Commit Graph

1907 Commits

Author SHA1 Message Date
SkyratBot
2198024a73 [MIRROR] You can now use backslashes as an escape character for text modification. [MDB IGNORE] (#8438)
* You can now use backslashes as an escape character for text modification.

* Update ticker.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-01 00:11:14 +01:00
SkyratBot
92230e4252 [MIRROR] renames enable debug verbs to enable mapping verbs [MDB IGNORE] (#8460)
* renames enable debug verbs to enable mapping verbs (#61725)

its such a stupid fucking name, the verbs are all mapping related, they are all in the mapping tab, nobody knows about them because its called debug verbs for some reason instead of mapping verbs

* renames enable debug verbs to enable mapping verbs

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2021-09-28 20:16:05 +01:00
SkyratBot
f385a06a98 [MIRROR] [MDB IGNORE] Adds pinging to asay (#8431)
* Adds pinging to asay (#61712)

I spend a lot of my time adminning the servers alt tabbed when not much is going on, tabbing back in every 5-10 minutes to see what's happening or when I hear a bwoink. Sometimes I miss out on other admins asking me questions or trying to get my attention, and I'll only realize way later when I'm scrolling back up through the chat logs, if at all.

This PR adds the ability to @  other admins in asay by their ckey, which underlines the pinged name, plays a bloop sound (the one when a vote starts) and flashes their window icon if they're not tabbed in.

* Adds pinging to asay

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-09-27 17:38:45 -04:00
SkyratBot
85b6d0f6ab [MIRROR] [MDB IGNORE] Lets admins cancel out of sending an announcement (#8430)
* Lets admins cancel out of sending an announcement (#61717)

* Lets admins cancel out of sending an announcement

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-09-27 15:58:43 -04:00
SkyratBot
93675c6c6f [MIRROR] Changes a bunch of New()s to Initialize()s (#8408)
* Changes a bunch of New()s to Initialize()s (#61626)

* Changes a bunch of New()s to Initialize()s

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2021-09-26 14:27:27 +01:00
SkyratBot
e8d78089fc [MIRROR] [TM Candidate] Overhauls orbit and POI code to fix part of issue #61508 where players could observe /mob/living/new_player on the lobby. (#8339)
* [TM Candidate] Overhauls orbit and POI code to fix part of issue #61508 where players could observe /mob/living/new_player on the lobby.

* E

* Missed merge

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 18:16:17 +01:00
SkyratBot
124ddd7cca [MIRROR] tgui Preferences Menu + total rewrite of the preferences backend (#8153)
* tgui Preferences Menu + total rewrite of the preferences backend

* nah, we dont need to ping those people

* trying to remove the funny stuff

* unmodularizing this

* prefs reset

* this may need to be reverted, who knows

* okay, this part

* perhaps

* EEEEEEEEE

* unsanitary

* E

* Stage 1 + loadout system

* more fixes

* E

* I mean, it launches?

* More fixes and reorganisation

* E

* customisation code is spaget.

* disable ERP prefs

* Update erp_preferences.dm

* Update erp_preferences.dm

* E

* Slowly getting there

* It may be time for help :)

* tri...colors... help

* preferences now pass preferences

* Update dna.dm

* Fuck this man

* missing savefile return, set_species works, removed dumb stuff from updateappearance

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8199

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8224

* https://github.com/tgstation/tgstation/pull/61519

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8278

* e

* le butonAZARAK HELLO

* hhh

* Proper recognition where it's due, MrMelbert!

* EEEE

* examine block

* Better gen hit sounds from whitedream

* final loadout touches, more bug fixes im sure to come

* i said there would be bugfixes

* Update LoadoutManager.js

* Missing preferences in the html menu

* LIVE TESTING PHASE BABY

* Update LoadoutManager.js

* EEE

* LAUNCH TEST FIRE

* Update job.dm

* Update new_player.dm

* 50gb DAY ONE PATCH

* EEE

* Update preferences.dm

* buggle fixes

* Update examine.dm

* >LOOC starts on

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2021-09-23 00:40:37 +01:00
SkyratBot
39ecb0a174 [MIRROR] Radically improves explosion logging. (#8255)
* Radically improves explosion logging.

