Commit Graph

880 Commits

Author SHA1 Message Date
spookydonut
72617ed483 Who roped me into this. (#50537) 2020-04-24 00:51:57 +08:00
Aleksej Komarov
2979838c38 Fixes, Reworks, New Tabs and General Misery 2020-04-19 19:38:55 +03:00
actioninja
158e70df99 remove deprecated style var 2020-04-19 19:36:40 +03:00
actioninja
b5dfd8880d id to component name 2020-04-19 19:36:35 +03:00
ArcaneMusic
68689af002 Who roped me into this. 2020-04-18 10:26:47 -04:00
necromanceranne
09831566b2 Bags of Holding: Rarity Edition (#50290)
* Bags of holding require a bluespace anomaly to create.

* now it uses a recipe aw ye
2020-04-06 15:58:47 -04:00
spookydonut
5cb83ce64e Merge pull request #50401 from Mickyan/curtain_opaque
Makes certain curtains block your view when closed, new curtain type
2020-04-06 16:52:36 +08:00
cacogen
6298203cf0 Material wall/floor and floor tile name/desc changes (#50203)
* Renames material "plating" to floor, changes material wall desc to match regular walls

* floor tile

* Custom descs for walls and floor tiles based on material

* material tile throwforce 1 -> 5

* switch order of material flags on material tile

* Removes material flag and check

- Simplifies floor tile desc throwforce check

* Moves the throwforce message to examine()

* Gives more nuance to tile throwforce examine() messages

* Simplifies tile examine throwforce code

- Fixes problem with radioactive item examine of outputting a single period when too far away
- Adds spans to tile throwforce examine and radioactive item examine

* logic 10

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Adds throwforce message to examine return

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-04-05 21:31:42 -03:00
Ghilker
5d64a90618 Hot ice fix (#50353)
* fixed the burning oh the sheets

* finish touches

* properly fixes the hot ice component

* runtimes are bad

* Update code/game/objects/obj_defense.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-04-05 21:06:45 -03:00
Mickyan
218dc6f6af crafting 2020-04-05 15:36:39 +02:00
Cruix
e129b731ed Bug fixes (#50334)
* Fixed pointing runtime

* Fixed runtime allowing abductors to speak out loud

* Fixed being able to get two monkeys from each monkey cube

* Fixed being able to use camera consoles with the mech teleporter to teleport further than intended

* Fixed ninja suit never copying data from tech disk

* Fixed being able to tackle things not on a turf

* Rearranged ifs
2020-04-04 12:34:08 -07:00
Ryll Ryll
5c174800fb Grenades and projectiles can have shrapnel and embed, all carbons can suffer embeds, some bullets can ricochet, sizable refactor of embedding (#49634)
About The Pull Request

It annoyed me that we have a perfectly good frag grenade item, and a perfectly good shrapnel component, but no crossover episode between the two. This remedies that, and does a lot, lot more.

dreamseeker_2020-03-30_05-01-13.png

dreamseeker_2020-03-30_05-01-26.png

Big points:

    Adds new component: pellet_cloud, which can be used by ammo casings, guns, and landmines to spray shrapnel and display aggregate hit messages ("You're hit by 6 buckshot pellets!" vs "You're hit by the buckshot pellet in the X" x6). All gun ammo that shoot multiple pellets now use this component on firing.
    Adds stingbangs, premium less-lethal grenades that shoot off lots of stinger pellets, to cargo. Frag grenades are also reworked to have smaller booms, but shoot off lots of shrapnel shards. You can jump on top of these grenades to absorb a portion of the shrapnel to save those around you! There's an achievement for dying this way, called "Look Out, Sir!"
    Projectiles can now embed items/shrapnel. Adds .38 DumDum ammo to cargo that does less damage and has negative armor pen, but can embed in people. This is the only ammo that currently embeds.
    Bullets can now ricochet off walls, structures, and machinery (harder surfaces are more likely to ricochet). Only standard .38 and Match Grade .38/.357/L6 ammo can ricochet, with Match Grade being much better at ricocheting. You can buy Match Grade .38 from cargo and Match Grade L6 ammo from the nuke uplink, while Match .357 is admin only.
    Armor now protects you from harmful embeds, taking the better of the bullet/bomb armor on the affected limb. Armor penetration can modify this of course, and many blunt embeds like stingbangs and DumDum bullets are significantly worse if you have even 1 armor.

