Commit Graph

13815 Commits

Author SHA1 Message Date
SkyratBot 7abcc2fbac [MIRROR] Fixes table stacking exploit (#1534)
* Fixes table stacking exploit (#54650)

Tables could be placed on top of each other, leading to stacking of glass tables, and infinite sin. This doesn't cover anything close to all of it, but it's a good patch for now.

* Fixes table stacking exploit

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-11-01 11:50:09 +01:00
SkyratBot 6d46c911bb [MIRROR] Corrects the Chisel Description (The Pettiest PR Ever Made) (#1532)
* Corrects the Chisel Description (#54711)

* Corrects the Chisel Description (The Pettiest PR Ever Made)

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
2020-11-01 11:30:21 +01:00
SkyratBot 6937b72f39 [MIRROR] Removes capitalisation from stasis bed name (#1528)
* Removes capitalisation from stasis bed name (#54680)

About The Pull Request

Makes the name of the lifeform stasis unit lowercase like all other improper nouns.
Why It's Good For The Game

Consistency, I guess

* Removes capitalisation from stasis bed name

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
2020-11-01 11:26:59 +01:00
SkyratBot 0464184fc3 [MIRROR] Removes capitalism and communism golems [the sun sets on freedom] [fall of the iron curtain] (#1502)
* Removes capitalism and communism golems [the sun sets on freedom] [fall of the iron curtain] (#54637)

About The Pull Request

Removes commie and cappy golems, and all connected parts and features.
Why It's Good For The Game

You're downloading 5 mb of capitalist and communist songs and talk sounds every time you log into a server, which makes it take much longer to actually join the game. While this was a good meme and became even better when cappy golems would fight the communist ones, they are:

    Really really underused for what they are
    Really really boring and simple without all the special sounds
    Really really not worth keeping gutted

Changelog

🆑
del: Capitalism (golem) and Communism (golem) are dead.
/🆑

* Removes capitalism and communism golems [the sun sets on freedom] [fall of the iron curtain]

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2020-10-31 12:27:46 +01:00
SkyratBot edf22edc9b [MIRROR] [READY] decorations loot crate! +3 new fancy carpets! (#1522)
* [READY] decorations loot crate!  +3 new fancy carpets! (#54612)

* base

* fixes

* crate

* Update code/game/turfs/open/floor/fancy_floor.dm

Co-authored-by: Fikou <piotrbryla@ onet.pl>

* adds the crate to the pool.

* the crate is pretty rare, why not let it drop four items?

* Update lootdrop.dm

Newline phone edit

* ungoofed

Co-authored-by: Fikou <piotrbryla@ onet.pl>

* [READY] decorations loot crate!  +3 new fancy carpets!

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
Co-authored-by: Fikou <piotrbryla@ onet.pl>
2020-10-31 06:06:12 +00:00
SkyratBot 119dd2ea3d [MIRROR] Basepixels (#1512)
* Basepixels (#54652)

* Basepixels

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-30 17:30:11 +00:00
SkyratBot b01d3f3efe [MIRROR] Fixes two incorrectly named COMSIG defines. (#1510)
* Fixes two incorrectly named COMSIG defines (#54660)

* Fixes two incorrectly named COMSIG defines.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-10-30 02:33:27 +00:00
SkyratBot cacdfbdc78 [MIRROR] Labcoats: Roboticist unique labcoat, updated remaining labcoats (#1509)
* Labcoats: Roboticist unique labcoat, updated remaining labcoats  (#54644)

Gives the roboticists unique labcoats. Because why are geneticists allowed a unique labcoat but roboticists get a generic one?

So now, roboticists have the most extra of the labcoats to go with their jumpsuits. It even has shoulder pads!

The rest of the labcoats have had a very mild tweak, and their icons now no longer use the ancient, janky labcoat sprites. You know, the ones with the fucked up outlining.

Oh also the virologist labcoat suggested it was somehow more protective against biological things. This is not true, so the labcoat has had it's description fixed.

