Commit Graph

1907 Commits

Author SHA1 Message Date
Gandalf
89d747cd4b a 2021-05-19 19:18:47 +01:00
Gandalf
a0dbb90019 Dead chat is now togglable by admins. (#5790)
* a

* Update deadsay.dm

* Update admin.dm

* Update admin.dm

* Update admin_verbs.dm

* offer control

* Update offercontrol.dm

* Update offercontrol.dm
2021-05-19 17:50:55 +02:00
SkyratBot
18c806dc62 [MIRROR] refactors rpg loot is now a global datum singleton and so is embedopocalypse and stickapocalypse (#5686)
* refactors rpg loot is now a global datum singleton and so is embedopocalypse and stickapocalypse  (#59093)

* ogey

* lint

* refactors rpg loot is now a global datum singleton and so is embedopocalypse and stickapocalypse

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-05-14 22:13:12 +01:00
SkyratBot
9096f96997 [MIRROR] Split malf AI antag datum away from traitor, enable malf AI roundstart ruleset. (#5635)
* Split malf AI antag datum away from traitor, enable malf AI roundstart ruleset.

* AAAAA

* AAAAA

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-13 15:13:09 +01:00
BluBerry016
952210e364 [Semi-Modular] *Inflates your rockplanet making it full of content and fun* (#5587)
* DEFINE NEW RUINS TYPE BABY

* Update Rockplanet.dmm

* Update Rockplanet.dmm

* Example ruin

* Update maps.dm

* Update rockplanet.dm
2021-05-13 14:49:16 +01:00
SkyratBot
01a2d62e9e [MIRROR] Kills BOTH /poison paths by turning poisonous into an element. (+fantasty prefix, sanity on attackingtarget signal, and more) (#5586)
* Kills BOTH /poison paths by turning poisonous into an element. (+fantasty prefix, sanity on attackingtarget signal, and more) (#58882)

* Kills BOTH /poison paths by turning poisonous into an element. (+fantasty prefix, sanity on attackingtarget signal, and more)

* AAAAAAAA

* Update spellbook.dm

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-10 15:12:34 +01:00
SkyratBot
5880be0168 [MIRROR] (code bounty) refactors all uses of Crossed() and Uncrossed() into signals sent to loc, tracked by connect_loc (#5524)
* (code bounty) refactors all uses of Crossed() and Uncrossed() into signals sent to loc, tracked by connect_loc

* WHEW THAT WAS EASY

* Update ammo.dm

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-07 22:39:27 +01:00
SkyratBot
f8f2c8222f [MIRROR] moves sdql spell to vv dropdown (#5522)
* moves sdql spell to vv dropdown (#58911)

* moves sdql spell to vv dropdown

Co-authored-by: Fikou <piotrbryla@onet.pl>
2021-05-07 07:42:51 +01:00
SkyratBot
b818ea9a32 [MIRROR] Fixes bitwise flag negation errors (#5466)
* Fixes bitwise flag negation errors. (#58870)

These have been in the codebase for many years. Love, ZeWaka

* Fixes bitwise flag negation errors

Co-authored-by: ZeWaka <zewakagamer@gmail.com>
2021-05-05 09:59:02 +01:00
SkyratBot
8670c29480 [MIRROR] Move give SDQL spell to Debug tab (#5436)
* Move give SDQL spell to Debug.Admin (#58825)

Co-authored-by: celotajstg <celotajstg@ users.noreply.github.com>

* Move give SDQL spell to Debug tab

Co-authored-by: Celotajs <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: celotajstg <celotajstg@ users.noreply.github.com>
2021-05-03 22:29:29 +01:00
SkyratBot
b7cefa3986 [MIRROR] Adds SDQL Spells & a Menu to Give Them to Players - Take 2: Commit Cleanup (#5274)
* SDQL Spells & Menu to Give Them to Players (#58118)

SDQL spells are spells that execute an SDQL query. This requires a config flag to be enabled in game_options.txt. When enabled, admins with debug verbs have the ability to open a menu allowing them to define all the relevant vars for the spell, including icons and spell requirements.

It also fixes a bug with superuser SDQL queries always runtime if they try to call a proc.

Co-authored-by: Emmett Gaines <ninjanomnom@ gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>

* Adds SDQL Spells & a Menu to Give Them to Players - Take 2: Commit Cleanup

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
Co-authored-by: Emmett Gaines <ninjanomnom@ gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
2021-04-29 00:30:19 +01:00
SkyratBot
5b8a38af3a [MIRROR] Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. (#5244)
* Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. (#58015)

* Adds explosion SFX to the blastcannon and explosive compressor

- Extracts the explosion SFX and screenshake proc from the SSexplosions explosion handling proc and lets the explosive compressor and blastcannon use it.