* Update eldritch_effects.dm

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-19 22:25:20 +01:00
SkyratBot
717bc1a8c1 [MIRROR] server restarting stuff uses alert instead of tgui alert (#8131)
* server restarting stuff uses alert instead of tgui alert (#61405)

if tgui is broken you should still be able to reboot world

* server restarting stuff uses alert instead of tgui alert

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2021-09-12 22:55:06 +01:00
SkyratBot
71e09a14cf [MIRROR] actually fixes the wrapping on ahelps (#8069)
* actually fixes the wrapping on ahelps (#61282)

* actually fixes the wrapping on ahelps

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2021-09-09 04:17:20 +01:00
GoldenAlpharex
d8f2e1f4f5 Handle /this/ (#8030) 2021-09-07 20:41:15 -04:00
SkyratBot
d7f0767504 [MIRROR] individual logging is now visible even with client logged out (#8044)
* individual logging is now visible even with client logged out (#61269)

individual logging now relies on the global list of player details, instead of checking that client's player details which doesnt work if client is logged off

* individual logging is now visible even with client logged out

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2021-09-07 19:54:39 +01:00
SkyratBot
4f3f979834 [MIRROR] fixes sdql spell parsing (#8013)
* fixes sdql spell parsing (#61248)

* fixes sdql spell parsing

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
2021-09-06 07:54:43 -04:00
SkyratBot
118163cb9a [MIRROR] makes rslve button in admin help panel not wrap around (#7991)
* makes rslve button in admin help panel not wrap around (#61239)

makes admin help panel wider so rslve doesnt wrap around to the bottom line

* makes rslve button in admin help panel not wrap around

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2021-09-05 17:22:06 +01:00
SkyratBot
0d9df1a8fa [MIRROR] Reorder the POPUP button to be behind closure links (#7938)
* Reorder the POPUP button (#61174)

Hurts muscle memory in a way I didn't anticipate. New version puts it behind the REJT button.

* Reorder the POPUP button to be behind closure links

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-09-03 03:56:30 +01:00
SkyratBot
1efa5bb148 [MIRROR] Give admins the ability to put a popup notice for players in tickets (#7856)
* Give admins the ability to put a popup notice for players in tickets (#61010)

Admins can now give players a popup if they are not responding to tickets.
Popup is cleared when player replies or ticket is resolved/closed.
As more and more of the chat screen is made irrelevant, new players read it less and less.
This means that a lot of new players are ignoring ahelps, which is something I've encountered myself.

* Give admins the ability to put a popup notice for players in tickets

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-09-01 16:06:09 +01:00
SkyratBot
5169789861 [MIRROR] Refactors and improves SDQL spells (#7854)
* Refactors and improves SDQL spells (#60972)

SDQL spells have been improved in several ways:

- The behavior of executing SDQL spell queries using datums has been migrated to a component
- Projectile SDQL spells can now fire any subtype of /obj/projectile
- Touch SDQL spells can use any subtype of /obj/item/melee/touch_attack
- More robust parse error detection
- Parse errors while loading a file from json are displayed in a modal window, with the option to load whatever parts of the spell were correctly parsed (be forewarned, scrollable sections are scuffed, and the ones that appear in the parse error modal can only be scrolled through by drag-selecting the text within them)
- Fixes a bug with the names of variables within lists
- Compartmentalizes SDQL spell code into several .dm files.

Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>

* Refactors and improves SDQL spells

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
2021-08-29 23:00:33 +01:00
SkyratBot
9aaa9ae8a1 [MIRROR] Add Requests Manager to View All Prayers, Centcom/Syndicate Requests & Nuke Code Requests in Round (#7781)
* Add Requests Manager to View All Prayers, Centcom/Syndicate Requests & Nuke Code Requests in Round

* Hee hoo funny web-edit merge conflict fixing time

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-08-25 23:39:20 -04:00
SkyratBot
1b4eb35853 [MIRROR] Fixes new ticket ahelp message double sanitizing (#7561)
* Fixes new ticket ahelp message double sanitizing

* Update adminhelp.dm

Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-15 23:45:48 +01:00
Gandalf
c46a2a7ac9 Ports pollution from Horizon - Original PR: https://github.com/hrzntal/horizon/pull/468 (Made by Azarak) (#7453)
* AAAAAAAAAAA

* pollution scrubbbies

* fires cause smoke, right? Also NSS journey has scrubbies

* washing things removes the smell!

