.
2014-01-19 14:50:27 +00:00
Giacomand
11bca59614
Refactored the code to remove most icon operations for changing an icon's colour. I had to manually set all the icons, which are subject to colour change, to be have a white/grey icon, so that the colours added properly, and then have them coloured in the code. This means the icons for runes, the reagent beaker overlay, smoke and etc will all be white. They now all use the new 500+ color variable.
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The only noticeable gameplay difference is that you can't choose your graffiti's shade.
2014-01-15 21:30:55 +00:00
Giacomand
f1e7637bab
Disabled the game using set background by making all instances of it use a define, which can be changed in code/_compile_options.dm
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Testing has revealed that it reduces the sluggishness of the game, though it will spike from lag when the singularity is loose. Thanks to ChuckTheSheep for suggesting it.
Server owners who want to keep set background enabled can do so by changing the define.
2014-01-10 18:32:28 +00:00
Giacom
537b6ddba0
Merge pull request #2214 from Aranclanos/IntiFetishNotInMyGame
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Removes the gag ball.
2014-01-03 04:19:29 -08:00
Aranclanos
1e3f2c37a6
Removes the gag ball.
2014-01-01 23:43:01 -03:00
Cheridan
bb9c09df46
Obsoletes flags = FPRINT | TABLEPASS*
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*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.
Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.
If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only where it was intentional (holodeck items could use this for example).
2013-12-30 15:03:17 -06:00
Giacom
5fb0d05dd1
Merge pull request #2096 from Aranclanos/SweetLindaNobodyWillTouchYou
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Small fixes for Linda.
2013-12-21 13:57:15 -08:00
Giacom
9d24a900ae
Merge pull request #2066 from Perakp/slipFix4
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No slipping when lying down
2013-12-21 13:54:39 -08:00
Aranclanos
213f3fff31
Some fixes for Linda, now the Move() proc of objects that block air is different. Example below.
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object/Move()
var/turf/T = loc
..()
move_update_air(T)
2013-12-19 22:13:21 -03:00
Perakp
2f70aaadb3
Removes magic numbers and an useless check
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- it shouldn’t runtime.
2013-12-18 22:31:07 +02:00
Perakp
b54cab665a
No slipping when lying down
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- No slipping when lying down
- Doesn’t change slipping mechanics otherwise.
2013-12-18 15:03:03 +02:00
Nienhaus
ab76fe339d
Forgot a .
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2013-12-18 00:11:26 -06:00
Nienhaus
70b0252797
Holy fuck English
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I hate what I speak.
2013-12-18 00:10:30 -06:00
Nienhaus
47fab14f9f
Very English!
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I suck at spelling and grammar.
2013-12-18 00:00:15 -06:00
Nienhaus
8bf9e63966
Posters
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Hey look, Posters!
http://puu.sh/5QlUx.dmi
Image
2013-12-17 23:36:56 -06:00
VistaPOWA
1041d7081d
Replaces 'aluminum' with 'aluminium'.
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Hopefully there won't be a grammar war because of this.
2013-12-07 14:42:25 +01:00
Kyrah Abattoir
109c1065c7
code/game/objects/effects/* lowercase pass
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NOTE: created a baseclass for /obj/effect/decal/remains/*
2013-11-20 18:03:41 +01:00
Aranclanos
2295080ea3
Merge branch 'medmech' of https://github.com/fleure/-tg-station into medmech
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Conflicts:
code/game/objects/structures/crates_lockers/closets.dm
2013-11-09 15:14:48 -03:00
Fleure
aaf68d2a12
Included additional structures to escape from
2013-11-05 00:26:30 +00:00
Cheridan
79c3db1977
Merge pull request #1639 from Intigracy/doesanyoneevencarewhatInamemybranch
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Fixes landmark for plaguedoctor costume not spawning the mask.
2013-10-26 02:06:18 -07:00
Intigracy
04feaa7361
Fixes landmark for plaguedoctor costume not spawning the mask.
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Lame.
