Commit Graph

652 Commits

Author SHA1 Message Date
Mickyan
81354500be glomp 2020-02-18 18:31:00 +01:00
Mickyan
a6ff3cc65c Adds the broom (#49120)
It's a broom

The basic janitorial tool that's been missing for all these years

Demo here: https://www.youtube.com/watch?v=KHcEIhAxx0g

🆑
add: Added the broom. For sweeping.
/🆑
2020-02-17 21:39:08 +13:00
nianjiilical
d441277b6f Adds more Ethereal colors. (#49253)
Increases the number of ethereal colors from 8 to 18. I did this on a new monitor, so the colors might be off, but its its a one line change to add/remove them, so.
2020-02-15 09:51:41 +13:00
itseasytosee
870a6e5bbd [READY] Omega soap (#49265)
* Omega soap

* Update code/game/objects/items/clown_items.dm

Co-Authored-By: swindly <swindly_tg13@aol.com>

Co-authored-by: swindly <swindly_tg13@aol.com>
2020-02-10 20:03:29 +01:00
Flint
ad3115af02 Puners 2020-02-07 22:35:57 -06:00
skoglol
a28b24f149 Completely removes cloning (#48668)
* Removed from code

* Removes cloners from maps

* Some more references, now compiles.

* Reduces availability of replica pods

* DNA scanner and tech disk rebranding

* pubby door name, cargo pack description
2020-02-04 16:04:06 -05:00
ShizCalev
c3a38dbd2f Merge pull request #49060 from kriskog/trashspawn
Removes base trash item from maint loot pool
2020-01-29 23:39:55 -05:00
skoglol
e14fa4ba03 Removes base trash item from maint loot pool 2020-01-28 19:35:38 +01:00
Ryll Ryll
15093aeb95 Clowns are too sweet to understand death (#48863)
About The Pull Request

Dead people just look like they're sleeping to clowns. Antag clowns are NO LONGER immune from this.
Why It's Good For The Game

Someone in OOC said it'd be funny if clowns thought dead people were just sleeping, and I felt inspired to champion this worthy cause. Surely there's no way this could cause administrative issues or confusion.
Changelog

🆑 Ryll/Shaps
tweak: Clowns are now unable to conceptualize death and think corpses of people are simply sleeping.
/🆑
2020-01-28 10:10:37 +13:00
AnturK
b04934a0d1 Fixes runtimes & some cleanup (#48776)
* Keyless emote sanity.

* Camera bug runtime

* SM runtime

* Removes random <br>'s in atmos logs

* light spark runtime

* uranium splashing on walls runtime

* throwing clown with clown shoes runtime.

* beam rifle runtime

* Don't warn on mesageless keyless emotes.

* Fixup
2020-01-24 13:23:59 -05:00
Rohesie
7bef84f009 Mass-replacement of stat to machine_stat (#48758)
Living and machine stat vars are pretty different, one uses flags and other number-defines.
This should make some other mass-replacements and searches a bit easier.
2020-01-24 12:37:17 +13:00
Tlaltecuhtli
07b5cd23ed 2 2020-01-17 19:58:25 +01:00
LemonInTheDark
f4f8a686df Makes grounding rods consistent, changes the supermatters bolts a great deal. (#48472)
* Goof I will find you and I will berate you

holy hell

Calm and peaceful ahhhhh

I swear goofs pc failing was the biggest tragedy in gaming

Fixes some flags

More touchups

Now to squash

Goofs PC failing was the biggest tragady in GAMING

* Fixing some misspellings before the bee gets me

* GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

* Full vehicle support

* Changes some flags around, "fixes" some bugs, makes being shocked less insane

* Makes spliting more reasonable, unfucks some shitty tesla code I copypasta'd into the sm, godspeed shitcode,
none noticed you.

* Removes my tesla_ignore_1 fix, another pr is up that should solve things, so we're just leaving it in for now,
gonna have to deal with merge conflicts when it gets merged, but that won't be too bad

* tfw

* Nothing to see here folks

* I'm a boomer
2020-01-10 23:25:11 +11:00
wesoda25
cd0326df68 Adds a Hal 9000 themed AI Display (#48495)
* hal