* what the fuck were you doing last night

* Update temporary_pollution_emission_component.dm

* space turfs shouldn't have pollution

* Fix air now fixes smoke

* Update pollution.dm

* Update pollution.dm

* Update bonfire.dm
2021-08-15 23:41:20 +01:00
jjpark-kb
3b278f201c species id defines (#7466) 2021-08-08 22:05:10 +01:00
Useroth
ba64528c4c [DNM] Revert "[MIRROR] Refactors dbcore and limits the maximum amount of concurrent async queries to a variable amount" (#6478)
* Revert "[MIRROR] Refactors dbcore and limits the maximum amount of concurrent async queries to a variable amount (#6436)"

This reverts commit e2519525f9.

* Update time_track.dm

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-06 23:56:35 +01:00
SkyratBot
91070a797c [MIRROR] Job refactor 2: less hardcoded lists (#7410)
* Job refactor 2: less hardcoded lists

* CRITICAL DEP 1

* CRITCAL DEP 2

* Update nanotrasen_admiral.dm

* Update nanotrasen_admiral.dm

* Update nanotrasen_admiral.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-06 01:42:53 +01:00
SkyratBot
c8cae9692c [MIRROR] Fix polymorph behavior for pAIs and mimics (#7406)
* Fix polymorph behavior for pAIs and mimics (#60502)

This fixes #58258. Basically anytime a pAI holoform gets shot with a staff of changing or polymorph item it would change their mob type. This allowed ghost roles infinite respawns since the pAI card is not destroyed when it gets polymorphed. An unlimited army can be created with no downsides since you can keep bringing people back to life with the pAI requests.

I also went and fixed another strange behavior with polymorph, where if you used a staff of animate on an object, you could turn around and then polymorph the object into a mob. The animate magic is supposed to wear off the object after a certain while so I made the mimic immune to polymorph effects.

* Fix polymorph behavior for pAIs and mimics

Co-authored-by: Tim <timothymtorres@gmail.com>
2021-08-05 22:50:28 +01:00
SkyratBot
3a6687e5cc [MIRROR] adds list getter and text2num to sdql wrappers (#7351)
* adds list getter and text2num to sdql (#60654)

* adds list getter and text2num to sdql wrappers

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2021-08-03 20:06:37 +01:00
Gandalf
0645c3f749 Update mapping.dm 2021-07-28 22:13:15 +01:00
SkyratBot
eb890add4c [MIRROR] no more warning on compile :D (#7177)
* no more warning on compile :D

* Update mapping.dm

* Update mapping.dm

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-28 22:09:54 +01:00
SkyratBot
7371a37004 [MIRROR] Splits 'random verbs' into several other verb files (#7127)
* Splits 'random verbs' into several other verb files

* a

* f

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-28 21:51:38 +01:00
SkyratBot
227b722820 [MIRROR] Job refactor: strings to references and typepaths [This could seriously break things :)] (#7006)
* Job refactor: strings to references and typepaths

* 0

* holy fuck

* Update preferences.dm

* Update preferences.dm

* Update preferences.dm

* Update preferences.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-28 21:12:42 +01:00
SkyratBot
a14347bb06 [MIRROR] Dissecting Biddle Traitors: Toned down traitor flavor + antag info tgui (#7084)
* Dissecting Biddle Traitors: Toned down traitor flavor + antag info tgui

* Mirror!

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-07-28 20:42:33 +01:00
SkyratBot
d379f5425e [MIRROR] removes some uses of var in world (#7150)
* removes some uses of var in world (#60407)

Co-authored-by: Watermelon914 <37270891+Watermelon914@ users.noreply.github.com>

* removes some uses of var in world

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Watermelon914 <37270891+Watermelon914@ users.noreply.github.com>
2021-07-28 19:00:36 +01:00
OrionTheFox
d33967c931 [WIP][Test merge me please] Rockplanet Revamp! (#6256)
* Merge the Ruins module into the Mapping module

I was always confused which to use soooo now theyre just the same

* Re-mapping + Files

THIS ISNT WORKING HELPHELPHELP

* wow thats a bad typo

fun fact, missing a single / can keep all ruins from spawning :)

* Ruins atmos + adds

There's probably a better way to do this. I'll probably have to revert the atmos things with this. Oh well.

