Commit Graph

1257 Commits

Author SHA1 Message Date
Gandalf
0b8421f298 Collars the singularity (#8509)
* Collars the singularity

* Update singularity.dm

* Update singularity.dm
2021-09-30 19:54:11 -04:00
SkyratBot
a744314c83 [MIRROR] Refactors how circuit size is calculated. Fixed module circuit size not taking up capacity equal to the amount of circuit components inside of it. [MDB IGNORE] (#8504)
* Refactors how circuit size is calculated. Fixed module circuit size not taking up capacity equal to the amount of circuit components inside of it. (#61554)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Refactors how circuit size is calculated. Fixed module circuit size not taking up capacity equal to the amount of circuit components inside of it.

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2021-09-30 23:04:07 +01:00
SkyratBot
93675c6c6f [MIRROR] Changes a bunch of New()s to Initialize()s (#8408)
* Changes a bunch of New()s to Initialize()s (#61626)

* Changes a bunch of New()s to Initialize()s

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2021-09-26 14:27:27 +01:00
SkyratBot
3ee61c0371 [MIRROR] Acid Component Fix (#8389)
* Update acid.dm (#61684)

* Acid Component Fix

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
2021-09-25 04:17:06 +01:00
SkyratBot
c23bd1cb8c [MIRROR] every case of initialize that should have mapload, does (#8374)
* every case of initialize that should have mapload, does

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 23:07:53 +01:00
SkyratBot
be6e303ab2 [MIRROR] Mapping DLC - Random Spawner Pack [MDB IGNORE] (#8344)
* Mapping DLC - Random Spawner Pack [MDB IGNORE] (#60522)

First off, I am aware of the Feature Freeze for this month. This PR was initially started in #60401 about a month ago to break the changes into smaller PRs. The end result for this PR is a poor man's attempt at roguelike procedural generation. Enjoy!

Link to the README for how the new spawner system works.

Added the following new random mapping spawners:

pen, crayon, stamp, paper, pamphlet, briefcase, folder, wardrobe closet, wardrobe closet colored, backpack, narcotics, permabrig_weapon, permabrig_gear, prison, material, carpet, ornament, generic decoration, statue, showcase, paint, tool, tool_advanced, tool_rare, material_cheap, material, material_rare, toolbox, flashlight, canister, tank, vending_restock, atmospherics_portable, tracking_beacon, musical_instrument, gambling, coin, money_small, money, money_large, drugs, dice, cigarette_pack, cigarette, cigar, wallet_lighter, lighter, wallet_storage, deck, toy, toy_figure, booze, snack, condiment, cups, minor_healing, injector, surgery_tool, surgery_tool_advanced, surgery_tool_rare, firstaid_rare, firstaid, patient_stretcher, medical supplies, crate, crate_abandoned, girder, grille, lattice, spare_parts, table_or_rack, table, table_fancy, tank_holder, crate_empty, crate_loot, closet_private, closet_hallway, closet_empty, closet_maintencne, chair, chair_maintence, chair_flipped, chair_comfy, barricade, data_disk, graffiti, mopbucket, caution_sign, bucket, soap, box, bin, janitor_supplies, soup, salad, dinner

Removed deprecated wizard trap, vault, and armory spawners.

* Mapping DLC - Random Spawner Pack [MDB IGNORE]

* HNNGH

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 19:05:55 +01:00
SkyratBot
75c6aeaa82 [MIRROR] Fixes ooze eating (#8366)
* Fixes ooze eating (#61029)

Oozes now properly communicates with the edible component to be able to eat objects.

* Fixes ooze eating

Co-authored-by: AMonkeyThatCodes <20987591+AMonkeyThatCodes@users.noreply.github.com>
2021-09-24 18:25:29 +01:00
SkyratBot
8e2fb2b105 [MIRROR] Adds SEAFOOD foodtype, felinid diet changes (#8343)
* Adds SEAFOOD foodtype, felinid diet changes (#61506)

* Adds SEAFOOD foodtype, felinid diet changes

* Update felinid.dm

Co-authored-by: JosephJomama <60072879+JosephJomama@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 18:24:33 +01:00
SkyratBot
5e7544955a [MIRROR] Fixed hitting people accidentally with food if their mouth is covered. (#8317)
* Fixed hitting people accidentally with food if their mouth is covered. (#61601)

* Fixed hitting people accidentally with food if their mouth is covered.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-09-23 01:40:18 +01:00
SkyratBot
124ddd7cca [MIRROR] tgui Preferences Menu + total rewrite of the preferences backend (#8153)
* tgui Preferences Menu + total rewrite of the preferences backend

* nah, we dont need to ping those people

* trying to remove the funny stuff

* unmodularizing this

* prefs reset

* this may need to be reverted, who knows

* okay, this part

* perhaps

* EEEEEEEEE

* unsanitary

* E

* Stage 1 + loadout system

* more fixes

* E

* I mean, it launches?

