Commit Graph

58589 Commits

Author SHA1 Message Date
SkyratBot 8bcb0dfd7a [MIRROR] Move current pick_weight consumers to not pass in zeros [MDB IGNORE] (#9647)
* Move current pick_weight consumers to not pass in zeros (#62940)

About The Pull Request

pick_weight_allow_zero was a backwards compatible hack, so it exists alongside pick_weight.

I would really like to just remove the old proc and just rename it, so I want to log what, if anything, is relying on this behavior, to see if it's a bug or if it needs to be handled especially in that case.

* Move current pick_weight consumers to not pass in zeros

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-11-23 08:39:03 -05:00
SkyratBot 19b9214d2a [MIRROR] Makes hypnosis victims more visible to admins [MDB IGNORE] (#9648)
* Makes hypnosis victims more visible to admins (#62745)

Gives hypnotized victims a visible antag hud for admins, puts them in the Check Antags panel, and makes their objectives visible in the Traitor Panel and on the round end report.
Why It's Good For The Game

Right now, victims of hypnosis are very difficult to visually identify as an admin. This not only distinguishes them easily but makes their objective easily visible too.
Changelog

cl
admin: hypnotized players now have a visible antag hud, are visible in the check antag panel, and have objectives visible on the traitor panel
expansion: hypnotized victims and their objectives are now visible on the round end report
/cl

* Makes hypnosis victims more visible to admins

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
2021-11-23 08:35:51 -05:00
SkyratBot aab832240e [MIRROR] Makes sure the abandoned crates anti-tamper mechanism is reenabled only when the crate is actually locked. [MDB IGNORE] (#9652)
* Makes sure the abandoned crates anti-tamper mechanism is reenabled only when the crate is locked. (#63012)

* Makes sure the abandoned crates anti-tamper mechanism is reenabled only when the crate is actually locked.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-23 08:30:24 -05:00
SkyratBot 2141ea0259 [MIRROR] Vampire victims no longer receive messages about bloodsucking while unconscious. [MDB IGNORE] (#9653)
* Vampire victims no longer receive messages about bloodsucking while unconscious. (#62953)

* Vampire victims no longer receive messages about bloodsucking while unconscious.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-23 08:24:01 -05:00
SkyratBot 2822e0a75d [MIRROR] Make varedited pumps/pipes keep their varedited part of their names [MDB IGNORE] (#9654)
* Make varedited pumps/pipes keep their varedited part of their names (#62782)

* Make varedited pumps/pipes keep their varedited part of their names

* Make name override system still use initial

* Make varedited pumps/pipes keep their varedited part of their names

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2021-11-23 08:23:22 -05:00
SkyratBot af035bb850 [MIRROR] Fixes Catwalk Tiles [MDB IGNORE] (#9641)
* Fixes Catwalk Tiles (#62988)

* Fixes Catwalk Tiles

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
2021-11-23 08:20:32 -05:00
SkyratBot 12ba73b7e2 [MIRROR] fix message spam for manual pipe crafting [MDB IGNORE] (#9637)
* fix message spam for atmos construction (#62796)

About The Pull Request

partial fix to #62783
the check was never meant to have feedback messages added in it because it runs every UI tick. Added the message as additional requirement text.
GBP no update please
Why It's Good For The Game

fix
Changelog

cl
fix: fix message spam for manual pipe crafting
/cl

* fix message spam for manual pipe crafting

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2021-11-23 04:09:45 +00:00
SkyratBot de4647c320 [MIRROR] Replaces Batform with Vampire houses [MDB IGNORE] (#9636)
* Replaces Batform with Vampire houses (#62516)

Permissions for species change

image
About The Pull Request

Goodbye batform

Hello, new preference called vampire status. Outcast vampires act just like normal, Inoculated vampires join their department under a unified "vampire house name" everyone shares.

