* memories are no longer added if the target isn't aware of them. (#61375)
Fixing an oversight with the memories system. Memories shouldn't be added to people who aren't possibly aware of them.
* memories are no longer added if the target isn't aware of them.
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
* [modular][ready]adds a fashionable baseball cap
* Update head.dm
* the rumors were true....
* Update head.dm
* timb living ass
* huh
* improved sprite
* Update head.dmi
* ok there
Co-authored-by: louiseedwardstuart <bonniefluff>
Repaths everything referring to "toxins" while actually meaning either the room in science or plasma gas. While this PR might be disrespectful to our forefathers, given this is (I believe) a holdover from as far back as the Exadv1 days, this has constantly irked me since I started working with the code. None of the player-facing stuff has referred to plasma as toxin since before 4407 hit, besides the Toxins Lab, and yet all of the type-paths are still pointing at toxins, making it a nightmare to search for in a map editor, and making the code needlessly easy to confuse with that of toxin damage. So this just fires it into the sun.
Anything relating to Toxins, the science subdepartment, now makes reference to Ordnance instead. This felt fitting enough given the focus of the subdepartment is around the creation of and testing of explosives.
Anything relating to plasma gas has, fittingly, been made to refer to plasma gas.
Edit: Ah yes, I feel I should probably apologise off the bat for the size of this PR- the code touched is mostly atmos machinery and simplemobs, a few sprites here and there, and of course the station maps + a few offstation maps.
Makes the code more legible and makes mapping less painful.
(The payment has been made)
Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* AAAAAAAAAAA
* pollution scrubbbies
* fires cause smoke, right? Also NSS journey has scrubbies
* washing things removes the smell!
* what the fuck were you doing last night
* Update temporary_pollution_emission_component.dm
* space turfs shouldn't have pollution
* Fix air now fixes smoke
* Update pollution.dm
* Update pollution.dm
* Update bonfire.dm
* ANTI-TIDER-2500 (#60016)
Straight from CentComm's R&D lab, the
ANTI-TIDER-2500
is the ULTIMATE crowd-control device.
Tired of being harassed by the crew for petty reasons? Sick of permabrigged prisoners constantly rioting over soggy tofu rations? The ANTI-TIDER-2500 is for YOU! For the modest sum of 710 credits you'll finally be able to hose clowns and whiners alike in pepper spray!
Co-authored-by: coiax <yellowbounder@ gmail.com>
* ANTI-TIDER-2500
Co-authored-by: Malgover <56408561+Malgover@users.noreply.github.com>
Co-authored-by: coiax <yellowbounder@ gmail.com>
* OH BOY
* Not even dying harder than possible will save you from being revived.
* weh
* more improvements
* more fixes and improvements
* adds le vendor options
* Adds cortical stacks to cargo
* aaaa
* syndie cortical
* oops
* DELACE MACHINE GOES BRRT
* Are you a believer?
* buffs cortical stack remover on traitors
* Update code/game/objects/items/devices/scanners.dm
Co-authored-by: Tom <tomforde4@gmail.com>
* Update code/modules/mining/machine_vending.dm
Co-authored-by: Tom <tomforde4@gmail.com>
* Update code/game/objects/items/devices/scanners.dm
Co-authored-by: Tom <tomforde4@gmail.com>
* Update code/modules/mob/living/carbon/death.dm
Co-authored-by: Tom <tomforde4@gmail.com>
* Update modular_skyrat/modules/neural-lacing/code/delacer.dm
Co-authored-by: Tom <tomforde4@gmail.com>
* Update modular_skyrat/modules/neural-lacing/code/implanter.dm
Co-authored-by: Tom <tomforde4@gmail.com>
* Update modular_skyrat/modules/neural-lacing/code/stack.dm
Co-authored-by: Tom <tomforde4@gmail.com>
* Update modular_skyrat/modules/neural-lacing/code/stack.dm
Co-authored-by: Tom <tomforde4@gmail.com>
* Update modular_skyrat/modules/neural-lacing/code/stack.dm
Co-authored-by: Tom <tomforde4@gmail.com>
* Update modular_skyrat/modules/neural-lacing/code/stack.dm
Co-authored-by: Tom <tomforde4@gmail.com>
* Update delacer.dm
* aa
* a
* Update stack.dm
* weh
* More featureees
* Believer bundle
* i am deranged
* Update implanter.dm
Co-authored-by: Yawet330 <memeusniceus@gmail.com>
Co-authored-by: Tom <tomforde4@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
* New contraband peanuts (#59638)
Adds a new variety of peanuts to Getmore
Tweaks peanuts to have a higher price, since they're currently the best thing to buy in the vendor.
* New contraband peanuts
Co-authored-by: YakumoChen <king_yoshi42@yahoo.com>
* POLICE TAPE WOO
hmmgh
* Much things, read desc
Placed tape is a structure now instead of an item, door sprites are actually torn, all code besides destruction works (mostly)
* TAPE WORKS 99%
just need to have a visual for lifted tape..
* Adds lifted visual + starts on making tape obtainable
ahgghbkaghb
* finishes the vendors. 100% complete(?)
AAAAAAAAAAAAAAAAAAA
* detdrobe vending
abghb
* lifted alpha is better
hbgb
* change opacity hngh
* indentation bhgjknbg
im so tired
* walking can crumple the tape too
* desc
* [modular][ready]adds the sec ushanka to the vendor
* Update vending.dm
* cargo, chap and med
* hl scientist
* Update head.dm
* Update wardrobes.dm
* UHHHH
Co-authored-by: louiseedwardstuart <bonniefluff>
* Makes washing machines support GAGS recoloration (#59292)
* Makes washing machines support GAGS recoloration
Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>