* fixefixe

hngh

* fix that little pre-spawned ruin

hnngh

* fixes that pre-spawned ruin

hnngh OCD

* Delete quicksand.dmi

whoops

* Apply suggestions from code review

Co-authored-by: Tom <tomforde4@gmail.com>

* makes var-edited turfs into subtypes

i fucking hate it

* adds whiteship LZ (hopefully they all fit?)

* RENAMES ANY CODE MENTION TO "ROCKPLANET" FROM "ASTEROID"

Fixes having to differentiate between Asteroid(Mining planet) and Asteroid(Space object)

* rocklblnbglb

mapp p

* renames asteroid.txt to rockplanet.txt in config

* "sorts" files in the mapping module

while I'm here im gonna tidy it up ok

* fixes map conflicts

* missed a bit

* few gulag tweaks

hehe

* fix random space tile/area fuckery/aaaaaaa

* move mobs stuff about/rename/prep for The Lost

* pretty stuff.,.,.,

MY METAL POLES ARE HERE POG

* lz lz lz

* shower fix ree

Co-authored-by: Tom <tomforde4@gmail.com>
2021-07-21 15:46:16 +01:00
SkyratBot
c1163dff19 [MIRROR] EVEN MORE HARDDEL FIXES (#7017)
* EVEN MORE HARDDEL FIXES (#60228)

Fixes a ton of harddels, sourced from #59996
I think this brings us down to like, ~100 per round from ~200, with only like 20 of those being proper hell failures. I've seen harddel profiles below 1 second of total cost. Feeling good.

See you on the other side

Makes the cryopod control computer into a weakref, never trust bee code
Converts brig door timer internal lists to weakrefs
Fixes a harddel caused by qdeling a motion sensitive camera after it had left its source area, jesus christ why didn't we do this already holy shit
Converts the radio implant ref held by the antenna mutation to weakrefs because it isn't reliably cleaned up, makes the radio implant actually qdel its fucking radio
Removes the target var from the throwing datum, it does literally nothing and just exists to cause harddels, mostly for the singularity
 Fixes a cable harddel sourced from things that try to enter blueprints after smoothing, but before roundstart. IE, shuttles. Removes shuttles from the blueprints
Fixes emmisive blockers being added post qdel
Removes some manual ghosting from cryopods, I initially did this for harddel reasons, but I figured out a better fix for that. I'm now doing it because it's got this really strange logic for like "re-entering the game" that doesn't actually link to what the ghostize proc does. We should remove this at some point
Fixes robot hud objects harddeling due to hanging refs
Fixes buildmode related hanging refs, I'm coming for you admin team
Fixes a few instances of trying to add the forensics component post qdel, hhhhhhhhhhh
Fixes some split personality harddels/weirdness
Replaces a use of disconnect_duct with an init qdel hint, I suspect there's more issues with duct harddels, I've seen some odd logs about ahhh the area_contents list, but we can worry about that later
Makes teleporter targets into weakrefs, properly types them as /atom
Makes frequency devices into weakrefs
Makes cameras remove themselves from camera nets on Destroy
Makes tgui ui datums implement destroy, this means if I ever see one hang a ref to user or whatever, I know there's an error with calling close() properly. I've seen this harddel once, but not after this change so I assume there was some error with close(). IDK maybe this is a papering over? Would have to ask @ stylemistake
I've seen logs of beartraps being in world post del, putting a return there just in case. The same is true of nerf darts, but I haven't really looked into that yet
Makes a shoe's ref to untying alerts a weakref, yes this is needed.
Moves clearing client_in_contents to the Login of the new mob. This prevents doing things like ghosting someone before a mob qdel causing harddels
Fixes a harddel set sourced from adding a status effect to a qdeleted thing. Is this an error? I'm honestly not sure.
Converts bsa code to weakrefs
Converts the partner var of heat exchangers to weakrefs
Converts camera assemblies to weakrefs
Fixes some dumb behavior with ammo casings and assuming you'll be on a turf post Destroy parent call
Fixes? merger related harddels, you were never cleared from your own members list, so origin objects would end up making a new list, creating harddels. Potential input from @ ninjanomnom about the logic
Chasms store a static list of "falling atoms", which only exists for chasms that go somewhere else. This list wasn't being cleared of qdeleted objects, which is what happens when you fall in most chasms. Fixes this, and converts the list to weakrefs.
Fixes some runtimes in both sheet code, and the weather listener element. This is here because runtime spam made testing more of a pain, didn't think it needed its own pr
Fixes colorful reagent harddels sourced from reagents that were qdel'd before roundstart. I'm only like 50% sure this actually got it, but the issue may have been solved by #60174, so eh
Turns the nuke op antag datum's ref to the war button into a weakref
Fixes some holopad code that was not nulling refs all the time
Converts camera bugs to weakrefs, this was the result of the bug being "reworked" like 6 years back without taking the existing ref clearing into account. Whole item needs a redo, but this'll do for now.
Ensures that the both pulling and pullee refs are cleared on Destroy
The crew monitor held all users in a non clearing list, makes that list a weakref because I hate everything

