* REWROTE EVERYTHING
* And these too
* Mapmerger as usual
* Qust changed some datum mat stuff, fixed
* Updated the rune sprite to be in-line with blood cult style runes.
* Uses a less degenerate sprite for the rune
Several of the greps were missing the `-P` switch which caused them to
fail to match things. The EOL grep also wasn't working right so I
replaced it with the one I added to TGMC.
* Adds new bioluminescent traits and mutations
Because 'puke green' shouldn't be the only light color.
* Adds new bioluminescent traits and mutations
Because 'puke green' shouldn't be the only light color.
* Adds new bioluminescent traits and mutations
Because 'puke green' shouldn't be the only light color.
* creates the xeno immunity trait for skeletons
* creates globalvar for xeno immmunity
* gives skeletons the xeno immunity trait
* makes the hugger check for xeno immunity
* checks for xeno immunity trait over embryo and hivenode
* adds the xeno immunity trait with hivenode
* adds xeno immunity trait when impregnated
* whoops fixed the number of macro args
* okay NOW it should be fixed
* there now it should b gucci
* emitter has wrenched state when created
* resync with master
* adds smokey animation to lit flamethrower
* More frames, less busy
* Fixed offset error for lefthand
* adds acti/deactivate sound for flamethrower
* offset fix
* adds ambient light when flamethrower switched on
* OFFSET BLARGH
* Refactors screen object update_icon to call parent
And makes update_icon an /atom proc
* Cleans up some missed null checks
The student teaches the master
* bra
* ME GRAMMAR GOOD?
* asbestos in your lung
* Merge branch 'master' into CARPET
* Merge branch 'master' into CARPET
* bruh
* Revert "bruh"
This reverts commit 186de868197ee5904ae2e72060736dc3a505f66d.
* Revert "Revert "bruh""
This reverts commit a855f2b838f02b852fb16f4a15123ca5a26b858f.
* orange man, reasonable
* Update code/modules/reagents/chemistry/reagents/other_reagents.dm
Co-Authored-By: Fel <fludd121@gmail.com>
* Update code/modules/reagents/chemistry/reagents/other_reagents.dm
Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
* cobby is a good amnitni
* e
cl
add: Plumbing equipment is now available through the medical protolathe. It's under medical machinery boards
add: Add's a new chemistry area on metastation for chemical factories. It's located left of main surgery.
tweak: Chemistry has been turned into the Apothecary. It's basically normal chemistry, but Medical Doctors have acces aswell.
tweak: The smoke machine is now plumbing compatible. Put this knowledge to good use.
sprite: Thanks to @CRITAWAKETS for the plumbing RCD sprite!
/cl
Finally adds plumbing to the game!
Chemistry has been turned into the apothecary. For all intents and purposes it's old chem, but doctors have acces.
West of main surgery is now the new chemistry factory area.
I've also had to move stuff around alot, because you can't just add a big new room without having stuff in the way.
Currently only on metastation. I'm completely drained from adding it to meta alone and doing all maps right now will burn me out.
* Adds Shrine Maiden's Outfit
* Adds the Shrine Maiden's Wig
* Adds the gohei as a null rod transformation
* Gives the gohei purification properties
* Shrine maiden's items now lack religious significance
There's a profound comment to be made here, but I'm not smart enough to make it.
* Icons added back after rebase
* Addresses requested changes
* Adds the gohei's hitsound
* Update suit.dmi
* Nanotrasen fires the Wave Motion Gun at the Clock Cult
* Fixes a random changelog appearing from the reebe void.
* Fixes a wrong type reference regarding the bronze sheets in the Lavaland Ruin for it.
* Fixes redundant cells after CC removal in ruin by populating them with varied ore chunks, or destruction clutter.
* why is it /obj/item/stack/sheet/metal but not /obj/item/stack/sheet/iron
* Fixes the lavaland ratvar ruin to have fluff variant structures of deleted shit it referenced instead what I thought was reasonable.
* Fixed multi-z throwing and changed isliving in stairs.
Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
* Openspace can no longer be deepfried.
Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
About The Pull Request
Less uranium in the material box due to radiation. Suit helmet has had geiger sound reduced to 0, and a manual geiger counter added to the box. Also added a death wand for easier and cleaner killing.
About The Pull Request
Removes medical analyzers from medkits.
Removes the ability to print medical scanners from the autolathe.
Why It's Good For The Game
Medical analyzers are currently probably one of the common items in the game. Not only do mappers place them all over their maps but they are also in every medkits, which, funnily enough, are also fucking everywhere.
This leads me what I call the Cobb's Assortment of medical scanner quality:
Tier 1: Ghetto tier. Click your healthdoll, see if you burned for fingers on the kitchen plate.
Tier 2: Normal Analyzers. Somewhat restricted but still fairly common. Almost every department has one but you won't find on randomly in the hallways.
Tier 3: Advanced Analyzers: The shit medbay can print after research, nuff said.
Changelog
cl
balance: Removed health analyzers from medkits. Removed the ability to print health analyzers from autolathes.
/cl
About The Pull Request
Does exactly what it says on the tin.
text2ascii accepts text strings with length higher than one character as first arg, so we need to check against that beforehand.
Why It's Good For The Game
Fixing a (likely unreported) mild issue with the game.
Changelog
cl
fix: non-alphanumeric graffiti decals will no longer display as "letter".
/cl
About The Pull Request
Welders didn't actually consume fuel if their attack deleted an object. This was first noticed when welding space vines, in that the welder didn't consume any fuel to do so. Further testing showed that this was the case for any object that gets destroyed on hit, including APCs, Air Alarms, Girders etc.
Problem was that the code for actually consuming fuel after an attack is in the afterattack proc which doesn't actually get called if the target is QDELETED. PR moves that code to the attack proc, along with (regrettably) implementing attack_obj too. This feels hacky and reeks of duplicate code, so if anyone has a better option for how I could implement this fix I'm all ears.
Why It's Good For The Game
Fixes unintentional behavior
Changelog
cl
fix: Welders now consume fuel when they destroy an object
/cl
About The Pull Request
This PR makes it so that silicon PDA verbs like toggle ringer are given only to a silicons that actually have one, like AI or pAI. This is also consistent with other similiar silicon items, like silicon camera.
Why It's Good For The Game
Less bugs.
Changelog
cl Arkatos
fix: Only silicons with a valid PDA will now get PDA-related verbs.
/cl
* Makes the health analyzer body part damage list into colums, and other small span fixes.
* Typed list magic fix.
* Adds font face.
* Reformat into a html table and also into a list().
* adds rads upgrades, improves the formatting a bit
* Hey mapmerge want to work this time?
* alright what about now
* sigh
* alright back to standard
* Recompiles tgui
* Box Station map update hopefully?
* Now for the rest of em
* Unintentionally removed an intercom from donut, fixed
* Allows for players to multitool the kiosk board to change the cost to use.
* Alright lets clarify some booleans
* Correctly uses booleans in JS
* Mapp Diff don't be that way
* Update tgstation.dme
dot dme files are cursed and I have proof
* Adds caps to plastic bottles
* Non-crafted water bottles now spawned closed
* Added warning message for closed bottles, fixed minor bug
* meme
* Makes the warning only show up when doing valid actions with the bottle
* Clumsy people now have a chance to lose the cap
* Fix small bottle's cap when fallen over, bottles now turn upright when opened on the floor
* Add a minor positive moodlet on bottle flip
* Adds a relic lavaland water bottle that always lands upright
* Moves container fill overlay to reagent_containers, changes glass/beaker/waterbottle to glass/waterbottle
* Make actions with closed cap early return
* Minor code cleanup