Commit Graph

38033 Commits

Author SHA1 Message Date
Halcyon
d4336d7c5f Chrono legionnaire outfit fix (#14590)
* bluh

* ghghh

* bbbbb
2022-06-30 18:31:08 -04:00
Nerevar
ad654e76b4 [Modular] Snails & Blushing Fix (again!) (#14604)
* snails fucking again holy shit

* wew

Co-authored-by: Snakebittenn <12636964+Snakebittenn@users.noreply.github.com>
2022-06-30 16:20:07 +01:00
YakumoChen
6f1b683a77 #14509 but not a coding travesty (#14511)
* I can't spell this company name im sorry

* snake_case

* remove three-pack survival knifes
2022-06-30 16:15:42 +01:00
ghost sheep
9394c015f5 [SEMIMODULAR] Ghosts and antags can view crew background records (#14532)
* [SEMIMODULAR] Ghosts can view crew background records

* review

* antags can read background records too

* js thing
2022-06-30 16:07:37 +01:00
SkyratBot
0e446d2694 [MIRROR] Fixes some soulstone issues, overall makes soulstone behavior more consistent [MDB IGNORE] (#14617)
* Fixes some soulstone issues, overall makes soulstone behavior more consistent

* wew

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-30 15:55:44 +01:00
SkyratBot
295ace904f [MIRROR] Fixes gravity gen sound & off gen loops [MDB IGNORE] (#14597)
* Fixes gravity gen sound & off gen loops

* ye

* Update gravitygenerator.dm

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-30 15:50:34 +01:00
Useroth
8c4890caac GAGS-ifies ties, and removes inherent ties from some outfits. (#67053) (#14630)
Removes the inherent ties from most civilian outfits with a single-color tie baked into them.

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2022-06-30 02:48:05 +01:00
Zonespace
180b110848 hhhh (#14632) 2022-06-29 20:18:10 -04:00
SkyratBot
2ae4c5497c [MIRROR] Adds Material tab for the autolathe to dispense the desired mats one put in and fixes a condition [MDB IGNORE] (#14619)
* Adds Material tab for the autolathe to dispense the desired mats one put in and fixes a condition (#67848)

In the Autolathe, moves all the matts from construction to the new tab Material which allows you to dispense all the mats you put in
Also fixes missing "=" operator which wouldnt let you print 10 or 25 stack immiadetly once you reached it

* Adds Material tab for the autolathe to dispense the desired mats one put in and fixes a condition

Co-authored-by: Salex08 <33989683+Salex08@users.noreply.github.com>
2022-06-29 20:38:34 +01:00
SkyratBot
635f1beda4 [MIRROR] MULEbots uses the blood walking element (now component), fixes MULEs tracking blood infinitely [MDB IGNORE] (#14613)
* MULEbots uses the blood walking element (now component), fixes MULEs tracking blood infinitely  (#68047)

Blood walking is a component, MULES use blood walking

* MULEbots uses the blood walking element (now component), fixes MULEs tracking blood infinitely

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-06-29 13:21:11 +01:00
SkyratBot
1791c24189 [MIRROR] Fixes being able to hack a comms console if it gets depowered or broken mid hack [MDB IGNORE] (#14612)
* Fixes being able to hack a comms console if it gets depowered or broken mid hack (#68048)

Fixes hacking consoles after they're unpowered

* Fixes being able to hack a comms console if it gets depowered or broken mid hack

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-06-29 13:20:38 +01:00
jjpark-kb
c9561919c2 ash ritual (#14501)
* ash ritual magic

* oops

* recommended changes and fixes

* there

* ashwalker only

* refactor

* there

* the curse needs work

* there, curse is good

* componentify the elements

* adds new rituals and some qol

* fix a small issue
2022-06-28 22:17:01 -07:00
Nerevar
495ba78f11 [Half-Modular] Ashtongue for Ashwalkers (#14574)
* uwah

* thanks goofball!

