Commit Graph

244 Commits

Author SHA1 Message Date
SkyratBot
b95cc44e35 Fix mulebot movement while controlled by a player (#60909) (#7636)
Co-authored-by: Tim <timothymtorres@gmail.com>
2021-08-19 14:25:08 -04:00
SkyratBot
d4e11d2080 [MIRROR] Redoes how alarms are handled, moves their behavior to datums (#7547)
* Redoes how alarms are handled, moves their behavior to datums

* a

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-15 23:38:01 +01:00
SkyratBot
6c31c045a8 [MIRROR] Improves and documents some grenade-related code, fixes an exploit. (#7338)
* Improves and documents some grenade-related code, fixes an exploit.

* Update tape.dm

Co-authored-by: interestingusernam3 <51925758+interestingusernam3@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-03 23:59:32 +01:00
SkyratBot
de9025a246 [MIRROR] Fixes autolathes shock wire (#6716)
* fixed the define for the shock wire (#59995)

no wonder autolathes never shocked the cargo techs whenever they hacked it

* Fixes autolathes shock wire

Co-authored-by: 小月猫 <alina.r.starkova@gmail.com>
2021-07-04 23:56:05 +01:00
SkyratBot
2739dccd19 [MIRROR] Enhances AI law and borg logging (#6618)
* Enhances AI law and borg logging (#59684)

Persistent logging for sometimes disputed actions

The "impacted cyborgs" is useful for reconstructing which borgs were synced to an AI at what time, which sometimes may not be clear from logs

* Enhances AI law and borg logging

Co-authored-by: bloons3 <bloons3@users.noreply.github.com>
2021-06-30 23:36:22 +01:00
SkyratBot
b44ec5c816 [MIRROR] [READY]The smell of death! New machine to puts the spectre in spectroscopy. (#6390)
* Add ectoscopic sniffer to Robotics Labs (#59494)

This PR adds a new machine; the ectoscopic sniffer, to the robotics lab on each map.

The sniffer is small desktop machine used for detecting paranormal activity, it displays a green flash and a chime every time it is touched(as in attacked) by a ghost.

It has a single wire inside, when this wire is pulsed, it triggers the animation and chime, as if touched by a ghost, maybe some enterprising crewmember can use this to their advantage. When this wire is cut, the device won't trigger, no matter how many spooks or haunts touch it.

---

This PR is above all fun.

Of course, it can be used as the author of the previous PR intended; to alert the roboticists of souls willing to occupy a positronic brain.

Clever spacemen will always figure out how to use this kind of device for more creative parascientifc research.

It is still limited by its low bitrate and the very low quality of the information as compared to something like ghost court, since a single malevolent spirit is able to feed the living bullshit.

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* [READY]The smell of death! New machine to puts the spectre in spectroscopy.

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-19 21:56:32 +01:00
SkyratBot
7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
SkyratBot
ed58570114 [MIRROR] Replace Maint. Drone machinery whitelist with last touched check & other tweaks (#5564)
* Replace Maint. Drone machinery whitelist with last touched check & other tweaks

* AAAAAAAA

* Update wires.dm

* AQ

Co-authored-by: Jonathan Rubenstein <jrubcop@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-10 15:59:15 +01:00
SkyratBot
3de54ffecc [MIRROR] Fix logging in chemical grenades (#5509)
* Fix spammable logging in grenades (#58781)

Adds an early return in chem grenade wires if the grenade is not secure

* Fix logging in chemical grenades

Co-authored-by: Maurukas <66576896+Maurukas@users.noreply.github.com>
2021-05-06 23:18:23 +01:00
SkyratBot
7b791a1f85 [MIRROR] [webedit] Pulsing the open wire toggles airlocks, even when it is cut (#4058)
* pulsing the open wire toggles airlocks, even when cut (#57562)

* [webedit] Pulsing the open wire toggles airlocks, even when it is cut

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
2021-03-11 07:54:23 +01:00
SkyratBot
26fb5002f8 [MIRROR] Scanner gates now have wires/interact with signalers. (#3829)
* Scanner gates now have wires/interact with signalers. (#57195)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Scanner gates now have wires/interact with signalers.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-03-04 01:02:58 +00:00
SkyratBot
18eca27569 [MIRROR] update_appearance (#3508)
* update_appearance

* a

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:08:09 +00:00
SkyratBot
b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
SkyratBot
25df6e7da3 Cleaning up robot code: modules renamed to models & DOGBORG REWORK (#2837)
* Cleaning up robot code: modules renamed to models

* Merge branch 'master' into upstream-merge-56312

* [PR Fix] Modular_Skyrat borgos (#3019)

* No more linter complaining

* Halfway (or full way, I don't know) through moving stuff around

* Caps!