Oh and I removed all sources of gas_mixture qdeletion, I'm kinda unsure on this since it's not technically supported, but any harddels from it might? indicate something going wrong with like, gas passing logic. I'd like @ MrStonedOne's thoughts, since I trust him to call me an idiot if I'm wrong.

<!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. -->

## Why it's not good for the game

I crashed sybil like 10 times to get this data, I'm gonna put it to good use. Don't think you're safe sybilites, I'm coming for you.

* EVEN MORE HARDDEL FIXES

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-07-20 12:59:41 +02:00
SkyratBot
2ddce2abb7 [MIRROR] Adds a safety check to the "Release Obj" admin proc. (#6892)
* Adds a safety check to the "Release Obj" admin proc. (#60163)

* Adds a safety check to the "Release Obj" admin proc.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-07-13 10:38:44 +01:00
SkyratBot
0842c757f9 [MIRROR] makes a bunch of lists that use typecacheof() static. doesnt find out why its overtiming at all but what the hell it helps (#6885)
* makes a bunch of lists that use typecacheof() static. doesnt find out why its overtiming at all but what the hell it helps (#60147)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* makes a bunch of lists that use typecacheof() static. doesnt find out why its overtiming at all but what the hell it helps

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-07-12 22:50:42 +01:00
Y0SH1M4S73R
93d03dc6bb [Alternative to #6407] Makes mutant bodyparts and mutcolors into editable genetic traits (#6750)
* Makes mutant bodyparts and mutcolors into editable genetic traits (plus a whole shitload of otherwise out of scope code improvements because I just HAD to touch old code)

* Mirror

* genetically-editable mutant bodyparts and colors - skyrat edition

Co-authored-by: Funce <funce.973@gmail.com>
2021-07-08 16:04:19 +01:00
SkyratBot
769ffadce4 [MIRROR] Hookup Change Command Name to Create Command Report (#6674)
* Hookup Change Command Name to Create Command Report (#59941)

Adds and defaults the contents of command_name() to the list of names in the Create Command Report tgui presets if changed from Central Command.

* Hookup Change Command Name to Create Command Report

Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
2021-07-03 22:23:22 +01:00
SkyratBot
cab78dcf78 [MIRROR] Changes how weather sends sound to players, reduces sound loop overtime (#6627)
* Changes how weather sends sound to players, reduces sound loop overtime (#59284)

* Converts looping sounds from a list of play locations to just the one

* Updates all uses of looping sounds to match the new arg

* Adds an area based sound manager that hooks into looping sounds to drive the actual audio. I'll be using this to redo how weather effects handle sound

* Some structrual stuff to make everything else smoother
Timers now properly return the time left for client based timers
Weather sends global signals when it starts/stops
Looping sounds now use their timerid var for all their sound related timers, not just the main loop

* This is the painful part
Adds an area sound manager component, it handles the logic of moving into new areas potentially creating new
sound loops. We do some extra work to prevent stacking sound loops.
Adds an ash storm listener element that adds a tailored area sound manager to clients on the lavaland z level.
It's removed on logout.
Adds the ash_storm_sounds assoc list, a reference to this is passed into area sound managers, and it's modified
in a manner that doesn't break the reference in ash_storm (This is what I hate)

* Hooks ash storm listener into cliented mobs and possessed objects

* Documents the odd ref stuff, adds an ignore start var to looping sounds, fixes some errors and lint issues