* thx zonespace

* i'm screaming

* wew

Co-authored-by: Snakebittenn <12636964+Snakebittenn@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-06-28 18:18:08 -07:00
SkyratBot
d3e4f492df [MIRROR] Examine Blocks [MDB IGNORE] (#14562)
* Examine Blocks

* u[dates

* wew

Co-authored-by: 13spacemen <46101244+13spacemen@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-28 19:55:23 +01:00
SkyratBot
4bacfe18c0 [MIRROR] Makes the noblium gas shells experiment explicitly clear that it means hypernoblium [MDB IGNORE] (#14600)
* Makes the noblium gas shells experiment explicitly clear that it means hypernoblium (#67898)

* Makes the noblium gas shells experiment explicitly clear that it means hypernoblium

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2022-06-28 17:26:11 +01:00
SkyratBot
4cf8844d3d [MIRROR] Watering cans for botany [MDB IGNORE] (#14599)
* Watering cans for botany (#67712)

* Watering cans for botany

* Clean up weird bugs by just coding the feature out

* 70u for the old can and /// like it should be

* Updated can icons courtesy of Wallem

* Swaps botany buckets for watering can on maps

* A line

* Watering cans for botany

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-28 17:25:54 +01:00
SkyratBot
8b8cfaa884 [MIRROR] Ert medic belts [MDB IGNORE] (#14598)
* Ert medic belts (#67916)

* Adds belt

* Adds belt to ERT medic

* Ert medic belts

Co-authored-by: Sebbe9123 <31856346+Sebbe9123@users.noreply.github.com>
2022-06-28 17:24:48 +01:00
SkyratBot
c48d0711e8 [MIRROR] TGUI Say no longer deletes your currently typed message on history [MDB IGNORE] (#14596)
* TGUI Say no longer deletes your currently typed message on history (#67971)

first commit

* TGUI Say no longer deletes your currently typed message on history

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2022-06-28 17:24:14 +01:00
SkyratBot
48a86b800b [MIRROR] Brand of Dance spell fix [MDB IGNORE] (#14595)
* Brand of Dance spell fix (#68035)

spell fix

* Brand of Dance spell fix

Co-authored-by: Salex08 <33989683+Salex08@users.noreply.github.com>
2022-06-28 17:23:46 +01:00
SkyratBot
c0462e7bd9 [MIRROR] Adjusts Door Mapping Helper Layers [MDB IGNORE] (#14588)
* Adjusts Door Mapping Helper Layers (#68032)

Hey there,

Access helper layers are great and all, but they tended to have this sort of effect on maps where since they were on the same layer as all of the other mapping helpers for doors, they would just tend to cover up the smaller sprites the others used, like this:

So, this just switches up the layers a bit by having a new layer called `DOOR_ACCESS_HELPER_LAYER` (that is still above `OPEN_DOOR_LAYER`) just for Access Helpers, while every other airlock helper takes the `DOOR_HELPER_LAYER` (like before), which has been increased by 0.01 more funny number.

Ok?

* Adjusts Door Mapping Helper Layers

Co-authored-by: san7890 <the@san7890.com>
2022-06-28 17:22:13 +01:00
SkyratBot
e3bfba5c88 [MIRROR] Piano broken sprite, helper, and hit sound [MDB IGNORE] (#14560)
* Piano broken sprite, helper, and hit sound (#68003)

* Does the PR

* fixes playsound locations

* Piano broken sprite, helper, and hit sound

Co-authored-by: Coffee <CoffeeDragon16@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-28 17:21:56 +01:00
GoldenAlpharex
90f19bed3c Fixed the screenshot tests, fixing a bunch of prefs menu species preview icons along the way (#14528)
* Fixes the MODsuit-related screenshot tests

* Fixes eye sprites not refreshing properly when they're meant to

* Fixed outfits calling too many update procs and pre/post_equip twice because of some silly code

* Fixes glass golems not being transparent

* Fixed the map compilation errors

* Added the screenshot for the vox primalis

* Updates the colors of the moth bodyparts to be easier to work with (making them whiter)