(While I was here I fixed up some suit storage sprites related to the stuff that goes in labcoats, hehehe)

* Labcoats: Roboticist unique labcoat, updated remaining labcoats

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2020-10-30 02:32:52 +00:00
SkyratBot 07d695e322 [MIRROR] Refactors tile reskinning (#1394)
* Refactors tile reskinning (#54233)

* Refactors tile reskinning

* revert maxhealth changes

* what's with the extra spaces

* Include floors in the name changes

* tile fix and delete and create instead of change

* damn you github auto-resolve

* more atomization

* Refactors tile reskinning

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-27 22:53:58 +00:00
SkyratBot 0afaaa89d1 [MIRROR] rad_insulation component is now an element. (#1496)
* rad_insulation component is now an element. (#54625)

* rad_insulation component is now an element.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-10-27 22:51:52 +00:00
SkyratBot 23ca0b88db [MIRROR] Converting the EMP protection component into an element. (#1494)
* Converting the EMP protection component into an element. (#54617)

* Converting the EMP protection component into an element.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-10-27 17:38:50 +00:00
SkyratBot 6e79637004 [MIRROR] Holodeck bedsheets no longer drop cloth when cut (#1492)
* Holodeck bedsheets no longer drop cloth when cut (#54548)

they now check if they have HOLOFLAG_1 and if they do they dont drop cloth

* Holodeck bedsheets no longer drop cloth when cut

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2020-10-27 09:09:37 +00:00
SkyratBot cb880bb359 [MIRROR] Adds layer switching with mouse wheel to the RPD. (#1491)
* Adds layer switching with mouse wheel to the RPD. (#54458)

Adds a signal that gets sent to items in currently active hand on mouse scroll
and makes RPD listen to this and change the piping layer accordingly.

* Adds layer switching with mouse wheel to the RPD.

Co-authored-by: TheChosenEvilOne <34602646+TheChosenEvilOne@users.noreply.github.com>
2020-10-27 09:09:25 +00:00
SkyratBot 3b623b8b67 [MIRROR] [READY]Directional lighting component + light system (#1474)
* Directional lighting component + light system (#54520)

Adds in a new type for the lighting system, the directional one. It piggybacks on the overlay lighting to create a directional effect + adds a nice visual cone mask to make the effect feel really directional.
Also: made the static light system respect the light_on variable.

It feels really nice to shine AT things you're looking at with flashlights and the such, it makes maintenance scouring much more immersive too.
Adds more paranoia as you dont see light behind yourself when you've got a flashlight. Plus makes ambushes more fun

* [READY]Directional lighting component + light system

Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-26 09:13:47 +01:00
SkyratBot 50f4b009f8 [MIRROR] Adds game logging to welding airlocks, firedoors and lockers. (#1471)
* Adds game logging to welding airlocks, firedoors and lockers (#54593)

* Adds game logging to welding airlocks, firedoors and lockers.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-10-26 09:12:31 +01:00
SkyratBot 6d49e1f0d1 [MIRROR] Fixes AI upgrades not being applied correctly (#1469)
* Fixes AI upgrades not being applied correctly (#54589)

Fixes AI upgrades not applying:
due to the item's afterattack() proc never being called
due to the attack chain ending early
due to the AI's attackby() proc returning true
Anyway, easiest way to fix it was to change the item to use pre_attack() instead.

* Fixes AI upgrades not being applied correctly

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
2020-10-26 09:11:16 +01:00
SkyratBot 1332fd26d1 [MIRROR] Fixes alien resin floors spreading to openspace tiles (#1465)
* no more floating resin (#54558)

Co-authored-by: Denton <d@ ent.on>

* Fixes alien resin floors spreading to openspace tiles

Co-authored-by: 81Denton <32391752+81Denton@users.noreply.github.com>
Co-authored-by: Denton <d@ ent.on>
2020-10-26 09:08:31 +01:00
SkyratBot 44f1877b18 [MIRROR] Finally, peas for the whole station. (#1462)
* Finally, peas for the whole station. (#54573)

This PR brings three new plants, and 6 new food recipes into being. This is a combined port of Citadel-Station-13/Citadel-Station-13#12211 and Citadel-Station-13/Citadel-Station-13#12510, along with the fixes made along the way.

