kevinz000
99138f12d0
I might HAVE accidently made dualwielding hilariously OP again so have a nerf! ( #28125 )
2017-06-07 11:13:57 -03:00
kevinz000
f051ecba25
Adds consciousness checks to beam rifles ( #28079 )
2017-06-05 22:37:54 -03:00
Joan Lung
180dd7bd84
Adds another unique KA mod to necropolis chests ( #27982 )
2017-06-05 14:52:03 -03:00
InsaneHyena
5713a44048
Removes donut steelpoint ( #28041 )
2017-06-05 00:12:26 -03:00
Leo
39c4fb4aad
Merge pull request #28036 from ChangelingRain/aoemodkitfix
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Fixes AOE modkits not working because I messed up the logic
2017-06-04 12:28:44 -03:00
Expletive
70cdc48376
Fixes #27979 ( #28002 )
2017-06-04 12:11:44 +02:00
kevinz000
ca4efb04e9
Beam rifles now slowdown while scoped ( #27898 )
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* Update beam_rifle.dm
* Update beam_rifle.dm
* Update beam_rifle.dm
2017-06-04 07:12:22 +03:00
Nick
70506a29ae
the man with the 2 shotguns that blasted me to the end of the world with dualwielding. nerf ( #27978 )
2017-06-03 23:45:28 -03:00
Joan Lung
807a778b4c
Fixes AOE modkits not working because I messed up the logic
2017-06-03 09:39:17 -04:00
kevinz000
2f8f238e07
Beam rifles now forcefully delete their tracer effects. The user now faces where they're aiming. ( #27936 )
2017-06-03 04:27:56 -03:00
Leo
996754ac25
Merge pull request #27938 from kevinz000/patch-199
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Beam rifles can no longer be fired from inside containers. Neither will they work unless you're, you know, holding it.
2017-06-03 04:26:19 -03:00
oranges
6cf2416280
Merge pull request #27939 from kevinz000/patch-200
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Fixes an incorrect line in beam rifle vars
2017-06-03 13:37:54 +12:00
Joan Lung
f7cbcc2f7a
Merge pull request #27899 from Expletive/legionloottables
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Corpses left behind when killing legion have semi-randomized equipment.
2017-06-01 21:29:46 -04:00
Joan Lung
6944e25513
Adds three unique kinetic accelerator modules to necropolis chests ( #27906 )
2017-06-01 17:31:35 -03:00
kevinz000
2c5ecc52e6
Update beam_rifle.dm
2017-06-01 04:50:20 -07:00
kevinz000
438fb2d57c
Update beam_rifle.dm
2017-06-01 04:49:05 -07:00
kevinz000
6e8531ce33
Update beam_rifle.dm
2017-06-01 04:46:40 -07:00
kevinz000
4f7970b3b9
Gang Machinegun Mouse Tracking + Projectile Source Fix ( #27868 )
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Moves Gang Machineguns to its own file. It's not a goddamn portable turret and it's not even something that uses power!
Gang Machineguns now track the mouse location of the first buckled person (For those who don't code, that means the person using it)
Gang Machineguns will automatically aim and turn towards whatever that person is pointing at..
However, to make it target something specifically instead of a direction, you still have to hold your mouse down while firing.
Gang machineguns will no longer cause the user to shit out bullets if they unbuckle during firing :^)
SOME REFACTORS TO PIXEL PROJECTILES ARE INCLUDED...
2017-06-01 12:10:47 +12:00
Lzimann
bdbbc98a31
Fixes master
2017-05-31 13:25:41 -05:00
Expletive
2b298bb6aa
Adds The NT-75 Electromagnetic Power Inducer ( #27653 )
2017-05-31 14:59:13 -03:00
kevinz000
4f119e5129
Beam rifle combat rebalance ( #27867 )
2017-05-31 14:58:26 -03:00
Expletive
b66ed15f09
Legion corpses have equipment. Rarely their equipment is useful.
2017-05-31 00:06:05 -07:00
kevinz000
66789e4fbd
!!!Projectile spread tweaks!!! <-- Yes, this is a huge balance change for dualwielding! ( #27754 )
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* Update gun.dm
* Update gun.dm
2017-05-30 10:21:41 -06:00
kevinz000
29a1734b3c
[READY]Replaces R&D accelerator laser with beam rifle, adds MouseMove and mouse parameter tracking to client, adds blast cannons! ( #27618 )
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kevinz shitcode
2017-05-29 20:44:42 -05:00
kevinz000
6cfbab9e2e
Update gun.dm ( #27776 )
2017-05-29 02:15:47 -04:00
Steelpoint
03b31490dd
[Lavaland Ruin] Crashed Marine Transport ( #27660 )
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* InitialCommit
* MergeConflict
* Mistakesweremade
* MissingText
* MoreFixesAndBlackList
* Tweaks
* FixedIssues
* FinalFixHopefully
* NewWalls
* IDCardAndNoNTReferences
* LorePassOver
* ArmourNerf
* MergeConflicts
* MergeConflict
* MergeConflict
* SlightRework
* Terran
* IronHawk
2017-05-28 10:30:17 -04:00
Leo
ae20ffdb77
Merge pull request #27715 from QualityVan/bayonetbutchering
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Lets bayonets butcher, fixes bayoneting typo
2017-05-27 22:47:49 -03:00
Joan Lung
a596fc442a
Merge pull request #27611 from Robustin/GangBang
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Gang War: Replaces sniper rifle with weaker version, nonlethal ammo, tweaks bling value
2017-05-27 10:26:53 -04:00
kevinz000
aa61650035
Pixel projectile ricochets and reflections! ( #27551 )
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Adds flags to atoms to allow them to reflect projectiles based on that projectile's reflection chance!