* Fixes the antag icon for blood brothers

* Fixes nightmares looking stupid in their antag icon and also failing the screenshot test

* Fixes the humanoid screenshot

* Updated the blood brother icon with the new colors for moths (because ours are greyscaled)

* Updates some of the randomization stuff for moths, making it possibly functional again

* Cleans up our moth species override a bit

* Updates the screenshot_humanoids test to allow for better control over the screenshots

* Updated the lizard, ashwalker and silverscale screenshots

* I totally didn't forget the .dm

* Moved the set_species before the prepare_human_for_preview()

* The moth's fixed, by the way! In the prefs menu too!

* The xenos are fixed too!

* Pink felinids, how 'bout that?

* Fixed the mush people (so they actually look like the icon that was there already!)

* Snails are fixed too, splitting the .dmi edit in a different commit

* Added https://github.com/tgstation/tgstation/pull/68013 early

* Revert "Fixed the map compilation errors"

This reverts commit b7db0a1f507ed3721d88883338508c058ffb7804.

* Okay just Icebox this time

* Podpeople hair still is broken :(

* Turns out they weren't getting their snouts and frills properly... Now they do!

* Possibly fixes that issue with Tram making compile maps fail
2022-06-27 15:42:43 -07:00
SkyratBot
430af31c63 [MIRROR] Refactors Knock to use Connect Loc [MDB IGNORE] (#14567)
* Refactors Knock to use Connect Loc (#67884)

* Knock uses a new connect loc signal.

* Refactors Knock to use Connect Loc

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-06-27 18:06:50 +01:00
SkyratBot
583a5e704a [MIRROR] Fullscreen, status bar hiding, chat input following the theme [MDB IGNORE] (#14555)
* Fullscreen, status bar hiding, chat input following the theme (#67987)

* Initial commit

* input is colored according to the theme

* removed unused setting

* Fullscreen, status bar hiding, chat input following the theme

Co-authored-by: Andrew <mt.forspam@gmail.com>
2022-06-27 02:15:25 +01:00
SkyratBot
a57e91bb60 [MIRROR] Scrubbers will now turn off when connected pipe disconnects. [MDB IGNORE] (#14554)
* Scrubbers will now turn off when connected pipe disconnects. (#67985)

Scrubber thing.

Scrubbers will now turn off on atmos machinery disconnect() proc call.

* Scrubbers will now turn off when connected pipe disconnects.

Co-authored-by: Pickle-Coding <58013024+Pickle-Coding@users.noreply.github.com>
2022-06-27 02:15:11 +01:00
SkyratBot
0c2c95b037 [MIRROR] Fix reinforcement nukeops not getting their HUDs [MDB IGNORE] (#14553)
* Fix reinforcement nukeops not getting their HUDs (#67976)

* Fix reinforcement nukeops not getting their HUDs

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2022-06-27 02:15:04 +01:00
SkyratBot
e38dcc65a0 [MIRROR] Fixes regenerative core implants not functioning [MDB IGNORE] (#14552)
* Fixes regenerative core implants not functioning (#67961)

* Repaths regen_core

* updates var names

* updates var name

* Fixes regenerative core implants not functioning

Co-authored-by: Coffee <CoffeeDragon16@gmail.com>
2022-06-27 02:14:56 +01:00
SkyratBot
286d32101d [MIRROR] Fixes an ert bounty hunter's outfit, and the bounty hunter ID in general [MDB IGNORE] (#14550)
* Fixes an ert bounty hunter's outfit, and the bounty hunter ID in general (#67955)

Fixes an ert bounty hunter's outfit, and the bounty hunter ID

* Fixes an ert bounty hunter's outfit, and the bounty hunter ID in general

Co-authored-by: Profakos <profakos@gmail.com>
2022-06-27 02:14:32 +01:00
SkyratBot
c254a468cf [MIRROR] Fixes Icon for the Station Crash Effect [MDB IGNORE] (#14545)
* Fixes Icon for the Station Crash Effect (#67994)

Hey there,

Apparently when balloons were split out of `items_and_weapons.dmi`, this was left behind causing stuff like this to happen:

Pretty goofy, right? Let's update the DMI pathing to ensure we don't see the silly purple/white cube when we really want to see an effect that nearly no one knows of (it's the thing that helps you crash the shuttle into a station, I think?).