2013-10-23 22:13:40 -07:00
supersayu
799c7ad2ce
Replaces atom/HasEntered() with the builtin atom/movable/Crossed()
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Crossed() is a byond builtin which is called automatically when two movable atoms overlap (as a side effect of Move(), but not when loc or x/y/z is changed). Previously, turf/Entered() iterated through all objects in the turf in order to tell them an object had entered; with this change, HasEntered() becomes redundant and can be eliminated.
This may reduce lag when a large number of objects are moving in a small space (singularity, mining conveyors, etc) but should cause no changes to functionality at all.
2013-10-23 16:20:20 -04:00
Aranclanos
d062009a6e
Merge pull request #1507 from Giacomand/napalm
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Napalm works again, which fixes incendiary grenades.
2013-10-06 17:01:46 -07:00
Giacomand
0c2c02e284
Merge pull request #1484 from VistaPOWA/explosive_dirt_cleaning
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Makes decals disappear after an explosion
2013-10-06 15:48:45 -07:00
Giacomand
3b667227e5
* Made atmos_spawn_air() use flags.
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* Replaced "fire" with SPAWN_HEAT. You will have to use it in conjunction with SPAWN_TOXINS to spawn fire.
* Added flags for HEAT, COLD, TOXINS, OXYGEN, CO2, NITROGEN, N2O, FUEL and AIR.
2013-10-06 00:29:45 +01:00
VistaPOWA
620cdb8566
Removes extra var from decals
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oops that wasn't meant to be included
2013-09-30 22:32:42 +02:00
VistaPOWA
b5fff895ee
Makes decals disappear after an explosion
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Fixes runes, dirt, blood, etc remaining and floating in space after an
explosion.
Gibs are excluded from this change.
2013-09-30 20:19:41 +02:00
Giacomand
f5e3037e6d
Merge branch 'master' of https://github.com/Giacomand/-tg-station into nobreathe
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Conflicts:
code/game/objects/effects/effect_system.dm - Resolved.
2013-09-28 01:07:20 +01:00
Giacomand
6731722bff
Made blob spores a bit more useful! On death they will release a spore cloud which will slightly (0.5 per tick) damage people and cloud your vision until the effect wears off.
2013-09-27 10:24:58 +01:00
Cheridan
566e1cc166
Merge branch 'master' of https://github.com/tgstation/-tg-station into pr/1415
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Conflicts:
tgstation.dme
2013-09-23 11:04:33 -05:00
Cheridan
bac1d6e942
Merge pull request #1390 from Petethegoat/eventzzzzz
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Eventzzzzz
2013-09-21 10:25:54 -07:00
Cheridan
1939098175
Fixes lights on anomalies, reverts my accidental change to device.dmi
2013-09-20 00:44:12 -05:00
Cheridan
d19e7f6493
Converts bluespace events into the anomaly system. Adds some sprites and polishes up some effects
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Next up: Moving all of the anomalies into an event subtype to cut down on copied code!
2013-09-19 22:08:04 -05:00
Cheridan
580294685b
Merge branch 'master' of https://github.com/tgstation/-tg-station
2013-09-19 03:22:20 -05:00
Cheridan
115faf4954
Anomaly Neutralization
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Anomalies can now be scanned to determine their frequency, and neutralized by sending a signal on that frequency.
2013-09-19 03:20:44 -05:00
Pete Goodfellow
409e47ac05
Ported the Clogged Vents event from Sayustation.
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Adds a silent parameter to /datum/effect/effect/system/chem_smoke_spread/set_up(), which disables admin notification.
2013-09-18 16:47:50 +01:00
Aranclanos
1f6852232b
Merged the blood trails from VistaPOWA to the latest tg code
2013-09-17 23:54:53 -03:00
Cheridan
2ee9e23ea9
Initial Event Rework
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Adds anomalies, special effects which tie into the event system.
Ports bholes into an anomaly, cleans up their code.
Adds new gravitational anomalies. Imagine a trampoline.
Flux event is now an anomaly.
Adds a new pyro anomaly.
2013-09-17 15:46:00 -05:00
VistaPOWA
881a895bd6
removes extra unused code
2013-09-17 18:03:01 +02:00