Laugh Peas contains 7% Laughter.
World Peas contains 10% Pax and Happiness, but takes at least 21 cycles to bear a harvest, by having a maturation time of 20.
Salad of Eden contains 3 units of Earthsblood, 5 units of Omnizine, and 2 units of Happiness, but requires one of every ambrosia leaf, as well as a world pea.

Credits to TripleZeta for the base peas sprite, and Stewydeadmike for the Laugh, World, and food sprites. Without them, the peas would have remained an ideasguy sort of deal.

* Finally, peas for the whole station.

Co-authored-by: TheObserver-sys <58029438+TheObserver-sys@users.noreply.github.com>
2020-10-25 11:12:08 +01:00
SkyratBot ae38f09d21 [MIRROR] alien alloy now makes abductor walls (#1453)
* alien alloy now makes abductor walls (#54479)

* alien alloy now makes abductor walls

Co-authored-by: Fikou <piotrbryla@onet.pl>
2020-10-25 09:57:15 +01:00
SkyratBot ed7e7b9cb8 [MIRROR] [READY] Multilayer plumbing machinery (#1440)
* [READY] Multilayer plumbing machinery (#54081)

* multilayer machinery!

* adds layer mode to plungers for changing plumbing layers

* minor fixes

* Adds more feedback to plunger layer mode and places proper checks for layer changing

* [READY] Multilayer plumbing machinery

Co-authored-by: Time-Green <timkoster1@hotmail.com>
2020-10-23 12:50:50 +02:00
SkyratBot 1536a524d4 [MIRROR] Arconomy: Civilian Bounty Redux and full replacement of cargo bounties. (#1429)
* Arconomy: Civilian Bounty Redux and full replacement of cargo bounties.

* a

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-23 12:49:18 +02:00
SkyratBot ff7ef130dc [MIRROR] Makes dressers not drop wood when they have the NODECONSTRUCT flag (#1435)
* Makes dressers not drop wood when they have the NODECONSTRUCT flag (#54534)

* Makes dressers not drop wood when they have the NODECONSTRUCT flag

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2020-10-23 05:12:55 +01:00
SkyratBot 77889626dd [MIRROR] Makes flashlights do a clicky noise when they're turned on or off (#1425)
* Makes flashlights do a clicky noise when they're turned on or off (#54521)

* Makes flashlights do a clicky noise when they're turned on or off

Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-22 23:01:32 +01:00
SkyratBot c46e5c919c [MIRROR] Add Lasagna to the game (#1419)
* Add Lasagna to the game (#54438)

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>

* Add Lasagna to the game

Co-authored-by: alphanerdd <60521518+alphanerdd@users.noreply.github.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
2020-10-22 04:38:47 +02:00
SkyratBot ee8ed069d4 [MIRROR] Adds sounds for the PDA (#1415)
* Adds sounds for the PDA (#54499)

This makes the PDA play all sorts of nice sounds, aswell as sounds for ejecting or inserting the ID/pen/cartridge.
The noises for pressing buttons will need for your ringer to be ON, the other noises get played either way.

* Adds sounds for the PDA

Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-22 04:36:43 +02:00
SkyratBot 6ecaa9a994 [MIRROR] Standardizes attack chain signal returns and fixes a tk bug (#1409)
* Standardizes attack chain signal returns and fixes a tk bug (#54475)

The attack chain is a bit of a mess, and the introduction of signals hasn't helped in simplifying it.