* Fixes Icon for the Station Crash Effect

Co-authored-by: san7890 <the@san7890.com>
2022-06-27 01:15:56 +01:00
SkyratBot
f61d698014 [MIRROR] [MDB Ignore] Makes mining and labor shuttle home docks their own type, rather than varedits [MDB IGNORE] (#14539)
* [MDB Ignore] Makes mining and labor shuttle home docks their own type, rather than varedits (#68006)

I'll have to do the others at some point

I don't want to, but it'll happen

* [MDB Ignore] Makes mining and labor shuttle home docks their own type, rather than varedits

Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com>
2022-06-27 01:07:08 +01:00
SkyratBot
4c319b3478 [MIRROR] Fixes Invisible Equipment on Monkified Monkeys [MDB IGNORE] (#14542)
* Fixes Invisible Equipment on Monkified Monkeys (#68009)

Fix invisible monkey equipment

* Fixes Invisible Equipment on Monkified Monkeys

Co-authored-by: IndieanaJones <47086570+IndieanaJones@users.noreply.github.com>
2022-06-27 01:06:31 +01:00
SkyratBot
3087049c7c [MIRROR] Fixes items disappearing in the suit storage slot [MDB IGNORE] (#14541)
* Fixes items disappearing in the suit storage slot (#68008)

Original fix by SabreML
Ported from github.com/pariahstation/Pariah-Station/pull/768

* Fixes items disappearing in the suit storage slot

Co-authored-by: ‮ittaG ordnasselA <974661+Hamcha@users.noreply.github.com>
2022-06-27 01:06:24 +01:00
SkyratBot
ce7ec3a10f [MIRROR] Gorillas Move Slightly Faster When Not Holding Anything [MDB IGNORE] (#14540)
* Gorillas Move Slightly Faster When Not Holding Anything (#68007)

Gorilla speed change

* Gorillas Move Slightly Faster When Not Holding Anything

Co-authored-by: IndieanaJones <47086570+IndieanaJones@users.noreply.github.com>
2022-06-27 01:06:14 +01:00
dawsonkeyes
889effe7ff [(99.5%) MODULAR] Marine ERT Rework: Pass The Ammunition (#14321)
* marine modsuit code

* modsuit icons pt1

* marine icons pt2

* modified equipment

* modified gear

* stray space

* module updates

* moar icons!

* creatin' custom fire sounds!!

* m44a firing noise

* fixin' stuff

* m44a pulse rifle

* m44a variants

* fixin' shit

* more fixes

* one line fix

* woo more fixes

* final fixes(?)

* honestly quite incredible

* mag icon fixes

* m44a ammo belt

* marine survival box

* pulse rifles for everyone!

* more updates

* honestly quite incredible

* honestly quite incredible

* balancing

* underbarrel shotgun adjustments

* buckshot > slugs

* buckshot again

* god bless buckshot, yo

* crowbar dont fit

* ninety-nine > 99

* hammer time

* hammer time

* woot

* marine smartgun

* smartgunner modsuit

* blessing from god

* cleaning code

* icon fixes

* dme checks

* more icon fixes

* << massive idiot

* << lol

* goodbye old turret

* use more gun™️

* we did it boys, syndicate smartgun is no more

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* we did it boys, syndicate smartgun is more

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* we did it boys, attack_item is more

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* single letter subtype? cringe!