* a

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-02-05 21:28:06 +00:00
SkyratBot
a687e42db0 [MIRROR] fixes grenades with prox sensors (landmines) not working (#2705)
* fixes grenades with prox sensors (landmines) not working (#56150)

* fixes grenades with prox sensors  (landmines) not working

Co-authored-by: Tlaltecuhtli <33834933+Tlaltecuhtli@users.noreply.github.com>
2021-01-16 00:28:23 +01:00
SkyratBot
c487c73f39 [MIRROR] Grep for space indentation (#1969)
* Grep for space indentation

* aa

* Update species.dm

* Update species.dm

* Update maps.dm

* Update examine.dm

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-12-01 12:26:41 +01:00
SkyratBot
64c0ecb13f [MIRROR] Changes grenade proc names to be more clear (#1897)
* Changes grenade proc names to be more clear (#55181)

Grenades have, for the longest time, used the proc name preprime() to refer to arming a timed grenade so that it will boom in a few seconds, and prime() to refer to the grenade actually going boom (or releasing foam or anything else grenades do when they go off). This was very confusing, so now these two procs are called arm_grenade() and detonate().

* Changes grenade proc names to be more clear

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2020-11-28 12:55:30 +01:00
SkyratBot
7eeaefe645 [MIRROR] Fixes some potential sleeps as detected by SpacemanDMM improvements (#1216)
* Fix some potential sleeps as detected by SpacemanDMM improvements (#54230)

overrides weren't detected by should not sleep, i think i've mostly
fixed that with SpaceManiac/SpacemanDMM#214

Some of these are wacky but overall this pr is harmless

signals shouldnt sleep even in weird 1 in a million situations or due
to other people adding bad code

overrides of changeling can_sting() use alert() and input() and that's
just too fucked for me to fix in this pr

* Fixes some potential sleeps as detected by SpacemanDMM improvements

Co-authored-by: spookydonut <github@spooksoftware.com>
2020-10-09 18:28:59 +02:00
SkyratBot
98568e191a [MIRROR] Enforce preserving parent proc return values across ui_act call stacks (#999)
* Enforce preserving parent proc return values across ui_act call stacks (#53964)

All ui_act procs should call parent by default. All procs should preserve the value of the parent proc when it's TRUTHY and pass it down the call stack. No UI should be interactible when its flags or state indicate it should not be, except when explicity overriden by child procs intentionally disregarding parent return values to achieve a specific goal.

* Enforce preserving parent proc return values across ui_act call stacks

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-26 17:17:59 +02:00
SkyratBot
fd11d35489 [MIRROR] Adds borg tablets, and RoboTact as a borg self-management app (#959)
* tgui: Borg tablets and RoboTact as a borg self-management app (#53373)

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* part three I think

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* who even knows what step I'm on anymore

* and another one

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* PR time

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* Forward Progress

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* Merge remote-tracking branch 'upstream/master' into SiliScreen

* more foward progress

* RoboTact

* bad tab

* Improvements all around

Plus some changes to vis_overlay to allow for color

* Lights and things

* borg network card

borg tablets lose networking when borg is locked or has no power

* hud changes

not done yet, but getting close

* better modPC screen button

* updoot

* more useful colors

* linter

* Do I finally get a green ✓

* better law sync catching

* hate linters

Co-authored-by: Changelogs <action@ github.com>

* Adds borg tablets, and RoboTact as a borg self-management app

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
Co-authored-by: Changelogs <action@ github.com>
2020-09-24 20:29:31 +02:00
SkyratBot
c91ad63b75 [MIRROR] Cyborg Module Reset wire always revealed on hacking interface. (#587)
* Cyborg Module Reset wire always revealed on hacking interface (#53277)

* Cyborg Module Reset wire always revealed on hacking interface.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-02 02:46:53 +02:00
SkyratBot
c4c9dfabf6 [MIRROR] Fix various issues with browser statpanel (#580)
* Fix various issues with browser statpanel

* a

Co-authored-by: Tad Hardesty <tad@platymuus.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-02 02:42:40 +02:00
SkyratBot
e65a48e91f [MIRROR] Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#430)
* Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#52761)

Adds SIGNAL_HANDLER, a macro that sets SHOULD_NOT_SLEEP(TRUE). This should ideally be required on all new signal callbacks.

Adds BLOCKING_SIGNAL_HANDLER, a macro that does nothing except symbolize "this is an older signal that didn't necessitate a code rewrite". It should not be allowed for new work.