* Miscellaneous changes

- Adds defines for the internal explosion arglist keys
- Reverses the values of the explosion severity defines
- Changes almost everything that uses `/proc/explosion` to use named arguments

- Removes a whole bunch of argname = 0 in explosion calls.

* Removes named callback arguments.

* Changes the explosion signals to just use the arguments list

Adds a simple framework to let objects respond to explosions occurring inside of them.

Changes a whole bunch of explosions to use the object being exploded as the origin of the explosion rather than the turf the object is on.

Makes the explosive compressor and blastcannon actually use the TTVs they are given.

Adds support for things responding to internal explosions.
Less snowflake code for the explosive compressor and blastcannon calculating bomb range.*
Less confusing explosion severity defines.
Less opaque explosion arguments

*does not guarantee that the solution to letting them actually use the TTV is any less snowflake.

* Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-04-27 01:53:17 +01:00
SkyratBot
c9cee159a5 [MIRROR] Add Show Hiddenprints action to VV on atoms (#5212)
* Add Show Hiddenprints action to VV on atoms (#58657)

This displays the hiddenprint log from /datum/component/forensics in a simple to view form, sorted by last touch. I didn't make it fancy, it's very bare bones.

I could have refactored hiddenprints to use lists in lists, which would make getting data out a lot easier, but I worry about the additional memory overhead on every atom that gets touched, so I left it as strings in lists. I did reformat it a little bit, however, to make it simpler to sort, and it looks a little nicer. Namely moving the timestamp in front of the name.

It can help a lot in admin investigations on whodunnit. Right now they have to look at the forensics component, and that's if they even know about it. This way it is discoverable by using the VV tool.

* Add Show Hiddenprints action to VV on atoms

Co-authored-by: Jonathan Rubenstein <jrubcop@gmail.com>
2021-04-26 11:55:11 +01:00
SkyratBot
2ab15aecb5 [MIRROR] Remove all gamemodes except Dynamic (#5173)
* Remove all gamemodes except Dynamic

* qaaaaaaaa

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-25 21:20:30 +01:00
Gandalf
abfb646aa2 Removes assaultops (#4952)
* aAAA

* aaa
2021-04-18 20:47:10 +02:00
SkyratBot
a08d398675 [MIRROR] Renews Maintenance Drones (#4868)
* Renews Maintenance Drones

* And these have conflicts too, but you can't see them

* Skyrat Map Updates (Adding Supermatter Room Area)

Co-authored-by: Jonathan Rubenstein <jrubcop@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-04-16 13:04:21 +02:00
SkyratBot
8f3e563837 [MIRROR] Centralized dummy lookalike generation (#4933)
* Centralized dummy lookalike generation (#58366)

* Centralized dummy lookalike generation

Co-authored-by: Trigg <36010999+TriggeredBoi@users.noreply.github.com>
2021-04-16 00:55:00 +01:00
SkyratBot
e6f210e0f7 [MIRROR] TGUI: Command Reports (#4830)
* TGUI: Command Reports (#58179)

Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>

* TGUI: Command Reports

* a

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-12 03:11:11 +01:00
SkyratBot
781a5ac94c [MIRROR] Smart Pipes(reborn) (#4682)
* Smart Pipes(reborn) (#58038)

How these new pipes work.
-Smart pipes autoconnect to nearby smart pipes
-They are now color coded, so they only connect to the same colored pipe, the GREY pipe is the wildcard and can connect to every other color, so be aware of this
-ALL components spawned by the RPD can be colored (from pumps to connectors, from pipes to manifolds), if you leave them GREY they can connect to every other color. Color adapters can be colored, but they'll still connect two pipes with different colors. BUILDABLE machines are GREY (thermomachines, cryo, HFR) so be aware of this
-Trying to go across another smart pipe will now build a bridge pipe automatically already colored of the color you choose, so you don't have to place it yourself anymore (is still available in the RPD tho)
-ALL binary components, layer manifolds, color adapters and bridge pipe can be put ONTOP of a smart pipe, but not on another of these. Smart pipes can't be placed on top of these pipes, so you have to build them first.
-Lcrossings can't be made anymore (sorry y'all i tryed, if someone have a way of doing them ping me on discord)
-REMEMBER you still have 5 layers to go, these rules apply to the same layer pipes, so if you do a crossing on different layers you won't see a bridge pipe appear.