image

image

image
Why It's Good For The Game

I've heard people complain about batform for years now, if vampires aren't gone by next halloween we can at least enjoy making them far less griefy (ruining a lot of the fun of halloween as just a dumb grief holiday) and more roleplay oriented. I don't even know why vampires got a griefy spell when they already have their main mechanic encourage randomly attacking people and stealing their blood to stay alive
Changelog

cl
del: Batform is gone!
add: ...Replaced by vampire houses as a preference. Join your department as a vampire ménage!
/cl

* Replaces Batform with Vampire houses

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-11-23 04:09:07 +00:00
SkyratBot 8e6590c600 [MIRROR] Add Ethereal lungs to the limbgrower [MDB IGNORE] (#9634)
* Add Etheral lungs to the limbgrower (#62469)

Saturday morning, calm shift.
I spend most of my time staring at CANARY waiting for an atmos alarm to pop up while I sit at the foyer hearing what random craziness Poly is spewing and wondering about the previous and more interesting shifts.
When suddenly, an atmos alarm pops up at the Incinerator.
"Fucks sake, I bet the other atmos are torching the place again..."
I rush there expecting to fix a fire, but instead I find the start of something great...

The madman kidnapped an Ethereal to use as an organic Hydrogen farm, nothing I haven't seen before but... my hands start shaking, a spark of brilliance and potential in my eyes as I mumbled the words:
"I always hear that organic things are healthier... so what if we throw the Electrolyzer away and instead, print Etheral lungs in the limbgrower and implant them on monkeys..."
To our sadness, Ethereal lungs weren't added to the Ethereal disk design, this fixes that!

* Add Ethereal lungs to the limbgrower

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
2021-11-23 04:08:29 +00:00
SkyratBot 6babd3498e [MIRROR] move space heaters on process_atmos() [MDB IGNORE] (#9632)
* space_heaters on process_atmos() (#62760)

Consistency between the various systems, space heater affected how atmos worked, should be processed on the same level (Maybe makes it operate twice as "strong"? but that's ok it's a bit bad now anyway -Lemon)

* move space heaters on process_atmos()

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2021-11-23 04:08:03 +00:00
SkyratBot 8199960b9f [MIRROR] Adds swearing [MDB IGNORE] (#9629)
* Possibly contains crude/indecent language (#62985)

* Adds swearing

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-11-23 04:07:56 +00:00
SkyratBot 137bd41185 [MIRROR] Fixes some issues and an exploit with abandoned crates. [MDB IGNORE] (#9628)
* Fixes some issues and an exploit with abandoned crates. (#62949)

* Fixes some issues and an exploit with abandoned crates.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-22 23:15:18 +00:00
SkyratBot 5c78cf0b49 [MIRROR] Hair gradient preference no longer shows for species that don't have hair [MDB IGNORE] (#9626)
* Hair gradient preference no longer shows for species that don't have hair (#62950)

* Hair gradient preference no longer shows for species that don't have hair

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-22 23:15:06 +00:00
GoldenAlpharex 7f978ff763 Soft-Revert of "[MIRROR] The bureaucratic mistake station trait can now truly chose any job. [MDB IGNORE]" (#9625)
* Revert "[MIRROR] The bureaucratic mistake station trait can now truly chose any job. [MDB IGNORE] (#9622)"

This reverts commit d83935142d.

* Yeah no
2021-11-22 22:16:39 +00:00
SkyratBot 9fcaa61457 [MIRROR] Fixes a mistake that made space bartenders sad. [MDB IGNORE] (#9623)
* Fixes a mistake that made space bartenders sad. (#62978)

* Fixes a mistake that made space bartenders sad.

* Update drinkingglass.dm

* Fixes a mistake that made space bartenders sad.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-22 17:05:13 -05:00
SkyratBot d83935142d [MIRROR] The bureaucratic mistake station trait can now truly chose any job. [MDB IGNORE] (#9622)
* The bureaucratic mistake station trait can now truly chose any job. (#62960)

Too many Captains. So little time.

* The bureaucratic mistake station trait can now truly chose any job.