This comes from discussion around #52735, which yields by calling input, and (though it sets the return type beforehand) will not properly return the flag to prevent attack from slapping.

To fix 60% of the yielding cases, WrapAdminProcCall no longer waits for another admin's proc call to finish. I'm not an admin, so I don't know how many behinds this has saved, but if this is problematic for admins I can just make it so that it lets you do it anyway. I'm not sure what the point of this babysitting was anyway.

Requested by @optimumtact.
Changelog

cl
admin: Calling a proc while another admin is calling one will no longer wait for the first to finish. You will simply just have to call it again.
/cl

* Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-08-19 20:17:28 -04:00
SkyratBot
4a8bf70af3 [MIRROR] Removes singularity, tesla, TEG and Mrs. Pacman. Changes supermatter overcharge delam. (#345)
* Removes singularity, tesla, TEG and Mrs. Pacman. Changes supermatter overcharge delam. (#52873)


About The Pull Request

This PR removes the tesla and Mrs. Pacman from the game. The title is actually misleading, the TEG and singularity are still in the game but inaccessible and the singularity no longer has its generator.

Field generators and tesla coils have been kept because shocking your fellow man is the greatest sensation of power in the world.

The overcharging delamination for the supermatter has been replaced by the release of 2500 mols of tritium at 500,000 kelvin. An engineer who's really hateful of the station can use this for fusion, if they desire. Otherwise, its a tritium fire in engineering alongside the explosion. This will probably be changed in the future to be more potent since the explosion will pretty much just space all the tritium away.

Singularities no longer produce radiation. Now, keeping one is less about making power and more about making a statement, especially since you need to delaminate an SM shard for it.
Why It's Good For The Game

Having power optimized for one generator (SM+Turbine) will allow balancing to be feasible, also oranges wanted this. The other generators may later return but with tweaked values and different roles.
Changelog

🆑
del: Nanotrasen has removed their outdated teslas, singularities, TEGs and Mrs. Pacman generators from their servers and warehouse.
/🆑

* Removes singularity, tesla, TEG and Mrs. Pacman. Changes supermatter overcharge delam.

Co-authored-by: CRITAWAKETS <sebastienracicot@hotmail.com>
2020-08-15 00:53:05 +02:00
SkyratBot
c8aa071d2c [MIRROR] Tweaks voice analyzers, pulsing a grenade's bomb wire now uses the grenade's timer delay. (#303)
* Tweaks voice analyzers, pulsing a grenade's bomb wire now uses the grenade's timer delay. (#52710)

Makes suicide bombing with voice analyzers harder, while keeping the more fun behavior by adding some tells and delays.
Things attached to a grenade's pulse wire use the grenades timer, rather then just insta booming.

* Tweaks voice analyzers, pulsing a grenade's bomb wire now uses the grenade's timer delay.

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2020-08-12 11:29:53 +01:00
SkyratBot
8ca4a452f8 [MIRROR] Refactors area stuff (#265)
* Refactors area stuff (#52751)

-bitfielded a bunch of bools on /area, I left some untouched cus they get called a lot
-Unused vars
-Fixed a var pretending to be a fake bool
-Probably more

* Refactors area stuff

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
2020-08-10 23:20:00 +01:00
SkyratBot
f9790d97a9 [MIRROR] Implements job skillchip framework as per hackmd.io design document (#212)
* Implements job skillchip framework as per hackmd.io design document (#52630)

* Shift wire revealing logic to dedicated proc

* Bit of code modification. Framework for roundstart job skillchips.

* Implement roboticist skillchip trait functionality.

* Feex moth feet messup

* Add skill chips to robodrobe inventory

* Code refactor. Add missing skill_stations to Pubby and Delta.

* Implement special flags, changelings inherit skillchip skills

* Additional code refactor. Traitor chameleon skillchip framework.

* Implement traitor skillchip, fix up more code, move job chips to outfit datums

* Modify autosurgeon, create skillchip variant, add to uplink

* Implement chip cooldowns. Add new skillchip for station engineers. Cleanup some code. Add job chips to lockers.

* Feex

* Feex

* Code review implementation

* More feexes, improved chameleon chip code and more.

* Code review and minor refactor

* Additional review fixes, rebuild tgui

* Minor logic fixes

* Final Rohesie review

* Robust code changes, improved slot/complexity system.

* Rebuild tgui

* Code review

* Brain regeneration failsafe

* Lazylist cut fix

* Implements job skillchip framework as per hackmd.io design document

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-08-06 01:03:04 +01:00
SkyratBot
2801bc4d93 [MIRROR] Updates wire datum proper_name vars (#195)
* Updates wire datum proper_name vars (#52679)

* New wire proper_names

* Update comment.

