Jesus Hussein Chris
68a6131c22
Fixes bugs that prevent spawning dead slimes and dead monkeys before roundstart.
2014-01-13 12:38:31 +13:00
Cheridan
d2a92b3063
Merge pull request #2260 from Giacom/recycler_emag
...
[MAP] Re-added the recycler's emag functionality and changed it so that it does massive brute damage and eats the person's equipped items
2014-01-11 12:27:13 -08:00
Giacom
c8120da49c
Merge pull request #2283 from YotaXP/list2text-refactor
...
Optimized and refactored list2text, text2list, and replacetext.
2014-01-11 10:11:13 -08:00
Aranclanos
baa86c8819
Merge pull request #2305 from Giacom/removed_set_background
...
Disabled the game using "set background" by making all instances of it use a define
2014-01-11 08:14:15 -08:00
Giacom
03eea5642c
Merge pull request #2257 from errorage/2014_01_06_borg_module_ui_update
...
Cyborg module selection UI update
2014-01-11 04:33:03 -08:00
Giacomand
f1e7637bab
Disabled the game using set background by making all instances of it use a define, which can be changed in code/_compile_options.dm
...
Testing has revealed that it reduces the sluggishness of the game, though it will spike from lag when the singularity is loose. Thanks to ChuckTheSheep for suggesting it.
Server owners who want to keep set background enabled can do so by changing the define.
2014-01-10 18:32:28 +00:00
Giacom
4304107d26
Merge pull request #2242 from ChuckTheSheep/Morgue-Changes
...
Morgue Changes
2014-01-10 08:19:33 -08:00
Giacomand
dff02e49eb
Merge branch 'master' of https://github.com/tgstation/-tg-station into recycler_emag
2014-01-10 13:21:34 +00:00
Giacomand
5d177d8079
Merge branch 'master' of https://github.com/tgstation/-tg-station into recycler_emag
...
Conflicts:
maps/tgstation.2.1.2.dmm
Fixed the map of the mineral machinery input/output bugs.
2014-01-10 13:19:56 +00:00
Aranclanos
203264b124
Merge pull request #2268 from Giacom/last_breath
...
While in critical you can whisper your final breath, it will result in you immediately dying afterwards, like in the movies!
2014-01-10 05:15:54 -08:00
Giacomand
3626454719
The final whispering uses succumb, which will log their will to die.
...
All living mobs can now use InCritical(), humans override it.
2014-01-10 12:35:34 +00:00
Aranclanos
3993fbe9b5
Merge pull request #2288 from ManeaterMildred/WHYISRUNTIMEORANGEWHENDEADOHGOD
...
Fixed the highly important bug that made Runtime orange when dead.
2014-01-10 01:49:38 -08:00
Balrog
98f0e4447c
Fixed typo in augmented limb weld message
2014-01-08 17:14:57 -05:00
ManeaterMildred
c29b3fcb52
Fixed the highly important bug that made Runtime orange when dead.
2014-01-08 20:53:08 +01:00
Giacomand
ddb52452a1
Final whispers will use the Elipses proc for extra tension.
...
The Elipses proc got a new argument which disables replacing words with ..., and instead just adds them.
2014-01-08 18:50:38 +00:00
YotaXP
f98a57b750
Optimized and refactored list2text, text2list, and replacetext.
...
Also fixed some grammar in the station blueprint code.
2014-01-07 22:15:25 -05:00
Robson Richards
e83928a6ac
Span classes
2014-01-07 21:12:16 +00:00
Cheridan
b2108a98ac
Merge pull request #2246 from Giacom/followme
...
Made the ghost follow verb less buggy.
2014-01-07 08:54:00 -08:00
Giacom
7cb6fcb5dc
Merge pull request #2243 from Cheridan/Ninja
...
Ninja Death Tweak
2014-01-07 06:34:35 -08:00
ChuckTheSheep
5eb6491c0c
Whoops
2014-01-06 21:27:50 -05:00
ChuckTheSheep
676dc5269a
Moved Login/Logout to their defined files
2014-01-06 21:25:10 -05:00
Giacomand
7551dd38a8
Changed "his" to "their"
2014-01-06 23:24:47 +00:00
Giacomand
8c1a8f072c
Added a check for being unconscious and not in critical.
2014-01-06 21:52:41 +00:00
Giacomand
a0eac7b352
While in critical you can whisper your final breath, it will result in you immediately dying afterwards, like in the movies!
...
How much you can say is dependent on how far away you are from death, the closer the less you can say.
2014-01-06 21:41:14 +00:00
Giacomand
e3bb626ce9
* Removed an unnecessary update_icons()
2014-01-06 19:01:12 +00:00
Giacomand
6ab6f4ada0
Re-added the recycler's emag functionality and changed it so that it does massive brute damage and eats the person's equipped items.
...
The blood on the recycler is now scannable by a forensic scanner.
Fingerprints will now properly show up on the recycler.
The status effect procs will now properly update the can_move()
Admins can now possess the recycler to properly get it to gib people that it moves into.
The mineral stacker in disposals will now release stacks of 10.
2014-01-06 17:21:13 +00:00
errorage
4d7e53c083
- Clicking on an item in your modules list now instantly moves it, the delay between click and it moving to the active module slot, which is seen in the video, is no longer there.
2014-01-06 16:43:25 +01:00
errorage
bfcd050b77
Partial commit for the cyborg UI upgrade, which gets rid of the pop-up window for module selection, instead displaying the available modules in storage-item like fashion.
