Adding mining GPS so miners can find each other more easily on the asteroid
Ore Redemption machine usability improved, also now only processes 10 ore per tick due to possible issues with mass processing of ores
Labor mineral rates edited to fall in line with the rest of the minerals, Labor stacker points increased to compensate
Treasure rooms should now spawn properly and start unlit, treasure items tweaked
Cargo points per plasma sheet significantly increased due to increased rarity
PACMAN generator made significantly more efficient to compensate for increased rarity of plasma, amount of plasma in engineering reduced as a result
Slight tweaks here and there of mining mobs in general
Adds a bunch of new miner exclusive items, miners will now spawn with a mining point card in their backpack to buy things at the locker.
Resonator and Kinetic Gun commented out from the equipment locker until mining mobs spawn by default
Adds a bunch of new miner exclusive items, miners will now spawn with a mining point card in their backpack to buy things at the locker.
Resonator and Kinetic Gun commented out from the equipment locker until mining mobs spawn by default
*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.
Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.
If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only where it was intentional (holodeck items could use this for example).
* Decreased the amount of points you get from diamond and bananium. Increased the amount of points you get from Iron and alloys.
* You can now see which minerals give you which points from the claiming console.
* Added sprites for the stacking machine going in the reverse direction, just set the dir to 1 instead of 2.
* Added prison intercoms which will not broadcast until someone hacks it. Added these intercoms in the gulag, the perma brig and the brig cells.
* When a prisoner has received enough points for freedom, if they try to move the shuttle, or open the middle door, while someone is on it they will get an error message. This way there is no way for a free'd prisoner to release their fellow prisoners once they have reached their point target. The shuttle will depart right away when you call the shuttle from the stacking console, to stop prisoners from getting on while it departs.
DONE Plants require 4 light, mushrooms only 2
DONE Harvesting should report how many items were harvested (whether plantbag is used or not)
DONE Plantbag should have a mode to only pick up one kind of plant at a time. Trash and ore bags too.
DONE 1 unit of mutagen should cause non-species mutations. (Radium too)
DONE Uranium should be like radium but even weaker
* Increased players per blob and decreased blob count to win.
* Changed the health value of the blob spores.
* Blob gamemode will give the blob core a resource rate of 2, random event blob cores will get 1.
* Raised the amount of time that has to pass before the blob event occurs.
* Increased the difficulty of expanding into space.
* Added a player limit to the blob gamemode.
* Removed density from shield and other variables which are set in the abstract blob.
* Deleted spores after they die.
* Reset the brute resistance.
* Disabled random blobs in the blob gamemode.
* Double'd the blob spore's health.
* Blobs can expand into space again but it will be harder to do than on a space tile.
* Dead robots will be gibbed in their blob_act() as their bodies will block the blob.
* Reduced the damage the blob takes from explosions, and increased the brute resistance. Blobs main weakness is fire, not force.
-Turns out there was already a Gaussian PRNG proc already, used by mechs and turrets. I've replaced it with my one as mine has almost half the cost. (currently broken! still waiting for fixes to be pulled!)
-replaced between(min, val, max) with Clamp(val, min, max)
-get_turf(thing) now uses var/list/locs to locate its turf, rather than iterating up through loc of its loc of its loc...etc
-sign(num) moved to maths.dm
-InRange(val, min, max) replaced with IsInRange(val, min, max) (they were identical)
-Removed ismultitool() iswrench() iscoil() iswire() iswelder() iscrowbar() etc
-removed modulus(num) as abs() performs the same task! *roll-eyes*
-removed get_mob_with_client_list() as it is no longer needed (we have var/list/player_list now)
-removed get_turf_or_move() as it simply called get_turf
-removed get_turf_loc() as it was identical to get_turf()
*Additions:*
-The "Declare Ready" link in the lobby will automatically become "Join Game" if the round starts before you declare ready, so you don't have to click it twice