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
2021-11-22 16:59:32 -05:00
Tom 6a4537fa4e de-capitalises a few paths (#9618) 2021-11-22 20:02:25 +00:00
SkyratBot 4ace8d3eb1 [MIRROR] Washing machines can now shrink old t-shirts. [MDB IGNORE] (#9617)
* Washing machines can now shrink old t-shirts. (#62296)

About The Pull Request
image
Worn T-shirts, found in maintenance are now susceptible to shrinkage after repeated washing machine washings.
Too many machine washes can cause the shirts to shrink to the point that they simply disappear to the laundry dimension, as does real clothes in real life.

Why It's Good For The Game
Fun little hidden interaction with laundry machines due to my having noticed that laundry machines exist in the code still.

Changelog
🆑
expansion: Laundry machines can shrink particularly old, worn t-shirts. Remember kids, hand wash only.
/🆑

* Washing machines can now shrink old t-shirts.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2021-11-22 19:00:48 +00:00
SkyratBot 170d7f9efe [MIRROR] Forces areas to create their lighting objects when loaded from a map template [MDB IGNORE] (#9614)
* Forces areas to create their lighting objects when loaded from a map template (#62931)

Continues the journey of #61730. This time, all map templates will see their area lighting objects created upon getting loaded if they have static_lighting = TRUE. This means that places like Hilbert's hotel, as well as any map placed by an admin during the round, will now be able to properly have dynamic lights without any need for VV shenanigans.

Tested and working, I tested with Hilbert's hotel and by spawning a couple of other map templates to confirm.

Fixes #61558, closes #61340 (kinda not, but it's already fixed anyway, and loosely related to this) and should be the final nail in the coffin of #61349.

Courtesy ping to @ TiviPlus, just in case you had anything to say about it.

* Forces areas to create their lighting objects when loaded from a map template

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-22 16:31:37 +00:00
SkyratBot 3154627354 [MIRROR] Yee-haw Update: Code Spaghetti Western Edition [MDB IGNORE] (#9603)
* Yee-haw Update: Code Spaghetti Western Edition

* Feex?

Co-authored-by: Farquaar <44147031+Farquaar@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-22 14:29:53 +00:00
SkyratBot 69a9694b3a [MIRROR] Bonfire can be made with wood [MDB IGNORE] (#9611)
* Bonfire can be made with wood (#62939)

Co-authored-by: Colovorat <lolqwert569@ gmail.com>

* Bonfire can be made with wood

Co-authored-by: Colovorat <35225170+Colovorat@users.noreply.github.com>
Co-authored-by: Colovorat <lolqwert569@ gmail.com>
2021-11-22 09:19:18 -05:00
SkyratBot e784b7402d [MIRROR] [PORT] Adds Safety Moth posters from Beestation! (Attempt 2) [MDB IGNORE] (#9605)
* [PORT] Adds Safety Moth posters from Beestation! (Attempt 2) (#62936)

add: Added Safety Mothposters!

* [PORT] Adds Safety Moth posters from Beestation! (Attempt 2)

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
2021-11-22 00:38:47 -05:00
SkyratBot 05e3188e09 [MIRROR] Adds an additional queue to the qdel subsystem to quickly filter out things that garbage collect within the first second. [MDB IGNORE] (#9604)
* Adds an additional queue to the qdel subsystem to quickly filter out things that garbage collect within the first second. (#62969)

Before, all items deleted would sit in a queue for 5 minutes, with all shrinks and expansions of said queue requiring byond to copy all of these items over to the new list.

Theory: 99% of items soft-delete within byond within the first second. (5 minutes is only needed because a byond quirk with items referenced by verbs)

Result:

Within the first 7 minutes of a local test launch and round start, ~35,000 things get qdeleted.

Of those 35 THOUSAND things, only 12 things failed as still referenced with a 1 second pre-queue.

Said 12 things passed as garbage collected at the 5 minute queue.

(Note: 30 thousand of these items are from world start and round init.)

I have no data on how much this speeds anything up, leaving a 30 thousand list (that has to be copyed every time qdelete processes it and cuts off the items it processed) hanging around for no reason for the first 5 minutes of the round was all i needed to justify the pr.