* Applies kyler's review

banging

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

* Cleans up some var names, reduces the amount of looping we do in some areas

* Makes the code compile, redoes the movement listener to be more general

* fuck

* We don't need to detach on del if we're just removing signals on detach

* Should? work

* if(direct) memes

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

* Changes how weather sends sound to players, reduces sound loop overtime

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>
2021-07-01 02:18:04 +01:00
SkyratBot
8c47ec59e0 [MIRROR] Add 'other tickets by user' to adminhelp ticket panel (#6607)
* Add 'other tickets by user' to adminhelp ticket panel

* Update adminhelp.dm

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-30 20:20:15 +01:00
SkyratBot
78afb2bccf Adds configs to disable laggy hard deletes (#6559)
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
2021-06-28 14:19:27 +01:00
SkyratBot
9156fe9252 [MIRROR] Admins hiding music title will hide it from the music player too (#6434)
* Admins hiding music title will hide it from the music player too

* Update playsound.dm

Co-authored-by: Jonathan Rubenstein <jrubcop@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-22 00:55:15 +01:00
SkyratBot
e2519525f9 [MIRROR] Refactors dbcore and limits the maximum amount of concurrent async queries to a variable amount (#6436)
* Refactors dbcore and limits the maximum amount of concurrent async queries to a variable amount (#59676)

Refactors dbcore to work off a subsystem if executed async and limits the maximum amount of concurrent async queries to 25.

This has been tested locally on a mysql docker image and there were no crashes (as long as you didn't run it with debug extools) + data was getting recorded fine.
Why It's Good For The Game

May or may not resolve terry crashes, however, each query creates a new thread which takes up 2mb, preventing the game from using that 2mb. This can lead to ooms if they stack up, e.g. due to poor connectivity. This solves that issue.

maintainer note: this did not actually resolve the crashes, but has value anyway. Crashes were sidestepped fixed by finding out Large Address Awareness works

cl
refactor: Refactors dbcore.dm to possibly resolve the crashes that happen on Terry.
/cl

* Refactors dbcore and limits the maximum amount of concurrent async queries to a variable amount

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
2021-06-22 00:49:20 +01:00
SkyratBot
7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
SkyratBot
47179b4211 [MIRROR] Detaches Anonymous themes and Triple AI from SSTicker (+ more anonymous themes and content) (#6153)
* Detaches Anonymous themes and Triple AI from SSTicker (+ more anonymous themes and content) (#59373)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Detaches Anonymous themes and Triple AI from SSTicker (+ more anonymous themes and content)

* Mirror!

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-06 11:47:38 +12:00
SkyratBot
d7bc663e5d [MIRROR] Make Toggle-CDN use alert() instead of tgui_alert() (#6103)
* Make Toggle-CDN use alert() instead of tgui_alert() (#59478)

Co-authored-by: orbit <orbit@ book>

* Make Toggle-CDN use alert() instead of tgui_alert()

Co-authored-by: Cyprex <35031555+Cyprex@users.noreply.github.com>
Co-authored-by: orbit <orbit@ book>
2021-06-04 09:17:13 +12:00
SkyratBot
04abb98894 [MIRROR] Remove a bunch of old gamemode code (#6025)
* Remove a bunch of old gamemode code

* Mirror!

* Woopsie, modular game modes!

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-01 12:36:59 +12:00
SkyratBot
3ba2cd9e73 [MIRROR] Fixes check plumbing admin verb (#5969)
* Fixes check plumbing admin verb (#59263)

* - fixes check plumbing admin verb

* oof

Co-authored-by: norill <4>

* Fixes check plumbing admin verb

Co-authored-by: norill <norill@wp.pl>
2021-05-26 15:50:01 +01:00
Matthew J
817c5850fa [SEMI-MODULAR] LOOC mutes now exist. (#5794)
* haha no bypassing your OOC mute bucko

* this should do what I intend it to do

* haha, maybe actually let them use it I think

* Update code/modules/admin/admin.dm

Oops

Co-authored-by: Gandalf <jzo123@hotmail.com>

Co-authored-by: Matthew <matthew@tfaluc.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-23 04:31:09 +01:00
Gandalf
15cbd4c2cf Updates our alerts to TGUI_ALERT (#5832)
* a

* Update observer.dm
2021-05-21 00:15:22 +01:00
SkyratBot
ea9aed5554 [MIRROR] Replace alert usage with tgui_alert (#5815)
* Replace alert usage with tgui_alert

* a

* Update observer.dm

Co-authored-by: Celotajs <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-21 00:06:09 +01:00