* Smart Pipes(reborn)

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2021-04-06 09:42:49 +01:00
Gandalf
31c8d7ca34 Massive shuttle refactor and arrivals system change (#4572)
* FIRST!!

* aaaa

* Update floor.dm

* aaaaaaaa

* aaaaaaaaaaaaaaaaaaaaaa

* aaaaaaaaaaa

* Update CentCom_skyrat_z2.dmm

* Update MetaStation_skyrat.dmm

* aaaaaaaaaaaaaaaaaaaaa

* crashing this shuttle with no survivors

* aaaaaaaaaaaaaaaaaaaaaa

* aaaaaaaa

* aaaaaaaa

* Update emergency.dm

* aaaaa

* Update emergency_skyrat.dmm

* Update emergency_skyrat.dmm

* aaaaa

* a
2021-04-05 14:49:02 +01:00
SkyratBot
6239419a49 [MIRROR] Quick-Create-Antagonist tweaks (#4466)
* Quick-Create-Antagonist tweaks

* aaaaaa

Co-authored-by: bloons3 <bloons3@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-03-28 14:33:50 +01:00
SkyratBot
017aad988d [MIRROR] Highlander + Summon Guns and Magic now uses signals to equip new crewmembers (#4358)
* Highlander + Summon Guns and Magic now uses signals to equip new crewmembers (#57817)

* Highlander + Summon Guns and Magic now uses signals to equip new crewmembers

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-03-24 14:57:28 +00:00
Gandalf
e1456b0cf6 Massive announcer/BSA overhaul (#4254)
* oh yeehaw

* Update default_announcer.dm

* a

* Update sound.dm

* Delete poweroff.ogg

* pref+newshit!

* Update preferences.dm

* Update preferences.dm

* Update preferences.dm

* a

* Update set_security_level.dm

* a

* a

* a

* Update default_announcer.dm

* a

* a

* Update priority_announce.dm

* a

* Update priority_announce.dm

* ERT NOW HAS AN ALERT OPTION

* more changes to sounds! ALERTS

* Update set_security_level.dm

* THSI IS THE WAYSDFSASA

* you think you've seen shitcode? just you wait cowboy.

* a

* Update set_security_level.dm

* Update default_announcer.dm

* Update set_security_level.dm

* Update set_security_level.dm

* Update gravitygenerator.dm

* BSA AND FIXES!

* a

* Update bsa_cannon.dm

* Update bsa_cannon.dm

* aaaaaaaaaaaaaa

* Update bsa_cannon.dm

* Update bsa_cannon.dm

* Update bsa_cannon.dm

* a

* autodocker

* Update modular_skyrat/modules/bsa_overhaul/code/bsa_cannon.dm

Co-authored-by: Azarak <azarak10@gmail.com>
2021-03-23 00:16:26 +00:00
SkyratBot
06c7d91b19 [MIRROR] Added the N.E.R.D. (Nanotrasen Emergency Response Drone) team as an admin ERT. (#4307)
* Added the N.E.R.D. (Nanotrasen Emergency Response Drone) team as an admin ERT. (#57766)

Added the ability to call a Nanotrasen Emergency Response Drone Team in the Create Antagonist.

* Added the N.E.R.D. (Nanotrasen Emergency Response Drone) team as an admin ERT.

Co-authored-by: Cimika/Lessie/KathyRyals <65850818+KathyRyals@users.noreply.github.com>
2021-03-21 23:12:29 +00:00
SkyratBot
dc2cad5423 [MIRROR] TGUI Select Equipment menu (#4182)
* TGUI Select Equipment menu (#57673)

Co-authored-by: Triggeredboi <lucas.moreno2124@ gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>

* TGUI Select Equipment menu

* a

Co-authored-by: Trigg <36010999+TriggeredBoi@users.noreply.github.com>
Co-authored-by: Triggeredboi <lucas.moreno2124@ gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-03-16 22:16:44 +00:00
SkyratBot
dc1286867e [MIRROR] fixes map template loading centering setting not actually mattering (#4140)
* fixes map template loading centering setting not actually mattering #57674

* fixes map template loading centering setting not actually mattering

Co-authored-by: Fikou <piotrbryla@onet.pl>
2021-03-14 13:57:35 +00:00
SkyratBot
062cc6b7cf [MIRROR] Ghost Pool Protection now actually updates when you click buttons (#4125)
* Ghost Pool Protection now actually updates when you click buttons (#57621)

* Ghost Pool Protection now actually updates when you click buttons

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-03-13 14:41:35 +00:00
SkyratBot
d79c4db50c [MIRROR] map templates placing being centered is now a selection (#4097)
* map templates placing being centered is now a selection (#57545)