* Adds an additional queue to the qdel subsystem to quickly filter out things that garbage collect within the first second.

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
2021-11-22 00:37:09 -05:00
SkyratBot 24537ea308 [MIRROR] Fixes hydroponics harvest feedback message [MDB IGNORE] (#9609)
* fix harvest numbers (#62899)

* Fixes hydroponics harvest feedback message

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-11-22 00:35:43 -05:00
SkyratBot 8ca66e7bb2 [MIRROR] Stun Batong now turns off/on constantly for short time after emp [MDB IGNORE] (#9601)
* Stun Batong now turns off/on constantly for short time after emp (#62943)

About The Pull Request
title

Why It's Good For The Game
i dunno, seems funny it gives more depth or something allows for more intresting interactions

Changelog
🆑
expansion: Stun Batong now turns off/on constantly for short time after emp

* Stun Batong now turns off/on constantly for short time after emp

Co-authored-by: Colovorat <35225170+Colovorat@users.noreply.github.com>
2021-11-21 19:11:34 -05:00
nikothedude 74665736c3 Removes nymphomania entirely. (#9447)
* get rid of this shit

* removal! woo!
2021-11-21 19:10:46 -05:00
OrionTheFox b4bfffa54e ranged analyzer hnngh (#9510) 2021-11-21 18:46:39 +00:00
SkyratBot 0ab81fe466 [MIRROR] Refactors Sign Language & Fixes Inconsistency [MDB IGNORE] (#9596)
* Refactors Sign Language & Fixes Inconsistency (#62836)

Refactors Sign Language code so instead of copy-pasting the same giant wall of checks we can just use a proc.
Also now checks to see if your limb is disabled, which fixes people with disabled robotic limbs being able to sign still.
Finally, the tongue only has ORGAN_UNREMOVABLE if you attained it from the trait. I've been told that the tongue could be attained from meateors and I think that's funny as hell so I swapped that over.

* Refactors Sign Language & Fixes Inconsistency

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2021-11-21 18:33:00 +00:00
SkyratBot 30aa8edf8b [MIRROR] Fixes emptied shot glasses having the drinking glass filling icon. [MDB IGNORE] (#9569)
* Fixes emptied shot glasses having the drinking glass filling icon.

* Feex?

* Update code/modules/food_and_drinks/drinks/drinks/drinkingglass.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-21 18:32:43 +00:00
SkyratBot 480d440ab0 [MIRROR] Reverts bad mafia #62874 [MDB IGNORE] (#9591)
* creativecommitname (#62935)

Co-authored-by: unknown <burgercoding@ gmail.com>

* Reverts bad mafia #62874

Co-authored-by: Burgermancoding <79515258+Burgermancoding@users.noreply.github.com>
Co-authored-by: unknown <burgercoding@ gmail.com>
2021-11-20 21:08:13 -05:00
SkyratBot 47dc6ab03d [MIRROR] [FUCK] Votes work again [MDB IGNORE] (#9593)
* Votes work again (#62973)

So, it was runtiming because it wasn't checking for the length of the list, so it was failing to display the results and failing to do anything about the results of said vote. That means map votes didn't do anything.

* [FUCK] Votes work again

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-21 01:10:24 +00:00
SkyratBot 532ce4e9ef [MIRROR] Proper custom job name support [MDB IGNORE] (#9547)
* Proper custom job name support

* merge (#9552)

Co-authored-by: Tastyfish <crazychris32@gmail.com>
2021-11-20 22:52:42 +01:00
SkyratBot d6a1ad473f [MIRROR] Allows players to send more visible adminhelps when no admins are on, which'll definitely alert admins [MDB IGNORE] (#9583)
* Allows players to send more visible adminhelps when no admins are on, which'll definitely alert admins