* see above

* YEP

* linter issue (ツ)

* stray s moment

* merge master of upstream

* fix the dme

* Revert "Fixing14321"

* //

* woo

* refactor these nuts

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* sniping’s a good job mate

* shieldin’

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* fuck (fuck)

* fuck

* UNGA

* req changes

Co-authored-by: John Doe <gamingskeleton3@gmail.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: nevimer <foxmail@protonmail.com>
2022-06-26 09:18:20 -07:00
SkyratBot
c4b4f59da8 [MIRROR] Fix freon reacting instantly [MDB IGNORE] (#14517)
* Fix freon reacting instantly (#67954)

So why this was happening was because in DM, - has a higher precedence than **, so instead of a nice Gaussian function, this was made, where the y-coordinate represents the amount of freon that's made as a percentage of the total possible amount, which meant that unless your temperature was basically right at 800K, the freon, even thousands of moles of it, would be made instantly (or nearly instantly).

* Fix freon reacting instantly

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2022-06-25 22:17:48 +01:00
SkyratBot
d357596419 [MIRROR] Removes the Exclamation Point from the Server Hop Verb [MDB IGNORE] (#14515)
* Removes the Exclamation Point from the Server Hop Verb (#67970)

Removes the Exclamation Point from Server Hop

Hey there,

Recently, I haven't been able to directly connect to Sybil. However, I am able to easily get onto Campbell, and use the Server Hop command to readily get over there. However, one small snag I've ran into is that the `Server Hop!` verb means that you have to type it in as `server-hop!` in the chat bar. This was really confusing to me the first few times because no other verb requires you input in the correct punctuation. So, I decided to prune out the exclamation point to get weird of this oddity.

* Removes the Exclamation Point from the Server Hop Verb

Co-authored-by: san7890 <the@san7890.com>
2022-06-25 22:17:38 +01:00
SkyratBot
89b60b4144 [MIRROR] Adds the Active Sonar mod to the game. [MDB IGNORE] (#14513)
* Adds the Active Sonar mod to the game.  (#67828)

Adds the Active Sonar Module to the game, a module which lets you see the locations of living creatures within a 9 tile radius.
It can be attained by researching Security Modules, and then printed like any other module.
It takes 3 complexity to house, has a 25 second cooldown, and takes a good amount of energy to use.

* Adds the Active Sonar mod to the game.

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2022-06-25 22:17:18 +01:00
SkyratBot
dca49c26ce [MIRROR] Fixes several spelling mistakes in ash lore [MDB IGNORE] (#14507)
* Fixes several spelling mistakes in ash lore (#67952)

In several cases, the Nightwatcher has been called Nightwater. This PR fixes that.

* Fixes several spelling mistakes in ash lore

Co-authored-by: Profakos <profakos@gmail.com>
2022-06-25 18:24:10 +01:00
SkyratBot
48ac7b572d [MIRROR] Security Level Datums [MDB IGNORE] (#14504)
* Security Level Datums

* wew

* Update security_level_datums.dm

Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-25 02:04:50 +01:00
SkyratBot
88a7097c09 [MIRROR] Fixes the white cane sounds, and blind mob's examine. [MDB IGNORE] (#14502)
* Fixes the white cane sounds, and blind mob's examine. (#67941)

* Fixes the white cane sounds, and blind mob's examine.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2022-06-25 01:28:10 +01:00
SkyratBot
f73da29113 [MIRROR] Adjusts Layering of Broken/Burnt Floor Helpers [MDB IGNORE] (#14499)
* Adjusts Layering of Broken/Burnt Floor Helpers (#67958)

Small QoL thing for mappers. Mapping Helpers automatically go on the highest plane possible, POINT_LAYER. This would result in broken/burnt flooring having the following appearance in map editors:

This is just weird clutter that doesn't particularly look good. So, I just switched both of those subtypes to the same layer that we use for cleanable decal effects, just for nice visual clarify. Here's what that looks like:

* Adjusts Layering of Broken/Burnt Floor Helpers

Co-authored-by: san7890 <the@san7890.com>
2022-06-25 01:27:58 +01:00
SkyratBot
00f7802153 [MIRROR] Removes a misleading tip + unused defines related to the Ballmer peak [MDB IGNORE] (#14498)
* Removes a misleading tip + unused defines related to the Ballmer peak (#67906)

* Removes a misleading ballmer define, as drunken science points were removed in experisci.