* Updates wire datum proper_name vars

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-08-04 12:20:42 +02:00
SkyratBot
fa0326267a [MIRROR] Adds area-based wire layouts to airlocks. (#167)
* Adds area-based wire layouts to airlocks. (#52563)

* Area-based airlock wire layouts.

* Add wire layout identifiers to hacking interfaces

* Rebuild tgui

* Implement review suggestions.

* Adds area-based wire layouts to airlocks.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-08-02 17:56:12 +01:00
SkyratBot
857b67ff44 [MIRROR] Fix pulsing the power wire shocking you repeatedly unless you close tgui (#150)
* Fix pulsing the power wire shocking you repeatedly unless you close tgui (#52541)

* Fixes #52538

* Allow those with insulated gloves to mess with airlocks still

* Fix not being able to interact with insulos

* Fix style qualms

* Add shock immune to should_electrocute

* Fix pulsing the power wire shocking you repeatedly unless you close tgui

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-07-31 14:07:00 +02:00
Rohesie
e024fbffc3 hard dels (#52399) 2020-07-25 10:08:13 -04:00
ShizCalev
4b6500fb67 Makes all anchored changes use setAnchored(), COMSIG_MOVABLE_SETANCHORED now only sent if an AM's anchored var has changed for more reliable usage. (#52254)
* Converts everything to use setAnchored() + other fixes

* Fixed singulo debug

* singulo again

* forgot to move the vv_edit proc

* caught that this time :)

* changes

* Update code/game/atoms_movable.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-21 02:20:26 -03:00
Ryll-Ryll
1f31064c3e Merge remote-tracking branch 'tgstation/master' into who-named-this-damned-proc 2020-07-16 21:43:14 -04:00
Aleksej Komarov
0cf00a2645 tgui 4.0 (#52085)
* tgui 4.0 hyper squash

* Upgrade dependencies
2020-07-16 20:13:04 +02:00
jdawg1290
62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
skoglol
aeaf321125 Merge pull request #51922 from Tlaltecuhtli/signaler-cobeyto
conveyor switches can now be actived with signalers
2020-07-12 13:02:08 +02:00
Ryll-Ryll
fc0b247738 rename 2020-07-11 23:23:23 -04:00
ShizCalev
8447ce2847 MULEbot code cleanup & fixes (#51987)
cl ShizCalev
refactor: Optimized a good chunk of MULEbot code, fixing things such as it rebuilding it's overlays/icons 5 times every second while moving to a destination. Less free lag!
fix: Fixed MULEbots closing crates when the crate doesn't actually get loaded onto it.
fix: Fixed the maintenance hatch on MULEbots visually closing for a moment when emagged.
fix: Paranormal MULEbots will no longer briefly turn into a normal MULEbot when emagged.
fix: Fixed interface exploits involving paranormal MULEbots carrying ghosts.
fix: Fixed MULEbot blood tracks sometimes facing the wrong direction.
fix: Player controlled MULEbots will now leave bloody tracks if they've run over a mob.
fix: Fixed players riding MULEbots sometimes appearing underneath it instead of ontop of it.
fix: Fixed AI's making a chiming noise when they receive a remote notification from a MULEbot. Now only the AI will hear the notification's sound.
fix: Fixed MULEbots dropping mobs off at their current location instead of at their dropoff point.
fix: Fixed a minor runtime related to MULEbots dropping off deleted items/mobs.
fix: Fixed mobs having the wrong height offset when riding MULEbots.
fix: Fixed mobs sometimes ending up underneath MULEbots while riding them.
fix: Fixed mobs not falling off MULEbots when stunned / incapacitated.
fix: Fixed inducers not recharging MULEbots.
fix: Fixed MULEbots leaving bloody tracks in space.
fix: Fixed MULEbots leaving multiple blood tracks in the same spot if they failed to move.
fix: Fixed hacked MULEbots spamming messages about knocking down a mob when they didn't actually do it.
fix: Fixed MULEbot commands not resetting when they were turned off.
fix: Fixed MULEbots not turning off properly when their maintenance hatch is opened.
fix: Fixed MULEbots not turning off properly when they ran out of power while moving.
fix: Fixed MULEbots flashing their external warning lights while they're turned off when their avoidance wire is cut.
fix: Fixed mobs being able to walk right over MULEbots when they turn off.
fix: MULEbots will now try to put their powercell in your hands when you remove them with a crowbar.
fix: Fixed the interface for MULEbots briefly looking like you turned it on successfully even though it was out of power.
fix: MULEbots will now provide feedback if they fail to turn on due to their maintenance panel being open.
fix: MULEbots will no longer flash and beep when their wires are pulsed if they don't have power.
fix: MULEbots will now actually flash when their external warning lights are pulsed.
tweak: MULEbots will now flash when they beep / buzz.
add: Added a bit more examine text to MULEbots.
/cl