* db portion sorted out

* now it really is

* should work about fine

* one last touch

* well, one more

* also botched comment

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-11-20 22:41:53 +01:00
SkyratBot 9c6890ecc1 [MIRROR] Exempts non-deadminned admins from all the chat filters so they can break the server rules and get banned if they want to. [MDB IGNORE] (#9582)
* Exempts non-deadminned admins from all the chat filters so they can break the server rules and get banned if they want to. (#62944)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Exempts non-deadminned admins from all the chat filters so they can break the server rules and get banned if they want to.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-11-20 08:50:20 -05:00
SkyratBot 202ca36e8a [MIRROR] Security Officers, Wardens and the HoS now start with one evidence bag. [MDB IGNORE] (#9562)
* Security Officers, Wardens and the HoS now start with one evidence bag.

* Fixes

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-19 17:40:26 -05:00
SkyratBot 1e4db6e8df [MIRROR] Hotfix: Vendor, Crafting, Mulebots [MDB IGNORE] (#9574)
* Hotfix: Vendor, Crafting, Mulebots (#62863)

* Hotfix: Vendor, Crafting, Mulebots

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2021-11-19 22:02:10 +00:00
Gandalf 77a58c3e3b Revert "[MIRROR] HoS, warden and officers no longer spawn with a stunbaton in their bags. [MDB IGNORE] (#9519)" (#9572)
This reverts commit d486e30d0d.
2021-11-19 20:41:29 +00:00
SkyratBot 150088f510 [MIRROR] Allows shells that requiring anchoring to take power from APCs [MDB IGNORE] (#9570)
* Allows shells that requiring anchoring to take power from APCs (#62907)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Allows shells that requiring anchoring to take power from APCs

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2021-11-19 20:38:00 +00:00
SkyratBot 4be315058d [MIRROR] Fixes stale data when a user performs a refresh of a TGUI page [MDB IGNORE] (#9568)
* Fixes stale data when a user performs a refresh of a TGUI page (#62930)

We should send a full update when a user refreshes a TGUI web page. Refreshes can be performed by pressing F5 while focused within a TGUI window.

* Fixes stale data when a user performs a refresh of a TGUI page

Co-authored-by: raffclar <gavxn@zanidrak.com>
2021-11-19 20:37:42 +00:00
SkyratBot 433bbe8283 [MIRROR] Irish car bomb clown car interaction [MDB IGNORE] (#9564)
* Irish car bomb clown car interaction (#62889)

* Irish car bomb clown car interaction

Co-authored-by: Fhaxaris <Chrisamcculler@gmail.com>
2021-11-19 20:37:33 +00:00
SkyratBot 11023650c2 [MIRROR] Prevents mindswaping into ghost poly [MDB IGNORE] (#9563)
* prevents mindswaping into ghost poly (#62554)

About The Pull Request

Closes #62465

Also makes ghost poly technically designated as a boss in the code as their sentience type, as far as I can tell this doesn't actually change anything other than the ability to make it sentient, but it also makes sense for a creature effectively incapable of death to be designated as a boss in the code.
Why It's Good For The Game

As funny as it is, mindswapping (blood into a rainbow slime extract gives you a mindswap potion) into ghost poly, or otherwise making ghost poly sentient, is an exploit that should be patched. Ghost poly is as fast as a ghost, can move through walls, has godmode, and if you give it a fugu gland it can beat people up. It can also pick up things, such as the nuke disk, which would make nukeops rounds pretty unfair and unfun.
Changelog

cl
fix: Aspiring xenobiologists and ambitious wizards can no longer mindswap into ghost poly or otherwise make them sentient in an attempt to gain godmode + ghost speed + the ability to go through walls.
/cl

* Prevents mindswaping into ghost poly

Co-authored-by: Bond <58570888+TheBonded@users.noreply.github.com>
2021-11-19 20:37:26 +00:00
SkyratBot a94325afe4 [MIRROR] Replacing more C-style for loops with the faster, traditional ones. [MDB IGNORE] (#9560)
* Replacing more C-style for loops with the faster, traditional ones. (#62908)