* Removes a misleading tip + unused defines related to the Ballmer peak

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-06-25 01:27:41 +01:00
Zonespace
61700e2d92 better (#14503) 2022-06-24 20:25:58 -04:00
SkyratBot
0c6b40dfc5 [MIRROR] Silver golems text no longer tells them they are antimagic [MDB IGNORE] (#14488)
* Silver golems text no longer tells them they are antimagic (#67775)

* remove trait_holy, add antimagic

* readds trait_holy and changes desc

* Silver golems text no longer tells them they are antimagic

Co-authored-by: private-tristan <54422837+private-tristan@users.noreply.github.com>
2022-06-25 01:24:32 +01:00
SkyratBot
18a56ffeeb [MIRROR] (code bounty) The tram is now unstoppably powerful. it cannot be stopped, it cannot be slowed, it cannot be reasoned with. YOU HAVE NO IDEA HOW READY YOU ARE [MDB IGNORE] (#14477)
* (code bounty) The tram is now unstoppably powerful. it cannot be stopped, it cannot be slowed, it cannot be reasoned with. YOU HAVE NO IDEA HOW READY YOU ARE

* fex

* fex

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-25 01:24:00 +01:00
SkyratBot
a575dae1d0 [MIRROR] Cyborg hypospray refactor + TGUI Interface [MDB IGNORE] (#14473)
* Cyborg hypospray refactor + TGUI Interface

* tes

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-25 00:45:59 +01:00
SkyratBot
e6a6e74d40 [MIRROR] Fixes coffin's export values to what they actually should be [MDB IGNORE] (#14483)
* Fixes coffin's export values to what they actually should be (#67931)

* Adds coffins to crates' exclude_types.

Adds coffins to crates' exclude_types.

* Updates comment

Updates a years old comment with the current economy prices.

* Fixes coffin's export values to what they actually should be

Co-authored-by: Pepsilawn <reisenrui@gmail.com>
2022-06-24 21:02:15 +01:00
SkyratBot
98e95fde9b [MIRROR] Rename "Delimber" anomaly to "Bioscrambler" anomaly. [MDB IGNORE] (#14484)
* Rename "Delimber" anomaly to "Bioscrambler" anomaly. (#67886)

Renames all occurrences of "delimber", "delimber_anomaly", "delimbering", etc. to "bioscrambler", "bioscrambler_anomaly", and "bioscrambling", etc.

* Rename "Delimber" anomaly to "Bioscrambler" anomaly.

Co-authored-by: skylord-a52 <skylord-a52@users.noreply.github.com>
2022-06-24 21:01:08 +01:00
SkyratBot
2e95dbbd8d [MIRROR] Soap and biopsy tool suit storage sprites [MDB IGNORE] (#14487)
* Soap and biopsy tool suit storage sprites (#67604)

Noticed some error sprites so went on with this PR. For all the soap sprites I just moved the inhand soap sprites to the suit storage position, the soap sprites were made by: epochayur and SweptWasTaken.

* Soap and biopsy tool suit storage sprites

Co-authored-by: Ebb-Real <95765134+Ebb-Real@users.noreply.github.com>
2022-06-24 20:55:07 +01:00
SkyratBot
6f5d30c6d3 [MIRROR] Fixes supermatter cascade final objective rolling when the engine has already exploded [MDB IGNORE] (#14489)
* Fixes supermatter cascade final objective rolling when the engine has already exploded (#67665)

Adds a check so that if there are no var/obj/machinery/power/supermatter_crystal/engine on the station. Testing was a bit hard because I didn't know how to test any of it with admin tools, so it involved a lot of running around doing objectives on local until I got a final objective. I'm pretty sure this PR works correctly.

* Fixes supermatter cascade final objective rolling when the engine has already exploded

Co-authored-by: Rhials <Datguy33456@gmail.com>
2022-06-24 20:54:34 +01:00