* Cleans up some unused procs and makes is_blocked_turf a turf proc. (#52482)
* Cleans up some unused procs and makes is_blocked_turf a turf proc.
* Update code/game/turfs/turf.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
* Cleans up some unused procs and makes is_blocked_turf a turf proc.
Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
* pierce the heavens
* starts doing projs
* continue pierce
* before armor
* before sharpness redefine
* rename sharp defines, before further implementation
* finishing undoing atk_type back to sharpness
* neatens up sharpness defines, FALSE -> SHARP_NONE
* more piercing, removes brute damage bleed, bubblegum no longer wound
* starts letting embeds get in on the fun
* half with embed
* work on dismembering
* continued embed work
* more moving bandaging to limbs
* more dismemberment work
* removing embed pierce stuff
* tweaking bullets
* more docs and work on dismemberment
* spans, piercing, guns
* dismemberment and scar fixes
* bee changes
* bullets embedding
* more bullet and dismember work
* dismemberment, surgery, piercing, formaldehyde,
* pleases travis
* pierce smite
* nicer on blood
* Auto stash before rebase of "tgstation/master"
* more neatening
* wounds only consider up to 35 damage, wounds on l6 and 762
* updates hulk
* balance
* defines
* lower slug to 50 brute to accommodate wounds
* adds differentiation for having flesh/bones/both in mobs
* moves scar descs to json, renames organic_state
* excises removed healing skill
* fixes logs, inconsistencies, some balance changes
* untab
* slight compress
* a
* kills pointed global list
* dmdoc
* halfway through roh
* finishes roh review
* okay NOW i finished roh's reviews
* roh roh roh your boat
* gently down the stream
* global lists
* list ops, fix scanner for bone gel improvised fix
* travis moment
* sounds added and moved
* pellet clouds can join the fun fully, slight gun balancing for wounds
* doc moment
* unconflicts myself
* update hulk
* Update code/_onclick/item_attack.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
* crying ascii face
* final rohview
* oops
* final final
Co-authored-by: Rohesie <rohesie@gmail.com>
* Part 1: Arcane is challeneged to rewrite all of economy at 4am on a wednesday, accepts
* Miasma? DUNKED
Bounties? CHUNKED
Hotel? TRIVAGO
* End of day... 2? 3? lockdown has ruined me
* Day 3. I cannot unto bogdanoff. Send help.
* So far so good.
* Day 4, in the ghost house. I've resprited a beloved machine with soul in it. There is a chance, I am losing my mind. Sometimes I hear the words, "When is economy done, arcane", and I look over my shoulder, and oranges isn't there, because he lives in New Zeland. Probably.
* We'll throw the technodes and mapchanges in too.
* Okay lets keep this a friendly debug item then
* yeah on second thought lets not make a precision testing instrument on a 50% success ratio.
* Newscaster updates.
* TGUI Rebuild 1 start counting fokes
* Runtime BEGONE FROM ME, fckn typepaths
* Cleans up autodocs, and other areas
* Updates tgui because I feel nothing anymore
* Recompiling tgui for that green check
* dunks the whole mint out of the code, get that hothead outta here.
* Green checkmark daily update.
* Should be decent from here.
* Resolves machine_design conflict
* Rebuilds TGUI again for the epic pogs
* Sweeping changes 2: See additional changelog
* Haunting insurance plus changes the define comment.
* Rounded vending prices, made bounties appear on examine, polish
* Atmos tanks now specify their mole requirements.
* TGUI 4.0 Updated.
* ACTUALLY updates to TGUI 4.0 standards.
* ThE bUiLd DiFfErS fRoM oUrS
* Ah, I didn't see the testmerge get re-upped.
* TGUI Rebuild.
* Shuffles some security-assistant bounties around
Noticed this tonight.
There was once 3 collection timeouts when there was the pre-queue; now there's only 2, but there's still 3 timeout levels.
The unintended impacts of this are...well, a LOT of false positives.
Needless to say, unless something garbage collected INSTANTANEOUSLY, it would be marked as a failure.
Likewise, it meant queued hard deletes had to wait a full 2 minutes before they were actually hard deleted instead of just 10 seconds (Oh dear, who knows what problems that's been causing!)
This should all be fixed now.
Less time wasted on false positive GC failures and more time spent on hunting down actual failures.
Remake of #50528
About The Pull Request
https://hackmd.io/@tgstation/r1tzxpwPL
Basically that.
Raw anomaly cores
Cargo crates for them (currently 5k credits each, please tell me if this is good I balanced it relative to other crates I have no clue what the current cargo "meta"/power levels are)
Finish the explosive/implosion compressor attackby and implosion procs
Map in the implosion compressor
Map in the roundstart 2 cores each type for science
Current values are set to maxcap at the 8th core, and 4 light radius (1/2/4 explosion required) at the first core. I think this is a bit low but I'm just going off the document.
The implosion compressor consumes the TTV + tanks on an attempted detonation, regardless of success. However, the "bare minimum" of checks are included (it won't let you insert incomplete TTVs. It will however, let you insert TTVs that have no explosive potential (test your bombs like you test your code ;) ), and will not waste the raw core if you fail to make a high enough radius.
Props to @ArcaneMusic for the machine sprite!
Why It's Good For The Game
image
Start of the anomaly core system I guess, gives toxins a use other than doing the quirky 50k maxcap tritium speedrun rush (or was that removed already?).
Yadda yadda allows locking items behind it and another method of getting these other than supermatter overloads (I don't know if that is already gone either by the by).
Changelog
🆑
add: An explosion compressor has been added to science. It makes raw anomaly cores into proper anomaly cores using prepared TTVs of a specific required blast radius.
/🆑
* Change BYOND version to 513.1526
* Remove BSQL from docker image
* Add a docker publish action
* Add a docker test action
* Cleanup runtime icons
* Cleanup runtime sounds
* Correct docker workflow names
* Add Dockerfile as an appveyor cache dependency
* Fix build issues
* Copy all dlls
* No need for .dlls in docker
* Minor cleanups
* Case of lower
* More changes
* Ruins the nice 420 diff, brainfart when doing the second batch of conversions
* More changes
* Next batch. I think
* Converts even more paths
* Restarts bots
* Capital Free Zone
* Come on travis, do something
* Renames areas
* Bots, please stop dying
* Updates CONTRIBUTING.md and updates a few paths I missed.
* APC recgarftzfvas
/obj/item/computer_hardware/recharger/apc to /obj/item/computer_hardware/recharger/apc_recharger