* Replacing more C-style for loops with the faster, traditional ones.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-19 20:37:13 +00:00
SkyratBot 7c55a7602f [MIRROR] Move conveyor belts to their own subsystem for easier disabling, rename conveyor2 to conveyor [MDB IGNORE] (#9554)
* Move conveyor belts to their own system, rename conveyor2 (#62911)

Renames conveyor2.dm to conveyor.dm, and removes the historical comment about "new conveyor belts". As a reminder, comments should be about what the code is now, not what it used to be. (Muh history -Lemon)

Moves conveyor belts to their own SS with an identical wait. It is very common, as an admin, for me to want to adjust conveyor belt processing, either to make it faster (for laughs) or to disable it when it is causing heavy lag. It is very difficult to do this (especially the former) because it just uses fast process.

* Move conveyor belts to their own subsystem for easier disabling, rename conveyor2 to conveyor

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-11-19 20:37:02 +00:00
SkyratBot d486e30d0d [MIRROR] HoS, warden and officers no longer spawn with a stunbaton in their bags. [MDB IGNORE] (#9519)
* HoS, warden and officers no longer spawn with a stunbaton in their bags. (#62861)

* HoS, warden and officers no longer spawn with a stunbaton in their bags.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-19 20:36:41 +00:00
Pinta a4bc438356 [SEMI-MODULAR] Hypospray storage consistency tweaks. (#9511)
* belt

* belts
2021-11-18 18:48:37 -05:00
RatFromTheJungle 3c994cc4a6 [NONMODULAR] Comments out the bit of dragon's blood that makes people invisible. (#9408)
* fghfgh

* Update megafauna_loot.dm

* Update megafauna_loot.dm
2021-11-18 18:46:29 -05:00
SkyratBot 81f5e47881 [MIRROR] Adds a new poster to commemorate the end of an era [MDB IGNORE] (#9550)
* Adds a new poster to commemorate the end of an era (#62885)

* Added a new poster

* Adds an extra layer of grime.

Co-authored-by: Farquaar <(tgGithubPW0)>

* Adds a new poster to commemorate the end of an era

Co-authored-by: Farquaar <44147031+Farquaar@users.noreply.github.com>
2021-11-18 18:41:05 -05:00
SkyratBot cca62b656e [MIRROR] Pacifists can no longer attach c4 to other living creatures. [MDB IGNORE] (#9549)
* Pacifists can no longer attach c4 to other living creatures. (#62903)

* Pacifists can no longer attach c4 to other living creatures.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-18 18:40:37 -05:00
SkyratBot 01dd1e9eb9 [MIRROR] Cyborgs doing research is now logged IC [MDB IGNORE] (#9548)
* cyborgs doing research is now logged IC (#62898)

AI's doing research is logged to the RD, but Cyborgs doing it just shows up as 'Unknown', which makes no sense because some AI can order a Cyborg to do research on their behalf so the RD doesn't know who did it.
It also makes the RD's job easier to find out what rogue cyborg is doing research when told not to.

* Cyborgs doing research is now logged IC

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-11-18 18:40:18 -05:00
SkyratBot 2c0b6d6b62 [MIRROR] Improve the bureaucracy system [MDB IGNORE] (#9546)
* Improve the bureaucracy system (#61323)

Adds a blank printing system.

Virtually every Space Station 13 server has its own system of bureaucracy. As a rule, it is some kind of Wiki page with markup tags and a few sample forms. And that's usually the end of it. With stamps and a filing system in place, people rarely use them. This PR takes it upon itself to remedy this situation by introducing form standards into the game itself and adding the ability to print them.

Co-authored-by: twilightwanderer <twilightwanderer@ users.noreply.github.com>
Co-authored-by: tralezab <40974010+tralezab@ users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>

* Improve the bureaucracy system

Co-authored-by: twilightwanderer <88540658+twilightwanderer@users.noreply.github.com>
Co-authored-by: twilightwanderer <twilightwanderer@ users.noreply.github.com>
Co-authored-by: tralezab <40974010+tralezab@ users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
2021-11-18 18:39:34 -05:00