* More fixes and reorganisation

* E

* customisation code is spaget.

* disable ERP prefs

* Update erp_preferences.dm

* Update erp_preferences.dm

* E

* Slowly getting there

* It may be time for help :)

* tri...colors... help

* preferences now pass preferences

* Update dna.dm

* Fuck this man

* missing savefile return, set_species works, removed dumb stuff from updateappearance

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8199

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8224

* https://github.com/tgstation/tgstation/pull/61519

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8278

* e

* le butonAZARAK HELLO

* hhh

* Proper recognition where it's due, MrMelbert!

* EEEE

* examine block

* Better gen hit sounds from whitedream

* final loadout touches, more bug fixes im sure to come

* i said there would be bugfixes

* Update LoadoutManager.js

* Missing preferences in the html menu

* LIVE TESTING PHASE BABY

* Update LoadoutManager.js

* EEE

* LAUNCH TEST FIRE

* Update job.dm

* Update new_player.dm

* 50gb DAY ONE PATCH

* EEE

* Update preferences.dm

* buggle fixes

* Update examine.dm

* >LOOC starts on

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2021-09-23 00:40:37 +01:00
SkyratBot
7ffa436d0a [MIRROR] memories are no longer added if the target isn't aware of them. (#8299)
* memories are no longer added if the target isn't aware of them. (#61375)

Fixing an oversight with the memories system. Memories shouldn't be added to people who aren't possibly aware of them.

* memories are no longer added if the target isn't aware of them.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-09-20 23:21:27 +01:00
SkyratBot
d1da6f3f34 [MIRROR] Food decomposition can mold stuff into different items, and not just moldy messes. (#8248)
* Food decomposition can mold stuff into different items, and not just moldy messes.

* E

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-19 22:35:14 +01:00
SkyratBot
747c211944 [MIRROR] Sparring Sect! (#8237)
* Sparring Sect!

* Update greyscale_configs.dm

* https://github.com/tgstation/tgstation/pull/61527/

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-19 22:24:40 +01:00
SkyratBot
51d33ddd80 [MIRROR] BCIs now come with an integrated circuit with a bci action which is also now removable (#8258)
* BCIs now come with one bci action (#61521)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* BCIs now come with an integrated circuit with a bci action which is also now removable

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2021-09-19 03:44:49 +01:00
SkyratBot
2c682cf83e [MIRROR] Things that love the station may no longer leave the station, even when Dr. Anomaly says they should. (#8254)
* Things that love the station may no longer leave the station, even when Dr. Anomaly says they should. (#61335)

Bluespace anomalies detonating Move() things. When something is Move()d, none of the logic in forceMove() or doMove() is called, and thus stationloving things can't tell when they've left the z-level (since that's where the logic for it is).

There are a number of approaches I could have taken: Refactoring anomalies to use different movement code. Refactoring Movement code to send more signals in various scenarios. Refactoring the stationloving component.

I settled on two steps. First, refactoring the component to bring it up to modern code standards. Second, moving the logic for COMSIG_MOVABLE_Z_CHANGED to Moved() so the signal always fires regardless of if Move() or forceMove() or doMove() is used, with an optional var for whether the z-change is communicated to contents. This means the ore box was changed to actually send the signal instead of just returning with no parent call or signal sent. Stationloving ore boxes when?

stationloving procs no longer call SIGNAL_HANDLERs directly. Var names are now more descriptive. Things are renamed and documented. At least for the parts of the code I know.

Probably some other code cleanups.