In order to take a step into untangling this, I re-ordered the attack signals to no longer be by source type and instead to be grouped more modularly, as they are all members of the attack chain and function similarly. They all share the trait of potentially ending the attack chain via a return, but had several different names for it. I joined it into one.

Additionally, fixed a tk bug reported by @ Timberpoes by adding a signal return check at the base of /mob/proc/RangedAttack

Lastly, removed the async call of /datum/mutation/human/telekinesis/proc/on_ranged_attack, which was added as a lazy patch to appease the linter complaining about a sleep on a signal handler (namely in /obj/singularity/attack_tk). Fixed the problem using timers.

Also cleaned some code here and there.

* Standardizes attack chain signal returns and fixes a tk bug

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-21 07:39:32 +02:00
SkyratBot d1315d9474 [MIRROR] Audio falloff re-work, and increased audio range. (#1406)
* Audio falloff re-work, and increased audio range.

* a

* a

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-21 07:36:31 +02:00
SkyratBot 56c3c19634 [MIRROR] Anonymizes chapel intercom, so chaplain doesn't know who's talking. (#1402)
* Anonymizes chapel intercom, so chaplain doesn't know who's talking. (#54476)

Adds support for radio's that anonimize the user, and adds one to every chapel.
It adds a new layer of immersion, and the option to anonizmie the speaker adds new options for mappers.

* Anonymizes chapel intercom, so chaplain doesn't know who's talking.

Co-authored-by: EdgeLordExe <42111655+EdgeLordExe@users.noreply.github.com>
2020-10-21 07:07:19 +02:00
SkyratBot f02e30a50e [MIRROR] Implements timed_action_flags for do_after-like procs (#1385)
* Implements timed_action_flags for do_after-like procs (#54409)

Originally I wanted to fix an issue where the `get_up()` `do_after()` would ignore the callback checks, because it was `uninterruptible`, so that made me refactor these procs to allow for higher granularity on checks and standardize behavior a bit more.
There's more work to be done for them, but one thing at a time.

* Removes the `uninterruptible` check in favor of the more granular `timed_action_flags`
* Cleans code on the `do_atom`, `do_after_mob`, `do_mob` and `do_after` procs to standardize them a little better.

* Implements timed_action_flags for do_after-like procs

* Update horror_form.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-21 07:06:03 +02:00
SkyratBot 9d2a5297d1 [MIRROR] replaces instances of NanoTrasen with Nanotrasen (#1398)
* Replaces instances of NanoTrasen with Nanotrasen (#54473)

spellcheck: replaces instances of NanoTrasen with Nanotrasen

* replaces instances of NanoTrasen with Nanotrasen

Co-authored-by: Fikou <piotrbryla@onet.pl>
2020-10-20 16:49:43 +01:00
SkyratBot d13a1a36ac [MIRROR] removes hexane (#1382)
* removes hexane (#54437)

removes hexane gas from video game

(the ability to hear dchat got removed like half a day ago) (Lemons note, it's been more then half a day)

it will speed up atmos a bit with less reactions, the reagent from the gas does the same things as halon + bz and the reaction from it is pretty similar to halon, they are both gases that exist to stop fires, i dont think we need both

* removes hexane

Co-authored-by: Fikou <piotrbryla@onet.pl>
2020-10-19 21:12:45 +01:00
Gandalf 2b4367093b Vending machine dispenses into hand [NON-MODULAR] (#1362)
* Update _vending.dm

* Update _vending.dm

* Update bags.dm

* Update _vending.dm
2020-10-19 09:47:53 +02:00
SkyratBot b3cd29d2d2 [MIRROR] SSeconomy/var/bank_accounts is now an association list of account identifiers and datums for O(1) performance (#1363)
* SSeconomy/var/bank_accounts is now an association list of account identifiers and datums for O(1) performance (#54430)

Title. Also added some precautions to bank_account/new() and the crab17 gear.
The fact the majority of functions pertinent to the bank_accounts list was O(n) disquieted me.