* Update ai.dmi
2020-01-10 23:21:44 +11:00
skoglol
c471f51dff Merge pull request #48647 from ShizCalev/tesla-shock-refund-fix
Fixes tesla immunity being lost if you have reactive armor and refund the lighting bolt spell / vice versa
2020-01-08 11:17:00 +01:00
ShizCalev
e4b6ad7982 Adds missing traits to the badmin trait panel. 2020-01-06 21:15:56 -05:00
ShizCalev
0432f132fb Fixes tesla immunity being lost if you have reactive armor and refund the lighting bolt spell / vice versa 2020-01-06 21:04:44 -05:00
cacogen
b3545104a3 Wayfinding pinpointers for Kilo, Donut, Delta and Box 2020-01-05 16:43:47 +13:00
skoglol
2d88b777d3 Adds maint oddities, less stranges, no invisible pipes. (#48489) 2020-01-02 17:34:06 -05:00
81Denton
0564d6609f Moves shuttle related logs into a new log file (#48441)
* Logs shuttle computer usage

* Adds a separate shuttle log

* Adds missing logs to INDIVIDUAL_SHOW_ALL_LOG

* no message
2019-12-30 15:56:05 -05:00
Coconutwarrior97
d6422e03be Return of The New Donk Pockets 2: Electric Boogaloo (#48310)
* Adds new donk pockets and new donk pockets boxes icons and code!

* Accidentlty didn't add the pastries, oops!

* Adds the new donk pockets to the maint loot table, a donk pocket crate, and fixes a small typo under boxes which caused the honk pocket box to not appear.

* Final commit before PR, fixed a few bugs.

* Fixed a spelling error, and removed Gondola-Pockets from the maint loot table.

* Adds a new donk pocket loot spawner object, and updatesmaps to include it in the kitchen.

* Proper mapmerge, hopefully.

* Removed step_x and step_y, hopefully travis will be happy now.

* Switches out the new donk pocket icons for less noisy ones.

* Removes unnecessary lines of code.

* Adds craftable donk pocket boxes.

* Hopefully makes travis happy by fixing metastation errors.

* More metastation error fixes.

* Changes omnizine of warm honk-pocket to 1.

* Add path variable donktype, removed copy pasted populatecontents() lines of code.

* Fully working with removal of the copy pasted populatecontents() in favor of a path variable.

* Gets rid of component initialize where it does nothing

* Fixed some data loss with food icons.
2019-12-20 09:02:47 +01:00
TheVekter
44548a0686 E.X.P.E.R.I-Mentor Overhaul Part the First: Research Notes (#48238)
* Modifies the amount of research gained per Strange Object scanned, adds bad things

* Reduces the amount of research produced passively

* Increases spawn rate for strange objects and adds 2 guaranteed spawns to each map

* I'M WEB EDITING AND NOBODY CAN STOP ME

* Refactor
2019-12-16 18:25:21 +01:00
tralezab
160982c116 [READY]New Plasma Fist Finale: Apotheosis! (#47955)
* relic file

* Revert "Merge branch 'master' of https://github.com/tralezab/tgstation"

This reverts commit 826916d87b421dbb0ebcfce7fad96e456b6d3674, reversing
changes made to a0f476d874.

* a couple runtimes to kill, otherwise ready

* beam animation

* removes bad idea lol

* more panache

* fixes spelling

* nobomb mode

* nobomb granter

* sanity for levelling, plasma cap is now a var

* DO YOU LIKE... MY CAR...

* reviews handled, again

* more reviews! 🔪
2019-12-12 12:04:51 +01:00
spookydonut
f15f3b1de0 Makes TRAIT_NOCLONELOSS mobs immune to clone damage (#47976)
* Fixes #45378

* Update code/modules/mob/living/damage_procs.dm

* Update code/modules/mob/living/damage_procs.dm
2019-12-02 10:21:33 +01:00
py01
fef512d851 Maintenance loot table revamp (#47646)
* new maint loot tables

* Loot spawn probability finder

* maint loot pool changes
2019-11-18 18:50:59 -08:00
TheVekter
d080860a8f Removes illegal tech from syndicate thrown weapons (#47820)
* Changes loot table to remove syndicate throwing items from gambling drop table
Removes illegal tech from Mateba revolver.