* map templates placing being centered is now a selection

Co-authored-by: Fikou <piotrbryla@onet.pl>
2021-03-12 14:47:39 +00:00
SkyratBot
a05f7e863a [MIRROR] Fully implements the ID Card design document (#3729)
* Fully implements the ID Card design document

* Oh fuck that hurt.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-03-03 01:54:25 +00:00
SkyratBot
6a192731eb [MIRROR] Fixes ERT Briefing Officer Outfit pref (#3664)
* Fixes ERT Briefing Officer Outfit pref (#57069)

I was dumb in #56345 and committed a suggestion from a maintainer without actually checking what it did, leading to the part where you select what outfit you want in your preferences to not actually let you select an outfit.

This also removes the can_be_admin_equipped var from outfit datums, apparently it was supposed to be used for outfits that were only supposed to be spawned in certain ways or some nonsense, but nothing actually used it so bye bye

* Fixes ERT Briefing Officer Outfit pref

* Update preferences.dm

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-28 14:44:32 +00:00
SkyratBot
84fbdbf1f4 [MIRROR] Fix some announcement sounds (#3686)
* Fix some announcement sounds (#57192)

* Fix some announcement sounds

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-02-27 11:27:18 +00:00
SkyratBot
3f6b292ced [MIRROR] Secret panel once again improved (#3535)
* Secret panel once again improved (#56766)

Much easier to add to this panel, before with flexboxes it was nearly impossible but stacks are a lot more friendly.

Miscellaneous old garbage I caught:

For some reason, monkey and only monkey button sent a to_chat to the world of your sins. I cut that, that's unacceptable

I accidentally left out species change from my last pr, it's back in.

* Secret panel once again improved

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-02-20 16:09:24 +00:00
SkyratBot
18eca27569 [MIRROR] update_appearance (#3508)
* update_appearance

* a

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:08:09 +00:00
SkyratBot
b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
SkyratBot
39121c53ce [MIRROR] Minor ERT refactor, introduces a few ERT admin options (#3339)
* Minor ERT refactor, introduces a few ERT admin options (#56345)

* Minor ERT refactor, introduces a few ERT admin options

* Proper Modularisation Protocol

* Update preferences.dm

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-13 11:12:01 +00:00
SkyratBot
cc67a133e5 [MIRROR] [READY] Adds station traits: Small modifiers that can randomly be chosen each round (#3132)
* [READY] Adds station traits: Small modifiers that can randomly be chosen each round

* conflicts

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-08 23:07:24 +00:00
SkyratBot
e83e1b7d41 Standardizes area paths and area-based nomenclature (#3125)
Co-authored-by: Son-of-Space <63861499+Son-of-Space@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-08 22:59:05 +00:00
SkyratBot
18d9daadb1 [MIRROR] Improves friendly commendation code (#3110)
* Improves friendly commendation code (#56453)

* Improves friendly commendation code

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-02-05 21:42:47 +00:00
SkyratBot
25df6e7da3 Cleaning up robot code: modules renamed to models & DOGBORG REWORK (#2837)
* Cleaning up robot code: modules renamed to models

* Merge branch 'master' into upstream-merge-56312

* [PR Fix] Modular_Skyrat borgos (#3019)

* No more linter complaining

* Halfway (or full way, I don't know) through moving stuff around

* Caps!

* a

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-02-05 21:28:06 +00:00
NotRanged
d2a14e374a [Semi-modular] View Latest Ticket ahelp command for players (#2958)
* it compiles \o/

* fixes everything lol

* Removes caveman debugging

* closed_at -> opened_at

Co-authored-by: Ranged <nickvanderkroon@gmail.com>
2021-02-04 17:06:18 +00:00
SkyratBot
1f787e2435 [MIRROR] Fixes unicode rendering in Admin>Secrets>Admin Log/Show Admins (#3041)
* Fixes unicode rendering in Admin>Secrets>Admin Log/Show Admins (#56528)

* Update secrets.dm

* Update secrets.dm

* Update secrets.dm

* Fixes unicode rendering in Admin>Secrets>Admin Log/Show Admins

Co-authored-by: Low3 <epa95@yandex.ru>
2021-02-03 14:49:28 +00:00
Gandalf
adfe2f099b DS-1 Assault Group + Skyrat Modular Map System [READY FOR TESTING, MODULAR] (#2317)
* START

* aaaaa

* Update assaultops.dm

* aaa

* Logic Systematic Sense

* Logic v2

* Update assaultops.dm

* Update assaultops.dm

* Update assaultops.dm

* Updates.