* SSeconomy/var/bank_accounts is now an association list of account identifiers and datums for O(1) performance

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-10-19 01:35:05 +01:00
SkyratBot 72974ebac4 [MIRROR] Refactors occupant to use setter (#1357)
* Refactors occupant to use setter (#54373)

This is to make it easier to attach a signal to the setting of the occupant.

* Refactors occupant to use setter

Co-authored-by: nicbn <nicolas.nattis@gmail.com>
2020-10-18 17:05:22 +01:00
SkyratBot 717c31d40c [MIRROR] Adds the New-and-Improved Training Machine, Training Toolbox! (#1345)
* Adds the New-and-Improved Training Machine, Training Toolbox! (#54133)

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@ gmail.com>

* Adds the New-and-Improved Training Machine, Training Toolbox!

Co-authored-by: Emmanuel S <mrdoomboyo@gmail.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@ gmail.com>
2020-10-17 00:39:34 +01:00
SkyratBot 3af51e0f6b [MIRROR] Buckling cleanup and documentation. Borg buckle time tweak. (#1338)
* Buckling cleanup and documentation. Borg buckle time tweak. (#54402)

    Added / improved documentation for buckling procs and variables
    Removed / moved some unused things (removed 'buckling' var on mob, moved can_unbuckle() and can_buckle() from mob to living, removed can_unbuckle() and can_buckle() from slimes because they were ignoring everywhere it was checked anyways)
    Moved can_buckle() check to is_buckle_possible() with the rest of the checks
    Allowed mobs to buckle other mobs to things on the same turf as them ( I don't see why this was blocked in the first place. We have mobs on the same turf as each other all the time)
    Changed silicons to use user_buckle_mob() instead of their own do_after system - now slightly longer to buckle mobs from another turf but instant to buckle mobs from the same turf. This means that borgs can't combatspin people who are still standing but have a slight slowdown, but can load people even faster if they're stunned/incapacitated and lying down. (But honestly, I did it for consistency, not balance)

* Buckling cleanup and documentation. Borg buckle time tweak.

Co-authored-by: Yenwodyah <yenwodyah@gmail.com>
2020-10-16 17:28:12 +01:00
SkyratBot 28472fa8f3 [MIRROR] Moves screen objects from mob to hud (#1336)
* Moves screen objects from mob to hud (#54400)

This moves screen images from icons/mob to icons/hud
Makes more sense and it is easier to find

* Moves screen objects from mob to hud

* Update radial.dm

Co-authored-by: nicbn <nicolas.nattis@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-16 03:37:54 +02:00
SkyratBot eb92ea9cb8 [MIRROR] adds more cursed animal masks (#1335)
* adds more cursed animal masks (#53539)

Animal masks refactor

* adds more cursed animal masks

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2020-10-15 22:12:00 +01:00
SkyratBot ae61b17587 [MIRROR] Shuttle tweak and fix (#1330)
* Shuttle tweak and fix (#54395)

Fix lavaland podding
Make lavaland pod destinations hidden
Removed unused variables from connect_to_shuttle() proc
Shuttle consoles remove old custom port id from possible destinations when connects to new shuttle
Custom ports keeps clear from unwanted numbers.
Now shuttle machinery property connects to additional loaded shuttles.
Add some docking_port register logging and safety.

* Shuttle tweak and fix

Co-authored-by: Dennok <Deneles@yandex.ru>
2020-10-15 22:09:49 +01:00
SkyratBot 53c2142ba1 [MIRROR] Arcononomy: Personal Departmental Cargo Ordering. (#1327)
* Arcononomy: Personal Departmental Cargo Ordering (#53881)

Alright crew, here's the 4-11. This adds a new Modular Computer app, that works functionally identically to the cargo console. but before we delve into that, lets hit the adjacent aspects first.