* Okay fine we'll do it this way

* Something something hugbox
2019-11-17 19:47:40 +01:00
ninjanomnom
00cbd41b1c Makes every emote keybindable 2019-11-13 16:18:36 -05:00
Couls
26a61a489c ports TGMCs click hack for non-hotkey players ports classic keybinds from TGMC (#47670)
About The Pull Request

Ports tgstation/TerraGov-Marine-Corps#2977, overrides click proc to return focus back to chat bar using winsets also ports tgstation/TerraGov-Marine-Corps#1904 which has two sets of defaults for hotkey and classic mode
fixes #47672 fixes #47659

much credit to @Rohesie and the TGMC team for a bunch of these improvements
Why It's Good For The Game

lets the non-hotkey players walk and talk again
Changelog

cl
add: Custom keybinds will now check what style (classic / hotkey) you prefer when resetting if you use classic mode make sure to reset your keybinds to default!
add: multiple keybind support
tweak: non-hotkey mode keeps focus on chat
fix: pressing 4 as cyborg now properly cycles
fix: AI location hotkeys now work again
/cl
2019-11-14 09:22:33 +13:00
Couls
070bb5e69c Port Custom hotkeys from TGMC (#47003)
* custom keybindings

* Update _lists.dm

* Update robot.dm

* modify weights and clean up some vars

* Update say.dm

* Apply suggestions from code review

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* some review changes

* formatting

* include focus hack, remove me_wrapper, give default keybinds to new characters, misc fixes

* revert hack and more reviews

* remove another focus hack

this was causing issues with the keydown proc returning early
2019-11-03 01:35:30 -07:00
Qustinnus
8a01398814 Adds achievement datums (#47058)
* First step

* achievements part 1

* epic

* done

* epic

* removes test datums

* adds minecraft achievement

* asss

* ass 2

* ass

* fix

* UPGRADE

* back-end partially

* back-end

* woops

* epic

* linted

* Achievements (#19)

* initialize SSachievements lists

* achievement ui actually tries to load

* witty commit description

* menu

* done

* done

* jesus christ

* ok linter

* Update code/datums/achievements/_achievement_data.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* Update _achievement_data.dm

* Update misc_achievements.dm

* Update achievements.dm

* Update

* And a space, goddamit!

* Rebuild tgui

* woops

* bruh moemnet

* ok conflicts

* finally
2019-10-26 05:57:42 -07:00
skoglol
938e66f62c Adds sorting to most input() lists (#47117)
* Adds sorting to most input() lists.

* Sorted some global lists, added more input sorting

* Should now use correct sort everywhere.

* compiles

* Last fixes.
2019-10-22 04:28:42 -07:00
Krysonism
59a0440acf Da white kit nerf update: sutures and regen mesh. (#47092)
* Base

* epic

* bandaid begone

* Documentation

* Bugmash

* Replaces bruise packs and ointment in on maps.

* Fixes for testmerge

* new line

* Dirty web

* Nasty webedit

* med suture is now a chemical recipe, adds cellulose reagent
2019-10-20 13:18:42 -04:00
81Denton
1a0428f031 Fixes cult space bases (again) (#47041)
* Fixes cult space bases (again)

* h

* Fixes duplicate definition

* Lets cultists draw runes at the Lavaland cult altar ruin

* Adds CULT_PERMITTED_1 flag to check if cultists can summon/buld structures here

* h
2019-10-20 14:47:14 +02:00
81Denton
6f6b7ba47d Merge pull request #47183 from Firecage/Academyfixes
Wizard Academy Defender now actually spawns in the Wizard Academy instead of wizard lair, and ghosts can choose 'Never for this round'
2019-10-20 14:21:00 +02:00
spookydonut
4e8ff18b07 Fix Travis grep script to use PCRE to actually match things (#47065)
Several of the greps were missing the `-P` switch which caused them to 
fail to match things. The EOL grep also wasn't working right so I 
replaced it with the one I added to TGMC.
2019-10-19 10:21:05 -07:00
Yaki
46d57ae96a Skeletons Can No Longer Be Hugged By Facehuggers: Take 2 (#46959)
* creates the xeno immunity trait for skeletons

* creates globalvar for xeno immmunity

* gives skeletons the xeno immunity trait

* makes the hugger check for xeno immunity

* checks for xeno immunity trait over embryo and hivenode

* adds the xeno immunity trait with hivenode

* adds xeno immunity trait when impregnated

* whoops fixed the number of macro args

* okay NOW it should be fixed

* there now it should b gucci
2019-10-18 19:46:13 -04:00
Firecage
65fa6fa28e Two Wizard Academy fixes. 2019-10-18 10:48:43 +02:00
Aleksej Komarov
5521c8ebee [READY] tgui-next: Initial PR, speedy new Air Alarm interface. (#46764)
* Initial tgui-next commit

* Improve dev server, slight changes to layout.

* Add more components, fix dragging, finalize scrubber list

* Complete an air alarm interface.

* Multiple improvements based on feedback

- LabeledList now has a "buttons" prop, where you can put buttons.
- Improved Box and Flex components
- Whole UI is now dimmable if non-interactive
- Basic documentation of components (Box and Flex so far).
- Icon and Box now accept a "color" prop.
- Routing improved in "Layout" component, you can now specify whether an interface is scrollable.