Other misc fixes/changes

    Refactored the embed element a bunch and fixed it creating new elements for every instance rather than expected bespoke behavior. There are new /obj/item helpers for modifying and adding embedding.
    Fixes #49989: Spears can no longer embed in turfs cause their sprite is annoying to me, it's generally harder for most things to embed in turfs
    Fixes #49741: New carbon helpers for removing embedded objects
    Fixes #46416: Handles embedded objects getting qdel'd or moved while embedded
    Renamed the old shrapnel component for RPG loot to MIRV to avoid confusion
    Repathed frag grenades from under minibombs to under base grenades, and added explosion vars to base grenades

Why It's Good For The Game

Fixes a bunch of janky design with embeds, adds lots of new avenues for projectile and grenade variety, ricochets and collateral damage are fun!
Changelog

🆑 Ryll/Shaps
add: Adds stingbangs to cargo (and one in the sec vendor premium), premium less-lethal grenades that shoot off a giant swarm of stingball pellets to help incapacitate swarms of people in tight quarters. You can jump on top of a live one to be a hero and absorb a bunch of shrapnel, same with frag grenades. There's even an achievement for dying to a grenade you jumped on!
add: Projectiles can now embed in people! Or at least grenade shrapnel and the new .38 DumDum ammo, now available in cargo, can. DumDum rounds excel against unarmored targets, but are pricey and do poorly against armored targets.
add: Bullets can now ricochet! Or at least, standard .38 and the new .38/L6 Match Grade ammo can. Match Grade ammo is finely tuned to ricochet easier and seek targets off bounces better, and can be purchased from cargo (for the .38) or nuke ops uplink (for the L6), but standard .38 ammo has a chance to ricochet as well.
tweak: Frag grenades now have smaller explosions but shoot off a bunch of devastating shrapnel, excellent for soft targets!
tweak: Shotguns and other multi-pellet guns now print aggregate messages, so you'll get one "You've been hit by 6 buckshot pellets!" rather than 6 "You've been hit by the buckshot pellet in the X!" messages. Bye bye lag!
balance: Armor can now protect against embedding weapons, taking the best of either the bullet or bomb armor for the limb in question away from the embed chance. Some weapons are better at piercing armor than others!
/🆑
2020-04-03 16:58:38 +13:00
Time-Green
0e0b50045a fixes plumbing rotation truly finally (#50352) 2020-04-02 18:52:34 -04:00
Time-Green
96cd0f61a3 Fixes plumbing stuff ROTATING (#50308) 2020-04-01 10:24:57 -04:00
Rohesie
b940ce3ff9 progressbar refactor (#50316) 2020-04-01 14:38:55 +08:00
ArcaneMusic
a24f6da1e3 Items without Export Datums calculate their value based on material datums. (#49991)
* The exportlarity.

* Some clean up on cargo logs. May need tweaks still

* Whoops.

* Several Review comments and some cleanup on pricetags

* Review comments round 2

* Almost forgot

* further updates.

* Forgot one.

* Yeah that isn't doing anything.
2020-03-31 02:55:06 -03:00
Garen Crownguard
c2c2ac8e69 Caltrop effects require standing (#50161) 2020-03-25 17:57:46 +08:00
Rohesie
906d6f3d24 [READY] Fireman carry QoL changes (#49733)
* Fireman carry

* Change requests.

* doc
2020-03-22 18:00:56 -04:00
Ghilker
e7a22853f7 Addition of Freon (no removal, no fire) (#49821)
* Just freon addition, no removal nor fire. Maybe unbalanced

* fixes

* material properties addition, removed from the object itself

* added admin and game logging to hot ice

* Typos

* made the component more generic

* other typos, some fixes

* typos and balancing

* better code readability

* dunno

* merge error and travis build errors fixes

* asked changes, fixes and balancing
2020-03-20 19:08:50 -03:00
Rohesie
3b14271655 Merge pull request #50038 from Time-Green/fixes-plumbin-visual-bug
Fixes being able to spin anchored plumbing machinery
2020-03-19 15:53:12 -03:00
Time-Green
b6eadf4547 updates comment 2020-03-19 17:00:52 +01:00
Time-Green
d71964564d Fixes a dumb runtime and being able to spin anchored plumbing machines 2020-03-17 17:58:27 +01:00
kevinz000
d5cd073887 Merge remote-tracking branch 'tgstation/master' into movespeed_modifiers_take_two 2020-03-17 09:48:02 -07:00
necromanceranne
12221be2b9 The Infiltrator Sneaksuit Bundle: Armor for (relatively) Cheap (#49608)
About The Pull Request

Redoing the pull request because it's changed so fucking much. Original over here #49550.