* Things that love the station may no longer leave the station, even when Dr. Anomaly says they should.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-09-18 21:45:42 +01:00
SkyratBot
a7b71ebfb6 [MIRROR] the negative moodlet from being held at gunpoint will no longer last indefinitely under certain conditions (#8175)
* the negative moodlet from being held at gunpoint will no longer last indefinitely under certain conditions (#61395)

* the negative moodlet from being held at gunpoint will no longer last indefinitely under certain conditions

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
2021-09-15 03:32:38 +01:00
SkyratBot
e510e35167 [MIRROR] [READY] Adds memory system, and engraving walls with chisels (#8066)
* [READY] Adds memory system, and engraving walls with chisels

* EEE

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-13 23:36:51 +01:00
SkyratBot
26f934c258 [MIRROR] Baton refactor. item/melee/baton is now a subtype of item/melee/baton (formerly classic_baton) (#8076)
* Baton refactor. item/melee/baton is now a subtype of item/melee/baton (formerly classic_baton)

* EEEE

* E

* follow the fucking guidelines

* E

* Update CentCom_skyrat.dmm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-13 23:27:01 +01:00
Seris02
cb532b5ab6 [SEMI-MODULAR] fixes bloody soles on digitigrade legs again (#8127)
* yes

* woops don't need that
2021-09-12 15:35:36 +01:00
SkyratBot
73010c500b [MIRROR] Fixes GetComponents() returning a list with a null entry when there's no component of a given type (#8094)
* Fixes GetComponents() returning a list with a null entry when there's no component of a given type (#61267)

Fixes GetComponents() returning a list with a null entry when there's no component of a given type

This can cause runtimes. The lists should only contains instances of a specific component type.

* Fixes GetComponents() returning a list with a null entry when there's no component of a given type

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-09-11 16:28:40 +01:00
SkyratBot
57f732eea3 [MIRROR] Re-balances ant damage values & lets you pour ants on the floor (#7999)
* Re-balances ant damage values & lets you pour ants on the floor

* Update others.dm

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-11 16:23:08 +01:00
SkyratBot
04302a770a [MIRROR] moves obj_integrity and associated procs to the atom level (#8016)
* moves obj_integrity and associated procs to the atom level

* Feex good

* Whoops forgot the maps

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-10 16:47:01 +01:00
SkyratBot
c2aa827484 [MIRROR] Fix wormhole jaunter behavior with chasms and EMP (#8067)
* Fix wormhole jaunter behavior with chasms and EMP (#61055)

Wormhole jaunters will now save the user from a chasm if they fall in and it's on their belt. Wormhole jaunters also are affected by EMP correctly. Before it would only be affected by an EMP if it was in the belt storage area which made no sense.

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com>

(Lots of good work here, thank you tim)

* Fix wormhole jaunter behavior with chasms and EMP

Co-authored-by: Tim <timothymtorres@gmail.com>
2021-09-09 04:17:46 +01:00
SkyratBot
e7e3ed1fd2 [MIRROR] "You step on the floor!" caltrop fixes (#8064)
* "You step on the floor!" caltrop fixes (#61279)

The chat feedback for stepping on an object with a caltrop component still erroneously reads out the turf instead of the object.

* "You step on the floor!" caltrop fixes

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-09-09 08:18:18 +12:00
SkyratBot
2dc34b171e [MIRROR] Componentizes/Elementalizes Pride Struck Hammer Behavior + Carp'Sie Plushie Behavior (#8032)
* Componentizes/Elementalizes Pride Struck Hammer Behavior + Carp'Sie Plushie Behavior (#60728)

Title, please say hello to the element "chemical_transfer" and the component "faction_granter"

Componentized behavior is easier for admins to make events out of, more modular for code maintainability, lowers the possibility of future copy and paste, set me up with my wife, and more

One of the things I personally like the most about it is the ability for each behavior to properly be described on examine, which I loooooove!

Also, these should be fantasy affixes after the freeze is done

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com>

* Componentizes/Elementalizes Pride Struck Hammer Behavior + Carp'Sie Plushie Behavior

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com>
2021-09-08 16:17:06 +01:00
SkyratBot
1d86f54aad [MIRROR] Disables wrenching on money bot and scanner gate shells when they are locked (#8048)
* Disables wrenching on money bot and scanner gate shells when they are locked (#61274)

* Tweaks to wrenching

* Addresses comments

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Disables wrenching on money bot and scanner gate shells when they are locked

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2021-09-07 18:29:03 -04:00
SkyratBot
be7cf34436 [MIRROR] Adds Custom Milj Option to Udders (#8050)
* Adds Custom Milj Option to Udders (#61224)

* Adds Custom Milj Option to Udders

Co-authored-by: Aki Ito <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2021-09-07 18:06:26 -04:00
SkyratBot
d349b495fb [MIRROR] Replaces bees and hivelord MOUSE_OPACITY_OPAQUE with a component. (#7955)
* Replaces bees and hivelord MOUSE_OPACITY_OPAQUE with a component. (#61032)

I have replaced the mouse opacity setting for bees and hivelord, its brood and legion skulls with a component that adds an almost (has to be 1 alpha to catch the click) invisible underlay to its target that doesn't block the entire turf.
The component prevents the underlay from shrinking or expanding above/below certain boundaries when the attached atom transform matrix is vv'd by an admin or if it's a mob being resized.
The component can be added to any atom, though there's no common signal for when objects are resized.