(can be overridden later for angle-based chances but this is good for now, ja?)
Gives titanium walls an 80% chance to reflect beams and 30% chance to reflect everything else!
Mostly-realistic reflection angles
If the math isn't fucked (I tested and the glitches seem to be from pixel projectile movement, not the math itself), this means we can have pixel projectile reflectors soon 😂 😂 😂 😂 😂
🆑
rscadd: Nanotrasen's new titanium wall blueprints are smooth enough that it can reflect projectiles!
/🆑
https://puu.sh/vYzMA/4f00c2a4a1.gif
o ya if this goes through i'll add pixel projectile support for reflectors when i have time so we can finally dump legacy b00lits.
2017-05-27 18:13:51 +12:00
Leo
ab1999e026
Merge pull request #27681 from Cyberboss/GunInit
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Ports guns to Initialize
2017-05-26 21:05:55 -03:00
QualityVan
a86f2fc252
Lets bayonets butcher, fixes bayoneting typo
2017-05-26 16:25:35 -04:00
kevinz000
d536bf6caf
[READY] Adds ability to add bayonets to weapons - Only enabled on kinetic accelerators - refactors gunlight/bayonet sprites to ballistics too ( #27416 )
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* hm
* separation part 1
* fixes and more fixes
* gunlight minirefactor
* refactor
* done
2017-05-26 10:37:10 +02:00
Cyberboss
7a4f640eec
Ports guns to Initialize
2017-05-25 19:51:08 -04:00
Robustin
143e3fe2f4
Merge branch 'master' of https://github.com/tgstation/-tg-station into GangBangTest
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# Conflicts:
# icons/obj/ammo.dmi
2017-05-25 14:35:25 -04:00
Robustin
0d575f1aa6
Sleeper Fixes
2017-05-25 14:32:51 -04:00
Leo
3d2aca11cd
Merge pull request #27630 from ChangelingRain/plasmaray
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Aux base plasma turrets now have range equal to the range they fire in
2017-05-25 12:37:04 -03:00
kevinz000
8575bad94b
fixes AOE projectile automatic proximity detonation ( #27565 )
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* Update magic.dm
* Update magic.dm
* Update magic.dm
* Update magic.dm
* Update magic.dm
2017-05-25 14:28:49 +02:00
Robustin
21d5ea2e3d
Update bullets.dm
2017-05-24 12:46:12 -04:00
Robustin
9ceada6c66
Sleeper Icon
2017-05-24 12:34:38 -04:00
Robustin
d9a696b19b
sleeper round
2017-05-24 12:33:36 -04:00
Robustin
5097c5ab9a
Update external_mag.dm
2017-05-24 12:24:13 -04:00
Robustin
df722ce8d7
Update external_mag.dm
2017-05-24 12:23:23 -04:00
Robustin
b0e081db2f
Update ammo_casings.dm
2017-05-24 12:17:54 -04:00
Joan Lung
e062d8e289
Aux base plasma turrets now have range equal to the range they fire in
2017-05-24 11:44:00 -04:00
oranges
075f90590e
Merge pull request #27533 from Steelpoint/ArmourPiercing
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Auto Rifle Armour Piercing Increase
2017-05-24 22:53:42 +12:00
oranges
0bec7a8150
Merge pull request #27535 from Steelpoint/Sounds
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Ballistic Weapon/Shotgun Reload Sounds
2017-05-24 22:51:48 +12:00
Steelpoint
836a81a85d
Sketchin Alt Magazine Sprites ( #27556 )
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* InitialCommit
* StraightStripes
* Vertical
2017-05-23 23:13:38 -06:00
Steelpoint
a61827d756
Tactical Energy Gun Unique Sprites ( #27557 )
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* InitialCommit
* InitialCommit
2017-05-23 23:12:50 -06:00
Robustin
a39ef22a61
Reduced armor penetration
2017-05-23 20:02:53 -04:00
Robustin
725f669726
Gang Sniper
2017-05-23 19:50:24 -04:00