The Infiltrator Bundle is a sneaksuit set that allows the wearer the benefits of a decent armor set at a relatively low price of 6TC. The armor vest paired with the sneaksuit will equal a syndicate hardsuit, but only on the chest. It also carries none of the benefits of the hardsuit, such as EVA.

The bundle comes complete with the following items:

Infiltrator Helmet: It's a insidious helmet. Has flashproofing.
Infiltrator Vest: It's roughly equal to an armor vest, but a lot wearker against lasers and disablers.
Blood-red Sneaksuit: It's the highest armored undersuit in the game, at 10 across the board.
Infiltrator Balaclava: Equal to an explorer mask in armor, and has a diagnostic hud built in. It also distorts your voice, so you always come up as 'Unknown' when speaking, even when you have another ID on. Obviously has anti-syngery with the Agent Card, but you're not wearing this to disguise as other people.
Infiltrator Gloves: Special combat gloves that allow you to fireman carry people more quickly.
Sneakboots: They muffle your footsteps completely!
Carrying Case: Storage container for the full suit and guns if you have them. Guns not included.

Also includes the Sleepytime Pajama Bundle for nukies.

Zawo and I have been passing this between us for a while trying to get this into a good state. Hopefully now it's worth an inclusion.
Why It's Good For The Game

A cheaper alternative to the Syndicate Balloon to indicate to everyone around you that you are probably valid.

A recognizable outfit that proves to be useful in minor ways and provide cheap armor for traitors. Nothing this grants is especially powerful on it's own, but it is a useful for traitors wanting to gain an edge at low cost.
Changelog

🆑 NecromancerAnne and zawo
add: The Infiltrator Bundle, an armor kit for 6TC. Murder people in style!
add: Some pajamas for nukies to get plenty of bed rest.
/🆑
2020-03-17 20:31:31 +13:00
Time-Green
c04abab2bf [READY] Makes plumbing mappable and reworks hiding (#49644)
🆑
tweak: Ducts can now be hidden under tiles
code: tile hiding is now an element and way cooler and sexier
/🆑

Ducts can now be hidden under tiles
Plumbing machinery connects can now be hidden aswell
Plumbing can now also be properly mapped in without breaking anything
Plumbing component now uses the normal overlay systeem instead of being a weird exception

You can now add the /datum/element/undertile element to instantly make something hidable under tiles when appropriate.
2020-03-16 20:37:59 +13:00
wesoda25
a34e81d426 Adds a couple mood events (#49918)
* bang!

* Dr. Joseph-Ignace *********
2020-03-14 01:58:18 +01:00
kevinz000
052c50aef1 wack 2020-03-11 22:54:56 -07:00
kevinz000
48bc3fdd64 Merge branch 'master' into movespeed_modifiers_take_two 2020-03-11 17:19:27 -07:00
SteelSlayer
d4005b2170 Label component code fixes (#49855)
* Label component additions that should have been included

updates comments

forget this

* fix spelling mistake

* I suck at spelling

Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
2020-03-11 15:30:17 +08:00
kevinz000
2c25b2cdfd Merge branch 'master' into movespeed_modifiers_take_two 2020-03-10 00:59:01 -07:00
spookydonut
beca456c0f Add new lints (#49751)
Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2020-03-09 22:13:48 -07:00
ShizCalev
c3ebb6f135 Merge pull request #49747 from tralezab/patch-84
caltrops damage you after they send a visible message
2020-03-06 21:44:11 -05:00
ShizCalev
4c846ff6e2 Merge pull request #49742 from nightred/offhand-issue
Off hand item drop fix
2020-03-06 17:41:16 -05:00
nightred
baf9ef3e19 one more useless check removed 2020-03-06 09:49:50 -06:00
nightred
695fec66c2 remove some TK checks that are dead 2020-03-06 09:47:53 -06:00
Ryll Ryll
f9963454db Adds tackling (VIDEO INSIDE) (#49476)
* huthtuthuthuthtuhtuthuthuthuthtuthuthuthtuthut

* documents and expands, adds new glove types

* Adds slamming into tables and neatens up throwingdatum handling (+stuff)