* Replaces bees and hivelord MOUSE_OPACITY_OPAQUE with a component.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-09-03 22:55:59 +01:00
SkyratBot
cb1bb5c186 [MIRROR] Fixes scanner gates (#7946)
* Fixes scanner gates (#61138)

Scanner gates will now properly function when anchored. This is done by having the signal id be COMSIG_MOVABLE_SET_ANCHORED instead of COMSIG_OBJ_DEFAULT_UNFASTEN_WRENCH.
Shells that require anchoring will now say they require anchoring.

* Fixes scanner gates

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
2021-09-03 03:57:29 +01:00
SkyratBot
f3ae87ec36 [MIRROR] Fix dir delay when riding something and turning (#7929)
* Fix dir delay when riding something and turning (#61056)

Fixed invalid arguments being passed into vehicle_moved

* Fix dir delay when riding something and turning

Co-authored-by: BraveMole <bsouchu@gmail.com>
2021-09-02 22:01:43 +01:00
SkyratBot
133633ac90 [MIRROR] Objective-specific equipment will always be given. (#7862)
* Objective-specific equipment will always be given.

* Update datum_traitor.dm

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-01 16:43:53 +01:00
SkyratBot
1efa5bb148 [MIRROR] Give admins the ability to put a popup notice for players in tickets (#7856)
* Give admins the ability to put a popup notice for players in tickets (#61010)

Admins can now give players a popup if they are not responding to tickets.
Popup is cleared when player replies or ticket is resolved/closed.
As more and more of the chat screen is made irrelevant, new players read it less and less.
This means that a lot of new players are ignoring ahelps, which is something I've encountered myself.

* Give admins the ability to put a popup notice for players in tickets

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-09-01 16:06:09 +01:00
SkyratBot
3a73ca2286 [MIRROR] Cannons now accept all oxygen tanks, not just red ones (#7885)
* cannon recipe fix (#61014)

Cannons now accept all oxygen tanks, not just red ones

* Cannons now accept all oxygen tanks, not just red ones

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-08-31 20:22:15 +01:00
SkyratBot
532052e080 [MIRROR] bane component to element. nullrod now uses it for revenants. (#7806)
* bane component to element. nullrod now uses it for revenants. (#60640)

* bane component to element. nullrod uses it for revenants.

* TRUE to FALSE

* bane component to element. nullrod now uses it for revenants.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-08-27 10:44:38 -04:00
SkyratBot
d5af097c4a Made admin only shells not interactable to non-admins (#60949) (#7762)
Admins don't need to id lock their shells

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
2021-08-25 11:10:24 -04:00
SkyratBot
e698aaf3fb Fixes hot ice using the wrong numbers for the plasma. (#60406) (#7697)
* Implements a combustible_flooder component on plasma and hot ice. Numbers made to preserve old behaviour as much as possible for plasma. Nerfs hot ice to be in line with the original tweak PR

* Limited to only hot ice, removed traces of override temp

* Renamed gas_name into gas_id

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
2021-08-22 09:54:10 -04:00
SkyratBot
a9775bcae5 honkspam component to element. (#60635) (#7657)
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-08-20 18:52:52 +01:00
SkyratBot
81d1ec531e Issue #52938 fix: blind people can tell how full they feel when eating (#60886) (#7635)
Co-authored-by: BarrelOfNapkins <clayvass@yahoo.com>
2021-08-19 12:01:51 -04:00
SkyratBot
af632bec7f fix ntnet circuit components (#60917) (#7633)
* fix ntnet

* fix typos and switcheroos

* whoops, tracked a test circuit json.

Co-authored-by: Gurkenglas <gurkenglas@hotmail.de>
2021-08-19 11:44:07 -04:00
SkyratBot
169c42a262 [MIRROR] Refactors connect_loc_behalf into a component (#7613)
* Refactors connect_loc_behalf into a component (#60678)

See title. Also refactors caltrops into a component because they use connect_loc_behalf which requires them to hold the state.

This also fixes COMPONENT_DUPE_SELECTIVE from just outright not working.

connect_loc_behalf doesn't make sense as an element because it tries to hold states. There is also no way to maintain current behaviour and not have the states that it needs.
Due to the fact that it tries to hold states, it means the code itself is a lot more buggy because it's a lot harder to successfully manage these states without runtimes or bugs. 