Fixes #42918
Fixes #46030
fixes #38594
2020-07-07 11:05:09 +12:00
Tlaltecuhtli
686c56a959 Update conveyor.dm 2020-07-01 15:27:27 +02:00
Tlaltecuhtli
da23d44e82 1 2020-06-29 22:13:36 +02:00
zxaber
1a5540723f Borgs can no longer be synced to AIs on other Z levels (#50609)
* please check your connection and try again

* please check your EOF and try again

* forgot this one
2020-04-24 22:30:24 +08:00
actioninja
b5dfd8880d id to component name 2020-04-19 19:36:35 +03:00
Ryll Ryll
6ece69d358 Adds a minimum drinking/smoking age (#49990)
About The Pull Request

NT is finally cracking down on underage drinking and smoking on its stations, and you must now be at least 20 years old in order to purchase alcohol or tobacco at vendors. Underage ID's will be visible as such when shown or inspected. Bartenders below the age have discreetly had their IDs modified to be the minimum age, though if anyone cross references the station datacore records, they'll be exposed!

dreamseeker_2020-03-31_05-04-22.png

You can adjust the registered age for an ID at the HoP's console, the same way you would adjust the registered name. You can also pulse the age restriction wire on vending machines to disable the age checking system if you want to hack the system. I chose 20 as the legal limit because I don't care to listen to people fighting about 21 vs 18 and America vs the world, and it still will affect a decent amount of people I figure.

2020-03-15_21-40-54.png
Why It's Good For The Game

Makes age a teeny bit relevant, you can now more easily identify and bully 17 year old Heads of Staff.
Changelog

🆑 Ryll/Shaps
add: Due to pressure from various organizations, Nanotrasen is implementing a new ban on the purchase of alcohol and tobacco products for crewmembers under the age of 20 onboard its Spinward space stations. Please remember that providing alcohol or tobacco products to underage crewmembers is against Space Law, and remember to check those cards bartenders!
add: Standard Nanotrasen IDs now display the registered age of the holder, which you can change at the HoP's access console.
/🆑
2020-04-03 16:46:47 +13:00
nightred
15452cac44 [READY] Two Handed Component (#49422)
About The Pull Request

For an item to be two handed just add this handy component.

All existing two handed items have been converted to use this component.
Why It's Good For The Game

It has components and signals, and now you can make items two handed so simply.

/obj/item/shockpaddles/ComponentInitialize()
	. = ..()
	AddComponent(/datum/component/two_handed)
2020-03-04 11:26:01 +13:00
spookydonut
cea5360e4b Updates codedocs with links (#49497)
About The Pull Request

Updating the best written documentation with the new linking feature.
2020-02-25 08:17:45 +13:00
Rohesie
7bef84f009 Mass-replacement of stat to machine_stat (#48758)
Living and machine stat vars are pretty different, one uses flags and other number-defines.
This should make some other mass-replacements and searches a bit easier.
2020-01-24 12:37:17 +13:00
MrPerson
d5b98c4d8d Unicode support Part 1 (#48304)
* Unicode support Part 1

Makes all calls to ascii2text() and text2ascii() unicode aware as well as all calls in code/__HELPERS/text.dm.

Adds defines for the footext_char() procs to maintain 512 support.

I did some cleanup on the text helpers since a lot of them were really, really bad.

reject_bad_text() and reject_bad_name() have an arg to reject non-ascii chars which defaults to TRUE.

* Give travis a more recent beta

* Ultimate compat
Added the _char procs I was missing
Test the build instead of the version because Lummox is a goddamn moron

* Suggested fixes, removes the last of the dd_ helpers

* Reading the reference is very important!

* Minor code improvements and a comment

* Typo
2020-01-07 09:25:47 +01:00
spookydonut
175439f63a Removes unreachable code (#48143)
About The Pull Request

As detected by SpaceManiac/SpacemanDMM#123
2019-12-10 20:52:13 +13:00
L
42873d424e Cleanup 2019-10-25 04:26:09 -03:00
spookydonut
4e8ff18b07 Fix Travis grep script to use PCRE to actually match things (#47065)
Several of the greps were missing the `-P` switch which caused them to 
fail to match things. The EOL grep also wasn't working right so I 
replaced it with the one I added to TGMC.
2019-10-19 10:21:05 -07:00