* Less harsh dimming

* Redux, Toasts

- Fixed inconsistent backend updates with Redux.
- Added Toasts which are currently unused, but are functional.

* acclimator + ai airlock ui

* Add a progress bar component, implement resizing

* Fix a zero in title bar

* Add a linter to keep shit tidy, fix danger level mapping, add some more docs

* better ai door interact ui

* final ai airlock interface

* Fix issues with code, enforce hard 120 line length cap, automerge binaries

* Implement hot module reloading

* Fix progress bar, add color support

* Fix ProgressBar baseline alignment issues

* Remove unwanted padding on the bottom of the LabeledList.

* Component improvements

- Fix baseline issues with Button and ProgressBar components
- Box how inherits props from Box
- Atomic colors and Button colors are now auto-generated, all range of colors supported

* Chem Dispenser UI, animated numbers, more style fixes

* Add an IE8 polyfill

* Intermediate state of fixing IE8

* Lots of shimming and general misery

* Fully working old TGUI chainloader for IE8, more pipeline improvements

* Support title-less Sections

* Delete Yarn, use Lerna for workspace management

* Improve maths and animated numbers

* Fix loss of focus for scrollable content, activate buttons with keyboard

* Attempt to bust the cache, grab focus on keyboard presses too

* Fix hot module replacement by manually pulling replaced modules.

* backend logging

 un-nuke line endings

changes without insane line endings

* helper procs + href support

* slight optimization

* compiles

* Redux, Hotkeys, Kitchen Sink (for UI testing), Tabs component

* Push logs to backend, small kitchen sink changes, tab fixes

* Update component reference in README

* Small fixes

* Next bunch of IE8 fixes, PureComponent optimization for Inferno

* Delete old tgui html

* Log the event of loading the old tgui

* Enable tgui logging on server by default

* Final solution

* Extract routes into a separate file, fix ChemDispenser bug

- Chem dispenser was needlessly disabling transfer amount buttons

* Disable baseline alignment for vertical tabs

* Fix tabs and box units

- Tab content was not taking full page width
- Box can now accepts strings as units, which will be treated as raw style values.

* Fix tgui on Terry

* Fix sending all logs with an "error" flag

* Some macro UI component changes and improvements

- Refer to README.md diff to see what's new

* Tooltip component

* Add support for themes, nanotrasen logo is back

* Clockwork theme hotfix

* Slight adjustment to logo positioning

* Actually proper solution for logo positioning

* Fix color maps

* tgui-next thermomachine interface

* tgui-next canister interface

* Add icon_class_name proc to asset cache

* Lots of stuff backported from actioninja's repo

* Cleanup oopsies

* Cargo UI adjustments

* Nuke lodash

* Minor fixes and cleanup

- Remove local Inferno package in favor of upstream Inferno
- Fix "initial" prop on AnimatedNumber
- Force fancy=0 for IE8
- Click-through dimmer

* Add a bat file for dummies

* podlauncher interface fix

* Update README, assert code dominance

* Clarify usage of event handlers in Inferno

* Document LabeledList.Divider

* Fukken grammar

* fixes cellular emporium readapt button not working

* fixes incorrect action on button in atmos control interface

* remove unneeded data from airlock electronics ui

* Set +x mode on bin/tgui

* Fix filename cases

- They were untracked by git on windows

* Ignore package lock, make batch more robust

- package-lock.json is very random and unreliable as fuck. Yarn was better.

* Build tgui-next in travis

* bruh

- fixes tgui error reporting

* logging cleanup + always log
2019-10-15 17:20:37 +02:00
KomradeSpectre
9ff071af60 Clockcult Removal 2019 (#47057)
* Nanotrasen fires the Wave Motion Gun at the Clock Cult

* Fixes a random changelog appearing from the reebe void.

* Fixes a wrong type reference regarding the bronze sheets in the Lavaland Ruin for it.

* Fixes redundant cells after CC removal in ruin by populating them with varied ore chunks, or destruction clutter.

* why is it /obj/item/stack/sheet/metal but not /obj/item/stack/sheet/iron

* Fixes the lavaland ratvar ruin to have fluff variant structures of deleted shit it referenced instead what I thought was reasonable.
2019-10-15 10:13:41 +02:00
skoglol
b68abe7e6d Adds random character when antagonist preference (#46952)
About The Pull Request

Well known statics rejoice! You can now choose to have random name/body/age/gender whenever you roll roundstart antagonist.