On metastation, there is only 2519 connect_loc_behalf components at roundstart. MrStonedOne has told me that datums take up this much space:
image

If we do the (oversimplified) math, there are only ever 5 variables that'll likely be changed on most connect_loc_behalf components at runtime:
connections,
tracked,
signal_atom,
parent,
signal_procs

This means that on metastation at roundstart, we take up this amount: (24 + 16 * 5) * 2519 = 261.97600 kilobytes
This is not really significant and the benefits of moving this to a component greatly outweighs the memory cost.

(Basically the memory cost is outweighed by the maint cost of tracking down issues with the thing. It's too buggy to be viable longterm basically)

* Update glass.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-17 20:29:11 +01:00
SkyratBot
b0c01e40af [MIRROR] Del The World: Unit testing for hard deletes (#7589)
* Del The World: Unit testing for hard deletes (#59612)

Co-authored-by: SteelSlayer <42044220+SteelSlayer@ users.noreply.github.com>

* Del The World: Unit testing for hard deletes

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@ users.noreply.github.com>
2021-08-17 18:58:57 +01:00
Gandalf
c46a2a7ac9 Ports pollution from Horizon - Original PR: https://github.com/hrzntal/horizon/pull/468 (Made by Azarak) (#7453)
* AAAAAAAAAAA

* pollution scrubbbies

* fires cause smoke, right? Also NSS journey has scrubbies

* washing things removes the smell!

* what the fuck were you doing last night

* Update temporary_pollution_emission_component.dm

* space turfs shouldn't have pollution

* Fix air now fixes smoke

* Update pollution.dm

* Update pollution.dm

* Update bonfire.dm
2021-08-15 23:41:20 +01:00
SkyratBot
a1c7bd4bae [MIRROR] knockback component to element. (#7542)
* knockback component to element.

* Update tgstation.dme

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update freezer.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-08-15 23:09:21 +01:00
SkyratBot
bf3af56598 [MIRROR] fix flashing white spheres when attacking items with light sources and light spheres on inventory/action buttons (#7576)
* fix flashing white spheres when attacking items with light sources and light spheres on inventory/action buttons (#60756)

* fix white sphere bug

* fix overlay lighting creating lights in inventory and action button

* fix flashing white spheres when attacking items with light sources and light spheres on inventory/action buttons

Co-authored-by: Couls <coul422@gmail.com>
2021-08-15 22:51:14 +01:00
SkyratBot
6ca0f0d80c [MIRROR] lifesteal component to element. (#7537)
* lifesteal component to element. (#60632)

* lifesteal component to element.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-08-13 17:22:49 +01:00
SkyratBot
d2d89a863a [MIRROR] [Ready] Mining Loot Rework (#7461)
* [Ready] Mining Loot Rework

* AAAA

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-10 16:12:36 +01:00
SkyratBot
b6cd89f757 [MIRROR] Kitchen expansion part 2: Ovens (#7474)
* Kitchen expansion part 2: Ovens (#60515)

Adds Ovens

Co-authored-by: MonkeyThatCodes <monkey>
Co-authored-by: tralezab <spamqetuo2@ gmail.com>
Co-authored-by: MonkeyThatCodes <MonkeyThatCodes@ deez.com>
Co-authored-by: Krysonism <robustness13@ hotmail.com>

* Kitchen expansion part 2: Ovens

Co-authored-by: AMonkeyThatCodes <20987591+AMonkeyThatCodes@users.noreply.github.com>
Co-authored-by: tralezab <spamqetuo2@ gmail.com>
Co-authored-by: MonkeyThatCodes <MonkeyThatCodes@ deez.com>
Co-authored-by: Krysonism <robustness13@ hotmail.com>
2021-08-10 15:50:45 +01:00
RatFromTheJungle
0cc34fb161 [NON MODULAR] Nerfs wheely heels, replaces bike crate with a Medical Beamgun crate (still extremely expensive) (#6933)
* replace bike

* nerfs wheely's

* Update riding_vehicle.dm

* memdical cramte

* sleep now bike

* phonerembit

* tttt
2021-08-08 23:17:02 +01:00
jjpark-kb
3b278f201c species id defines (#7466) 2021-08-08 22:05:10 +01:00
SkyratBot
bce50c3a84 [MIRROR] Deployable Component (Big Dakka Included) (#7380)
* Deployable Component (Big Dakka Included) (#60554)

* Deployable Component (Big Dakka Included)

Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com>
2021-08-04 15:08:40 +01:00