Cargo Packs now contain a new variable, access_view, that is only applied to cargo packs viewed in this app. It determines the access level required to be able to see those individual packs, in the same way that you need certain accesses to open certain crates anyway. This means that outside of certain inter-departmental crates that see overlap in who can/should be able to order it, heads can browse and purchase crates based on their department's needs and wants.

The cargo ordering console has been renamed on the DM side. Because now that there's another, similar cargo ordering DM that was going to get confusing fast, as just calling it "Console" gets on my nerves and is harder to spot on VSC for me and everyone going forward forever.

Cool, back to buying stuff. heads of staff can download the cargo ordering app on tablets and laptops only, and it gives them access to purchase cargo using their department funds. These purchases are made against the user's department budget, and enables purchasing supplies with cargo without needing to beg them to use their money on your junk, adding it fully to the cargo shuttle's next load, while still giving cargo the first right to refusal if they wanted to, for some reason.
From there on out, cargo's responsibility is primarily getting the goods you bought to you, which is technically already their job!.

* Arcononomy: Personal Departmental Cargo Ordering.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-10-15 22:07:09 +01:00
Gandalf 2320b39369 Inflatable walls [MODULAR] (#1231)
* inflatable walls

* Code fixes

* Update inflatable.dm

* put it in the box
2020-10-15 02:01:40 +02:00
SkyratBot bcb5fbc83c [MIRROR] TGUI Communications console (#1286)
* TGUI Communications console

* fix

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-10-14 17:45:53 +01:00
SkyratBot 1f58e4c363 [MIRROR] The trashbag of holding now has its own inhand sprite. (#1300)
* Merge pull request #54347 from uomo91/trashbagsprite

The trashbag of holding now has its own inhand sprite.

* The trashbag of holding now has its own inhand sprite.

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2020-10-14 12:51:19 +02:00
SkyratBot 4370c8c17b [MIRROR] Fix guillotine buckling (#1299)
* Fix guillotine buckling (#54357)

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>

* Fix guillotine buckling

Co-authored-by: Yenwodyah <yenwodyah@gmail.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
2020-10-14 12:31:27 +02:00
SkyratBot 62f9a92c32 [MIRROR] removes unused define left over from devil (#1297)
* removes unused define left over from devil (#54356)

* removes unused define left over from devil

Co-authored-by: Couls <coul422@gmail.com>
2020-10-14 00:07:45 +01:00
SkyratBot b8d9874c27 [MIRROR] Converts all A && A.B into A?.B (#1292)
* Converts A && A.B into A?.B (#54342)

Implements the ?. operator, replacing code like A && A.B with A?.B

BYOND Ref:
When reading A?.B, it's equivalent to A && A.B except that A is only evaluated once, even if it's a complex expression like a proc call.

* Converts all A && A.B into A?.B

Co-authored-by: ZeWaka <zewakagamer@gmail.com>
2020-10-13 23:19:25 +02:00
SkyratBot af7fb6428e [MIRROR] Fixes slices on pizza and resizes some foods (#1291)
* Fixes slices on pizza and resizes some foods (#54353)

fix: you can no longer cut pizza into bugged slices
fix: some small foods are actually small again

* Fixes slices on pizza and resizes some foods

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-10-13 23:05:12 +02:00
SkyratBot 756b97a0fb [MIRROR] Converts some unique and typelists into stringlists (#1284)
* Converts some unique and typelists into stringlists (#54237)

* Converts some unique and typelists into stringlists

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-13 08:03:58 +02:00
SkyratBot 81ba096768 [MIRROR] One more pass on null rod sprites + null rod storage sanity pass (#1277)
* Finishes the job on null rod sprites hopefully once and for all (#54235)

* One more pass on null rod sprites + null rod storage sanity pass

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2020-10-12 23:28:11 +02:00
SkyratBot b0215f179a [MIRROR] Takes some lessons from Jimmy Neutron (#1269)
* sodium chloride is now called salt (#54328)

* Takes some lessons from Jimmy Neutron

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-10-12 23:18:45 +02:00