2014-01-06 12:17:07 +01:00
Giacomand
16b35bf32f
Made the follow verb less buggy.
...
Removed duplicated code.
2014-01-05 17:44:46 +00:00
Nienhaus
9e798d1890
Side Part hair
...
Someone requested side parted hair so I did it.
Image: http://puu.sh/6apZJ.png
2014-01-05 08:34:24 -06:00
Cheridan
261615a0bc
Ninja Death Tweak
...
THE CODE NO LONGER CHECKS IF THE MOB IS A NINJA EVERY TIME SOMEONE DIES
NINJAS GET EXPLOSIVE IMPLANTS TO DUPLICATE THE OLD FUNCTIONALITY
YES I'M MAD
2014-01-04 19:26:05 -06:00
Miauw
61ed6a5e15
Merge branch 'master' of https://github.com/tgstation/-tg-station into kittens
...
Conflicts:
code/modules/mob/living/simple_animal/simple_animal.dm
2014-01-03 19:27:51 +01:00
Cheridan
3a11af405c
Merge branch 'master' of https://github.com/tgstation/-tg-station into pr/2192
...
Conflicts:
code/modules/clothing/head/misc.dm
2014-01-02 10:00:58 -06:00
Cheridan
8006b75307
Merge pull request #2182 from Rockdtben/sayRefactor
...
Refactored how say deals with masks. As well as derp speech.
2014-01-01 14:46:04 -08:00
Cheridan
87e69e0515
Merge pull request #2206 from fleure/stabbystab
...
Fixed stabbing head with thick suit on
2014-01-01 14:28:29 -08:00
Giacom
4832398f88
Merge pull request #2181 from errorage/2013_12_29_dmg_overlay_thresholds
...
Changes damage overlay threshold from 10+ to 35+
2014-01-01 07:50:35 -08:00
fleure
4a01ed176c
Fixed stabbing error message target check
2014-01-01 15:33:49 +00:00
fleure
61f2cf9292
Fixed stabbing head with thick suit on
2013-12-31 23:39:30 +00:00
Cheridan
bb9c09df46
Obsoletes flags = FPRINT | TABLEPASS*
...
*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.
Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.
If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only where it was intentional (holodeck items could use this for example).
2013-12-30 15:03:17 -06:00
Aranclanos
d5ddac3a00
Merge pull request #1934 from RobRichards1997/30/11/2013-Toxic-Converter-Cyberlimb-Fix
...
Cyber limbs fixes [FIXES #1920 ] + [Fixes #2180 ] + [RUNTIME FIX]
2013-12-30 10:23:54 -08:00
Aranclanos
a5571508d0
Merge pull request #2049 from Incoming5643/wands3
...
Magic Mania: Sprites, Fixes, Balancing, and Mini-Features
2013-12-29 11:47:59 -08:00
Incoming
47ba33c50c
Removes a pair of well meaning but apparently poorly realized code fixes for edge cases.
2013-12-29 13:46:29 -05:00
Rockdtben
89faaaf999
Moved Speech Modification via masks to masks. say and whisper now call the speechModification(message) proc in wear_mask.
...
Moved derpspeech modification to mob_helpers.dm
2013-12-29 12:12:41 -06:00
Robson Richards
d3d4c79946
Merges Heal_Damage and Heal_robotic_damage procs
...
like I should have done in the first place.
Corrects all usages of Heal_damage so it works with the changed version.
Same goes for Heal_robotic_damage
2013-12-29 17:40:12 +00:00
errorage
5153fa4cef
Changes damage overlay threshold from 10 and on to 35 and on
...
- Changes the damage overlay thresholds so they start displaying when you are a bit more damaged than currently. There are six damage overlays, their thresholds used to be 10-25; 25-40; 40-55; 55-70; 70-85; 85-infinity. This change sets them to 35-45; 45-55; 55-65; 65-75; 75-85; 85-infinity. (The thresholds are the sum of fireloss, bruteloss and the hit indicator variable)
- Oxyloss overlay left unchanged, since you pass out at 50 or something, so you need the visual cue quicker.
Main reason for this proposed change is that I feel the overlays kick in too quickly. I think it'd be good to leave a little room, so you don't get an overlay as soon as the first moron boops you over the head with his crowbar.
2013-12-29 18:13:32 +01:00
Giacom
46a6830dec
Merge pull request #2148 from ACCount12/master
...
Space Retrovirus fix
2013-12-29 02:57:39 -08:00
Miauw
f1376608eb
Added kittens and Proc, sprites by Nienhaus.
2013-12-27 15:44:40 +01:00
Incoming
392c6d51a9
Merge branch 'master' of https://github.com/tgstation/-tg-station into wands3
2013-12-27 02:33:47 -05:00
Cheridan
7c2fbba76f
Merge pull request #2111 from Perakp/voiceChangerFix
...
Voicechanger fix
2013-12-26 22:06:38 -08:00
Incoming
26a1bb65f2
Merge branch 'master' of https://github.com/tgstation/-tg-station into wands3
...
Conflicts:
code/modules/mob/death.dm
code/modules/mob/living/carbon/alien/death.dm
code/modules/mob/living/carbon/brain/death.dm
code/modules/mob/living/carbon/human/death.dm
code/modules/mob/living/carbon/monkey/death.dm
code/modules/mob/living/silicon/death.dm
code/modules/mob/living/silicon/robot/death.dm
2013-12-27 00:55:44 -05:00