* bit less squishy

* adds sprites, offbrands, swaps most combat insuls for tacklers

* adds dolphin and rocket gloves to BEPIS

* changes dna to traits, buffs tackling

* same as last commit but moreso

* updates docs, nerfs stuns

* vending machines, better docs

* window tackles for good measure

* gets window splats working

* polish off

* LAST DAY OF SCHOOL
2020-03-06 11:17:52 +08:00
tralezab
211f219995 woop 2020-03-05 15:03:00 -08:00
tralezab
a7259a7d7a words before damage 2020-03-05 15:01:26 -08:00
nightred
e2f03055a9 oh lets not make a loop that was bad 2020-03-05 12:25:38 -06:00
nightred
944fe34d80 telekinesis checks for held object 2020-03-05 12:22:55 -06:00
nightred
5f0cf09967 Off hand item drop fix 2020-03-05 08:56:06 -06:00
spookydonut
50058b9a1f Adds the label component; Small tweaks to the hand labeler (#49700)
* Adds the label component

* switches to using RegisterWithParent / UnregisterFromParent

* Adds docs. Change Destroy() to qdel(src)
2020-03-05 21:33:29 +08:00
Qustinnus
4b2a8aebe5 [READY] Meat material & material datum turf support (#49402)
* temp

* meatwalls

* more

* adds sheetifier

* fix

* two

* mat texture + 4dplanner admin (#21)

* mat texture + 4dplanner admin

* keep together trait

* counter instead of trait

* finalizations

* woops

* fixes

* oopsie

* only set starting keep_together if necessary (#24)

* keep together as trait again

* remove false comment

* doc for TRAIT_KEEP_TOGETHER

* remove needless scoping

Co-authored-by: 4dplanner <3combined@gmail.com>
2020-03-04 23:18:08 +08:00
nightred
15452cac44 [READY] Two Handed Component (#49422)
About The Pull Request

For an item to be two handed just add this handy component.

All existing two handed items have been converted to use this component.
Why It's Good For The Game

It has components and signals, and now you can make items two handed so simply.

/obj/item/shockpaddles/ComponentInitialize()
	. = ..()
	AddComponent(/datum/component/two_handed)
2020-03-04 11:26:01 +13:00
kevinz000
350b9b7a29 Merge remote-tracking branch 'tgstation/master' into movespeed_modifiers_take_two 2020-03-01 06:50:37 -07:00
Ryll-Ryll
b02b2e4e6e fixes harmless embeds doing jostle messages 2020-02-29 06:29:45 -05:00
nemvar
e13eec92a3 Renames status to sanity (#49553)
* Renames status to sanity

* Update code/datums/components/mood.dm
2020-02-25 19:15:04 +01:00
Time-Green
e114d67d02 kills all reac bugs with the power shame (#49504) 2020-02-25 16:16:22 +01:00
ArcaneMusic
94f27c7b25 [READY]Arconomy: Sales Taggers, split profits on barcoded, sold items! (#49111)
* Startwork

* "Arcane: Everything works up until the export datum bullshit"

* I got up to "Split Profit" in "sell object"

* This is when I switched over to components and it STILL doesn't work

* alright stopwork for the 'night'

* So this is the version that crashes

* One step further in my descent to madness.

* Alright, this should be working (Minus maybe profit_split)

* Alright splitting up custom sales splits is broken right now.

* Profit split works now.

* Alright what the hell is going on here.

* Revert "Alright what the hell is going on here."

This reverts commit 6cb3b6eb56ea45ede3496bbe219ca18302c806e2.

* Oh wait, I can do commit messages through VSC?

* Adds a quick little box with all the shipping supplies you'll ever want, unwrapping signal

* Added shipping box to all maps and the service/cargo lathes.

* Fuck you mapmerge hook you ain't shit

* Alright, yet another take of making it get rid of the pricetag

* [3:43 PM] oranges: anturk is smart (This is true)

* Tested, cleaned up component procs,  and limits signals sent a bit.

* Whoops

* Other comments from Ninja over discord

* Left in a comment line.

* Fixes the issue with ind. barcodes, adds examine.

* Well thank GOD the children wern't there to see it

* Adds a do_after to prevent accidents.

* Fixes merge conflicts

* Fixes merge conflict. Twice in one day.

* Fixes merge conflict.

* one tiny bit of documentation

* Travis play nice.
2020-02-25 20:42:01 +08:00
spookydonut
cea5360e4b Updates codedocs with links (#49497)
About The Pull Request

Updating the best written documentation with the new linking feature.
2020-02-25 08:17:45 +13:00