Since player mobs are generated before antag datums are handed out, I added a list that collects minds chosen as antags during pre_setup() to keep track of this.

"Other" was also missing from the random gender, added it.

Wizard, clown op, nukeop, latejoin and midround antags are excempt.
Why It's Good For The Game

Some static namers get metagamed to the extreme when antagonists, this should help alleviate that while allowing them to keep static naming for the RP. Keep in mind all conversion, midround and latejoin antag rolls are excempt, this is not a guarantee someone is a non-antag.
Changelog

cl Skoglol
add: Random name/body/age/gender when roundstart antagonist preference added.
add: Random gender will now have a chance of picking "Other".
/cl
2019-10-13 17:00:17 +13:00
oranges
9d91853f78 Non temp workaround for admins matching stickybans because of… (#46462)
* temp workaround for admins matching stickybans because of a byond bug.

* Globalify the lists used for stickyban exemptions
2019-09-25 18:45:18 -07:00
spookydonut
00fa882721 Changes some typed loops to typeless loops (#46444)
* typeless loops

* new_player

* eol
2019-09-15 00:26:55 -07:00
Twaticus
06ce171b6e chubby ian ghost yes (#46424) 2019-09-11 10:01:51 -04:00
cacogen
1f010e7144 Selectively randomisable characters (#46108)
* Selectively randomisable characters

* it's a list now

* this doesn't work

* it's totally fucking fucked mate big time

* it works

* so sick of this goddamn pull request and yes i know this is a retarded way to do this it didn't work the other way

* anturk forestalls the inevitable suicide

'associative lists are more performant'

* final changes anturk requested

'remove all the "in randomise" and it's ready'
2019-09-06 08:50:12 +02:00
cacogen
99f88c9d32 Canned foods behave more like canned drinks and less like fruit (#46013)
* Canned foods behave more like canned drinks

Have to be opened first, leave an empty can when finished. Don't say they've been bitten when examined.

* Fixes broken paths in maps

* Implements tralezab's feedback

Co-Authored-By: tralezab <40974010+tralezab@users.noreply.github.com>

* Adds Kryson's unused can state sprites
2019-08-23 01:40:47 -07:00
nemvar
fd214c52a4 Turns mob biotypes into flags instead of lists. (#45905)
About The Pull Request

title.

Also renames INORGANIC to MINERAL and removes it from simplemobs (never used for simplemobs) where it doesn't fit. Doesn't make sense to have both ORGANIC and INORGANIC as a flag.
Why It's Good For The Game

There's no reason to use a list for this.
Changelog

cl
code: Changed mob biotypes from lists to flags.
/cl
2019-08-21 11:28:30 +12:00
Akrilla
ab4011146f Leaving agent card forge name blank randomizes it (#45805)
About The Pull Request

Leaving the forge name text field blank, or it being invalid for another reason, will randomize it.
Why It's Good For The Game

Leave blank to stop the 30 second thinking about what realistic name to give yourself. QoL change.
Changelog

cl
add: Agents cards randomly assign you a name if you leave the name field blank.
/cl
2019-08-21 11:25:20 +12:00
Akrilla
809be06373 [TMC] Baton rework (#45377)
* stun

* stamina tweak

* 5 units

* 2 hits even with chem

* Update stunbaton.dm

* This is a good slowdown

* new chem + confusion

* overdose

* h

* update

Co-Authored-By: JJRcop <jrubcop@gmail.com>

* less cheap

* better overdosing

* typo

* *=

* confused

* overdose tweaks

* tweak

* no var

* typo

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* *

* tweaks

* stamina batons

* knockdown

* Update code/game/objects/items/melee/misc.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* number tweaks

* maint

* 2

* cooldown and less stuntime

* tweaks

* conflict

* text
2019-08-14 14:59:46 -04:00
tmtmtl30
28f1567835 Adds unused mothman markings (#45575)
Ripped the sprites from the wing files and added them as character creator options.
2019-08-02 17:17:21 -07:00
Rob Bailey
6a26744d83 Clothing /under repath (#45548)
About The Pull Request

repaths clothing/under to be more sane
Also fixed a couple of bugs relating to pathing being incorrect, and modified a couple of bad descriptions and names
Also adds a map path updating script, which also helps show the full repath.
Why It's Good For The Game

improves maintainability, makes mapping easier, stages for a clothing dmi split
Changelog

cl
refactor: repathed all under clothing, keep an eye out for errors
/cl
2019-07-30 19:20:21 +12:00