* Update assaultops.dm

* a

* Update radial.dmi

* Docs

* Update assaultops.dm

* Update one_click_antag.dm

* shuttle!

* Update syndicate_cruiser.dmm

* Update syndicate_cruiser.dmm

* aaaa

* Update shuttle.dm

* Update syndicate_cruiser.dmm

* aaa

* SMMS+Centcom

* Shuttles now get decals!

* Update to shuttle, centcom level!

* Update CentCom_Skyrat.dmm

* New objectives+win conditions

* a

* Merge branch 'master' into assaultops

* system updates + prison area

* Desc fix

* Delete assaultops_dynamic.dm

* a

* Update assaultops.dm

* Make Ass Team

* Update assaultops.dm

* fixes

* Update syndicate_cruiser.dmm

* watch!

* Update assaultops.dm

* Merge branch 'master' into assaultops

* super datumized

* aaaa

* nothing to see here

* Massive map changes.

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* Update syndicate_cruiser.dmm

* Merge branch 'master' into assaultops

* Merge branch 'master' into assaultops

* aaaa

* Update large_doors.dm

* aaa

* Update assaultops_gamemode.dm

* Update assaultops_datum.dm

* aa

* spawners!

* aaa

* Update assaultops_outfits.dm

* Update assaultops_spawners.dm

* Update assaultops_spawners.dm

* Update assaultops_spawners.dm

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* a

* Base alarm!

* Update base_alarm.dm

* a

* aa

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* aaa

* Update areas.dm

* aaaa

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* WOOO MORE SHIT!

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* aa

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* Update syndicate_frigate.dmm

* a

* Update CentCom_Skyrat.dmm

* Assault Ops Card Stuff (#2803)

* Automatic changelog generation for PR #2803 [ci skip]

* Assault Ops Map Tweaks (#2861)

* Update CentCom_Skyrat.dmm

* Update syndicate_frigate.dmm

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* modularmaps

* duisables mining

* Removes the gosh darn Orbital Mech Pad (#2917)

Co-authored-by: BluBerry016 <50649185+unit0016@users.noreply.github.com>
Co-authored-by: SkyratBot <59378654+SkyratBot@users.noreply.github.com>
2021-01-30 00:32:04 +01:00
SkyratBot
9e29dd7514 [MIRROR] Anon names post-roundstart now correctly changes IDs as well (#2909)
* woop (#56400)

Anon names post-roundstart now correctly changes IDs as well

* Anon names post-roundstart now correctly changes IDs as well

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-01-28 02:50:15 +01:00
SkyratBot
0c7322f47b [MIRROR] Improvements to Anon Names + Refactoring + Wizard Academy theme and event (#2853)
* Improvements to Anon Names + Refactoring + Wizard Academy theme and event (#55935)

Co-authored-by: Rohesie <rohesie@ gmail.com>

* Improvements to Anon Names + Refactoring + Wizard Academy theme and event

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@ gmail.com>
2021-01-24 03:02:10 +00:00
SkyratBot
f3dfe15c10 [READY] Hark! The Medieval Reality Simulation Dome Emergency Shuttle! (+speech mutation, NOTELEPORT fixes and teambuilder improvements) (#2505)
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-01-05 17:17:26 +01:00
SkyratBot
8bb94cd261 [MIRROR] Webedit fixing SDQL global proc calls (#2420)
* Webedit fixing SDQL global proc calls (#55734)

* Webedit fixing SDQK global proc calls

Co-authored-by: AnturK <AnturK@ users.noreply.github.com>

* Webedit fixing SDQL global proc calls

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: AnturK <AnturK@ users.noreply.github.com>
2021-01-01 14:43:16 +01:00
SkyratBot
d7f054b035 [MIRROR] Refactors monkeys into a species (#2379)
* Refactors monkeys into a species

* aaa

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-12-31 21:08:07 +01:00
Gandalf
e8b9b5fda0 Tweaks play internet sound (#2401)
* Update playsound.dm

* Update playsound.dm
2020-12-31 04:36:18 +01:00
SkyratBot
94ed7ed0f1 [MIRROR] Refactors how movetypes are added and removed, No timers this time. (#2358)
* Refactors how movetypes are added and removed, No timers this time. (#55444)

* Refactors how movetypes are added and removed, No timers this time.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-12-29 02:39:03 +00:00
SkyratBot
dd7bdf5a7b [MIRROR] tgui: Secrets Panel (#2325)
* tgui: Secrets Panel

* a

* Update secrets.dm

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2020-12-25 22:06:37 +00:00